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ugui/opengl/vertex.glsl

14 lines
263 B

#version 330
// use the input ("in") vertices from index zero
layout(location = 0) in vec4 position;
layout(location = 1) in vec4 color;
smooth out vec4 out_color;
void main()
{
// simply copy teh output position
gl_Position = position;
out_color = color;
}