182 lines
3.9 KiB
Plaintext
182 lines
3.9 KiB
Plaintext
module ugui;
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import std::ascii;
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import std::io;
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// command type
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enum CmdType {
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CMD_RECT,
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CMD_UPDATE_ATLAS,
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CMD_SPRITE,
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CMD_SCISSOR,
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}
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// command to draw a rect
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struct CmdRect {
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Rect rect;
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ushort radius;
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Color color;
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}
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struct CmdUpdateAtlas {
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Id id;
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char* raw_buffer;
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short width, height, bpp;
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}
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struct CmdSprite {
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Id texture_id;
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SpriteType type;
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Rect rect;
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Rect texture_rect;
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Color hue;
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}
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// if rect is zero Rect{0} then reset the scissor
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struct CmdScissor {
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Rect rect;
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}
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// command structure
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struct Cmd (Printable) {
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CmdType type;
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int z_index;
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union {
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CmdRect rect;
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CmdUpdateAtlas update_atlas;
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CmdSprite sprite;
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CmdScissor scissor;
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}
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}
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fn int Cmd.compare_to(Cmd a, Cmd b)
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{
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if (a.z_index == b.z_index) return 0;
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return a.z_index > b.z_index ? 1 : -1;
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}
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// implement the Printable interface
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fn usz? Cmd.to_format(Cmd* cmd, Formatter *f) @dynamic
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{
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usz ret;
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ret += f.printf("Cmd{ type: %s, z_index: %d, ", cmd.type, cmd.z_index)!;
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switch (cmd.type) {
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case CMD_RECT:
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ret += f.print("CmdRect")!;
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ret += io::struct_to_format(cmd.rect, f, false)!;
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case CMD_SCISSOR:
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ret += f.print("CmdScissor")!;
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ret += io::struct_to_format(cmd.scissor, f, false)!;
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case CMD_SPRITE:
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ret += f.print("CmdSprite")!;
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ret += io::struct_to_format(cmd.sprite, f, false)!;
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case CMD_UPDATE_ATLAS:
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ret += f.print("CmdUpdateAtlas")!;
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ret += io::struct_to_format(cmd.update_atlas, f, false)!;
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}
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ret += f.print("}")!;
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return ret;
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}
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macro bool cull_rect(Rect rect, Rect clip = {0,0,short.max,short.max})
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{
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bool no_area = rect.w <= 0 || rect.h <= 0;
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return no_area || !rect.collides(clip);
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}
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// FIXME: this whole thing could be done at compile time, maybe
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macro Ctx.push_cmd(&ctx, Cmd *cmd, int z_index)
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{
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cmd.z_index = z_index;
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Rect rect;
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switch (cmd.type) {
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case CMD_RECT: rect = cmd.rect.rect;
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case CMD_SPRITE: rect = cmd.sprite.rect;
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default: return ctx.cmd_queue.enqueue(cmd);
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}
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if (cull_rect(rect, ctx.div_scissor)) {
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// println("NOPE: ", cmd.rect.rect, cmd.z_index);
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// unreachable();
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return;
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}
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return ctx.cmd_queue.enqueue(cmd);
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}
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fn void? Ctx.push_scissor(&ctx, Rect rect, int z_index)
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{
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Cmd sc = {
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.type = CMD_SCISSOR,
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.scissor.rect = rect.intersection(ctx.div_scissor),
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};
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ctx.push_cmd(&sc, z_index)!;
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}
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fn void? Ctx.reset_scissor(&ctx, int z_index) => ctx.push_cmd(&&(Cmd){.type=CMD_SCISSOR,.scissor.rect=ctx.div_scissor}, z_index)!;
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fn void? Ctx.push_rect(&ctx, Rect rect, int z_index, Style* style)
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{
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Rect border = style.border;
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ushort radius = style.radius;
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Color bg = style.bg;
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Color border_color = style.secondary;
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// FIXME: this implies that the border has to be uniform
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if (!border.is_null()) {
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Cmd cmd = {
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.type = CMD_RECT,
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.rect.rect = rect,
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.rect.color = border_color,
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.rect.radius = radius + border.x,
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};
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ctx.push_cmd(&cmd, z_index)!;
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}
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Cmd cmd = {
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.type = CMD_RECT,
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.rect.rect = {
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.x = rect.x + border.x,
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.y = rect.y + border.y,
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.w = rect.w - (border.x+border.w),
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.h = rect.h - (border.y+border.h),
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},
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.rect.color = bg,
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.rect.radius = radius,
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};
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ctx.push_cmd(&cmd, z_index)!;
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}
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// TODO: accept a Sprite* instead of all this shit
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fn void? Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, int z_index, Color hue = 0xffffffffu.to_rgba(), SpriteType type = SPRITE_NORMAL)
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{
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Cmd cmd = {
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.type = CMD_SPRITE,
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.sprite.type = type,
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.sprite.rect = bounds,
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.sprite.texture_rect = texture,
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.sprite.texture_id = texture_id,
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.sprite.hue = hue,
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};
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ctx.push_cmd(&cmd, z_index)!;
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}
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fn void? Ctx.push_update_atlas(&ctx, Atlas* atlas)
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{
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Cmd up = {
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.type = CMD_UPDATE_ATLAS,
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.update_atlas = {
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.id = atlas.id,
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.raw_buffer = atlas.buffer,
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.width = atlas.width,
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.height = atlas.height,
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.bpp = (ushort)atlas.type.bpp(),
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},
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};
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// update the atlases before everything else
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ctx.push_cmd(&up, -1)!;
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}
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macro Ctx.dbg_rect(&ctx, Rect r, uint c = 0xff000042u) => ctx.push_rect(r, int.max, &&(Style){.bg=c.to_rgba()})!!;
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