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7e18c7a316
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7e18c7a316 | |||
537acd4765 | |||
d5bea68058 |
48
src/main.c3
48
src/main.c3
@ -3,6 +3,25 @@ import vtree;
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import cache;
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import ugui;
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import rl;
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import std::time;
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import std::collections::ringbuffer;
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def Times = ringbuffer::RingBuffer(<time::NanoDuration, 128>);
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fn void Times.print_stats(×)
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{
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time::NanoDuration min, max, avg, x;
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min = times.get(0);
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for (usz i = 0; i < times.written; i++) {
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x = times.get(i);
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if (x < min) { min = x; }
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if (x > max) { max = x; }
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avg += x;
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}
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avg = (NanoDuration)((ulong)avg/128.0);
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io::printfn("min=%s, max=%s, avg=%s", min, max, avg);
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}
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fn int main(String[] args)
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{
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@ -18,13 +37,15 @@ fn int main(String[] args)
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rl::enable_event_waiting();
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isz frame;
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bool toggle = true;
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time::Clock clock;
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Times ui_times;
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Times draw_times;
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// Main loop
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while (!rl::window_should_close()) {
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const int PARTIAL_INPUT = 0;
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const int PARTIAL_LAYOUT = 1;
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const int PARTIAL_DRAW = 2;
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clock.mark();
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/* Start Input Handling */
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if (rl::is_window_resized()) {
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width = (short)rl::get_screen_width();
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@ -47,21 +68,25 @@ fn int main(String[] args)
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/* Start UI Handling */
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ui.frame_begin()!!;
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/*
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// main div, fill the whole window
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ui.div_begin("main", ugui::Rect{.w=ui.width/2})!!;
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{|
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ui.layout_set_row()!!;
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if (ui.button("button0", ugui::Rect{0,0,30,30})!!.mouse_press) {
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io::printn("press button0");
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toggle = !toggle;
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ui.force_update()!!;
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}
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//ui.layout_next_column()!!;
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if (ui.button("button1", ugui::Rect{0,0,30,30})!!.mouse_press) {
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io::printn("press button1");
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}
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//ui.layout_next_column()!!;
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if (ui.button("button2", ugui::Rect{0,0,30,30})!!.mouse_release) {
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io::printn("release button2");
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if (toggle) {
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if (ui.button("button2", ugui::Rect{0,0,30,30})!!.mouse_release) {
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io::printn("release button2");
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}
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}
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if (ui.slider_ver("slider", ugui::Rect{0,0,30,100})!!.update) {
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ugui::Elem* e = ui.get_elem_by_label("slider")!!;
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@ -69,7 +94,7 @@ fn int main(String[] args)
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}
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|};
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ui.div_end()!!;
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*/
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ui.div_begin("second", ugui::DIV_FILL)!!;
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ugui::Elem* de = ui.get_elem_by_label("second")!!;
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de.div.scroll.can_y = true;
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@ -92,6 +117,8 @@ fn int main(String[] args)
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ui.frame_end()!!;
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/* End UI Handling */
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ui_times.push(clock.mark());
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ui_times.print_stats();
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/* Start UI Drawing */
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rl::begin_drawing();
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@ -118,8 +145,11 @@ fn int main(String[] args)
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io::printfn("Unknown cmd type: %d", cmd.type);
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}
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}
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draw_times.push(clock.mark());
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draw_times.print_stats();
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rl::end_drawing();
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/* End Drawing */
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}
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rl::close_window();
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@ -20,22 +20,22 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size)
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c_elem.bounds = ctx.position_element(parent, size);
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if (c_elem.flags.is_new) {
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c_elem.div.children_bounds = c_elem.bounds;
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c_elem.div.color_bg = uint_to_rgba(0xff0000ff);
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c_elem.div.scroll.can_x = false;
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c_elem.div.scroll.can_y = false;
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c_elem.div.scroll.value_x = 0;
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c_elem.div.scroll.value_y = 0;
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}
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// 3. Mark the element as updated
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c_elem.flags.updated = true;
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// 4. Fill the div fields
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c_elem.div.layout = parent.div.layout;
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c_elem.div.origin_c = Point{
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y,
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};
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c_elem.div.origin_r = c_elem.div.origin_c;
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c_elem.div.color_bg = uint_to_rgba(0xff0000ff);
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c_elem.div.scroll.can_x = false;
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c_elem.div.scroll.can_y = false;
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c_elem.div.scroll.value_x = 0;
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c_elem.div.scroll.value_y = 0;
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c_elem.div.layout = parent.div.layout;
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}
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// Add the background to the draw stack
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@ -28,13 +28,13 @@ macro Ctx.get_elem(&ctx, Id id)
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// if it does't find one
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macro Ctx.get_elem_by_label(&ctx, String label)
