module ugui; import std::io; import std::math; // div element struct ElemDiv { struct scroll_x { bool enabled; bool on; float value; } struct scroll_y { bool enabled; bool on; float value; } } macro Ctx.@center(&ctx, LayoutDirection dir = ROW, ...; @body()) { ctx.@div(@grow(), @grow(), dir, CENTER) { @body(); }!; } macro Ctx.@row(&ctx, Anchor anchor = TOP_LEFT, ...; @body()) { ctx.@div(@fit(), @fit(), ROW, anchor: anchor) { @body(); }!; } macro Ctx.@column(&ctx, Anchor anchor = TOP_LEFT, ...; @body()) { ctx.@div(@fit(), @fit(), COLUMN, anchor: anchor) { @body(); }!; } // useful macro to start and end a div, capturing the trailing block macro Ctx.@div(&ctx, Size width = @grow, Size height = @grow, LayoutDirection dir = ROW, Anchor anchor = TOP_LEFT, bool absolute = false, Point off = {}, bool scroll_x = false, bool scroll_y = false, ...; @body() ) { ctx.div_begin(width, height, dir, anchor, absolute, off, scroll_x, scroll_y, $vasplat)!; @body(); return ctx.div_end()!; } macro Ctx.div_begin(&ctx, Size width = @grow(), Size height = @grow(), LayoutDirection dir = ROW, Anchor anchor = TOP_LEFT, bool absolute = false, Point off = {}, bool scroll_x = false, bool scroll_y = false, ... ) { return ctx.div_begin_id(@compute_id($vasplat), width, height, dir, anchor, absolute, off, scroll_x, scroll_y); } fn void? Ctx.div_begin_id(&ctx, Id id, Size width, Size height, LayoutDirection dir, Anchor anchor, bool absolute, Point off, bool scroll_x, bool scroll_y ) { id = ctx.gen_id(id)!; Elem* parent, elem; ctx.get_elem(id, ETYPE_DIV)!.unpack(&elem, &parent); ctx.active_div = elem.tree_idx; Style* style = ctx.styles.get_style(@str_hash("div")); elem.div.scroll_x.enabled = scroll_x; elem.div.scroll_y.enabled = scroll_y; // update layout with correct info elem.layout = { .w = width, .h = height, .dir = dir, .anchor = anchor, .content_offset = style.margin + style.border + style.padding, .absolute = absolute, }; if (absolute) { elem.layout.origin.x = off.x; elem.layout.origin.y = off.y; } ctx.push_rect(elem.bounds.pad(style.margin), elem.z_index, style)!; // update the ctx scissor, it HAS to be after drawing the background ctx.div_scissor = elem.bounds.pad(elem.layout.content_offset); ctx.push_scissor(elem.bounds.pad(elem.layout.content_offset), elem.z_index)!; //elem.events = ctx.get_elem_events(elem); // TODO: check active // TODO: check resizeable } fn Id? Ctx.div_end(&ctx) { Elem* elem = ctx.get_active_div()!; Style* style = ctx.styles.get_style(@str_hash("div")); Rect bounds = elem.bounds.pad(style.margin + style.border); // set the scrollbar flag, is used in layout Point cbc = elem.children_bounds.bottom_right(); Point bc = elem.bounds.bottom_right(); // horizontal overflow elem.div.scroll_x.on = cbc.x > bc.x && elem.div.scroll_x.enabled; // vertical overflow elem.div.scroll_y.on = cbc.y > bc.y && elem.div.scroll_y.enabled; Id hsid_raw = @str_hash("div_scrollbar_horizontal"); Id vsid_raw = @str_hash("div_scrollbar_vertical"); Id hsid_real = ctx.gen_id(hsid_raw)!; Id vsid_real = ctx.gen_id(vsid_raw)!; if (elem.div.scroll_y.on) { if (ctx.input.events.mouse_scroll && ctx.hover_id == elem.id && !(ctx.get_mod() & KMOD_SHIFT)) { elem.div.scroll_y.value += ctx.input.mouse.scroll.y * 0.07f; elem.div.scroll_y.value = math::clamp(elem.div.scroll_y.value, 0.0f, 1.0f); } ctx.scrollbar(vsid_raw, &elem.div.scroll_y.value, max((float)bc.y / cbc.y, (float)0.15))!; elem.layout.scroll_offset.y = (short)(elem.div.scroll_y.value*(float)(elem.children_bounds.h-elem.bounds.h)); } else { elem.div.scroll_y.value = 0; } if (elem.div.scroll_x.on) { if (ctx.input.events.mouse_scroll && ctx.hover_id == elem.id) { if (ctx.get_mod() & KMOD_SHIFT) { // horizontal scroll with shift elem.div.scroll_x.value += ctx.input.mouse.scroll.y * 0.07f; elem.div.scroll_x.value = math::clamp(elem.div.scroll_x.value, 0.0f, 1.0f); } else { elem.div.scroll_x.value += ctx.input.mouse.scroll.x * 0.07f; elem.div.scroll_x.value = math::clamp(elem.div.scroll_x.value, 0.0f, 1.0f); } } ctx.scrollbar(vsid_raw, &elem.div.scroll_x.value, max((float)bc.x / cbc.x, (float)0.15), false)!; elem.layout.scroll_offset.x = (short)(elem.div.scroll_x.value*(float)(elem.children_bounds.w-elem.bounds.w)); } else { elem.div.scroll_x.value = 0; } // the active_div returns to the parent of the current one ctx.active_div = ctx.tree.parentof(ctx.active_div)!; Elem* parent = ctx.get_parent()!; ctx.div_scissor = parent.bounds.pad(parent.layout.content_offset); ctx.reset_scissor(elem.z_index)!; update_parent_size(elem, parent); return elem.id; } macro bool? Ctx.popup_begin(&ctx, Point pos, Size width, Size height, LayoutDirection dir = ROW, Anchor anchor = TOP_LEFT, bool scroll_x = false, bool scroll_y = false, ... ) => ctx.popup_begin_id(@compute_id($vasplat), pos, width, height, dir, anchor, scroll_x, scroll_y); fn bool? Ctx.popup_begin_id(&ctx, Id id, Point pos, Size width, Size height, LayoutDirection dir, Anchor anchor, bool scroll_x, bool scroll_y ) { id = ctx.gen_id(id)!; Elem* parent, elem; ctx.get_elem(id, ETYPE_DIV)!.unpack(&elem, &parent); ctx.active_div = elem.tree_idx; Style* style = ctx.styles.get_style(@str_hash("popup")); elem.div.scroll_x.enabled = scroll_x; elem.div.scroll_y.enabled = scroll_y; elem.z_index++; // update layout with correct info elem.layout = { .w = width, .h = height, .dir = dir, .anchor = anchor, .content_offset = style.margin + style.border + style.padding, .absolute = true, .origin.x = pos.x - parent.bounds.x, .origin.y = pos.y - parent.bounds.y, }; ctx.push_rect(elem.bounds.pad(style.margin), elem.z_index, style)!; // update the ctx scissor, it HAS to be after drawing the background ctx.div_scissor = elem.bounds.pad(elem.layout.content_offset); ctx.push_scissor(elem.bounds.pad(elem.layout.content_offset), elem.z_index)!; //elem.events = ctx.get_elem_events(elem); // check close condition, mouse release anywhere outside the div bounds if ((ctx.mouse_released() & BTN_ANY) && ctx.input.mouse.pos.outside(elem.bounds)) { return false; } // TODO: check active // TODO: check resizeable return true; }