track focused and hovered elements
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@ -122,7 +122,7 @@ fn int main(String[] args)
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ui.div_begin("main", ugui::Rect{.w=ui.width/2})!!;
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{|
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ui.layout_set_row()!!;
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ui.layout_set_column()!!;
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if (ui.button("button0", ugui::Rect{0,0,30,30}, toggle)!!.mouse_press) {
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io::printn("press button0");
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toggle = !toggle;
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@ -4,8 +4,7 @@ import std::io;
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// button element
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struct ElemButton {
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Color color;
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bool active;
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int filler;
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}
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// draw a button, return the events on that button
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@ -20,7 +19,6 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size, bool state = false)
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if (elem.flags.is_new) {
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elem.type = ETYPE_BUTTON;
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elem.button.color = uint_to_rgba(0x0000ffff);
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} else if (elem.type != ETYPE_BUTTON) {
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return UgError.WRONG_ELEMENT_TYPE?;
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}
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@ -31,22 +29,16 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size, bool state = false)
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// no interaction should occur so just return
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if (elem.bounds.is_null()) { return ElemEvents{}; }
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Color col = uint_to_rgba(0x0000ffff);
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elem.events = ctx.get_elem_events(elem);
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if (elem.events.mouse_hover) {
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if (parent.flags.has_focus) {
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elem.flags.has_focus = true;
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elem.button.color = uint_to_rgba(0x00ff00ff);
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}
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} else {
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elem.button.color = uint_to_rgba(0x0000ffff);
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}
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if (state) {
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elem.button.color = uint_to_rgba(0xff00ffff);
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col = uint_to_rgba(0xff0000ff);
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} else if (ctx.elem_focus(elem) || elem.events.mouse_hover) {
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col = uint_to_rgba(0xff00ffff);
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}
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// Draw the button
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ctx.push_rect(elem.bounds, elem.button.color, do_border: true, do_radius: true)!;
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ctx.push_rect(elem.bounds, col, do_border: true, do_radius: true)!;
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return elem.events;
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}
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@ -32,8 +32,7 @@ enum ElemType {
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bitstruct ElemFlags : uint {
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bool updated : 0;
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bool has_focus : 1;
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bool is_new : 2;
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bool is_new : 1;
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}
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bitstruct ElemEvents : uint {
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@ -134,6 +133,9 @@ struct Ctx {
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}
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}
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Id hover_id;
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Id focus_id;
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Rect div_scissor; // the current div bounds used for scissor test
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isz active_div; // tree node indicating the current active div
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}
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@ -195,13 +197,15 @@ macro Ctx.get_elem(&ctx, Id id)
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return elem;
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}
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// FIXME: Since ids are now keyed with the element's parent id, this function does not work
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// outside of the element's div block.
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// this searches an element in the cache by label, it does not create a new element
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// if it does't find one
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macro Ctx.get_elem_by_label(&ctx, String label)
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{
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Id id = label.hash();
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return ctx.cache.search(id);
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}
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//macro Ctx.get_elem_by_label(&ctx, String label)
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//{
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// Id id = ctx.get_id(label);
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// return ctx.cache.search(id);
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//}
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macro Ctx.get_elem_by_tree_idx(&ctx, isz idx) @private
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{
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@ -252,7 +256,7 @@ fn void! Ctx.frame_begin(&ctx)
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// if the window has focus then the root element also has focus, no other
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// computation needed, child elements need to check the mouse positon and
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// other stuff
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elem.flags.has_focus = ctx.has_focus;
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//elem.flags.has_focus = ctx.has_focus;
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Elem def_root = {
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.id = ROOT_ID,
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@ -317,8 +321,39 @@ $endif
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<*
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* @ensure elem != null
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*>
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fn bool Ctx.is_hovered(&ctx, Elem *elem)
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*>
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macro bool Ctx.is_hovered(&ctx, Elem *elem)
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{
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return point_in_rect(ctx.input.mouse.pos, elem.bounds);
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}
