diff --git a/resources/shaders/source/rect.frag.glsl b/resources/shaders/source/rect.frag.glsl index 35a3538..4ae4ea4 100644 --- a/resources/shaders/source/rect.frag.glsl +++ b/resources/shaders/source/rect.frag.glsl @@ -21,7 +21,7 @@ void main() vec2 centerpoint = in_quad_size.xy + in_quad_size.zw * 0.5; vec2 half_size = in_quad_size.zw * 0.5; float distance = sdf_rr(vec2(gl_FragCoord) - centerpoint, half_size, in_radius); - float alpha = 1.0 - smoothstep(0.0, 1.0, distance); + float alpha = 1.0 - smoothstep(0.0, 1.5, distance); fragColor = vec4(in_color.rgb, in_color.a * alpha); } \ No newline at end of file