track focused and hovered elements

c3
Alessandro Mauri 6 days ago
parent 4bd827ce5c
commit f7985f8c7f
  1. 2
      src/main.c3
  2. 20
      src/ugui_button.c3
  3. 55
      src/ugui_core.c3
  4. 14
      src/ugui_div.c3
  5. 14
      src/ugui_input.c3
  6. 9
      src/ugui_slider.c3

@ -122,7 +122,7 @@ fn int main(String[] args)
ui.div_begin("main", ugui::Rect{.w=ui.width/2})!!;
{|
ui.layout_set_row()!!;
ui.layout_set_column()!!;
if (ui.button("button0", ugui::Rect{0,0,30,30}, toggle)!!.mouse_press) {
io::printn("press button0");
toggle = !toggle;

@ -4,8 +4,7 @@ import std::io;
// button element
struct ElemButton {
Color color;
bool active;
int filler;
}
// draw a button, return the events on that button
@ -20,7 +19,6 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size, bool state = false)
if (elem.flags.is_new) {
elem.type = ETYPE_BUTTON;
elem.button.color = uint_to_rgba(0x0000ffff);
} else if (elem.type != ETYPE_BUTTON) {
return UgError.WRONG_ELEMENT_TYPE?;
}
@ -31,22 +29,16 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size, bool state = false)
// no interaction should occur so just return
if (elem.bounds.is_null()) { return ElemEvents{}; }
Color col = uint_to_rgba(0x0000ffff);
elem.events = ctx.get_elem_events(elem);
if (elem.events.mouse_hover) {
if (parent.flags.has_focus) {
elem.flags.has_focus = true;
elem.button.color = uint_to_rgba(0x00ff00ff);
}
} else {
elem.button.color = uint_to_rgba(0x0000ffff);
}
if (state) {
elem.button.color = uint_to_rgba(0xff00ffff);
col = uint_to_rgba(0xff0000ff);
} else if (ctx.elem_focus(elem) || elem.events.mouse_hover) {
col = uint_to_rgba(0xff00ffff);
}
// Draw the button
ctx.push_rect(elem.bounds, elem.button.color, do_border: true, do_radius: true)!;
ctx.push_rect(elem.bounds, col, do_border: true, do_radius: true)!;
return elem.events;
}

@ -32,8 +32,7 @@ enum ElemType {
bitstruct ElemFlags : uint {
bool updated : 0;
bool has_focus : 1;
bool is_new : 2;
bool is_new : 1;
}
bitstruct ElemEvents : uint {
@ -134,6 +133,9 @@ struct Ctx {
}
}
Id hover_id;
Id focus_id;
Rect div_scissor; // the current div bounds used for scissor test
isz active_div; // tree node indicating the current active div
}
@ -195,13 +197,15 @@ macro Ctx.get_elem(&ctx, Id id)
return elem;
}
// FIXME: Since ids are now keyed with the element's parent id, this function does not work
// outside of the element's div block.
// this searches an element in the cache by label, it does not create a new element
// if it does't find one
macro Ctx.get_elem_by_label(&ctx, String label)
{
Id id = label.hash();
return ctx.cache.search(id);
}
//macro Ctx.get_elem_by_label(&ctx, String label)
//{
// Id id = ctx.get_id(label);
// return ctx.cache.search(id);
//}
macro Ctx.get_elem_by_tree_idx(&ctx, isz idx) @private
{
@ -252,7 +256,7 @@ fn void! Ctx.frame_begin(&ctx)
// if the window has focus then the root element also has focus, no other
// computation needed, child elements need to check the mouse positon and
// other stuff
elem.flags.has_focus = ctx.has_focus;
//elem.flags.has_focus = ctx.has_focus;
Elem def_root = {
.id = ROOT_ID,
@ -317,8 +321,39 @@ $endif
<*
* @ensure elem != null
*>
fn bool Ctx.is_hovered(&ctx, Elem *elem)
*>
macro bool Ctx.is_hovered(&ctx, Elem *elem)
{
return point_in_rect(ctx.input.mouse.pos, elem.bounds);
}
macro bool Ctx.elem_focus(&ctx, Elem *elem)
{
return ctx.focus_id == elem.id;
}
// TODO: add other events
// FIXME: this does not work with touch
macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem)
{
//io::printfn("id %x, focus id %x", elem.id, ctx.focus_id);
bool hover = ctx.is_hovered(elem);
bool focus = ctx.focus_id == elem.id || (hover && ctx.is_mouse_pressed(BTN_LEFT));
if (hover) {
ctx.hover_id = elem.id;
}
if (focus) {
ctx.focus_id = elem.id;
}
ElemEvents ev = {
.mouse_hover = hover,
.mouse_press = hover && focus && ctx.is_mouse_pressed(BTN_ANY),
.mouse_release = hover && focus && ctx.is_mouse_released(BTN_ANY),
.mouse_hold = hover && focus && ctx.is_mouse_down(BTN_ANY),
};
return ev;
}

