even better text rendering
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61556d0a2c
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@ -94,7 +94,7 @@ fn int main(String[] args)
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io::printfn("slider: %f", e.slider.value);
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}
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ui.text_unbounded("text1", "Ciao Mamma")!!;
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ui.text_unbounded("text1", "Ciao Mamma\n Sono a Casa")!!;
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|};
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ui.div_end()!!;
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@ -2,6 +2,35 @@ module ugui;
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import std::io;
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fn Rect! Ctx.get_text_bounds(&ctx, String text, bool* update_atlas)
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{
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Rect text_bounds;
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short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
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short line_gap = (short)ctx.font.linegap;
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text_bounds.h = line_height;
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Glyph* gp;
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// TODO: account for unicode codepoints
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short line_len;
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foreach (c: text) {
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Codepoint cp = (Codepoint)c;
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bool n;
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if (cp != '\n') {
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gp = ctx.font.get_glyph(cp, &n)!;
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line_len += gp.adv;
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if (n) { *update_atlas = true; }
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} else {
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text_bounds.h += line_height + line_gap;
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if (line_len > text_bounds.w) {
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text_bounds.w = line_len;
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}
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line_len = 0;
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}
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}
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return text_bounds;
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}
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fn void! Ctx.text_unbounded(&ctx, String label, String text)
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{
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Id id = label.hash();
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@ -15,24 +44,14 @@ fn void! Ctx.text_unbounded(&ctx, String label, String text)
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// this resets the flags
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c_elem.type = ETYPE_TEXT;
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short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
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short baseline = (short)ctx.font.ascender;
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short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
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short line_gap = (short)ctx.font.linegap;
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bool update_atlas;
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// if the element is new or the parent was updated then redo layout
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if (c_elem.flags.is_new || parent.flags.updated) {
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Rect text_size;
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Glyph* gp;
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Rect text_size = ctx.get_text_bounds(text, &update_atlas)!;
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// FIXME: newlines are not counted
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foreach (c: text) {
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Codepoint cp = (Codepoint)c;
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bool n;
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gp = ctx.font.get_glyph(cp, &n)!;
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text_size.w += gp.adv;
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text_size.h += line_height;
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if (n) { update_atlas = true; }
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}
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// 2. Layout
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c_elem.bounds = ctx.position_element(parent, text_size, true);
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@ -53,31 +72,43 @@ fn void! Ctx.text_unbounded(&ctx, String label, String text)
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ctx.cmd_queue.enqueue(&up)!;
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}
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Cmd bounds = {
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.type = CMD_RECT,
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.rect.rect = c_elem.bounds,
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.rect.color = uint_to_rgba(0x000000ff),
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};
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ctx.cmd_queue.enqueue(&bounds)!;
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Point orig = {
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y,
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};
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short line_len;
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foreach (c: text) {
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Glyph* gp;
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Codepoint cp = (Codepoint)c;
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gp = ctx.font.get_glyph(cp)!;
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Cmd cmd = {
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.type = CMD_SPRITE,
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.sprite.rect = {
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.x = orig.x + gp.ox,
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.y = orig.y + gp.oy + baseline,
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.w = gp.w,
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.h = gp.h,
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},
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.sprite.texture_rect = {
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.x = gp.u,
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.y = gp.v,
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.w = gp.w,
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.h = gp.h,
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},
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};
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orig.x += gp.adv;
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ctx.cmd_queue.enqueue(&cmd)!;
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if (cp != '\n') {
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gp = ctx.font.get_glyph(cp)!;
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Cmd cmd = {
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.type = CMD_SPRITE,
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.sprite.rect = {
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.x = orig.x + line_len + gp.ox,
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.y = orig.y + gp.oy + baseline,
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.w = gp.w,
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.h = gp.h,
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},
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.sprite.texture_rect = {
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.x = gp.u,
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.y = gp.v,
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.w = gp.w,
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.h = gp.h,
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},
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};
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line_len += gp.adv;
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ctx.cmd_queue.enqueue(&cmd)!;
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} else {
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orig.y += line_height + line_gap;
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line_len = 0;
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}
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}
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}
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