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{
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Id id = label.hash();
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return ctx.cache.search(id);
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Id id = label.hash();
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return ctx.cache.search(id);
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}
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macro Ctx.get_elem_by_tree_idx(&ctx, isz idx) @private
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{
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Id id = ctx.tree.get(ctx.active_div)!;
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Id id = ctx.tree.get(ctx.active_div)!;
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return ctx.cache.search(id);
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}
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@ -42,7 +42,6 @@ fn void! Ctx.init(&ctx)
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{
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ctx.tree.init(MAX_ELEMENTS)!;
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defer catch { (void)ctx.tree.free(); }
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//ug_fifo_init(&ctx.fifo, MAX_CMDS);
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ctx.cache.init()!;
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defer catch { (void)ctx.cache.free(); }
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@ -72,31 +71,32 @@ fn void! Ctx.frame_begin(&ctx)
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// The root should have the updated flag only if the size of the window
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// was changed between frames, this propagates an element size recalculation
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// down the element tree
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c_elem.flags.updated = ctx.input.events.resize;
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c_elem.flags.updated = ctx.input.events.resize | ctx.input.events.force_update;
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ctx.input.events.force_update = false;
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// if the window has focus then the root element also has focus, no other
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// computation needed, child elements need to check the mouse positon and
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// other stuff
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c_elem.flags.has_focus = ctx.has_focus;
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if (c_elem.flags.is_new || c_elem.flags.updated) {
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Elem def_root = {
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.id = ROOT_ID,
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.type = ETYPE_DIV,
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.bounds = {
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.w = ctx.width,
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.h = ctx.height,
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},
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.div = {
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.layout = LAYOUT_ROW,
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.children_bounds = {
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Elem def_root = {
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.id = ROOT_ID,
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.type = ETYPE_DIV,
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.bounds = {
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.w = ctx.width,
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.h = ctx.height,
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}
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},
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.flags = c_elem.flags,
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};
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},
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.div = {
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.layout = LAYOUT_ROW,
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.children_bounds = {
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.w = ctx.width,
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.h = ctx.height,
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}
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},
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.flags = c_elem.flags,
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};
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*c_elem = def_root;
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*c_elem = def_root;
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}
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// 3. Push the root element into the element tree
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@ -106,13 +106,20 @@ fn void! Ctx.frame_begin(&ctx)
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// TODO: add a background color taken from a theme or config
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}
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fn void! Ctx.force_update(&ctx)
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{
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ctx.input.events.force_update = true;
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}
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fn void! Ctx.frame_end(&ctx)
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{
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// 1. clear the tree
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ctx.tree.prune(0)!;
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// 2. clear input fields
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bool f = ctx.input.events.force_update;
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ctx.input.events = (InputEvents)0;
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ctx.input.events.force_update = f;
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// draw mouse position
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$if 1:
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@ -130,9 +137,9 @@ $if 1:
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$endif
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}
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/**
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<*
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* @ensure elem != null
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**/
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*>
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fn bool Ctx.is_hovered(&ctx, Elem *elem)
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{
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return point_in_rect(ctx.input.mouse.pos, elem.bounds);
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@ -8,6 +8,7 @@ bitstruct InputEvents : uint {
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bool change_focus : 1; // window focus changed
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bool mouse_move : 2; // mouse was moved
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bool mouse_btn : 3; // mouse button pressed or released
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bool force_update : 4;
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}
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// Window size was changed
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@ -82,16 +83,16 @@ macro Ctx.is_mouse_down(&ctx, MouseButtons btn)
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macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem)
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{
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// TODO: add the other events
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// FIXME: active should be elsewhere
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bool active = elem.events.mouse_hold || ctx.is_hovered(elem);
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ElemEvents ev = {
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.mouse_hover = ctx.is_hovered(elem),
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.mouse_press = active & ctx.is_mouse_pressed(BTN_ANY),
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// TODO: add the other events
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// FIXME: active should be elsewhere
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bool active = elem.events.mouse_hold || ctx.is_hovered(elem);
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ElemEvents ev = {
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.mouse_hover = ctx.is_hovered(elem),
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.mouse_press = active & ctx.is_mouse_pressed(BTN_ANY),
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.mouse_release = active & ctx.is_mouse_released(BTN_ANY),
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.mouse_hold = active & ctx.is_mouse_down(BTN_ANY),
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};
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return ev;
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};
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return ev;
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}
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// Mouse Button moved
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