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ugui/src/ugui_input.c3

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1.9 KiB

module ugui;
import std::io;
// TODO: this could be a bitstruct
bitstruct InputEvents : uint {
bool resize : 0; // window size was changed
bool change_focus : 1; // window focus changed
bool mouse_move : 2; // mouse was moved
bool mouse_btn : 3; // mouse button pressed or released
}
// Window size was changed
fn void! Ctx.input_window_size(&ctx, short width, short height)
{
if (width <= 0 || height <= 0) {
return UgError.INVALID_SIZE?;
}
ctx.width = width;
ctx.height = height;
ctx.input.events.resize = true;
}
// Window gained/lost focus
fn void Ctx.input_changefocus(&ctx, bool has_focus)
{
// FIXME: raylib only has an API to query the focus status so we have to
// update the input flag only if the focus changed
if (ctx.has_focus != has_focus) {
ctx.input.events.change_focus = true;
}
ctx.has_focus = has_focus;
}
bitstruct MouseButtons : uint {
bool btn_left : 0;
bool btn_middle : 1;
bool btn_right : 2;
bool btn_4 : 3;
bool btn_5 : 4;
}
// Mouse Button moved
fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
{
ctx.input.mouse.updated = ctx.input.mouse.down ^ buttons;
ctx.input.mouse.down = buttons;
ctx.input.events.mouse_btn = true;
io::printfn(
"Mouse Down: %s%s%s%s%s",
buttons.btn_left ? "BTN_LEFT " : "",
buttons.btn_right ? "BTN_RIGHT " : "",
buttons.btn_middle ? "BTN_MIDDLE " : "",
buttons.btn_4 ? "BTN_4 " : "",
buttons.btn_5 ? "BTN_5 " : ""
);
}
// Mouse was moved, report absolute position
// TODO: implement this
fn void Ctx.input_mouse_abs(&ctx, short x, short y) { return; }
// Mouse was moved, report relative motion
fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)
{
ctx.input.mouse.delta.x = dx;
ctx.input.mouse.delta.y = dy;
short mx, my;
mx = ctx.input.mouse.pos.x + dx;
my = ctx.input.mouse.pos.y + dy;
ctx.input.mouse.pos.x = clamp(mx, 0u16, ctx.width);
ctx.input.mouse.pos.y = clamp(my, 0u16, ctx.height);
ctx.input.events.mouse_move = true;
}