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2 Commits
63b3d05b19
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d47b835020
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f1b6321d3d |
@ -414,19 +414,12 @@ fn Rect? Ctx.layout_string(&ctx, String text, Rect bounds, Anchor anchor, int z_
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next_line_x += bounds.w;
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next_line_x += bounds.w;
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}
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}
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// reset the cursor to the line
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if (line_start <= cursor && cursor <= line_end) {
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if (line_start <= cursor && cursor <= line_end) {
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cursor_rect.x = origin.x;
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cursor_rect.x = origin.x;
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cursor_rect.y = origin.y;
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cursor_rect.y = origin.y;
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cursor_rect.w = 0;
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cursor_rect.w = 0;
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if (cursor && text[cursor-1] == '\n') {
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cursor_rect.x = next_line_x;
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cursor_rect.y += line_height;
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}
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}
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}
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Point line_origin = origin;
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// see the fixme when measuring the height
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// see the fixme when measuring the height
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//ctx.push_rect({.x = origin.x,.y=origin.y,.w=(short)line_width,.h=(short)string_height}, z_index, &&(Style){.bg=0xff000042u.@to_rgba()})!;
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//ctx.push_rect({.x = origin.x,.y=origin.y,.w=(short)line_width,.h=(short)string_height}, z_index, &&(Style){.bg=0xff000042u.@to_rgba()})!;
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String line = text[line_start:line_end-line_start];
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String line = text[line_start:line_end-line_start];
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@ -454,21 +447,25 @@ fn Rect? Ctx.layout_string(&ctx, String text, Rect bounds, Anchor anchor, int z_
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};
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};
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ctx.push_sprite(b, uv, texture_id, z_index, hue)!;
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ctx.push_sprite(b, uv, texture_id, z_index, hue)!;
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//ctx.push_rect(b, z_index, &&(Style){.bg=0x0000ff66u.@to_rgba()})!;
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//ctx.push_rect(b, z_index, &&(Style){.bg=0x0000ff66u.@to_rgba()})!;
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origin.x += gp.adv;
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origin.x += gp.adv;
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}
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}
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if (line_start + off < cursor && text[cursor-1] != '\n') {
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if (line_start + off + x == cursor) {
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cursor_rect.x = origin.x;
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cursor_rect.x = origin.x;
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cursor_rect.y = origin.y;
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cursor_rect.w = gp.adv;
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}
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}
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}
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}
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// done with the line
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// done with the line
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line_start = line_end;
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line_start = line_end;
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origin.y += line_height + line_gap;
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origin.y += line_height + line_gap;
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if (cursor == text.len && text[^1] == '\n') {
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cursor_rect.x = next_line_x;
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cursor_rect.y = origin.y;
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}
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} while(line_end < text.len);
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} while(line_end < text.len);
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ctx.reset_scissor(z_index)!;
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ctx.reset_scissor(z_index)!;
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@ -39,9 +39,9 @@ fn void? Ctx.text_id(&ctx, Id id, String text)
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}
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}
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macro Ctx.text_box(&ctx, Size w, Size h, TextEdit* te, ...)
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macro Ctx.text_box(&ctx, Size w, Size h, TextEdit* te, Anchor text_alignment = TOP_LEFT, ...)
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=> ctx.text_box_id(@compute_id($vasplat), w, h, te);
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=> ctx.text_box_id(@compute_id($vasplat), w, h, te, text_alignment);
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fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Size w, Size h, TextEdit* te)
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fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Size w, Size h, TextEdit* te, Anchor text_alignment)
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{
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{
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id = ctx.gen_id(id)!;
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id = ctx.gen_id(id)!;
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@ -77,10 +77,11 @@ fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Size w, Size h, TextEdit* te)
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Rect text_bounds = elem.bounds.pad(elem.layout.content_offset);
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Rect text_bounds = elem.bounds.pad(elem.layout.content_offset);
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ctx.push_rect(bg_bounds, parent.div.z_index, style)!;
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ctx.push_rect(bg_bounds, parent.div.z_index, style)!;
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Rect cur;
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Rect cur;
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cur = ctx.layout_string(elem.text.te.to_string(), text_bounds, TOP_LEFT, parent.div.z_index, style.fg, elem.text.te.cursor)!;
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cur = ctx.layout_string(elem.text.te.to_string(), text_bounds, text_alignment, parent.div.z_index, style.fg, elem.text.te.cursor)!;
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// draw the cursor if the element has focus
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// draw the cursor if the element has focus
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cur.w = 2;
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cur.w = 2;
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cur.x -= 2;
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if (elem.events.has_focus) {
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if (elem.events.has_focus) {
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ctx.push_scissor(text_bounds, parent.div.z_index)!;
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ctx.push_scissor(text_bounds, parent.div.z_index)!;
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ctx.push_rect(cur, parent.div.z_index, &&(Style){.bg = style.fg})!;
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ctx.push_rect(cur, parent.div.z_index, &&(Style){.bg = style.fg})!;
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@ -423,7 +423,7 @@ fn void calculator(ugui::Ctx* ui, TextEdit* te)
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ui.slider_ver(ugui::@exact(20), ugui::@exact(100), &f)!!;
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ui.slider_ver(ugui::@exact(20), ugui::@exact(100), &f)!!;
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}!!;
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}!!;
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ui.@div(ugui::@grow(), ugui::@fit(), anchor: CENTER, scroll_y: true) {
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ui.@div(ugui::@grow(), ugui::@fit(), anchor: CENTER, scroll_y: true) {
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ui.text_box(ugui::@grow(), ugui::@exact(100), te)!!;
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ui.text_box(ugui::@grow(), ugui::@exact(100), te, RIGHT)!!;
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}!!;
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}!!;
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}!!; }!!;
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}!!; }!!;
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