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ugui/ugui.c

643 lines
13 KiB

#define _DEFAULT_SOURCE
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include "raylib.h"
#include "ugui.h"
#define RGBA(u) \
(UgColor) \
{ \
.r = (u >> 24) & 0xff, .g = (u >> 16) & 0xff, .b = (u >> 8) & 0xff, \
.a = (u >> 0) & 0xff \
}
#define DIV_FILL \
(UgRect) { .x = 0, .y = 0, .w = 0, .h = 0 }
#define MARK() \
do { \
printf("lmao\n"); \
} while (0)
#define FTEST(e, f) ((e)->flags & (f))
#define STACK_STEP 10
#define MAX_ELEMS 128
#define MAX_CMDS 256
#define ROOT_ID 1
typedef struct _UgCmd {
enum {
CMD_RECT = 0,
} type;
union {
struct {
UgRect rect;
UgColor color;
} rect;
};
} UgCmd;
typedef struct _UgFifo {
int size, in, out, count;
UgCmd *vec;
} UgFifo;
int ug_fifo_init(UgFifo *fifo, uint32_t size);
int ug_fifo_free(UgFifo *fifo);
int ug_fifo_enqueue(UgFifo *fifo, UgCmd *cmd);
int ug_fifo_dequeue(UgFifo *fifo, UgCmd *cmd);
int ug_fifo_init(UgFifo *fifo, uint32_t size)
{
if (fifo == NULL) {
return -1;
}
fifo->size = size;
fifo->in = 0;
fifo->out = 0;
fifo->count = 0;
fifo->vec = calloc(size, sizeof(UgCmd));
if (fifo->vec == NULL) {
return -1;
}
return 0;
}
int ug_fifo_free(UgFifo *fifo)
{
if (fifo != NULL && fifo->vec != NULL) {
free(fifo->vec);
fifo->size = 0;
fifo->in = 0;
fifo->out = 0;
fifo->count = 0;
}
return 0;
}
#define FIFO_STEP 10
int ug_fifo_enqueue(UgFifo *fifo, UgCmd *cmd)
{
if (fifo == NULL || cmd == NULL) {
return -1;
}
if (fifo->count >= fifo->size) {
// UgCmd *tmp = reallocarray(fifo->vec, fifo->size +
// fifo_STEP, sizeof(UgCmd)); if (tmp == NULL) { return -1;
// }
// fifo->vec = tmp;
// fifo->size += fifo_STEP;
return -1;
}
fifo->vec[fifo->in] = *cmd;
fifo->in = (fifo->in + 1) % fifo->size;
fifo->count++;
return 0;
}
int ug_fifo_dequeue(UgFifo *fifo, UgCmd *cmd)
{
if (fifo == NULL || cmd == NULL) {
return -1;
}
if (fifo->count <= 0) {
// UgCmd *tmp = reallocarray(fifo->vec, fifo->size +
// fifo_STEP, sizeof(UgCmd)); if (tmp == NULL) { return -1;
// }
// fifo->vec = tmp;
// fifo->size += fifo_STEP;
return -1;
}
*cmd = fifo->vec[fifo->out];
fifo->out = (fifo->out + 1) % fifo->size;
fifo->count--;
return 0;
}
enum InputEventFlags {
INPUT_CTX_SIZE = 1 << 0, // window size was changed
};
struct _UgCtx {
enum {
row = 0,
column,
floating,
} layout;
UgTree tree;
UgElemCache cache;
UgFifo fifo;
struct {
int width, height;
} size;
// input structure, it describes the events received between frames
struct {
uint32_t flags;
} input;
int div_using; // tree node indicating the current active div
};
// layouting
int ug_layout_row(void);
int ug_layout_column(void);
int ug_layout_floating(void);
int ug_layout_next_row(void);
int ug_layout_next_column(void);
int ug_div_begin(UgCtx *ctx, const char *label, UgRect div);
