#include #include #include "../ugui.h" SDL_Window *w; SDL_Renderer *r; ug_ctx_t *ctx; void cleanup(void); int main(void) { SDL_DisplayMode dm; SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); SDL_EnableScreenSaver(); SDL_EventState(SDL_DROPFILE, SDL_ENABLE); SDL_EventState(SDL_DROPTEXT, SDL_ENABLE); SDL_GetDesktopDisplayMode(0, &dm); #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* Available since 2.0.8 */ SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); #endif #if SDL_VERSION_ATLEAST(2, 0, 5) SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); #endif w = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, dm.w*0.8, dm.h*0.8, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL ); //SDL_Surface *s; //s = SDL_GetWindowSurface(w); r = SDL_CreateRenderer(w, -1, SDL_RENDERER_ACCELERATED); ug_vec2_t size, dsize; SDL_GetWindowSize(w, &size.w, &size.h); SDL_GL_GetDrawableSize(w, &dsize.w, &dsize.h); float scale = 1.0; scale = ((float)(size.w+size.h)/2)/((float)(dsize.w+dsize.h)/2); float dpi; int idx; idx = SDL_GetWindowDisplayIndex(w); SDL_GetDisplayDPI(idx, &dpi, NULL, NULL); ctx = ug_ctx_new(); ug_ctx_set_displayinfo(ctx, scale, dpi); ug_ctx_set_drawableregion(ctx, dsize); // atexit(cleanup); SDL_Event event; char button_map[] = { [SDL_BUTTON_LEFT & 0xff] = UG_BTN_LEFT, [SDL_BUTTON_MIDDLE & 0xff] = UG_BTN_MIDDLE, [SDL_BUTTON_RIGHT & 0xff] = UG_BTN_RIGHT, [SDL_BUTTON_X1 & 0xff] = UG_BTN_4, [SDL_BUTTON_X2 & 0xff] = UG_BTN_5, }; do { SDL_WaitEvent(&event); switch (event.type) { case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_SHOWN: (SDL_Log("Window %d shown", event.window.windowID)); break; case SDL_WINDOWEVENT_HIDDEN: (SDL_Log("Window %d hidden", event.window.windowID)); break; case SDL_WINDOWEVENT_EXPOSED: (SDL_Log("Window %d exposed", event.window.windowID)); break; case SDL_WINDOWEVENT_MOVED: (SDL_Log("Window %d moved to %d,%d", event.window.windowID, event.window.data1, event.window.data2)); break; case SDL_WINDOWEVENT_RESIZED: (SDL_Log("Window %d resized to %dx%d", event.window.windowID, event.window.data1, event.window.data2)); break; case SDL_WINDOWEVENT_SIZE_CHANGED: (SDL_Log("Window %d size changed to %dx%d", event.window.windowID, event.window.data1, event.window.data2)); size.w = event.window.data1; size.h = event.window.data2; // surface is invalidated every time the window // is resized //s = SDL_GetWindowSurface(w); ug_ctx_set_drawableregion(ctx, size); break; case SDL_WINDOWEVENT_MINIMIZED: (SDL_Log("Window %d minimized", event.window.windowID)); break; case SDL_WINDOWEVENT_MAXIMIZED: (SDL_Log("Window %d maximized", event.window.windowID)); break; case SDL_WINDOWEVENT_RESTORED: (SDL_Log("Window %d restored", event.window.windowID)); break; case SDL_WINDOWEVENT_ENTER: (SDL_Log("Mouse entered window %d", event.window.windowID)); break; case SDL_WINDOWEVENT_LEAVE: (SDL_Log("Mouse left window %d", event.window.windowID)); break; case SDL_WINDOWEVENT_FOCUS_GAINED: (SDL_Log("Window %d gained keyboard focus", event.window.windowID)); break; case SDL_WINDOWEVENT_FOCUS_LOST: (SDL_Log("Window %d lost keyboard focus", event.window.windowID)); break; case SDL_WINDOWEVENT_CLOSE: (SDL_Log("Window %d closed", event.window.windowID)); break; #if SDL_VERSION_ATLEAST(2, 0, 5) case SDL_WINDOWEVENT_TAKE_FOCUS: (SDL_Log("Window %d is offered a focus", event.window.windowID)); break; case SDL_WINDOWEVENT_HIT_TEST: (SDL_Log("Window %d has a special hit test", event.window.windowID)); break; #endif default: (SDL_Log("Window %d got unknown event %d", event.window.windowID, event.window.event)); break; } break; case SDL_QUIT: (printf("Quitting\n")); break; case SDL_MOUSEMOTION: ug_input_mousemove(ctx, event.motion.x, event.motion.y); break; case SDL_MOUSEBUTTONDOWN: ug_input_mousemove(ctx, event.button.x, event.button.y); ug_input_mousedown(ctx, button_map[event.button.button & 0xff]); break; case SDL_MOUSEBUTTONUP: ug_input_mousemove(ctx, event.button.x, event.button.y); ug_input_mouseup(ctx, button_map[event.button.button & 0xff]); break; default: (printf("Unknown event: %d\n", event.type)); break; } ug_frame_begin(ctx); ug_container_menu_bar(ctx, "Menu fichissimo", (ug_size_t)SIZE_PX(24)); ug_container_floating(ctx, "stupid name", (ug_div_t){.x=SIZE_PX(0), .y=SIZE_PX(0), .w=SIZE_PX(100), .h=SIZE_MM(75.0)}); ug_container_floating(ctx, "floating windoooooooow", (ug_div_t){.x=SIZE_PX(100), .y=SIZE_PX(0), .w=SIZE_PX(100), .h=SIZE_MM(75.0)}); ug_container_sidebar(ctx, "Right Sidebar", (ug_size_t)SIZE_PX(300), UG_SIDE_RIGHT); ug_container_sidebar(ctx, "Left Sidebar", (ug_size_t)SIZE_PX(200), UG_SIDE_LEFT); ug_container_sidebar(ctx, "Bottom Sidebar", (ug_size_t)SIZE_MM(10), UG_SIDE_BOTTOM); ug_container_sidebar(ctx, "Top Sidebar", (ug_size_t)SIZE_MM(40), UG_SIDE_TOP); ug_container_floating(ctx, "stupid er", (ug_div_t){.x=SIZE_PX(150), .y=SIZE_PX(-100), .w=SIZE_PX(100), .h=SIZE_MM(75.0)}); ug_container_body(ctx, "Main Body"); if (ug_container_body(ctx, "Other Body")) printf("No space!\n"); ug_frame_end(ctx); // fill background SDL_SetRenderDrawColor(r, 0, 0, 0, 0xff); SDL_RenderClear(r); for (int i = 0; i < ctx->cmd_stack.idx; i++) { ug_cmd_t cmd = ctx->cmd_stack.items[i]; ug_color_t col = cmd.rect.color; SDL_Rect sr = { .x = cmd.rect.x, .y = cmd.rect.y, .w = cmd.rect.w, .h = cmd.rect.h, }; //printf("DRAWING: x=%d, y=%d, w=%d, h=%d\n", sr.x, sr.y, sr.w, sr.h); //printf("COLOR: #%.8X\n", *((unsigned int *)&col)); SDL_SetRenderDrawColor(r, col.r, col.g, col.b, col.a); SDL_RenderFillRect(r, &sr); } SDL_RenderPresent(r); } while (event.type != SDL_QUIT); cleanup(); return 0; } void cleanup(void) { ug_ctx_free(ctx); SDL_DestroyRenderer(r); SDL_DestroyWindow(w); SDL_Quit(); }