#version 330 core // viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels uniform ivec2 viewsize; uniform ivec2 texturesize; // texture uv coordinate in texture space in vec2 uv; uniform sampler2DRect ts; const vec3 textcolor = vec3(1.0, 1.0, 1.0); void main() { //gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f); gl_FragColor = vec4(textcolor, texture(ts, uv)); }