string layout with custom iterator
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05a6d4803e
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@ -65,6 +65,9 @@ struct Font {
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bool should_update; // should send update_atlas command, resets at frame_end()
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}
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macro Rect Glyph.bounds(&g) => {.x = g.ox, .y = g.oy, .w = g.w, .h = g.h};
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macro Rect Glyph.uv(&g) => {.x = g.u, .y = g.v, .w = g.w, .h = g.h};
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<*
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@param [&inout] font
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@param [in] name
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@ -9,6 +9,8 @@ struct LineInfo @local {
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short first_off; // first character offset
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}
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macro usz LineInfo.len(li) => li.end-li.start;
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alias LineStack @local = list::List{LineInfo};
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fn short Rect.y_off(Rect bounds, short height, Anchor anchor) @local
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@ -60,162 +62,239 @@ fn short Rect.x_off(Rect bounds, short width, Anchor anchor) @local
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// ---------------------------------------------------------------------------------- //
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struct GlyphIterator {
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short baseline;
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short line_height;
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short line_gap;
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short space_width;
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short tab_width;
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Rect bounds;
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Anchor anchor;
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bool reflow;
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Font* font;
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LineStack lines;
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usz line_off, line_idx;
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String text;
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Codepoint cp;
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Glyph* gp;
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Point o;
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Rect str_bounds;
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}
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<*
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@param[&in] ctx
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@param[in] text
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@param [&inout] self
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@param [in] text
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@param [&inout] font
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*>
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fn void? Ctx.layout_string(&ctx, String text, Rect bounds, Anchor anchor, int z_index, Color hue, bool reflow = false)
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fn void? GlyphIterator.init(&self, Allocator allocator, String text, Rect bounds, Font* font, Anchor anchor, bool reflow, uint tab_size)
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{
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if (anchor == TOP_LEFT) {
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return ctx.layout_string_topleft(text, bounds, z_index, hue, reflow);
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} else {
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return ctx.layout_string_aligned(text, bounds, anchor, z_index, hue, reflow);
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self.font = font;
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self.line_height = (short)font.line_height();
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self.baseline = (short)font.ascender;
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self.line_gap = (short)font.linegap;
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self.space_width = font.get_glyph(' ').adv!;
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self.tab_width = self.space_width * (short)tab_size;
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self.bounds = bounds;
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self.o = bounds.position();
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self.reflow = reflow;
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self.text = text;
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self.anchor = anchor;
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// if the anchor is top_left we can skip dividing the string line by line, in GlyphIterator.next
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// this has to be accounted for
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if (anchor != TOP_LEFT) {
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self.lines.init(allocator, 4);
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self.populate_lines_stack()!;
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self.line_off = 0;
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self.line_idx = 0;
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if (self.lines.len() > 0) {
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self.o.y += bounds.y_off(self.str_bounds.h, anchor);
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self.o.x += bounds.x_off(self.lines[0].width, anchor) - self.lines[0].first_off;
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}
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}
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}
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// layout a string inside a bounding box, following the given alignment (anchor).
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// TODO: Following improvements
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// [ ] implement a macro to fetch and layout each character, this can be used to reduce code
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// repetition both here and in measure_string
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// [ ] implement a function hit_test_string() to get the character position at point, this can
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// be used to implement mouse interactions, like cursor movement and selection
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<*
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@param [&in] ctx
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@param [in] text
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*>
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fn void? Ctx.layout_string_aligned(&ctx, String text, Rect bounds, Anchor anchor, int z_index, Color hue, bool reflow = false)
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fn void? GlyphIterator.populate_lines_stack(&self)
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{
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if (text == "") return;
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if (bounds.w <= 0 || bounds.h <= 0) return;
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ctx.push_scissor(bounds, z_index)!;
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Font* font = &ctx.font;
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Id texture_id = font.id;
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short line_height = (short)font.line_height();
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short baseline = (short)font.ascender;
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short line_gap = (short)font.linegap;
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short space_width = font.get_glyph(' ').adv!;
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short tab_width = space_width * TAB_SIZE;
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Point origin = bounds.position();
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LineStack lines;
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lines.init(tmem, 1);
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Rect str_bounds;
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usz line_start;
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LineInfo li;
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Point o;
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StringIterator ti = text.iterator();
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Point o = self.o;
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StringIterator ti = self.text.iterator();
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usz prev_off;
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for (Codepoint cp; ti.has_next();) {
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// FIXME: what if the interface changes?
