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ugui/text_rendering/font_vertshader.glsl

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#version 330 core
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
uniform ivec2 viewsize;
uniform ivec2 texturesize;
// both position and and uv are in pixels, they where converted to floats when
// passed to the shader
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 txcoord;
out vec2 uv;
void main()
{
vec4 pos = vec4(position.x, position.y, 0.0f, 1.0f);
vec2 hsize = vec2(float(viewsize.x)/2.0f, float(viewsize.y)/2.0f);
pos.xy = (pos.xy - hsize) / hsize;
gl_Position = pos;
uv = txcoord / float(texturesize);
}