// LRU cache: /* * The cache uses a pool (array) containing all the elements and a hash table * associating the position in the pool with the element id */ #include #include #include "ugui.h" // To have less collisions TABLE_SIZE has to be larger than the cache size #define CACHE_SIZE 265 #define TABLE_SIZE (CACHE_SIZE * 1.5f) #define CACHE_NCYCLES (CACHE_SIZE * 2 / 3) #define CACHE_BSIZE (((CACHE_SIZE + 0x3f) & (~0x3f)) >> 6) #define CACHE_BRESET(b) \ for (int i = 0; i < CACHE_BSIZE; b[i++] = 0) \ ; #define CACHE_BSET(b, x) b[(x) >> 6] |= (uint64_t)1 << ((x)&63) #define CACHE_BTEST(b, x) (b[(x) >> 6] & ((uint64_t)1 << ((x)&63))) /* Hash Table Implementation ----------------------------------------------------- */ #define HASH_MAXSIZE 4096 // hash table (id -> cache index) typedef struct { UgId id; uint32_t index; } IdElem; typedef struct _IdTable { uint32_t items, size, exp; IdElem bucket[]; } IdTable; IdTable *table_create(uint32_t size) { if (!size || size > HASH_MAXSIZE) { return NULL; } /* round to the greater power of two */ /* FIXME: check for intger overflow here */ uint32_t exp = 32 - __builtin_clz(size - 1); size = 1 << (exp); /* FIXME: check for intger overflow here */ IdTable *ht = malloc(sizeof(IdTable) + sizeof(IdElem) * size); if (ht) { ht->items = 0; ht->size = size; memset(ht->bucket, 0, sizeof(IdTable) * size); } return ht; } void table_destroy(IdTable *ht) { if (ht) { free(ht); } } // Find and return the element by pointer IdElem *table_search(IdTable *ht, UgId id) { if (!ht) { return NULL; } // In this case id is the hash uint32_t idx = id % ht->size; for (uint32_t x = 0, i; x < ht->size; x++) { i = (idx + x) % ht->size; if (ht->bucket[i].id == 0 || ht->bucket[i].id == id) { return &(ht->bucket[i]); } } return NULL; } // FIXME: this simply overrides the found item IdElem *table_insert(IdTable *ht, IdElem entry) { IdElem *r = table_search(ht, entry.id); if (r != NULL) { if (r->id != 0) { ht->items++; } *r = entry; } return r; } IdElem *table_remove(IdTable *ht, UgId id) { if (!ht) { return NULL; } IdElem *r = table_search(ht, id); if (r) { r->id = 0; } return r; } /* Cache Implementation ---------------------------------------------------------- */ // Every CACHE_CYCLES operations mark not-present the unused elements #define CACHE_CYCLE(c) \ do { \ if (++(c->cycles) > CACHE_NCYCLES) { \ for (int i = 0; i < CACHE_BSIZE; i++) { \ c->present[i] &= c->used[i]; \ c->used[i] = 0; \ } \ c->cycles = 0; \ } \ } while (0) /* FIXME: check for allocation errors */ UgElemCache ug_cache_init(void) { IdTable *t = table_create(TABLE_SIZE); UgElem *a = malloc(sizeof(UgElem) * CACHE_SIZE); uint64_t *p = malloc(sizeof(uint64_t) * CACHE_BSIZE); uint64_t *u = malloc(sizeof(uint64_t) * CACHE_BSIZE); CACHE_BRESET(p); CACHE_BRESET(u); return (UgElemCache) {.table = t, .array = a, .present = p, .used = u, 0}; } void ug_cache_free(UgElemCache *cache) { if (cache) { table_destroy(cache->table); free(cache->array); free(cache->present); free(cache->used); } } UgElem *ug_cache_search(UgElemCache *cache, UgId id) { if (!cache) { return NULL; } IdElem *r; r = table_search(cache->table, id); /* MISS */ if (!r || id != r->id) { return NULL; } /* MISS, the data is not valid (not present) */ if (!CACHE_BTEST(cache->present, r->index)) { return NULL; } /* HIT, set as recently used */ CACHE_BSET(cache->used, r->index); return (&cache->array[r->index]); } /* Look for a free spot in the present bitmap and return its index */ /* If there is no free space left then just return the first position */ int ug_cache_get_free_spot(UgElemCache *cache) { if (!cache) { return -1; } int x = 0; for (int b = 0; b < CACHE_BSIZE; b++) { if (cache->present[b] == 0) { x = 64; } else { x = __builtin_clzll(cache->present[b]); } x = 64 - x; if (!CACHE_BTEST(cache->present, x + 64 * b)) { return x + 64 * b; } } return 0; } UgElem *ug_cache_insert_at(UgElemCache *cache, const UgElem *g, uint32_t index) { if (!cache) { return NULL; } UgElem *spot = NULL; /* Set used and present */ CACHE_BSET(cache->present, index); CACHE_BSET(cache->used, index); CACHE_CYCLE(cache); spot = &(cache->array[index]); *spot = *g; IdElem e = {.id = g->id, .index = index}; if (!table_insert(cache->table, e)) { return NULL; } return spot; } // Insert an element in the cache UgElem *ug_cache_insert(UgElemCache *cache, const UgElem *g, uint32_t *index) { *index = ug_cache_get_free_spot(cache); return ug_cache_insert_at(cache, g, *index); }