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cp = ti.next()!;
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usz off = ti.current;
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Glyph* gp = font.get_glyph(cp)!;
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bool push = false;
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li.height = self.line_height;
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switch {
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case cp == '\n':
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push = true;
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case cp == '\t':
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o.x += tab_width;
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o.x += self.tab_width;
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case ascii::is_cntrl((char)cp):
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break;
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default:
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if (off == line_start) li.first_off = gp.ox;
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Glyph* gp = self.font.get_glyph(cp)!;
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Rect b = {
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.x = o.x + gp.ox,
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.y = o.y + gp.oy + baseline,
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.w = gp.w,
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.h = gp.h,
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};
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if (off == line_start) {
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li.first_off = gp.ox;
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o.x -= gp.ox;
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}
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if (reflow && b.x + b.w > bounds.w) {
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li.width += gp.ox + gp.w;
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li.height = line_height;
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Rect b = gp.bounds().off(o);
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b.y += self.baseline;
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if (self.reflow && b.x + b.w > self.bounds.x + self.bounds.w) {
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push = true;
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// roll back this character since it is on the next line
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ti.current = prev_off;
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off = prev_off;
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} else {
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o.x += gp.adv;
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li.width += gp.adv;
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li.height = line_height;
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}
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}
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if (push) {
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li.start = line_start;
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li.end = off;
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lines.push(li);
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str_bounds.w = max(str_bounds.w, li.width);
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str_bounds.h += li.height;
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self.lines.push(li);
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self.str_bounds.w = max(self.str_bounds.w, li.width);
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self.str_bounds.h += li.height;
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o.x = 0;
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o.y += line_height;
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o.x = self.bounds.x;
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o.y += self.line_height;
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line_start = off;
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li.height = 0;
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li.width = 0;
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}
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}
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// FIXME: crap
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li.start = line_start;
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li.end = ti.current;
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lines.push(li);
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str_bounds.w = max(str_bounds.w, li.width);
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str_bounds.h += li.height;
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// account for the line gap
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str_bounds.h += (short)(lines.len() - 1)*line_gap;
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o = bounds.position();
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o.y += bounds.y_off(str_bounds.h, anchor);
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foreach (idx, line : lines) {
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o.x = bounds.x + bounds.x_off(line.width, anchor) - line.first_off;
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StringIterator s = text[line.start:line.end-line.start].iterator();
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for (Codepoint cp; s.has_next();) {
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cp = s.next()!;
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Glyph* gp = font.get_glyph(cp)!;
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switch {
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case cp == '\n':
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break;
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case cp == '\t':
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o.x += tab_width;
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case ascii::is_cntrl((char)cp):
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break;
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default:
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Rect b = {
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.x = o.x + gp.ox,
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.y = o.y + gp.oy + baseline,
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.w = gp.w,
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.h = gp.h,
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};
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Rect uv = {
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.x = gp.u,
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.y = gp.v,
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.w = gp.w,
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.h = gp.h
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};
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ctx.push_sprite(b, uv, texture_id, z_index, hue)!;
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o.x += gp.adv;
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}
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}
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o.y += line.height + line_gap;
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prev_off = off;
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}
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ctx.reset_scissor(z_index)!;
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// ctx.dbg_rect(str_bounds.off(bounds.position()));
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if (line_start != ti.current) {
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// FIXME: crap, can we not repeat this code?
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li.start = line_start;
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li.end = ti.current;
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self.lines.push(li);
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self.str_bounds.w = max(self.str_bounds.w, li.width);
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self.str_bounds.h += li.height;
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}
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self.str_bounds.h += (short)(self.lines.len()-1) * self.line_gap;
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}
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// layout a string inside a bounding box, with TOP_LEFT alignment.
