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81cc3dae65
Author | SHA1 | Date | |
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81cc3dae65 | |||
d35ef7ddaf | |||
48a333e501 | |||
71a959b9a1 |
@ -36,28 +36,13 @@ struct Layout {
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Rect content_offset; // combined effect of margin, border and padding
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}
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// Total width of a layout element, complete with margin, border and padding
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macro Size Layout.total_width(&el)
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{
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Rect min = (Rect){.w = el.w.min, .h = el.h.min}.expand(el.content_offset);
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Rect max = (Rect){.w = el.w.max, .h = el.h.max}.expand(el.content_offset);
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return {.min = min.w, .max = max.w};
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}
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// Total height of a layout element, complete with margin, border and padding
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macro Size Layout.total_height(&el)
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{
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Rect min = (Rect){.w = el.w.min, .h = el.h.min}.expand(el.content_offset);
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Rect max = (Rect){.w = el.w.max, .h = el.h.max}.expand(el.content_offset);
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return {.min = min.h, .max = max.h};
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}
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// Returns the width and height of a @FIT() element based on it's wanted size (min/max)
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// and the content size, this function is used to both update the parent's children size and
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// give the dimensions of a fit element
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// TODO: test and cleanup this function
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macro Point Layout.get_dimensions(&el)
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{
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Point dim;
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// if the direction is ROW then the text is placed horizontally with the children
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if (el.dir == ROW) {
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Size content_width = el.children.w + el.text.width;
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@ -74,11 +59,10 @@ macro Point Layout.get_dimensions(&el)
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Size height = el.h.combine(content_height);
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short final_height = height.greater();
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Point dim = {
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dim = {
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.x = final_width + el.content_offset.x + el.content_offset.w,
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.y = final_height + el.content_offset.y + el.content_offset.h,
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};
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return dim;
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} else {
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// if the direction is COLUMN the text and children are one on top of the other
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Size content_width = el.children.w.comb_max(el.text.width);
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@ -95,12 +79,16 @@ macro Point Layout.get_dimensions(&el)
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Size height = el.h.combine(content_height);
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short final_height = height.greater();
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Point dim = {
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dim = {
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.x = final_width + el.content_offset.x + el.content_offset.w,
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.y = final_height + el.content_offset.y + el.content_offset.h,
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};
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return dim;
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}
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// GROSS HACK FOR EXACT DIMENSIONS
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if (el.w.@is_exact()) dim.x = el.w.min + el.content_offset.x + el.content_offset.w;
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if (el.h.@is_exact()) dim.y = el.h.min + el.content_offset.y + el.content_offset.h;
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return dim;
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}
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// The content space of the element
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@ -176,33 +164,8 @@ fn void resolve_dimensions(Elem* e, Elem* p)
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Layout* pl = &p.layout;
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Point elem_dimensions = el.get_dimensions();
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short text_min_height;
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// ASSIGN WIDTH
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switch {
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case el.w.@is_exact():
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// if width is exact then assign it to the bounds
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e.bounds.w = el.total_width().min;
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case el.w.@is_grow():
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// done in another pass
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break;
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case el.w.@is_fit(): // fit the element's children
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e.bounds.w = elem_dimensions.x;
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default: unreachable("width is not exact, grow or fit");
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}
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// ASSIGN HEIGHT
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switch {
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case el.h.@is_exact():
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// if width is exact then assign it to the bounds and add border and paddign
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e.bounds.h = el.total_height().min;
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case el.h.@is_grow():
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break;
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// done in another pass
