module ugui; import std::io; /* handle * +----+-----+---------------------+ * | |#####| | * +----+-----+---------------------+ */ fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size) { Id id = label.hash(); Elem *parent = ctx.get_parent()!; Elem *c_elem = ctx.get_elem(id)!; // add it to the tree ctx.tree.add(id, ctx.active_div)!; // 1. Fill the element fields c_elem.type = ETYPE_SLIDER; // if the element is new or the parent was updated then redo layout if (c_elem.flags.is_new || parent.flags.updated) { // 2. Layout c_elem.bounds = ctx.position_element(parent, size, true); c_elem.slider.handle = Rect{ .x = (short)(c_elem.bounds.x + (int)(c_elem.bounds.w*(1.0-0.25) * c_elem.slider.value)), .y = c_elem.bounds.y, .w = (short)(c_elem.bounds.w * 0.25), .h = c_elem.bounds.h, }; } c_elem.events = ctx.get_elem_events(c_elem); if (parent.flags.has_focus && c_elem.events.mouse_hover) { if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) { short x = (short)clamp(ctx.input.mouse.pos.x - c_elem.slider.handle.w/2, c_elem.bounds.x, c_elem.bounds.x + c_elem.bounds.w - c_elem.slider.handle.w); float v = (float)(c_elem.slider.handle.x-c_elem.bounds.x) / (float)(c_elem.bounds.w-c_elem.slider.handle.w); c_elem.slider.handle.x = x; c_elem.slider.value = v; c_elem.events.update = true; } } // Draw the slider background and handle Color bg_color = uint_to_rgba(0x0000ffff); Color handle_color = uint_to_rgba(0x0ff000ff); ctx.push_rect(c_elem.bounds, bg_color)!; ctx.push_rect(c_elem.slider.handle, handle_color)!; return c_elem.events; } /* * +-+ * | | * | | * +-+ * |#| handle * |#| * +-+ * | | * | | * +-+ */ fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size) { Id id = label.hash(); Elem *parent = ctx.get_parent()!; Elem *c_elem = ctx.get_elem(id)!; // add it to the tree ctx.tree.add(id, ctx.active_div)!; // 1. Fill the element fields c_elem.type = ETYPE_SLIDER; // if the element is new or the parent was updated then redo layout if (c_elem.flags.is_new || parent.flags.updated) { // 2. Layout c_elem.bounds = ctx.position_element(parent, size, true); c_elem.slider.handle = Rect{ .x = c_elem.bounds.x, .y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h*(1.0-0.25) * c_elem.slider.value)), .w = c_elem.bounds.w, .h = (short)(c_elem.bounds.h * 0.25), }; } c_elem.events = ctx.get_elem_events(c_elem); if (parent.flags.has_focus && c_elem.events.mouse_hover) { if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) { short y = (short)clamp(ctx.input.mouse.pos.y - c_elem.slider.handle.h/2, c_elem.bounds.y, c_elem.bounds.y + c_elem.bounds.h - c_elem.slider.handle.h); float v = (float)(c_elem.slider.handle.y-c_elem.bounds.y) / (float)(c_elem.bounds.h-c_elem.slider.handle.h); c_elem.slider.handle.y = y; c_elem.slider.value = v; c_elem.events.update = true; } } // Draw the button Color bg_color = uint_to_rgba(0x0000ffff); Color handle_color = uint_to_rgba(0x0ff000ff); ctx.push_rect(c_elem.bounds, bg_color)!; ctx.push_rect(c_elem.slider.handle, handle_color)!; return c_elem.events; }