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c1a7b4fcdb
Author | SHA1 | Date | |
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c1a7b4fcdb | |||
7d9a8a1363 | |||
2e0c6333d3 | |||
3a7655a3f0 |
61
src/main.c3
61
src/main.c3
@ -5,6 +5,7 @@ import ugui;
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import rl;
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import std::time;
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import std::collections::ringbuffer;
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import std::core::string;
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def Times = ringbuffer::RingBuffer(<time::NanoDuration, 128>);
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@ -23,6 +24,26 @@ fn void Times.print_stats(×)
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io::printfn("min=%s, max=%s, avg=%s", min, max, avg);
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}
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struct TimeStats {
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time::NanoDuration min, max, avg;
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}
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fn TimeStats Times.get_stats(×)
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{
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time::NanoDuration min, max, avg, x;
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min = times.get(0);
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for (usz i = 0; i < times.written; i++) {
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x = times.get(i);
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if (x < min) { min = x; }
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if (x > max) { max = x; }
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avg += x;
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}
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avg = (NanoDuration)((ulong)avg/128.0);
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return TimeStats{.min = min, .max = max, .avg = avg};
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}
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const ZString FONT_FS = `
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#version 330
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@ -64,7 +85,12 @@ fn int main(String[] args)
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time::Clock clock;
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Times ui_times;
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Times draw_times;
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// font stuff
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rl::Shader font_shader = rl::load_shader_from_memory(null, FONT_FS);
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rl::Image font_atlas;
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rl::Texture2D font_texture;
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ugui::Id font_id = ui.get_font_id("font1");
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// Main loop
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while (!rl::window_should_close()) {
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@ -141,6 +167,23 @@ fn int main(String[] args)
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|};
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ui.div_end()!!;
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// Timings counter
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TimeStats dts = draw_times.get_stats();
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TimeStats uts = ui_times.get_stats();
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ui.layout_set_floating()!!;
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ui.div_begin("fps", ugui::Rect{0, ui.height-50, 200, 50})!!;
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{|
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ui.layout_set_row()!!;
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ui.text_unbounded("ui avg", string::tformat("ui avg: %s", uts.avg))!!;
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ui.layout_next_row()!!;
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ui.text_unbounded("draw avg", string::tformat("draw avg: %s", dts.avg))!!;
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//ui.force_update()!!;
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|};
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ui.div_end()!!;
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ui.frame_end()!!;
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/* End UI Handling */
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ui_times.push(clock.mark());
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@ -152,16 +195,14 @@ fn int main(String[] args)
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rl::Color c;
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rl::Rectangle r;
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static rl::Image font_atlas;
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static rl::Texture2D font_texture;
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for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) {
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switch (cmd.type) {
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case ugui::CmdType.CMD_RECT:
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c = rl::Color{
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.r = cmd.rect.color.r,
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.g = cmd.rect.color.g,
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.b = cmd.rect.color.b,
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.a = cmd.rect.color.a,
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.r = cmd.rect.color.r,
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.g = cmd.rect.color.g,
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.b = cmd.rect.color.b,
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.a = cmd.rect.color.a,
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};
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r = rl::Rectangle{
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.x = cmd.rect.rect.x,
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@ -169,12 +210,13 @@ fn int main(String[] args)
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.height = cmd.rect.rect.h,
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.width = cmd.rect.rect.w,
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};
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float rad = cmd.rect.radius;
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float rad = cmd.rect.radius;
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// for some weird-ass reason the straight forward inverse formula does not work
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float roundness = r.width > r.height ? (2.1*rad)/r.height : (2.1*rad)/r.width;
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float roundness = r.width > r.height ? (2.1*rad)/r.height : (2.1*rad)/r.width;
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rl::draw_rectangle_rounded(r, roundness, 0, c);
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case ugui::CmdType.CMD_UPDATE_ATLAS:
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rl::unload_image(font_atlas);
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if (cmd.update_atlas.id != font_id) { break; }
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//rl::unload_image(font_atlas);
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font_atlas.data = cmd.update_atlas.raw_buffer;
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font_atlas.width = cmd.update_atlas.width;
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font_atlas.height = cmd.update_atlas.height;
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@ -186,6 +228,7 @@ fn int main(String[] args)