@ -23,9 +23,6 @@ struct ElemDiv {
Rect children_bounds; // current frame children bounds
Rect pcb; // previous frame children bounds
Point origin_r, origin_c;
// the id of the active element, this field is set and reset by the elements themselves and it is
// used to keep track of which element should handle some input events between frames
Id active_id;
}
fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, bool scroll_y = false)
@ -71,13 +68,6 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
// TODO: check active
// TODO: check resizeable
if (parent.flags.has_focus) {
if (point_in_rect(ctx.input.mouse.pos, elem.bounds)) {
elem.flags.has_focus = true;
}
}
}
fn void! Ctx.div_end(&ctx)
@ -87,7 +77,9 @@ fn void! Ctx.div_end(&ctx)
Elem* elem = ctx.get_elem_by_tree_idx(ctx.active_div)!;
elem.div.pcb = elem.div.children_bounds;
elem.events = ctx.get_elem_events(elem);
// FIXME: this causes all elements inside the div to loose focus since the mouse press happens
// both inside the element and inside the div bounds
//elem.events = ctx.get_elem_events(elem);
Rect cb = elem.div.pcb;
// children bounds bottom-right corner

@ -59,20 +59,6 @@ macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn
macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE;
macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE;
macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem)
{
// TODO: add the other events
// FIXME: active should be elsewhere
bool active = ctx.is_hovered(elem);
ElemEvents ev = {
.mouse_hover = ctx.is_hovered(elem),
.mouse_press = active & ctx.is_mouse_pressed(BTN_ANY),
.mouse_release = active & ctx.is_mouse_released(BTN_ANY),
.mouse_hold = active & ctx.is_mouse_down(BTN_ANY),
};
return ev;
}
// Mouse Button moved
fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
{

@ -54,8 +54,7 @@ fn ElemEvents! Ctx.slider_hor(&ctx,
Point m = ctx.input.mouse.pos;
elem.events = ctx.get_elem_events(elem);
if (parent.flags.has_focus && elem.events.mouse_hover &&
point_in_rect(m, handle) && elem.events.mouse_hold) {
if (ctx.elem_focus(elem) && elem.events.mouse_hold) {
*value = calc_value(elem.bounds.x, m.x, elem.bounds.w, hw);
elem.slider.handle.x = calc_slider(elem.bounds.x, elem.bounds.w-hw, *value);
elem.events.update = true;
@ -117,10 +116,8 @@ fn ElemEvents! Ctx.slider_ver(&ctx,
Point m = ctx.input.mouse.pos;
elem.events = ctx.get_elem_events(elem);
if (parent.flags.has_focus && elem.events.mouse_hover &&
point_in_rect(m, handle) &&
elem.events.mouse_hold) {
if (ctx.elem_focus(elem) && elem.events.mouse_hold) {
*value = calc_value(elem.bounds.y, m.y, elem.bounds.h, hh);
elem.slider.handle.y = calc_slider(elem.bounds.y, elem.bounds.h-hh, *value);
elem.events.update = true;

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