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case el.h.@is_fit(): // fit the element's children
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e.bounds.h = elem_dimensions.y;
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default: unreachable("width is not exact, grow or fit");
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}
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switch (pl.dir) {
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case ROW:
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@ -158,11 +158,9 @@ fn void? Ctx.checkbox_id(&ctx, Id id, String description, bool* active, String t
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}
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}
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/*
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// FIXME: this should be inside the style
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macro Ctx.toggle(&ctx, String desc, Point off, bool* active)
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=> ctx.toggle_id(@compute_id($vasplat), desc, off, active);
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fn void? Ctx.toggle_id(&ctx, Id id, String description, Point off, bool* active)
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macro Ctx.toggle(&ctx, String desc, bool* active)
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=> ctx.toggle_id(@compute_id($vasplat), desc, active);
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fn void? Ctx.toggle_id(&ctx, Id id, String description, bool* active)
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{
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id = ctx.gen_id(id)!;
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@ -170,22 +168,61 @@ fn void? Ctx.toggle_id(&ctx, Id id, String description, Point off, bool* active)
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Elem *elem = ctx.get_elem(id, ETYPE_BUTTON)!;
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Style* style = ctx.styles.get_style(@str_hash("toggle"));
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Rect size = {off.x, off.y, style.size*2, style.size};
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elem.bounds = ctx.layout_element(parent, size, style);
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short inner_pad = description != "" ? style.size/2 : 0;
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/*
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* |< >| style.size/2
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* +---------------------|---|-----------------+
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* | | .-----------. ---|--
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* | +-----------------+ ' ##### ' | ^
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* | | description | | ##### | | style.size
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* | +-----------------+ . ##### . | v
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* | '-----------' ---|--
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* +-------------------------|-------------|---+
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* |<----->| style.size*2
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*/
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// if the bounds are null the element is outside the div view,
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// no interaction should occur so just return
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if (elem.bounds.is_null()) return;
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elem.layout.w = @fit(style.size*2);
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elem.layout.h = @fit(style.size);
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elem.layout.children.w = @exact(style.size*2 + inner_pad);
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elem.layout.children.h = @exact(style.size);
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elem.layout.text = ctx.measure_string(description)!;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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elem.events = ctx.get_elem_events(elem);
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if (elem.events.mouse_hover && elem.events.mouse_release) *active = !(*active);
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// Draw the button
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// FIXME: THIS IS SHIT
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ctx.push_rect(elem.bounds, parent.div.z_index, style)!;
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Rect t = elem.bounds.add({*active ? (style.size+3) : +3, +3, -style.size-6, -6});
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Style s = *style;
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s.bg = s.primary;
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s.margin = s.border = s.padding = {};
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ctx.push_rect(t, parent.div.z_index, &s)!;
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Rect content_bounds = elem.bounds.pad(elem.layout.content_offset);
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Rect text_bounds = {
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.x = content_bounds.x,
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.y = content_bounds.y,
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.w = content_bounds.w - inner_pad - style.size*2,
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.h = content_bounds.h
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};
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Rect toggle_bounds = {
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.x = content_bounds.x + text_bounds.w + inner_pad,
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.y = content_bounds.y + (content_bounds.h - style.size)/2,
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.w = style.size*2,
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.h = style.size,
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};
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Rect toggle = {
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.x = toggle_bounds.x + (*active ? style.size : 0),
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.y = toggle_bounds.y,
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.w = style.size,
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.h = style.size
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};
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Style s;
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s.bg = style.bg;
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s.secondary = style.secondary;
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s.border = style.border;
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s.radius = style.radius;
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ctx.layout_string(description, text_bounds, CENTER, parent.div.z_index, style.fg)!;
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ctx.push_rect(toggle_bounds, parent.div.z_index, &s)!;
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s.bg = style.primary;