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fn String GlyphIterator.current_line(&self)
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{
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LineInfo li = self.lines[self.line_idx];
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return self.text[li.start:li.len()];
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}
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fn Rect? GlyphIterator.next(&self)
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{
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// check if there is a next glyph and maybe update the line and offset indices
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if (self.anchor != TOP_LEFT) {
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if (self.line_idx >= self.lines.len()) {
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return NO_MORE_ELEMENT?;
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}
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LineInfo li = self.lines[self.line_idx];
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if (self.line_off >= li.len()) {
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self.line_idx++;
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if (self.line_idx >= self.lines.len()) {
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return NO_MORE_ELEMENT?;
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}
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self.line_off = 0;
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li = self.lines[self.line_idx];
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self.o.y += self.line_height + self.line_gap;
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self.o.x = self.bounds.x + self.bounds.x_off(li.width, self.anchor) - li.first_off;
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}
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} else if (self.line_off >= self.text.len) {
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return NO_MORE_ELEMENT?;
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}
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String t;
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if (self.anchor != TOP_LEFT) {
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t = self.current_line()[self.line_off..];
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} else {
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t = self.text[self.line_off..];
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}
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usz read = t.len < 4 ? t.len : 4;
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self.cp = conv::utf8_to_char32(&t[0], &read)!;
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self.line_off += read;
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self.gp = self.font.get_glyph(self.cp)!;
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Rect b = {.x = self.o.x, .y = self.o.y};
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switch {
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case self.cp == '\n':
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if (self.anchor == TOP_LEFT) {
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self.o.x = self.bounds.x;
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self.o.y += self.line_height + self.line_gap;
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}
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break;
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case self.cp == '\t':
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self.o.x += self.tab_width;
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case ascii::is_cntrl((char)self.cp):
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break;
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default:
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b = self.gp.bounds().off(self.o);
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b.y += self.baseline;
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if (self.anchor == TOP_LEFT) {
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if (self.o.x == self.bounds.x) self.bounds.x -= self.gp.ox;
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if (self.reflow && b.bottom_right().x > self.bounds.bottom_right().x) {
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self.o.x = self.bounds.x - self.gp.ox;
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self.o.y += self.line_height + self.line_gap;
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b = self.gp.bounds().off(self.o);
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b.y += self.baseline;
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}
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}
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self.o.x += self.gp.adv;
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}
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return b;
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}
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fn bool GlyphIterator.has_next(&self)
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{
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if (self.anchor == TOP_LEFT) {
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return self.line_off < self.text.len;
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}
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if (self.line_idx >= self.lines.len()) {
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return false;
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}
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LineInfo li = self.lines[self.line_idx];
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if (self.line_idx == self.lines.len() - 1 && self.line_off >= li.len()) {
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return false;
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}
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return true;
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}
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fn usz GlyphIterator.current_offset(&self) => self.lines[self.line_idx].start + self.line_off;
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// layout a string inside a bounding box, following the given alignment (anchor).
