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ugui/vectree.c

335 lines
6.4 KiB

#include <stdlib.h>
#include <string.h>
#include "ugui.h"
#define IS_VALID_REF(t, r) ((r) >= 0 && (r) < (t)->size)
#define REF_IS_PRESENT(t, r) ((t)->refs[r] >= 0)
int ug_tree_init(UgTree *tree, unsigned int size)
{
if (tree == NULL) {
return -1;
}
tree->vector = malloc(sizeof(UgElem) * size);
if (tree->vector == NULL) {
return -1;
}
tree->refs = malloc(sizeof(int) * size);
if (tree->refs == NULL) {
free(tree->vector);
return -1;
}
// ordered refs are used in the iterators
tree->ordered_refs = malloc(sizeof(int) * size);
if (tree->ordered_refs == NULL) {
free(tree->vector);
free(tree->refs);
return -1;
}
// set all refs to -1, meaning invalid (free) element
for (unsigned int i = 0; i < size; i++) {
tree->refs[i] = -1;
}
// fill vector with zeroes
memset(tree->vector, 0, size * sizeof(UgElem));
tree->size = size;
tree->elements = 0;
return 0;
}
int ug_tree_destroy(UgTree *tree)
{
if (tree == NULL) {
return -1;
}
free(tree->vector);
free(tree->refs);
return 0;
}
int ug_tree_pack(UgTree *tree)
{
if (tree == NULL) {
return -1;
}
// TODO: add a PACKED flag to skip this
int free_spot = -1;
for (int i = 0; i < tree->size; i++) {
if (tree->refs[i] == -1) {
free_spot = i;
continue;
}
// find a item that can be packed
if (free_spot >= 0 && tree->refs[i] >= 0) {
int old_ref = i;
// move the item
tree->vector[free_spot] = tree->vector[i];
tree->refs[free_spot] = tree->refs[i];
tree->vector[i] = 0;
tree->refs[i] = -1;
// and move all references
for (int x = 0; x < tree->size; x++) {
if (tree->refs[x] == old_ref) {
tree->refs[x] = free_spot;
}
}
// mark the free spot as used
free_spot = -1;
}
}
return 0;
}
int ug_tree_resize(UgTree *tree, unsigned int newsize)
{
if (tree == NULL) {
return -1;
}
// return error when shrinking with too many elements
if ((int)newsize < tree->elements) {
return -1;
}
// pack the vector when shrinking to avoid data loss
if ((int)newsize < tree->size) {
// if (ug_tree_pack(tree) < 0) {
// return -1;
// }
// TODO: allow shrinking, since packing destroys all references
return -1;
}
uint32_t *newvec = realloc(tree->vector, newsize * sizeof(uint32_t));
if (newvec == NULL) {
return -1;
}
int *newrefs = realloc(tree->refs, newsize * sizeof(int));
if (newrefs == NULL) {
return -1;
}
int *neworrefs = realloc(tree->ordered_refs, newsize * sizeof(int));
if (neworrefs == NULL) {
return -1;
}
tree->vector = newvec;
tree->refs = newrefs;
tree->ordered_refs = neworrefs;
if ((int)newsize > tree->size) {
for (int i = tree->size; i < (int)newsize; i++) {
tree->vector[i] = 0;
tree->refs[i] = -1;
}
}
tree->size = newsize;
return 0;
}
// add an element to the tree, return it's ref
int ug_tree_add(UgTree *tree, uint32_t elem, int parent)
{
if (tree == NULL) {
return -1;
}
// invalid parent
if (!IS_VALID_REF(tree, parent)) {
return -1;
}
// no space left
if (tree->elements >= tree->size) {
return -1;
}
// check if the parent exists
// if there are no elements in the tree the first add will set the root
if (!REF_IS_PRESENT(tree, parent) && tree->elements != 0) {
return -1;
}
// get the first free spot
int free_spot = -1;
for (int i = 0; i < tree->size; i++) {
if (tree->refs[i] == -1) {
free_spot = i;
break;
}
}
if (free_spot < 0) {
return -1;
}
// finally add the element
tree->vector[free_spot] = elem;
tree->refs[free_spot] = parent;
tree->elements++;
return free_spot;
}
// prune the tree starting from the ref
// returns the number of pruned elements
int ug_tree_prune(UgTree *tree, int ref)
{
if (tree == NULL) {
return -1;
}
if (!IS_VALID_REF(tree, ref)) {
return -1;
}
if (!REF_IS_PRESENT(tree, ref)) {
return 0;
}
tree->vector[ref] = 0;
tree->refs[ref] = -1;
int count = 1;
for (int i = 0; i < tree->size; i++) {
if (tree->refs[i] == ref) {
count += ug_tree_prune(tree, i);
}
}
return count;
}
// find the size of the subtree starting from ref
int ug_tree_subtree_size(UgTree *tree, int ref)
{
if (tree == NULL) {
return -1;
}
if (!IS_VALID_REF(tree, ref)) {
return -1;
}
if (!REF_IS_PRESENT(tree, ref)) {
return 0;
}
int count = 1;
for (int i = 0; i < tree->size; i++) {
// only root has the reference to itself
if (tree->refs[i] == ref && ref != i) {
count += ug_tree_subtree_size(tree, i);
}
}
return count;
}
// iterate through the first level children, use a cursor like strtok_r
int ug_tree_children_it(UgTree *tree, int parent, int *cursor)
{
if (tree == NULL || cursor == NULL) {
return -1;
}
// if the cursor is out of bounds then we are done for sure
if (!IS_VALID_REF(tree, *cursor)) {
return -1;
}
// same for the parent, if it's invalid it can't have children
if (!IS_VALID_REF(tree, parent) || !REF_IS_PRESENT(tree, parent)) {
return -1;
}
// find the first child, update the cursor and return the ref
for (int i = *cursor; i < tree->size; i++) {
if (tree->refs[i] == parent) {
*cursor = i + 1;
return i;
}
}
// if no children are found return -1
*cursor = -1;
return -1;
}
/* iterates trough every leaf of the subtree in the following manner
* node [x], x: visit order
* [0]
* / | \
* / [2] [3]
* [1] |
* / \ [6]
* [4] [5]
*/
int ug_tree_level_order_it(UgTree *tree, int ref, int *cursor)
{
if (tree == NULL || cursor == NULL) {
return -1;
}
int *queue = tree->ordered_refs;
// TODO: this could also be done when adding or removing elements
// first call, create a ref array ordered like we desire
if (queue == NULL) {
*cursor = 0;
for (int i = 0; i < tree->size; i++) {
queue[i] = -1;
}
// iterate through the queue appending found children
int pos = 0, off = 0;
do {
// printf ("ref=%d\n", ref);
for (int i = 0; i < tree->size; i++) {
if (tree->refs[i] == ref) {
queue[pos++] = i;
}
}
for (; ref == queue[off] && off < tree->size; off++)
;
ref = queue[off];
} while (IS_VALID_REF(tree, ref));
}
// PRINT_ARR(queue, tree->size);
// return -1;
// on successive calls just iterate through the queue until we find an
// invalid ref, if the user set the cursor to -1 it means it has found what
// he needed, so free
if (*cursor < 0) {
return -1;
} else if (IS_VALID_REF(tree, *cursor)) {
return queue[(*cursor)++];
}
return -1;
}