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s.border = {};
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ctx.push_rect(toggle.pad(style.border), parent.div.z_index, &s)!;
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}
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@ -32,7 +32,7 @@ macro Ctx.@div(&ctx,
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{
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ctx.div_begin(width, height, dir, anchor, scroll_x, scroll_y, $vasplat)!;
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@body();
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ctx.div_end()!;
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return ctx.div_end()!;
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}
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macro Ctx.div_begin(&ctx,
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@ -92,24 +92,14 @@ fn void? Ctx.div_begin_id(&ctx,
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// TODO: check resizeable
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}
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fn void? Ctx.div_end(&ctx)
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fn Id? Ctx.div_end(&ctx)
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{
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Elem* elem = ctx.get_active_div()!;
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/* FIXME: Redo slider functionality
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Rect cb = elem.div.pcb;
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// children bounds bottom-right corner
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Point cbc = {
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.x = cb.x + cb.w,
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.y = cb.y + cb.h,
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};
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// div bounds bottom-right corner
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Point bc = {
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.x = elem.bounds.x + elem.bounds.w,
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.y = elem.bounds.y + elem.bounds.h,
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};
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/* FIXME: this needs the absolute positioning to work
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// set the scrollbar flag, is used in layout
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Point cbc = elem.children_bounds.bottom_right();
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Point bc = elem.bounds.bottom_right();
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// horizontal overflow
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elem.div.scroll_x.on = cbc.x > bc.x && elem.div.scroll_x.enabled;
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// vertical overflow
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@ -127,16 +117,7 @@ fn void? Ctx.div_end(&ctx)
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elem.div.scroll_y.value += ctx.input.mouse.scroll.y * 0.07f;
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elem.div.scroll_y.value = math::clamp(elem.div.scroll_y.value, 0.0f, 1.0f);
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}
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Rect vslider = {
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.x = elem.bounds.x + elem.bounds.w - wdim,
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.y = elem.bounds.y,
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.w = wdim,
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.h = elem.bounds.h - hdim,
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};
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Layout prev_l = elem.div.layout;
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elem.div.layout = LAYOUT_ABSOLUTE;
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ctx.slider_ver_id(vsid_raw, vslider, &elem.div.scroll_y.value, max((float)bc.y / cbc.y, (float)0.15))!;
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elem.div.layout = prev_l;
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ctx.slider_ver_id(vsid_raw, @exact(wdim), @exact(elem.bounds.h - hdim), &elem.div.scroll_y.value, max((float)bc.y / cbc.y, (float)0.15))!;
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}
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if (elem.div.scroll_x.on) {
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@ -144,16 +125,7 @@ fn void? Ctx.div_end(&ctx)
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elem.div.scroll_x.value += ctx.input.mouse.scroll.x * 0.07f;
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elem.div.scroll_x.value = math::clamp(elem.div.scroll_x.value, 0.0f, 1.0f);
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}
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Rect hslider = {
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.x = elem.bounds.x,
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.y = elem.bounds.y + elem.bounds.h - hdim,
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.w = elem.bounds.w - wdim,
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.h = hdim,
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};
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Layout prev_l = elem.div.layout;
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elem.div.layout = LAYOUT_ABSOLUTE;
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ctx.slider_hor_id(hsid_raw, hslider, &elem.div.scroll_x.value, max((float)bc.x / cbc.x, (float)0.15))!;
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elem.div.layout = prev_l;
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ctx.slider_hor_id(hsid_raw, @exact(elem.bounds.w - wdim), @exact(hdim), &elem.div.scroll_x.value, max((float)bc.x / cbc.x, (float)0.15))!;
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}
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*/
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@ -164,4 +136,6 @@ fn void? Ctx.div_end(&ctx)
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ctx.reset_scissor(elem.div.z_index)!;
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update_parent_size(elem, parent);
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return elem.id;
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}
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@ -13,13 +13,12 @@ struct ElemSlider {
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* | |#####| |
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* +----+-----+---------------------+
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*/
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/*
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macro Ctx.slider_hor(&ctx, Rect size, float* value, float hpercent = 0.25, ...)
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=> ctx.slider_hor_id(@compute_id($vasplat), size, value, hpercent);
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macro Ctx.slider_hor(&ctx, Size w, Size h, float* value, float hpercent = 0.25, ...)
