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ugui/test/stbttf.h

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#ifndef __STBTTF_H__
#define __STBTTF_H__
#include <SDL2/SDL.h>
#include "stb_rect_pack.h"
#include "stb_truetype.h"
/* STBTTF: A quick and dirty SDL2 text renderer based on stb_truetype and stdb_rect_pack.
* Benoit Favre 2019
*
* This header-only addon to the stb_truetype library allows to draw text with SDL2 from
* TTF fonts with a similar API to SDL_TTF without the bloat.
* The renderer is however limited by the integral positioning of SDL blit functions.
* It also does not parse utf8 text and only prints ASCII characters.
*
* This code is public domain.
*/
typedef struct {
stbtt_fontinfo* info;
stbtt_packedchar* chars;
SDL_Texture* atlas;
int texture_size;
float size;
float scale;
int ascent;
int baseline;
} STBTTF_Font;
/* Release the memory and textures associated with a font */
void STBTTF_CloseFont(STBTTF_Font* font);
/* Open a TTF font given a SDL abstract IO handler, for a given renderer and a given font size.
* Returns NULL on failure. The font must be deallocated with STBTTF_CloseFont when not used anymore.
* This function creates a texture atlas with prerendered ASCII characters (32-128).
*/
STBTTF_Font* STBTTF_OpenFontRW(SDL_Renderer* renderer, SDL_RWops* rw, float size);
/* Open a TTF font given a filename, for a given renderer and a given font size.
* Convinience function which calls STBTTF_OpenFontRW.
*/
STBTTF_Font* STBTTF_OpenFont(SDL_Renderer* renderer, const char* filename, float size);
/* Draw some text using the renderer draw color at location (x, y).
* Characters are copied from the texture atlas using the renderer SDL_RenderCopy function.
* Since that function only supports integral coordinates, the result is not great.
* Only ASCII characters (32 <= c < 128) are supported. Anything outside this range is ignored.
*/
void STBTTF_RenderText(SDL_Renderer* renderer, STBTTF_Font* font, float x, float y, const char *text);
/* Return the length in pixels of a text.
* You can get the height of a line by using font->baseline.
*/
float STBTTF_MeasureText(STBTTF_Font* font, const char *text);
#ifdef STBTTF_IMPLEMENTATION
void STBTTF_CloseFont(STBTTF_Font* font) {
if(font->atlas) SDL_DestroyTexture(font->atlas);
if(font->info) free(font->info);
if(font->chars) free(font->chars);
free(font);
}
STBTTF_Font* STBTTF_OpenFontRW(SDL_Renderer* renderer, SDL_RWops* rw, float size) {
Sint64 file_size = SDL_RWsize(rw);
unsigned char* buffer = malloc(file_size);
if(SDL_RWread(rw, buffer, file_size, 1) != 1) return NULL;
SDL_RWclose(rw);
STBTTF_Font* font = calloc(sizeof(STBTTF_Font), 1);
font->info = malloc(sizeof(stbtt_fontinfo));
font->chars = malloc(sizeof(stbtt_packedchar) * 96);
if(stbtt_InitFont(font->info, buffer, 0) == 0) {
free(buffer);
STBTTF_CloseFont(font);
return NULL;
}
// fill bitmap atlas with packed characters
unsigned char* bitmap = NULL;
font->texture_size = 32;
while(1) {
bitmap = malloc(font->texture_size * font->texture_size);
stbtt_pack_context pack_context;
stbtt_PackBegin(&pack_context, bitmap, font->texture_size, font->texture_size, 0, 1, 0);
stbtt_PackSetOversampling(&pack_context, 1, 1);
if(!stbtt_PackFontRange(&pack_context, buffer, 0, size, 32, 95, font->chars)) {
// too small
free(bitmap);
stbtt_PackEnd(&pack_context);
font->texture_size *= 2;
