ugui/resources/shaders/source
2025-06-07 12:42:57 +02:00
..
rect.frag.glsl A lot of work 2025-06-01 16:44:31 +02:00
rect.vert.glsl changed the pipeline to use 16 bit int as coords 2025-06-03 09:16:51 +02:00
sprite.frag.glsl scary quads and nice sprites 2025-06-07 12:42:57 +02:00
sprite.vert.glsl scary quads and nice sprites 2025-06-07 12:42:57 +02:00