#include #include #include "ugui.h" #define IS_VALID_REF(t, r) ((r) >= 0 && (r) < (t)->size) #define REF_IS_PRESENT(t, r) ((t)->refs[r] >= 0) int ug_tree_init(UgTree *tree, unsigned int size) { if (tree == NULL) { return -1; } tree->vector = malloc(sizeof(UgId) * size); if (tree->vector == NULL) { return -1; } tree->refs = malloc(sizeof(int) * size); if (tree->refs == NULL) { free(tree->vector); return -1; } // ordered refs are used in the iterators tree->ordered_refs = malloc(sizeof(int) * (size + 1)); if (tree->ordered_refs == NULL) { free(tree->vector); free(tree->refs); return -1; } // set all refs to -1, meaning invalid (free) element for (unsigned int i = 0; i < size; i++) { tree->refs[i] = -1; } // fill vector with zeroes memset(tree->vector, 0, size * sizeof(UgId)); tree->size = size; tree->elements = 0; return 0; } int ug_tree_destroy(UgTree *tree) { if (tree == NULL) { return -1; } free(tree->vector); free(tree->refs); return 0; } int ug_tree_pack(UgTree *tree) { if (tree == NULL) { return -1; } // TODO: add a PACKED flag to skip this int free_spot = -1; for (int i = 0; i < tree->size; i++) { if (tree->refs[i] == -1) { free_spot = i; continue; } // find a item that can be packed if (free_spot >= 0 && tree->refs[i] >= 0) { int old_ref = i; // move the item tree->vector[free_spot] = tree->vector[i]; tree->refs[free_spot] = tree->refs[i]; tree->vector[i] = 0; tree->refs[i] = -1; // and move all references for (int x = 0; x < tree->size; x++) { if (tree->refs[x] == old_ref) { tree->refs[x] = free_spot; } } // mark the free spot as used free_spot = -1; } } return 0; } int ug_tree_resize(UgTree *tree, unsigned int newsize) { if (tree == NULL) { return -1; } // return error when shrinking with too many elements if ((int)newsize < tree->elements) { return -1; } // pack the vector when shrinking to avoid data loss if ((int)newsize < tree->size) { // if (ug_tree_pack(tree) < 0) { // return -1; // } // TODO: allow shrinking, since packing destroys all references return -1; } UgId *newvec = realloc(tree->vector, newsize * sizeof(UgId)); if (newvec == NULL) { return -1; } int *newrefs = realloc(tree->refs, newsize * sizeof(int)); if (newrefs == NULL) { return -1; } int *neworrefs = realloc(tree->ordered_refs, (newsize + 1) * sizeof(int)); if (neworrefs == NULL) { return -1; } tree->vector = newvec; tree->refs = newrefs; tree->ordered_refs = neworrefs; if ((int)newsize > tree->size) { for (int i = tree->size; i < (int)newsize; i++) { tree->vector[i] = 0; tree->refs[i] = -1; } } tree->size = newsize; return 0; } // add an element to the tree, return it's ref int ug_tree_add(UgTree *tree, UgId elem, int parent) { if (tree == NULL) { return -1; } // invalid parent if (!IS_VALID_REF(tree, parent)) { return -1; } // no space left if (tree->elements >= tree->size) { return -1; } // check if the parent exists // if there are no elements in the tree the first add will set the root if (!REF_IS_PRESENT(tree, parent) && tree->elements != 0) { return -1; } // get the first free spot int free_spot = -1; for (int i = 0; i < tree->size; i++) { if (tree->refs[i] == -1) { free_spot = i; break; } } if (free_spot < 0) { return -1; } // finally add the element tree->vector[free_spot] = elem; tree->refs[free_spot] = parent; tree->elements++; return free_spot; } // prune the tree starting from the ref // returns the number of pruned elements int ug_tree_prune(UgTree *tree, int ref) { if (tree == NULL) { return -1; } if (!IS_VALID_REF(tree, ref)) { return -1; } if (!REF_IS_PRESENT(tree, ref)) { return 0; } tree->vector[ref] = 0; tree->refs[ref] = -1; tree->elements--; int count = 1; for (int i = 0; tree->elements > 0 && i < tree->size; i++) { if (tree->refs[i] == ref) { count += ug_tree_prune(tree, i); } } return count; } // find the size of the subtree starting from ref int ug_tree_subtree_size(UgTree *tree, int ref) { if (tree == NULL) { return -1; } if (!IS_VALID_REF(tree, ref)) { return -1; } if (!REF_IS_PRESENT(tree, ref)) { return 0; } int count = 1; for (int i = 0; i < tree->size; i++) { // only root has the reference to itself if (tree->refs[i] == ref && ref != i) { count += ug_tree_subtree_size(tree, i); } } return count; } // iterate through the first level children, use a cursor like strtok_r int ug_tree_children_it(UgTree *tree, int parent, int *cursor) { if (tree == NULL || cursor == NULL) { return -1; } // if the cursor is out of bounds then we are done for sure if (!IS_VALID_REF(tree, *cursor)) { return -1; } // same for the parent, if it's invalid it can't have children if (!IS_VALID_REF(tree, parent) || !REF_IS_PRESENT(tree, parent)) { return -1; } // find the first child, update the cursor and return the ref for (int i = *cursor; i < tree->size; i++) { if (tree->refs[i] == parent) { *cursor = i + 1; return i; } } // if no children are found return -1 *cursor = -1; return -1; } /* iterates trough every leaf of the subtree in the following manner * node [x], x: visit order * [0] * / | \ * / [2] [3] * [1] | * / \ [6] * [4] [5] */ int ug_tree_level_order_it(UgTree *tree, int ref, int *cursor) { if (tree == NULL || cursor == NULL) { return -1; } int *queue = tree->ordered_refs; // TODO: this could also be done when adding or removing elements // first call, create a ref array ordered like we desire if (*cursor == -1) { *cursor = 0; for (int i = 0; i < tree->size; i++) { queue[i] = -1; } // iterate through the queue appending found children int pos = 0, off = 0; do { // printf ("ref=%d\n", ref); for (int i = 0; i < tree->size; i++) { if (tree->refs[i] == ref) { queue[pos++] = i; } } for (; ref == queue[off] && off < tree->size; off++) ; ref = queue[off]; } while (IS_VALID_REF(tree, ref)); // This line is why tree->ordered_refs has to be size+1 queue[off + 1] = -1; } // PRINT_ARR(queue, tree->size); // return -1; // on successive calls just iterate through the queue until we find an // invalid ref, if the user set the cursor to -1 it means it has found what // he needed, so free if (*cursor < 0) { return -1; } else if (IS_VALID_REF(tree, *cursor)) { return queue[(*cursor)++]; } return -1; } int ug_tree_parentof(UgTree *tree, int node) { if (tree == NULL || !IS_VALID_REF(tree, node) || !REF_IS_PRESENT(tree, node)) { return -1; } return tree->refs[node]; } UgId ug_tree_get(UgTree *tree, int node) { if (tree == NULL || !IS_VALID_REF(tree, node)) { return 0; } return tree->vector[node]; }