int ug_div_end(UgCtx *ctx);
int ug_input_window_size(UgCtx *ctx, int width, int height);
UgId djb2(const char *str);
UgId FNV_1a(const char *str);
int ug_button(UgCtx *ctx, const char *label, UgRect size);
UgRect position_element(UgCtx *ctx, UgElem *parent, UgRect rect);
int main(void)
{
UgCtx ctx;
ug_init(&ctx);
int width = 800, height = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(width, height, "Ugui Test");
ug_input_window_size(&ctx, width, height);
// Main loop
while (!WindowShouldClose()) {
// Input handling
if (IsWindowResized()) {
width = GetScreenWidth();
height = GetScreenHeight();
ug_input_window_size(&ctx, width, height);
}
// UI handling
ug_frame_begin(&ctx);
// main div, fill the whole window
ug_div_begin(&ctx, "main", DIV_FILL);
{
ug_button(
&ctx,
"batt342353453452wrwea",
(UgRect) {.y = 100, .x = 130, .w = 100, .h = 16}
);
ug_button(
&ctx,
"arieasd3ree2234tast",
(UgRect) {.x = 10, .w = 30, .h = 30}
);
ug_button(
&ctx,
"bughsdfsfdstton2",
(UgRect) {.x = 10, .w = 30, .h = 30}
);
}
ug_div_end(&ctx);
ug_frame_end(&ctx);
// drawing
BeginDrawing();
// ClearBackground(BLACK);
printf("----- Draw Begin -----\n");
Color c;
for (UgCmd cmd; ug_fifo_dequeue(&ctx.fifo, &cmd) >= 0;) {
switch (cmd.type) {
case CMD_RECT:
printf(
"draw rect x=%d y=%d w=%d h=%d\n",
cmd.rect.rect.x,
cmd.rect.rect.y,
cmd.rect.rect.w,
cmd.rect.rect.h
);
c = (Color) {
.r = cmd.rect.color.r,
.g = cmd.rect.color.g,
.b = cmd.rect.color.b,
.a = cmd.rect.color.a,
};
DrawRectangle(
cmd.rect.rect.x,
cmd.rect.rect.y,
cmd.rect.rect.w,
cmd.rect.rect.h,
c
);
break;
default:
printf("Unknown cmd type: %d\n", cmd.type);
break;
}
}
printf("----- Draw End -----\n\n");
EndDrawing();
WaitTime(0.2);
}
CloseWindow();
ug_destroy(&ctx);
return 0;
}
// search the element of the corresponding id in the cache, if no element is found
// insert a new one of that id. Return the pointer to the element
int search_or_insert(UgCtx *ctx, UgElem **elem, UgId id)
{
int is_new = 0;
uint32_t cache_idx;
UgElem *c_elem = ug_cache_search(&ctx->cache, id);
if (c_elem == NULL) {
UgElem tmp = {.id = id};
c_elem = ug_cache_insert_new(&ctx->cache, &tmp, &cache_idx);
is_new = 1;
}
*elem = c_elem;
return is_new;
}
int ug_init(UgCtx *ctx)
{
if (ctx == NULL) {
return -1;
}
ug_tree_init(&ctx->tree, MAX_ELEMS);
ug_fifo_init(&ctx->fifo, MAX_CMDS);
ctx->cache = ug_cache_init();
ctx->layout = row;
ctx->div_using = 0;
return 0;
}
int ug_destroy(UgCtx *ctx)
{
if (ctx == NULL) {
return -1;
}
ug_tree_destroy(&ctx->tree);
ug_cache_free(&ctx->cache);
ug_fifo_free(&ctx->fifo);
return 0;
}
void print_tree(UgCtx *ctx)
{
printf("ctx->tree: [");
for (int c = -1, x; (x = ug_tree_level_order_it(&ctx->tree, 0, &c)) != -1;) {
printf(
"[%d:%d,%.4lx], ",
x,
ug_tree_parentof(&ctx->tree, x),
