module ugui; import std::io; fn void! Ctx.div_begin(&ctx, String label, Rect size) { Id id = label.hash(); Elem *parent = ctx.get_parent()!; Elem* c_elem = ctx.get_elem(id)!; isz div_node = ctx.tree.add(id, ctx.active_div)!; ctx.active_div = div_node; // 1. Fill the element fields c_elem.type = ETYPE_DIV; // do layout and update flags only if the element was updated if (c_elem.flags.is_new || parent.flags.updated) { // 2. layout the element c_elem.bounds = ctx.position_element(parent, size); if (c_elem.flags.is_new) { c_elem.div.children_bounds = c_elem.bounds; c_elem.div.color_bg = ctx.style.bgcolor; c_elem.div.scroll.can_x = false; c_elem.div.scroll.can_y = false; c_elem.div.scroll.value_x = 0; c_elem.div.scroll.value_y = 0; } // 3. Mark the element as updated c_elem.flags.updated = true; // 4. Fill the div fields c_elem.div.origin_c = Point{ .x = c_elem.bounds.x, .y = c_elem.bounds.y, }; c_elem.div.origin_r = c_elem.div.origin_c; c_elem.div.layout = parent.div.layout; } // Add the background to the draw stack ctx.push_rect(c_elem.bounds, c_elem.div.color_bg)!; // TODO: check active // TODO: check resizeable // check and draw scroll bars if (!rect_contains(c_elem.bounds, c_elem.div.children_bounds)) { Point cbc = { .x = c_elem.div.children_bounds.x + c_elem.div.children_bounds.w, .y = c_elem.div.children_bounds.y + c_elem.div.children_bounds.h, }; Point bc = { .x = c_elem.bounds.x + c_elem.bounds.w, .y = c_elem.bounds.y + c_elem.bounds.h, }; // vertical overflow, check and draw scroll bar if (cbc.y > bc.y && c_elem.div.scroll.can_y) { // set the scrollbar flag, is used in layout c_elem.div.scroll.on_y = true; Rect vslider = { .x = c_elem.bounds.x + c_elem.bounds.w - 10, .y = c_elem.bounds.y, .w = 10, .h = c_elem.bounds.h, }; float vh = max((float)bc.y / cbc.y, (float)0.15); Rect vhandle = { .x = c_elem.bounds.x + c_elem.bounds.w - 10, .y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h*(1-vh) * c_elem.div.scroll.value_y)), .w = 10, .h = (short)(c_elem.bounds.h * vh), }; c_elem.events = ctx.get_elem_events(c_elem); if (parent.flags.has_focus && c_elem.events.mouse_hover && c_elem.events.mouse_hold && point_in_rect(ctx.input.mouse.pos, vhandle)) { short y = (short)clamp(ctx.input.mouse.pos.y - vhandle.h/2, vslider.y, vslider.y + vslider.h - vhandle.h); vhandle.y = y; float v = (float)(vhandle.y-vslider.y) / (float)(vslider.h-vhandle.h); c_elem.div.scroll.value_y = v; c_elem.flags.updated = true; c_elem.div.origin_c = Point{ .x = c_elem.bounds.x, .y = c_elem.bounds.y, }; c_elem.div.origin_r = c_elem.div.origin_c; } ctx.push_rect(vslider, uint_to_rgba(0x999999ff))!; ctx.push_rect(vhandle, uint_to_rgba(0x9999ffff))!; } else { c_elem.div.scroll.on_y = false; } } // if the bounds are outside of the view then allocate space for scrollbars DivLayout old_layout = c_elem.div.layout; c_elem.div.layout = LAYOUT_FLOATING; c_elem.div.layout = old_layout; if (parent.flags.has_focus) { if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) { c_elem.flags.has_focus = true; } } } fn void! Ctx.div_end(&ctx) { // the active_div returns to the parent of the current one ctx.active_div = ctx.tree.parentof(ctx.active_div)!; }