ugui/resources/shaders/source/sprite.vert.glsl

24 lines
529 B
GLSL

#version 450
layout(set = 1, binding = 0) uniform Viewport {
ivec2 view;
};
layout(location = 0) in ivec2 position;
layout(location = 1) in ivec2 in_uv;
layout(location = 2) in ivec4 color;
layout(location = 0) out vec2 out_uv;
layout(location = 1) out vec4 out_color;
void main()
{
vec2 pos;
pos.x = float(position.x)*2.0 / view.x - 1.0;
pos.y = -(float(position.y)*2.0 / view.y - 1.0);
gl_Position = vec4(pos, 0.0, 1.0);
out_uv = vec2(float(in_uv.x), float(in_uv.y));
out_color = vec4(color) / 255.0;
}