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<*
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@param[&in] ctx
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@param[in] text
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@param [&in] ctx
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@param [in] text
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*>
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fn void? Ctx.layout_string_topleft(&ctx, String text, Rect bounds, int z_index, Color hue, bool reflow = false)
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fn void? Ctx.layout_string(&ctx, String text, Rect bounds, Anchor anchor, int z_index, Color hue, bool reflow = false)
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{
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if (text == "") return;
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if (bounds.w <= 0 || bounds.h <= 0) return;
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@ -223,129 +302,62 @@ fn void? Ctx.layout_string_topleft(&ctx, String text, Rect bounds, int z_index,
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Font* font = &ctx.font;
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Id texture_id = font.id;
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short line_height = (short)font.line_height();
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short baseline = (short)font.ascender;
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short line_gap = (short)font.linegap;
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short space_width = font.get_glyph(' ').adv!;
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short tab_width = space_width * TAB_SIZE;
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Point o = bounds.position();
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StringIterator it = text.iterator();
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for (Codepoint cp; it.has_next();) {
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cp = it.next()!;
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Glyph* gp = font.get_glyph(cp)!;
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switch {
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case cp == '\n':
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o.y += line_height;
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o.x = bounds.x;
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break;
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case cp == '\t':
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o.x += tab_width;
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case ascii::is_cntrl((char)cp):
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break;
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default:
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Rect b = {
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.x = o.x + gp.ox,
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.y = o.y + gp.oy + baseline,
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.w = gp.w,
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.h = gp.h,
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};
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Rect uv = {
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.x = gp.u,
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.y = gp.v,
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.w = gp.w,
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.h = gp.h
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};
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if (reflow && b.x + b.w > bounds.x + bounds.w) {
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o.y += line_height + line_gap;
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o.x = bounds.x;
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b.x = o.x + gp.ox;
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b.y = o.y + gp.oy + baseline;
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}
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ctx.push_sprite(b, uv, texture_id, z_index, hue)!;
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o.x += gp.adv;
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}
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GlyphIterator gi;
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gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
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while (gi.has_next()) {
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Rect b = gi.next()!;
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Rect uv = gi.gp.uv();
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ctx.push_sprite(b, uv, texture_id, z_index, hue)!;
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}
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ctx.reset_scissor(z_index)!;