ug_tree_get(&ctx->tree, x) & 0xffff
);
}
printf("[-1]]\n");
}
int ug_frame_begin(UgCtx *ctx)
{
if (ctx == NULL) {
return -1;
}
// 1. Create the root div element
UgRect space = {
.x = 0,
.y = 0,
.w = ctx->size.width,
.h = ctx->size.height,
};
UgElem root = {
.id = ROOT_ID,
.type = ETYPE_DIV,
.flags = 0,
.rect = space,
.div =
{
.layout = DIV_LAYOUT_ROW,
.origin_r = {0},
.origin_c = {0},
.color_bg = {0},
},
};
// The root should have the updated flag only if the size of the window
// was changed between frames, this propagates an element size recalculation
// down the element tree
if (ctx->input.flags & INPUT_CTX_SIZE) {
root.flags |= ELEM_UPDATED;
}
// FIXME: check errors
UgElem *c_elem;
int is_new = search_or_insert(ctx, &c_elem, root.id);
if (is_new || FTEST(&root, ELEM_UPDATED)) {
*c_elem = root;
}
ctx->div_using = ug_tree_add(&ctx->tree, root.id, 0);
if (ctx->div_using < 0) {
printf("why?\n");
return -1;
}
// print_tree(ctx);
// The root element does not push anything to the stack
// TODO: add a background color taken from a theme or config
printf("##### Frame Begin #####\n");
return 0;
}
int ug_frame_end(UgCtx *ctx)
{
if (ctx == NULL) {
return -1;
}
// 1. clear the tree
ug_tree_prune(&ctx->tree, 0);
// 2. clear input fields
ctx->input.flags = 0;
printf("##### Frame End #####\n\n");
return 0;
}
int ug_input_window_size(UgCtx *ctx, int width, int height)
{
if (ctx == NULL) {
return -1;
}
if (width <= 0 || height <= 0) {
return -1;
}
if (width >= 0) {
ctx->size.width = width;
}
if (height >= 0) {
ctx->size.height = height;
}
return 0;
}
UgId FNV_1a(const char *str)
{
const uint64_t fnv_off = 0xcbf29ce484222325;
const uint64_t fnv_prime = 0x100000001b3;
uint64_t hash = fnv_off;
for (uint32_t c; (c = str[0]) != 0; str++) {
hash ^= c;
hash *= fnv_prime;
}
return hash;
}
UgId djb2(const char *str)
{
uint64_t hash = 5381;
uint32_t c;
while ((c = (str++)[0]) != 0) {
hash = ((hash << 5) + hash) + c;
} /* hash * 33 + c */
return hash;
}
int ug_div_begin(UgCtx *ctx, const char *label, UgRect div)
{
if (ctx == NULL || label == NULL) {
return -1;
}
UgId id = FNV_1a(label);
UgElem *c_elem;
int is_new = search_or_insert(ctx, &c_elem, id);
// FIXME: why save the id in the tree and not something more direct like
// the element pointer or the index into the cache vector?
int div_node = ug_tree_add(&ctx->tree, id, ctx->div_using);
if (div_node < 0) {
// do something
printf("Error adding to tree\n");
}
// take a reference to the parent
// FIXME: if the tree held pointers to the elements then no more
// redundant cache search
UgId parent_id = ug_tree_get(&ctx->tree, ctx->div_using);
UgElem *parent = ug_cache_search(&ctx->cache, parent_id);
if (parent == NULL) {
// Error, did you forget to do frame_begin()?