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macro bool Ctx.elem_focus(&ctx, Elem *elem)
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{
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return ctx.focus_id == elem.id;
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}
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// TODO: add other events
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// FIXME: this does not work with touch
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macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem)
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{
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//io::printfn("id %x, focus id %x", elem.id, ctx.focus_id);
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bool hover = ctx.is_hovered(elem);
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bool focus = ctx.focus_id == elem.id || (hover && ctx.is_mouse_pressed(BTN_LEFT));
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if (hover) {
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ctx.hover_id = elem.id;
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}
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if (focus) {
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ctx.focus_id = elem.id;
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}
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ElemEvents ev = {
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.mouse_hover = hover,
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.mouse_press = hover && focus && ctx.is_mouse_pressed(BTN_ANY),
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.mouse_release = hover && focus && ctx.is_mouse_released(BTN_ANY),
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.mouse_hold = hover && focus && ctx.is_mouse_down(BTN_ANY),
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};
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return ev;
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}
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@ -23,9 +23,6 @@ struct ElemDiv {
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Rect children_bounds; // current frame children bounds
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Rect pcb; // previous frame children bounds
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Point origin_r, origin_c;
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// the id of the active element, this field is set and reset by the elements themselves and it is
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// used to keep track of which element should handle some input events between frames
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Id active_id;
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}
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fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, bool scroll_y = false)
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@ -71,13 +68,6 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
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// TODO: check active
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// TODO: check resizeable
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if (parent.flags.has_focus) {
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if (point_in_rect(ctx.input.mouse.pos, elem.bounds)) {
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elem.flags.has_focus = true;
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}
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}
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}
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fn void! Ctx.div_end(&ctx)
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@ -87,7 +77,9 @@ fn void! Ctx.div_end(&ctx)
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Elem* elem = ctx.get_elem_by_tree_idx(ctx.active_div)!;
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elem.div.pcb = elem.div.children_bounds;
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elem.events = ctx.get_elem_events(elem);
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// FIXME: this causes all elements inside the div to loose focus since the mouse press happens
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// both inside the element and inside the div bounds
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//elem.events = ctx.get_elem_events(elem);
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Rect cb = elem.div.pcb;
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// children bounds bottom-right corner
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@ -59,20 +59,6 @@ macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn
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macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE;
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macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE;
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macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem)
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{
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// TODO: add the other events
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// FIXME: active should be elsewhere
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bool active = ctx.is_hovered(elem);
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ElemEvents ev = {
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.mouse_hover = ctx.is_hovered(elem),
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.mouse_press = active & ctx.is_mouse_pressed(BTN_ANY),
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.mouse_release = active & ctx.is_mouse_released(BTN_ANY),
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.mouse_hold = active & ctx.is_mouse_down(BTN_ANY),
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};
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return ev;
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}
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// Mouse Button moved
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fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
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{
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@ -54,8 +54,7 @@ fn ElemEvents! Ctx.slider_hor(&ctx,
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Point m = ctx.input.mouse.pos;
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elem.events = ctx.get_elem_events(elem);
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if (parent.flags.has_focus && elem.events.mouse_hover &&
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point_in_rect(m, handle) && elem.events.mouse_hold) {
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if (ctx.elem_focus(elem) && elem.events.mouse_hold) {
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*value = calc_value(elem.bounds.x, m.x, elem.bounds.w, hw);
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elem.slider.handle.x = calc_slider(elem.bounds.x, elem.bounds.w-hw, *value);
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elem.events.update = true;
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@ -118,9 +117,7 @@ fn ElemEvents! Ctx.slider_ver(&ctx,
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Point m = ctx.input.mouse.pos;
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elem.events = ctx.get_elem_events(elem);
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if (parent.flags.has_focus && elem.events.mouse_hover &&
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point_in_rect(m, handle) &&
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elem.events.mouse_hold) {
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if (ctx.elem_focus(elem) && elem.events.mouse_hold) {
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*value = calc_value(elem.bounds.y, m.y, elem.bounds.h, hh);
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elem.slider.handle.y = calc_slider(elem.bounds.y, elem.bounds.h-hh, *value);
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elem.events.update = true;
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