} else {
stbtt_PackEnd(&pack_context);
break;
}
}
// convert bitmap to texture
font->atlas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, font->texture_size, font->texture_size);
SDL_SetTextureBlendMode(font->atlas, SDL_BLENDMODE_BLEND);
Uint32* pixels = malloc(font->texture_size * font->texture_size * sizeof(Uint32));
static SDL_PixelFormat* format = NULL;
if(format == NULL) format = SDL_AllocFormat(SDL_PIXELFORMAT_RGBA32);
for(int i = 0; i < font->texture_size * font->texture_size; i++) {
pixels[i] = SDL_MapRGBA(format, 0xff, 0xff, 0xff, bitmap[i]);
}
SDL_UpdateTexture(font->atlas, NULL, pixels, font->texture_size * sizeof(Uint32));
free(pixels);
free(bitmap);
// setup additional info
font->scale = stbtt_ScaleForPixelHeight(font->info, size);
stbtt_GetFontVMetrics(font->info, &font->ascent, 0, 0);
font->baseline = (int) (font->ascent * font->scale);
free(buffer);
return font;
}
STBTTF_Font* STBTTF_OpenFont(SDL_Renderer* renderer, const char* filename, float size) {
SDL_RWops *rw = SDL_RWFromFile(filename, "rb");
if(rw == NULL) return NULL;
return STBTTF_OpenFontRW(renderer, rw, size);
}
void STBTTF_RenderText(SDL_Renderer* renderer, STBTTF_Font* font, float x, float y, const char *text) {
Uint8 r, g, b, a;
SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
SDL_SetTextureColorMod(font->atlas, r, g, b);
SDL_SetTextureAlphaMod(font->atlas, a);
for(int i = 0; text[i]; i++) {
if (text[i] >= 32 && text[i] < 128) {
//if(i > 0) x += stbtt_GetCodepointKernAdvance(font->info, text[i - 1], text[i]) * font->scale;
stbtt_packedchar* info = &font->chars[text[i] - 32];
SDL_Rect src_rect = {info->x0, info->y0, info->x1 - info->x0, info->y1 - info->y0};
SDL_Rect dst_rect = {x + info->xoff, y + info->yoff, info->x1 - info->x0, info->y1 - info->y0};
SDL_RenderCopy(renderer, font->atlas, &src_rect, &dst_rect);
x += info->xadvance;
}
}
}
float STBTTF_MeasureText(STBTTF_Font* font, const char *text) {
float width = 0;
for(int i = 0; text[i]; i++) {
if (text[i] >= 32 && text[i] < 128) {
//if(i > 0) width += stbtt_GetCodepointKernAdvance(font->info, text[i - 1], text[i]) * font->scale;
stbtt_packedchar* info = &font->chars[text[i] - 32];
width += info->xadvance;
}
}
return width;
}
/*******************
* Example program *
*******************
#include <stdio.h>
#define STB_RECT_PACK_IMPLEMENTATION
#define STB_TRUETYPE_IMPLEMENTATION
#define STBTTF_IMPLEMENTATION
#include "stbttf.h"
int main(int argc, char** argv) {
if(argc != 2) {
fprintf(stderr, "usage: %s <font>\n", argv[0]);
exit(1);
}
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("stbttf", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_RenderSetLogicalSize(renderer, 640, 480);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
STBTTF_Font* font = STBTTF_OpenFont(renderer, argv[1], 32);
while(1) {
SDL_Event event;
while(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT) exit(0);
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
// set color and render some text
SDL_SetRenderDrawColor(renderer, 128, 0, 0, 255);
STBTTF_RenderText(renderer, font, 50, 50, "This is a test");
// render the atlas to check its content
//SDL_Rect dest = {0, 0, font->texturesize, font->texturesize};
//SDL_RenderCopy(renderer, font->atlas, &dest, &dest);
SDL_RenderPresent(renderer);
SDL_Delay(1000 / 60);
}
STBTTF_CloseFont(font);
SDL_Quit();
}
*/
#endif
#endif