ugui/resources/shaders/source/font.frag.glsl

21 lines
443 B
GLSL

#version 450
layout(set = 3, binding = 0) uniform Viewport {
ivec2 view;
};
layout(set = 2, binding = 0) uniform sampler2D tx;
layout(location = 0) in vec2 uv;
layout(location = 1) in vec4 color;
layout(location = 0) out vec4 fragColor;
void main()
{
ivec2 ts = textureSize(tx, 0);
vec2 fts = vec2(ts);
vec2 real_uv = uv / fts;
vec4 opacity = texture(tx, real_uv);
fragColor = vec4(color.rgb, color.a*opacity.r);
}