ugui/lib/ugui.c3l/src/cmd.c3

182 lines
3.9 KiB
Plaintext

module ugui;
import std::ascii;
import std::io;
// command type
enum CmdType {
CMD_RECT,
CMD_UPDATE_ATLAS,
CMD_SPRITE,
CMD_SCISSOR,
}
// command to draw a rect
struct CmdRect {
Rect rect;
ushort radius;
Color color;
}
struct CmdUpdateAtlas {
Id id;
char* raw_buffer;
short width, height, bpp;
}
struct CmdSprite {
Id texture_id;
SpriteType type;
Rect rect;
Rect texture_rect;
Color hue;
}
// if rect is zero Rect{0} then reset the scissor
struct CmdScissor {
Rect rect;
}
// command structure
struct Cmd (Printable) {
CmdType type;
int z_index;
union {
CmdRect rect;
CmdUpdateAtlas update_atlas;
CmdSprite sprite;
CmdScissor scissor;
}
}
fn int Cmd.compare_to(Cmd a, Cmd b)
{
if (a.z_index == b.z_index) return 0;
return a.z_index > b.z_index ? 1 : -1;
}
// implement the Printable interface
fn usz? Cmd.to_format(Cmd* cmd, Formatter *f) @dynamic
{
usz ret;
ret += f.printf("Cmd{ type: %s, z_index: %d, ", cmd.type, cmd.z_index)!;
switch (cmd.type) {
case CMD_RECT:
ret += f.print("CmdRect")!;
ret += io::struct_to_format(cmd.rect, f, false)!;
case CMD_SCISSOR:
ret += f.print("CmdScissor")!;
ret += io::struct_to_format(cmd.scissor, f, false)!;
case CMD_SPRITE:
ret += f.print("CmdSprite")!;
ret += io::struct_to_format(cmd.sprite, f, false)!;
case CMD_UPDATE_ATLAS:
ret += f.print("CmdUpdateAtlas")!;
ret += io::struct_to_format(cmd.update_atlas, f, false)!;
}
ret += f.print("}")!;
return ret;
}
macro bool cull_rect(Rect rect, Rect clip = {0,0,short.max,short.max})
{
bool no_area = rect.w <= 0 || rect.h <= 0;
return no_area || !rect.collides(clip);
}
// FIXME: this whole thing could be done at compile time, maybe
macro Ctx.push_cmd(&ctx, Cmd *cmd, int z_index)
{
cmd.z_index = z_index;
Rect rect;
switch (cmd.type) {
case CMD_RECT: rect = cmd.rect.rect;
case CMD_SPRITE: rect = cmd.sprite.rect;
default: return ctx.cmd_queue.enqueue(cmd);
}
if (cull_rect(rect, ctx.div_scissor)) {
// println("NOPE: ", cmd.rect.rect, cmd.z_index);
// unreachable();
return;
}
return ctx.cmd_queue.enqueue(cmd);
}
fn void? Ctx.push_scissor(&ctx, Rect rect, int z_index)
{
Cmd sc = {
.type = CMD_SCISSOR,
.scissor.rect = rect.intersection(ctx.div_scissor),
};
ctx.push_cmd(&sc, z_index)!;
}
fn void? Ctx.reset_scissor(&ctx, int z_index) => ctx.push_cmd(&&(Cmd){.type=CMD_SCISSOR,.scissor.rect=ctx.div_scissor}, z_index)!;
fn void? Ctx.push_rect(&ctx, Rect rect, int z_index, Style* style)
{
Rect border = style.border;
ushort radius = style.radius;
Color bg = style.bg;
Color border_color = style.secondary;
// FIXME: this implies that the border has to be uniform
if (!border.is_null()) {
Cmd cmd = {
.type = CMD_RECT,
.rect.rect = rect,
.rect.color = border_color,
.rect.radius = radius + border.x,
};
ctx.push_cmd(&cmd, z_index)!;
}
Cmd cmd = {
.type = CMD_RECT,
.rect.rect = {
.x = rect.x + border.x,
.y = rect.y + border.y,
.w = rect.w - (border.x+border.w),
.h = rect.h - (border.y+border.h),
},
.rect.color = bg,
.rect.radius = radius,
};
ctx.push_cmd(&cmd, z_index)!;
}
// TODO: accept a Sprite* instead of all this shit
fn void? Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, int z_index, Color hue = 0xffffffffu.to_rgba(), SpriteType type = SPRITE_NORMAL)
{
Cmd cmd = {
.type = CMD_SPRITE,
.sprite.type = type,
.sprite.rect = bounds,
.sprite.texture_rect = texture,
.sprite.texture_id = texture_id,
.sprite.hue = hue,
};
ctx.push_cmd(&cmd, z_index)!;
}
fn void? Ctx.push_update_atlas(&ctx, Atlas* atlas)
{
Cmd up = {
.type = CMD_UPDATE_ATLAS,
.update_atlas = {
.id = atlas.id,
.raw_buffer = atlas.buffer,
.width = atlas.width,
.height = atlas.height,
.bpp = (ushort)atlas.type.bpp(),
},
};
// update the atlases before everything else
ctx.push_cmd(&up, -1)!;
}
macro Ctx.dbg_rect(&ctx, Rect r, uint c = 0xff000042u) => ctx.push_rect(r, int.max, &&(Style){.bg=c.to_rgba()})!!;