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=> ctx.slider_hor_id(@compute_id($vasplat), w, h, value, hpercent);
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<*
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@require value != null
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*>
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fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpercent = 0.25)
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fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Size w, Size h, float* value, float hpercent = 0.25)
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{
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id = ctx.gen_id(id)!;
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@ -27,10 +26,14 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
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Elem* elem = ctx.get_elem(id, ETYPE_SLIDER)!;
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Style* style = ctx.styles.get_style(@str_hash("slider"));
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// 2. Layout
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elem.bounds = ctx.layout_element(parent, size, style);
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if (elem.bounds.is_null()) return {};
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Rect content_bounds = elem.content_bounds(style);
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elem.layout.w = w;
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elem.layout.h = h;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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Rect bg_bounds = elem.bounds.pad(style.margin);
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Rect content_bounds = elem.bounds.pad(style.margin + style.border + style.padding);
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// handle width
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short hw = (short)(content_bounds.w * hpercent);
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@ -55,7 +58,7 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
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Style s = *style;
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Rect padding = s.padding;
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s.padding = {};
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ctx.push_rect(elem.bounds, parent.div.z_index, &s)!;
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ctx.push_rect(bg_bounds, parent.div.z_index, &s)!;
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s.bg = s.primary;
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s.padding = padding;
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s.border = {};
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@ -63,7 +66,6 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
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return elem.events;
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}
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*/
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/*
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@ -78,10 +80,9 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
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* | |
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* +--+
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*/
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/*
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macro Ctx.slider_ver(&ctx, Rect size, float* value, float hpercent = 0.25, ...)
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=> ctx.slider_ver_id(@compute_id($vasplat), size, value, hpercent);
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fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpercent = 0.25)
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macro Ctx.slider_ver(&ctx, Size w, Size h, float* value, float hpercent = 0.25, ...)
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=> ctx.slider_ver_id(@compute_id($vasplat), w, h, value, hpercent);
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fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Size w, Size h, float* value, float hpercent = 0.25)
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{
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id = ctx.gen_id(id)!;
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@ -89,17 +90,15 @@ fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpe
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Elem *elem = ctx.get_elem(id, ETYPE_SLIDER)!;
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Style* style = ctx.styles.get_style(@str_hash("slider"));
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// 1. Fill the element fields
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if (elem.flags.is_new) {
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elem.type = ETYPE_SLIDER;
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} else if (elem.type != ETYPE_SLIDER) {
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return WRONG_ELEMENT_TYPE?;
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}
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elem.layout.w = w;
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elem.layout.h = h;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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// 2. Layout
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elem.bounds = ctx.layout_element(parent, size, style);
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if (elem.bounds.is_null()) return {};
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Rect content_bounds = elem.content_bounds(style);
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Rect bg_bounds = elem.bounds.pad(style.margin);
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Rect content_bounds = elem.bounds.pad(style.margin + style.border + style.padding);
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// handle height
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short hh = (short)(content_bounds.h * hpercent);
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@ -124,7 +123,7 @@ fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpe
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Style s = *style;