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// ctx.dbg_rect(str_bounds.off(bounds.position()));
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}
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// ---------------------------------------------------------------------------------- //
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// CURSOR AND MOUSE //
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// ---------------------------------------------------------------------------------- //
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// TODO: get_cursor_position and hit_test_string can be implemented with a glyph_iterator that
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// returns the position and offset in the string of each glyph
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fn Rect? Ctx.get_cursor_position(&ctx, String text, Rect bounds, Anchor anchor, usz cursor, bool reflow = false)
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{
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if (anchor != TOP_LEFT) {
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unreachable("TODO: anchor has to be TOP_LEFT");
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}
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if (bounds.w <= 0 || bounds.h <= 0) return {};
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if (text == "") text = "\f";
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Font* font = &ctx.font;
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Id texture_id = font.id;
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short line_height = (short)font.line_height();
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short baseline = (short)font.ascender;
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short line_gap = (short)font.linegap;
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short space_width = font.get_glyph(' ').adv!;
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short tab_width = space_width * TAB_SIZE;
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if (text == "") text = "\f";
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GlyphIterator gi;
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gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
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Rect cursor_rect;
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cursor_rect.x = bounds.x;
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cursor_rect.y = bounds.y;
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cursor_rect.h = line_height;
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cursor_rect.x = gi.o.x;
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cursor_rect.y = gi.o.y;
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cursor_rect.h = (short)font.line_height();
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if (cursor == 0) return cursor_rect;
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Point o = bounds.position();
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StringIterator it = text.iterator();
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usz off;
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for (Codepoint cp; it.has_next();) {
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cp = it.next()!;
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off = it.current;
|
||||
Glyph* gp = font.get_glyph(cp)!;
|
||||
|
||||
switch {
|
||||
case cp == '\n':
|
||||
o.y += line_height;
|
||||
o.x = bounds.x;
|
||||
break;
|
||||
case cp == '\t':
|
||||
o.x += tab_width;
|
||||
case ascii::is_cntrl((char)cp):
|
||||
break;
|
||||
default:
|
||||
Rect b = {
|
||||
.x = o.x + gp.ox,
|
||||
.y = o.y + gp.oy + baseline,
|
||||
.w = gp.w,
|
||||
.h = gp.h,
|
||||
};
|
||||
|
||||
if (reflow && b.x + b.w > bounds.x + bounds.w) {
|
||||
o.y += line_height + line_gap;
|
||||
o.x = bounds.x;
|
||||
b.x = o.x + gp.ox;
|
||||
b.y = o.y + gp.oy + baseline;
|
||||
while (gi.has_next()) {
|
||||
Rect b = gi.next()!;
|
||||
if (gi.current_offset() == cursor) {
|
||||
if (gi.cp == '\n') {
|
||||
if (!gi.has_next()) {
|
||||
cursor_rect.x = bounds.x + bounds.x_off(0, anchor);
|
||||
cursor_rect.y = b.y + gi.line_height + gi.line_gap;
|
||||
} else {
|
||||
gi.next()!;
|
||||
cursor_rect.x = gi.o.x - gi.gp.adv;
|
||||
cursor_rect.y = gi.o.y;
|
||||
}
|
||||
} else {
|
||||
// Use the updated origin position instead of glyph bounds
|
||||
cursor_rect.x = gi.o.x;
|
||||
cursor_rect.y = gi.o.y;
|
||||
}
|
||||
|
||||
o.x += gp.adv;
|
||||
}
|
||||
if (off == cursor) {
|
||||
cursor_rect.x = o.x;
|
||||
cursor_rect.y = o.y;
|
||||
return cursor_rect;
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
@ -359,119 +371,67 @@ fn usz? Ctx.hit_test_string(&ctx, String text, Rect bounds, Anchor anchor, Point
|
||||
if (bounds.w <= 0 || bounds.h <= 0) return 0;
|
||||
|
||||
Font* font = &ctx.font;
|
||||
Id texture_id = font.id;
|
||||
