ugui/lib/ugui.c3l/src/fifo.c3

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module fifo::faults;
faultdef FULL, EMPTY;
module fifo{Type};
import std::core::mem;
import std::sort;
// TODO: specify the allocator
struct Fifo {
Allocator allocator;
Type[] arr;
usz out;
usz count;
}
fn void? Fifo.init(&fifo, usz size, Allocator allocator)
{
fifo.allocator = allocator;
fifo.arr = allocator::new_array(fifo.allocator, Type, size);
fifo.out = 0;
fifo.count = 0;
}
fn void Fifo.free(&fifo)
{
(void)allocator::free(fifo.allocator, fifo.arr);
}
fn void? Fifo.enqueue(&fifo, Type *elem)
{
if (fifo.count >= fifo.arr.len) {
return fifo::faults::FULL?;
}
usz in = (fifo.out + fifo.count) % fifo.arr.len;
fifo.arr[in] = *elem;
fifo.count++;
}
fn Type*? Fifo.dequeue(&fifo)
{
if (fifo.count == 0) {
return fifo::faults::EMPTY?;
}
Type *ret = &fifo.arr[fifo.out];
fifo.count--;
fifo.out = (fifo.out + 1) % fifo.arr.len;
return ret;
}
macro Type Fifo.get(&fifo, usz i) @operator([])
{
return fifo.arr[(fifo.out + i) % fifo.arr.len];
}
fn void Fifo.set(&fifo, usz i, Type val) @operator([]=)
{
fifo.arr[(fifo.out + i) % fifo.arr.len] = val;
}
macro Type* Fifo.get_ref(&fifo, usz i) @operator(&[])
{
return &fifo.arr[(fifo.out + i) % fifo.arr.len];
}
macro usz Fifo.len(&fifo) @operator(len)
{
return fifo.count;
}
fn void? Fifo.sort(&fifo)
{
Type[] arr = allocator::new_array(fifo.allocator, Type, fifo.count);
defer allocator::free(fifo.allocator, arr);
foreach(i, c: fifo) {
arr[i] = c;
}
// doesn't keep ordering
//sort::quicksort(arr);
// seems to keep the right order but we will never know...
// also since most things are already ordered the time is closer to O(n) than to O(n^2)
sort::insertionsort(arr);
fifo.count = 0;
fifo.out = 0;
foreach (&c: arr) {
fifo.enqueue(c)!;
}
}