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}
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font_texture = rl::load_texture_from_image(font_atlas);
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case ugui::CmdType.CMD_SPRITE:
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if (cmd.sprite.texture_id != font_id) { break; }
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rl::Rectangle source = {
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.x = cmd.sprite.texture_rect.x,
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.y = cmd.sprite.texture_rect.y,
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@ -29,6 +29,7 @@ struct CmdUpdateAtlas {
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struct CmdSprite {
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Rect rect;
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Rect texture_rect;
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Id texture_id;
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}
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// if rect is zero Rect{0} then reset the scissor
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@ -86,12 +87,13 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo
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}
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// TODO: add texture id
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fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture)
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fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id)
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{
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Cmd cmd = {
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.type = CMD_SPRITE,
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.sprite.rect = bounds,
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.sprite.texture_rect = texture,
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.sprite.texture_id = texture_id,
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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}
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@ -107,6 +109,7 @@ fn void! Ctx.push_string(&ctx, Rect bounds, String text)
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short baseline = (short)ctx.font.ascender;
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short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
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short line_gap = (short)ctx.font.linegap;
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Id texture_id = ctx.font.id; // or ctx.font.atlas.id
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Point orig = {
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.x = bounds.x,
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.y = bounds.y,
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@ -121,19 +124,19 @@ fn void! Ctx.push_string(&ctx, Rect bounds, String text)
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if (!ascii::is_cntrl((char)cp)) {
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gp = ctx.font.get_glyph(cp)!;
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Rect gb = {
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.x = orig.x + line_len + gp.ox,
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.y = orig.y + gp.oy + baseline,
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.w = gp.w,
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.h = gp.h,
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.x = orig.x + line_len + gp.ox,
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.y = orig.y + gp.oy + baseline,
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.w = gp.w,
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.h = gp.h,
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};
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Rect gt = {
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.x = gp.u,
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.y = gp.v,
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.w = gp.w,
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.h = gp.h,
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.x = gp.u,
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.y = gp.v,
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.w = gp.w,
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.h = gp.h,
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};
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if (rect_collision(gb, bounds)) {
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ctx.push_sprite(gb, gt)!;
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ctx.push_sprite(gb, gt, texture_id)!;
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}
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line_len += gp.adv;
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} else if (cp == '\n'){
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@ -39,7 +39,8 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size)
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}
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// Add the background to the draw stack
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ctx.push_rect(c_elem.bounds, c_elem.div.color_bg)!;
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bool do_border = parent.div.layout == LAYOUT_FLOATING;
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ctx.push_rect(c_elem.bounds, c_elem.div.color_bg, do_border: do_border)!;
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// TODO: check active
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// TODO: check resizeable
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@ -92,9 +92,9 @@ fn void! Font.load(&font, String name, ZString path, uint height, float scale)
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font.atlas.new(font.id, ATLAS_GRAYSCALE, size, size)!;
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// preallocate the ASCII range
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// for (char c = ' '; c < '~'; c++) {
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// font.get_glyph((Codepoint)c)!;
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// }
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for (char c = ' '; c < '~'; c++) {
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font.get_glyph((Codepoint)c)!;
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}
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}
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fn Glyph*! Font.get_glyph(&font, Codepoint code)
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@ -210,4 +210,10 @@ fn Rect! Ctx.get_text_bounds(&ctx, String text)
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}
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return text_bounds;
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}
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// TODO: check if the font is present in the context
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fn Id Ctx.get_font_id(&ctx, String label)
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{
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return (Id)label.hash();
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}
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@ -120,6 +120,9 @@ fn void! Ctx.force_update(&ctx)
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fn void! Ctx.frame_end(&ctx)
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{
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Elem* root = ctx.get_elem_by_tree_idx(0)!;
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root.div.layout = LAYOUT_ROW;
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// 1. clear the tree
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ctx.tree.prune(0)!;
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