ugui/resources/shaders/source/font.frag.glsl
Alessandro Mauri 712ce50631 A lot of work
* moved all ugui code to lib/ugui.c3l and made it a library/module
* started work on a sdl3 renderer, with shaders etc
* added the new sdl3.c3l library as a dependency
* makefile is for the renderer
2025-06-01 16:44:31 +02:00

19 lines
390 B
GLSL

#version 330 core
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
uniform ivec2 viewsize;
uniform ivec2 texturesize;
// texture uv coordinate in texture space
in vec2 uv;
uniform sampler2DRect ts;
const vec3 textcolor = vec3(1.0, 1.0, 1.0);
void main()
{
//gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f);
gl_FragColor = vec4(textcolor, texture(ts, uv));
}