short line_height = (short)font.line_height();
|
||||
short baseline = (short)font.ascender;
|
||||
short line_gap = (short)font.linegap;
|
||||
short space_width = font.get_glyph(' ').adv!;
|
||||
short tab_width = space_width * TAB_SIZE;
|
||||
|
||||
Point origin = bounds.position();
|
||||
|
||||
LineStack lines;
|
||||
lines.init(tmem, 1);
|
||||
|
||||
Rect str_bounds;
|
||||
|
||||
usz line_start;
|
||||
LineInfo li;
|
||||
Point o;
|
||||
StringIterator ti = text.iterator();
|
||||
for (Codepoint cp; ti.has_next();) {
|
||||
// FIXME: what if the interface changes?
|
||||
cp = ti.next()!;
|
||||
usz off = ti.current;
|
||||
Glyph* gp = font.get_glyph(cp)!;
|
||||
bool push = false;
|
||||
|
||||
|
||||
GlyphIterator gi;
|
||||
gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
|
||||
|
||||
usz prev_offset = 0;
|
||||
Point prev_o = gi.o;
|
||||
|
||||
while (gi.has_next()) {
|
||||
Point o_before = gi.o;
|
||||
usz offset_before = gi.current_offset();
|
||||
Rect b = gi.next()!;
|
||||
|
||||
switch {
|
||||
case cp == '\n':
|
||||
push = true;
|
||||
case cp == '\t':
|
||||
o.x += tab_width;
|
||||
case ascii::is_cntrl((char)cp):
|
||||
case gi.cp == '\n':
|
||||
// Check if point is on this line before the newline
|
||||
Rect line_rect = {
|
||||
.x = prev_o.x,
|
||||
.y = prev_o.y,
|
||||
.w = (short)(o_before.x - prev_o.x),
|
||||
.h = gi.line_height
|
||||
};
|
||||
if (p.in_rect(line_rect)) return offset_before;
|
||||
prev_o = gi.o;
|
||||
break;
|
||||
case gi.cp == '\t':
|
||||
// Check if point is in the tab space
|
||||
Rect tab_rect = {
|
||||
.x = o_before.x,
|
||||
.y = o_before.y,
|
||||
.w = gi.tab_width,
|
||||
.h = gi.line_height
|
||||
};
|
||||
if (p.in_rect(tab_rect)) return offset_before;
|
||||
break;
|
||||
case ascii::is_cntrl((char)gi.cp):
|
||||
break;
|
||||
default:
|
||||
if (off == line_start) li.first_off = gp.ox;
|
||||
|
||||
Rect b = {
|
||||
.x = o.x + gp.ox,
|
||||
.y = o.y + gp.oy + baseline,
|
||||
.w = gp.w,
|
||||
.h = gp.h,
|
||||
// Create a hit test rect for this character
|
||||
Rect hit_rect = {
|
||||
.x = o_before.x,
|
||||
.y = o_before.y,
|
||||
.w = gi.gp.adv,
|
||||
.h = gi.line_height
|
||||
};
|
||||
|
||||
if (reflow && b.x + b.w > bounds.w) {
|
||||
li.width += gp.ox + gp.w;
|
||||
li.height = line_height;
|
||||
push = true;
|
||||
} else {
|
||||
o.x += gp.adv;
|
||||
li.width += gp.adv;
|
||||
li.height = line_height;
|
||||
if (p.in_rect(hit_rect)) {
|
||||
// Check if cursor should be before or after this character
|
||||
// by checking which half of the character was clicked
|
||||
short mid_x = o_before.x + gi.gp.adv / 2;
|
||||
if (p.x < mid_x) {
|
||||
return offset_before;
|
||||
} else {
|
||||
return gi.current_offset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (push) {
|
||||
li.start = line_start;
|
||||
li.end = off;
|
||||
lines.push(li);
|
||||
str_bounds.w = max(str_bounds.w, li.width);
|
||||
str_bounds.h += li.height;
|
||||
|
||||
o.x = 0;
|
||||
o.y += line_height;
|
||||
line_start = off;
|
||||
|
||||
li.height = 0;
|
||||
li.width = 0;
|
||||
}
|
||||
prev_offset = gi.current_offset();
|
||||
}
|
||||
// FIXME: crap
|
||||
li.start = line_start;
|
||||
li.end = ti.current;
|
||||
lines.push(li);
|
||||
str_bounds.w = max(str_bounds.w, li.width);
|
||||
str_bounds.h += li.height;
|
||||
|
||||
// account for the line gap
|
||||
str_bounds.h += (short)(lines.len() - 1)*line_gap;
|
||||
|
||||
o = bounds.position();
|
||||
o.y += bounds.y_off(str_bounds.h, anchor);
|
||||
foreach (idx, line : lines) {
|
||||
o.x = bounds.x + bounds.x_off(line.width, anchor) - line.first_off;
|
||||
|
||||
StringIterator s = text[line.start:line.end-line.start].iterator();
|
||||
usz prev;
|
||||
for (Codepoint cp; s.has_next(); prev = s.current) {
|
||||
cp = s.next()!;
|
||||
Glyph* gp = font.get_glyph(cp)!;
|
||||
|
||||
switch {
|
||||
case cp == '\n':
|
||||
break;
|
||||
case cp == '\t':
|
||||
o.x += tab_width;
|
||||
case ascii::is_cntrl((char)cp):
|
||||
break;
|
||||
default:
|
||||
Rect b = {
|
||||
.x = o.x + gp.ox,
|
||||
.y = o.y + gp.oy + baseline,
|
||||
.w = gp.w,
|
||||
.h = gp.h,
|
||||
};
|
||||
|
||||
// TODO: skip lines if p is not inside them
|
||||
Rect r = { .x = b.x, .y = b.y - gp.ox, .w = b.w, .h = line.height};
|
||||
if (p.in_rect(r)) return line.start + prev;
|
||||
|
||||
o.x += gp.adv;
|
||||
}
|
||||
}
|
||||
o.y += line.height + line_gap;
|
||||
}
|
||||
// Point is after all text
|
||||
return text.len;
|
||||
}
|
||||
|
||||
@ -533,12 +493,8 @@ fn TextSize? Ctx.measure_string(&ctx, String text)
|
||||
case ascii::is_cntrl((char)cp):
|
||||
break;
|
||||
default:
|
||||
Rect b = {
|
||||
.x = origin.x + gp.ox,
|
||||
.y = origin.y + gp.oy + baseline,
|
||||
.w = gp.w,
|
||||
.h = gp.h,
|
||||
};
|
||||
Rect b = gp.bounds().off(origin);
|
||||
b.y += baseline;
|
||||
bounds = containing_rect(bounds, b);
|
||||
origin.x += gp.adv;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user