#ifndef _UGUI_H #define _UGUI_H #include typedef struct { int32_t x, y, w, h; } UgRect; typedef struct { int32_t x, y; } UgPoint; typedef struct { uint8_t r, g, b, a; } UgColor; typedef uint64_t UgId; typedef enum { ETYPE_NONE = 0, ETYPE_DIV, ETYPE_BUTTON, } UgElemType; enum UgElemFlags { ELEM_UPDATED = 1 << 0, }; typedef struct { UgId id; uint32_t flags; UgRect rect; UgElemType type; // type-specific fields union { struct UgDiv { enum { DIV_LAYOUT_ROW = 0, DIV_LAYOUT_COLUMN, DIV_LAYOUT_FLOATING, } layout; UgPoint origin_r, origin_c; UgColor color_bg; } div; // Div }; } UgElem; // TODO: add a packed flag // TODO: add a fill index to skip some searching for free spots typedef struct { int size, elements; UgId *vector; // vector of element ids int *refs, *ordered_refs; } UgTree; typedef struct { struct _IdTable *table; UgElem *array; uint64_t *present, *used; int cycles; } UgElemCache; typedef struct _UgCtx UgCtx; // tree implementation int ug_tree_init(UgTree *tree, unsigned int size); int ug_tree_pack(UgTree *tree); int ug_tree_resize(UgTree *tree, unsigned int newsize); int ug_tree_add(UgTree *tree, UgId elem, int parent); int ug_tree_prune(UgTree *tree, int ref); int ug_tree_subtree_size(UgTree *tree, int ref); int ug_tree_children_it(UgTree *tree, int parent, int *cursor); int ug_tree_level_order_it(UgTree *tree, int ref, int *cursor); int ug_tree_parentof(UgTree *tree, int node); int ug_tree_destroy(UgTree *tree); UgId ug_tree_get(UgTree *tree, int node); // cache implementation UgElemCache ug_cache_init(void); void ug_cache_free(UgElemCache *cache); UgElem *ug_cache_search(UgElemCache *cache, UgId id); UgElem *ug_cache_insert_new(UgElemCache *cache, const UgElem *g, uint32_t *index); int ug_init(UgCtx *ctx); int ug_destroy(UgCtx *ctx); int ug_frame_begin(UgCtx *ctx); int ug_frame_end(UgCtx *ctx); #endif // _UGUI_H