return -1;
}
print_tree(ctx);
// Use the current div
ctx->div_using = div_node;
// 1. Fill the element fields
// this resets the flags
c_elem->type = ETYPE_DIV;
c_elem->flags = 0;
// do layout and update flags only if the element was updated
if (is_new || FTEST(parent, ELEM_UPDATED)) {
// 2. layout the element
c_elem->rect = position_element(ctx, parent, div);
// 3. Mark the element as updated
c_elem->flags |= ELEM_UPDATED;
// 4. Fill the div fields
c_elem->div.layout = parent->div.layout;
c_elem->div.origin_c = (UgPoint) {
.x = c_elem->rect.x,
.y = c_elem->rect.y,
};
c_elem->div.color_bg = RGBA(0xff0000ff);
c_elem->div.origin_r = c_elem->div.origin_c;
} else {
// TODO: check active
// TODO: check resizeable
// TODO: check scrollbars
}
// Add the background to the draw stack
UgCmd cmd = {
.type = CMD_RECT,
.rect =
{
.rect = c_elem->rect,
.color = c_elem->div.color_bg,
},
};
ug_fifo_enqueue(&ctx->fifo, &cmd);
return 0;
}
int ug_div_end(UgCtx *ctx)
{
// the div_using returns to the parent of the current one
ctx->div_using = ug_tree_parentof(&ctx->tree, ctx->div_using);
return 0;
}
// position the rectangle inside the parent according to the layout
UgRect position_element(UgCtx *ctx, UgElem *parent, UgRect rect)
{
UgRect elem_rect = {0};
UgPoint origin = {0};
// 1. Select the right origin
switch (parent->div.layout) {
case DIV_LAYOUT_ROW:
origin = parent->div.origin_r;
break;
case DIV_LAYOUT_COLUMN:
origin = parent->div.origin_c;
break;
case DIV_LAYOUT_FLOATING: // none
default:
// Error
break;
}
// 2. Position the rect
elem_rect.x = origin.x + rect.x;
elem_rect.y = origin.y + rect.y;
// 3. Calculate width & height
// TODO: what about negative values?
// FIXME: account for origin offset!!
elem_rect.w = rect.w > 0 ? rect.w : parent->rect.w;
elem_rect.h = rect.h > 0 ? rect.h : parent->rect.h;
// 4. Update the origins of the parent
parent->div.origin_r = (UgPoint) {
.x = elem_rect.x + elem_rect.w,
.y = elem_rect.y,
};
parent->div.origin_c = (UgPoint) {
.x = elem_rect.x,
.y = elem_rect.y + elem_rect.h,
};
/*
printf(
"positioning rect: %lx {%d %d %d %d}(%d %d %d %d) -> {%d %d %d
%d}\n", parent->id, rect.x, rect.y, rect.w, rect.h, parent->rect.x,
parent->rect.y,
parent->rect.w,
parent->rect.h,
elem_rect.x,
elem_rect.y,
elem_rect.w,
elem_rect.h
);
*/
return elem_rect;
}
int ug_button(UgCtx *ctx, const char *label, UgRect size)
{
if (ctx == NULL || label == NULL) {
return -1;
}
UgId id = FNV_1a(label);
// TODO: do layouting if the element is new or the parent has updated
UgElem *c_elem;
int is_new = search_or_insert(ctx, &c_elem, id);
// add it to the tree
ug_tree_add(&ctx->tree, id, ctx->div_using);
print_tree(ctx);
// take a reference to the parent
// FIXME: if the tree held pointers to the elements then no more
// redundant cache search
UgId parent_id = ug_tree_get(&ctx->tree, ctx->div_using);
UgElem *parent = ug_cache_search(&ctx->cache, parent_id);
if (parent == NULL) {
// Error, did you forget to do frame_begin()?
return -1;
}
// 1. Fill the element fields
// this resets the flags
c_elem->type = ETYPE_BUTTON;
c_elem->flags = 0;
// if the element is new or the parent was updated then redo layout
if (is_new || parent->flags & ELEM_UPDATED) {
// 2. Layout
c_elem->rect = position_element(ctx, parent, size);
// 3. TODO: Fill the button specific fields
} else {
// TODO: Check for interactions
}
// Draw the button
UgCmd cmd = {
.type = CMD_RECT,
.rect =
{
.rect = c_elem->rect,
.color = RGBA(0x0000ffff),
},
};
ug_fifo_enqueue(&ctx->fifo, &cmd);
return 0;
}