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ugui/test/main.c

208 lines
5.5 KiB

#include <stdio.h>
#include <SDL2/SDL.h>
#include "../ugui.h"
int main(void)
{
SDL_DisplayMode dm;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
SDL_EnableScreenSaver();
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
SDL_EventState(SDL_DROPTEXT, SDL_ENABLE);
SDL_GetDesktopDisplayMode(0, &dm);
#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* Available since 2.0.8 */
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 5)
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
#endif
SDL_Window *w;
w = SDL_CreateWindow("test",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
dm.w*0.8, dm.h*0.8,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI |
SDL_WINDOW_OPENGL );
//SDL_Surface *s;
//s = SDL_GetWindowSurface(w);
SDL_Renderer *r;
r = SDL_CreateRenderer(w, -1, SDL_RENDERER_ACCELERATED);
ug_vec2_t size, dsize;
SDL_GetWindowSize(w, &size.w, &size.h);
SDL_GL_GetDrawableSize(w, &dsize.w, &dsize.h);
float scale = 1.0;
scale = ((float)(size.w+size.h)/2)/((float)(dsize.w+dsize.h)/2);
float dpi;
int idx;
idx = SDL_GetWindowDisplayIndex(w);
SDL_GetDisplayDPI(idx, &dpi, NULL, NULL);
ug_ctx_t *ctx = ug_ctx_new();
ug_ctx_set_displayinfo(ctx, scale, dpi);
ug_ctx_set_drawableregion(ctx, dsize);
SDL_Event event;
char button_map[] = {
[SDL_BUTTON_LEFT & 0xff] = UG_BTN_LEFT,
[SDL_BUTTON_MIDDLE & 0xff] = UG_BTN_MIDDLE,
[SDL_BUTTON_RIGHT & 0xff] = UG_BTN_RIGHT,
[SDL_BUTTON_X1 & 0xff] = UG_BTN_4,
[SDL_BUTTON_X2 & 0xff] = UG_BTN_5,
};
do {
SDL_WaitEvent(&event);
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_SHOWN:
(SDL_Log("Window %d shown", event.window.windowID));
break;
case SDL_WINDOWEVENT_HIDDEN:
(SDL_Log("Window %d hidden", event.window.windowID));
break;
case SDL_WINDOWEVENT_EXPOSED:
(SDL_Log("Window %d exposed", event.window.windowID));
break;
case SDL_WINDOWEVENT_MOVED:
(SDL_Log("Window %d moved to %d,%d",
event.window.windowID, event.window.data1,
event.window.data2));
break;
case SDL_WINDOWEVENT_RESIZED:
(SDL_Log("Window %d resized to %dx%d",
event.window.windowID, event.window.data1,
event.window.data2));
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
(SDL_Log("Window %d size changed to %dx%d",
event.window.windowID, event.window.data1,
event.window.data2));
size.w = event.window.data1;
size.h = event.window.data2;
// surface is invalidated every time the window
// is resized
//s = SDL_GetWindowSurface(w);
ug_ctx_set_drawableregion(ctx, size);
break;
case SDL_WINDOWEVENT_MINIMIZED:
(SDL_Log("Window %d minimized", event.window.windowID));
break;
case SDL_WINDOWEVENT_MAXIMIZED:
(SDL_Log("Window %d maximized", event.window.windowID));
break;
case SDL_WINDOWEVENT_RESTORED:
(SDL_Log("Window %d restored", event.window.windowID));
break;
case SDL_WINDOWEVENT_ENTER:
(SDL_Log("Mouse entered window %d",
event.window.windowID));
break;
case SDL_WINDOWEVENT_LEAVE:
(SDL_Log("Mouse left window %d", event.window.windowID));
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
(SDL_Log("Window %d gained keyboard focus",
event.window.windowID));
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
(SDL_Log("Window %d lost keyboard focus",
event.window.windowID));
break;
case SDL_WINDOWEVENT_CLOSE:
(SDL_Log("Window %d closed", event.window.windowID));
break;
#if SDL_VERSION_ATLEAST(2, 0, 5)
case SDL_WINDOWEVENT_TAKE_FOCUS:
(SDL_Log("Window %d is offered a focus", event.window.windowID));
break;
case SDL_WINDOWEVENT_HIT_TEST:
(SDL_Log("Window %d has a special hit test", event.window.windowID));
break;
#endif
default:
(SDL_Log("Window %d got unknown event %d",
event.window.windowID, event.window.event));
break;
}
break;
case SDL_QUIT:
(printf("Quitting\n"));
break;
case SDL_MOUSEMOTION:
ug_input_mousemove(ctx, event.motion.x, event.motion.y);
break;
case SDL_MOUSEBUTTONDOWN:
ug_input_mousemove(ctx, event.button.x, event.button.y);
ug_input_mousedown(ctx, button_map[event.button.button & 0xff]);
break;
case SDL_MOUSEBUTTONUP:
ug_input_mousemove(ctx, event.button.x, event.button.y);
ug_input_mouseup(ctx, button_map[event.button.button & 0xff]);
break;
default:
(printf("Unknown event: %d\n", event.type));
break;
}
ug_frame_begin(ctx);
ug_container_floating(ctx, "stupid name",
(ug_rect_t){.x = 0, .y = 0, .w = 100, .h = 300});
ug_container_floating(ctx, "better name",
(ug_rect_t){.x = -20, .y = -10, .w = 100, .h = 200});
ug_frame_end(ctx);
// fill background
SDL_SetRenderDrawColor(r, 0, 0, 0, 0xff);
SDL_RenderClear(r);
for (int i = 0; i < ctx->cmd_stack.idx; i++) {
ug_cmd_t cmd = ctx->cmd_stack.items[i];
ug_color_t col = cmd.rect.color;
SDL_Rect sr = {
.x = cmd.rect.x,
.y = cmd.rect.y,
.w = cmd.rect.w,
.h = cmd.rect.h,
};
printf("DRAWING: x=%d, y=%d, w=%d, h=%d\n", sr.x, sr.y, sr.w, sr.h);
printf("COLOR: #%.8X\n", *((unsigned int *)&col));
SDL_SetRenderDrawColor(r, col.r, col.g, col.b, col.a);
SDL_RenderFillRect(r, &sr);
}
SDL_RenderPresent(r);
printf("-------------------FRAME DONE--------------------\n");
} while (event.type != SDL_QUIT);
ug_ctx_free(ctx);
SDL_DestroyRenderer(r);
SDL_DestroyWindow(w);
SDL_Quit();
return 0;
}