module ugui; import vtree; import cache; import fifo; struct Rect { short x, y, w, h; } struct Point { short x, y; } struct Color{ char r, g, b, a; } // element ids are just long ints def Id = usz; enum ElemType { ETYPE_NONE, ETYPE_DIV, ETYPE_BUTTON, ETYPE_SLIDER, } bitstruct ElemFlags : uint { bool updated : 0; bool has_focus : 1; bool is_new : 2; } bitstruct ElemEvents : uint { bool key_press : 0; bool key_release : 1; bool key_hold : 2; bool mouse_hover : 3; bool mouse_press : 4; bool mouse_release : 5; bool mouse_hold : 6; bool update : 7; } enum DivLayout { LAYOUT_ROW, LAYOUT_COLUMN, LAYOUT_FLOATING, } // div element struct Div { DivLayout layout; Point origin_r, origin_c; Color color_bg; } // slider element struct Slider { float value; Rect handle; } // element structure struct Elem { Id id; ElemFlags flags; ElemEvents events; Rect bounds; ElemType type; union { Div div; Slider slider; } } // relationships between elements are stored in a tree, it stores just the ids def IdTree = vtree::VTree() @private; // elements themselves are kept in a cache const uint MAX_ELEMENTS = 2048; def ElemCache = cache::Cache() @private; def CmdQueue = fifo::Fifo(); fault UgError { INVALID_SIZE, EVENT_UNSUPPORTED, UNEXPECTED_ELEMENT, } fn Id fnv1a(String str) { const ulong FNV_OFF = 0xcbf29ce484222325; const ulong FNV_PRIME = 0x100000001b3; ulong hash = FNV_OFF; foreach (c : str) { hash ^= c; hash *= FNV_PRIME; } return hash; } macro hash(String str) { return fnv1a(str); } macro uint_to_rgba(uint u) { return Color{ .r = (char)((u >> 24) & 0xff), .g = (char)((u >> 16) & 0xff), .b = (char)((u >> 8) & 0xff), .a = (char)((u >> 0) & 0xff) }; } const Rect DIV_FILL = { .x = 0, .y = 0, .w = 0, .h = 0 }; macro abs(a) { return a < 0 ? -a : a; } macro clamp(x, min, max) { return x < min ? min : (x > max ? max : x); } const uint STACK_STEP = 10; const uint MAX_ELEMS = 128; const uint MAX_CMDS = 256; const uint ROOT_ID = 1; // command type enum CmdType { CMD_RECT, } // command to draw a rect struct CmdRect { Rect rect; Color color; } // command structure struct Cmd { CmdType type; union { CmdRect rect; } } enum Layout { ROW, COLUMN, FLOATING } // global style, similar to the css box model struct Style { // css box model Rect padding; Rect border; Rect margin; Color bgcolor; // background color Color fgcolor; // foreground color Color bcolor; // border color } struct Ctx { Layout layout; IdTree tree; ElemCache cache; CmdQueue cmd_queue; // total size in pixels of the context ushort width, height; Style style; bool has_focus; struct input { InputEvents events; struct mouse { Point pos, delta; // mouse_down: bitmap of mouse buttons that are held // mouse_updated: bitmap of mouse buttons that have been updated // mouse_released = mouse_updated & ~mouse_down // mouse_pressed = mouse_updated & mouse_down MouseButtons down; MouseButtons updated; } } isz active_div; // tree node indicating the current active div } macro point_in_rect(Point p, Rect r) { return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h); } // return true if rect a contains b macro rect_contains(Rect a, Rect b) { return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h); } macro rect_intersection(Rect a, Rect b) { return Rect{ .x = (short)max(a.x, b.x), .y = (short)max(a.y, b.y), .w = (short)min(a.x+a.w, b.x+b.w) - (short)max(a.x, b.x), .h = (short)min(a.y+a.h, b.y+b.h) - (short)max(a.y, b.y), }; }