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Rect padding = s.padding;
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s.padding = {};
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ctx.push_rect(elem.bounds, parent.div.z_index, &s)!;
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ctx.push_rect(bg_bounds, parent.div.z_index, &s)!;
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s.bg = s.primary;
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s.padding = padding;
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s.border = {};
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@ -136,4 +135,3 @@ fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpe
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macro short calc_slider(short off, short dim, float value) => (short)off + (short)(dim * value);
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macro float calc_value(short off, short mouse, short dim, short slider)
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=> math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);
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*/
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@ -41,7 +41,7 @@ toggle {
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border: 2;
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padding: 1;
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radius: 10;
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size: 16;
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size: 20;
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bg: #3c3836ff;
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fg: #fbf1c7ff;
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primary: #cc241dff;
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|
42
src/main.c3
42
src/main.c3
@ -73,10 +73,9 @@ fn int main(String[] args)
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defer ren.free();
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ui.input_window_size(800, 600)!!;
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//
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// FONT LOADING
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//
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{
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// ========================================================================================== //
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// FONT LOADING //
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// ========================================================================================== //
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// import font in the ui context
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ui.load_font("font1", "resources/hack-nerd.ttf", 16)!!;
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@ -88,12 +87,10 @@ fn int main(String[] args)
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// send the atlas to the gpu
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Atlas* font_atlas = ui.get_font_atlas("font1")!!;
|
||||
ren.new_texture("font1", JUST_ALPHA, font_atlas.buffer, font_atlas.width, font_atlas.height);
|
||||
}
|
||||
|
||||
//
|
||||
// ICON LOADING
|
||||
//
|
||||
{
|
||||
// ========================================================================================== //
|
||||
// ICON LOADING //
|
||||
// ========================================================================================== //
|
||||
// create the atlas and upload some icons
|
||||
ui.sprite_atlas_create("icons", AtlasType.ATLAS_R8G8B8A8, 512, 512)!!;
|
||||
ui.import_sprite_file_qoi("tux", "resources/tux.qoi")!!;
|
||||
@ -111,16 +108,16 @@ fn int main(String[] args)
|
||||
// upload the atlas to the gpu
|
||||
Atlas atlas = ui.sprite_atlas.atlas;
|
||||
ren.new_texture("icons", FULL_COLOR, atlas.buffer, atlas.width, atlas.height);
|
||||
}
|
||||
|
||||
//
|
||||
// RECT PIPELINE
|
||||
//
|
||||
// ========================================================================================== //
|
||||
// RECT PIPELINE //
|
||||
// ========================================================================================== //
|
||||
ren.load_spirv_shader_from_file("UGUI_PIPELINE_RECT", RECT_VS_PATH, RECT_FS_PATH, 0, 0);
|
||||
ren.create_pipeline("UGUI_PIPELINE_RECT", RECT);
|
||||
|
||||
|
||||
// CSS INPUT
|
||||
// ========================================================================================== //
|
||||
// CSS INPUT //
|
||||
// ========================================================================================== //
|
||||
io::printfn("imported %d styles", ui.import_style_from_file(STYLESHEET_PATH));
|
||||
|
||||
isz frame;
|
||||
@ -132,9 +129,9 @@ fn int main(String[] args)
|
||||
Times draw_times;
|
||||
|
||||
|
||||
//
|
||||
// MAIN LOOP
|
||||
//
|
||||
// ========================================================================================== //
|
||||
// MAIN LOOP //
|
||||
// ========================================================================================== //
|
||||
sdl::start_text_input(ren.win);
|
||||
|
||||
sdl::Event e;
|
||||
@ -367,6 +364,7 @@ fn void calculator(ugui::Ctx* ui)
|
||||
ui.@div(ugui::@grow(), ugui::@grow(), ROW, CENTER) { // center everything on the screen
|
||||
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN, TOP_LEFT) {
|
||||
|
||||
ui.@div(ugui::@grow(), ugui::@fit(), ROW, CENTER) {ui.text("SHITTY AHH CALCULATOR")!!;}!!;
|
||||
ui.@div(ugui::@grow(), ugui::@exact(100), ROW, RIGHT) {
|
||||
ui.text((String)buffer[:len])!!;
|
||||
}!!;
|
||||
@ -412,10 +410,16 @@ fn void calculator(ugui::Ctx* ui)
|
||||
}!!;
|
||||
}!!;
|
||||
|
||||
ui.@div(ugui::@grow(), ugui::@grow(), anchor: CENTER) {
|
||||
ui.@div(ugui::@grow(), ugui::@fit(), anchor: CENTER) {
|
||||
static bool state;
|
||||
ui.checkbox("boolean", &state, "tick")!!;
|
||||
ui.sprite("tux")!!;
|
||||
ui.toggle("lmao", &state)!!;
|
||||
}!!;
|
||||
ui.@div(ugui::@grow(), ugui::@exact(50), anchor: CENTER, scroll_y: true) {
|
||||
static float f;
|
||||
ui.slider_hor(ugui::@exact(100), ugui::@exact(20), &f)!!;
|
||||
ui.slider_ver(ugui::@exact(20), ugui::@exact(100), &f)!!;
|
||||
}!!;
|
||||
|
||||
}!!; }!!;
|
||||
|
Loading…
x
Reference in New Issue
Block a user