idk some stuff

c3
Alessandro Mauri 1 week ago
parent c1a7b4fcdb
commit c0e9565bf6
  1. 1
      .gitignore
  2. 1
      TODO
  3. 2
      project.json
  4. BIN
      resources/hack-nerd.ttf
  5. 30
      src/main.c3
  6. 49
      src/ugui_button.c3
  7. 5
      src/ugui_cmd.c3
  8. 42
      src/ugui_data.c3
  9. 63
      src/ugui_div.c3
  10. 2
      src/ugui_impl.c3
  11. 2
      src/ugui_layout.c3
  12. 11
      src/vtree.c3

1
.gitignore vendored

@ -2,3 +2,4 @@
*.a *.a
build/* build/*
**/.ccls-cache **/.ccls-cache
perf.data*

@ -9,6 +9,7 @@
[ ] Do not redraw if there was no update (no layout and no draw) [ ] Do not redraw if there was no update (no layout and no draw)
[ ] Better handling of the active and focused widgets, try [ ] Better handling of the active and focused widgets, try
to maintain focus until mouse release (fix scroll bars) to maintain focus until mouse release (fix scroll bars)
[ ] Clip element bounds to parent div, specifically text
## Commands ## Commands

@ -22,7 +22,7 @@
//"RAYGUI_CUSTOM_ICONS", //"RAYGUI_CUSTOM_ICONS",
], ],
// Authors, optionally with email. // Authors, optionally with email.
"authors": [ "John Doe <ale@shitposting.expert>" ], "authors": [ "Alessandro Mauri <ale@shitposting.expert>" ],
// Version using semantic versioning. // Version using semantic versioning.
"version": "0.1.0", "version": "0.1.0",
// Sources compiled for all targets. // Sources compiled for all targets.

Binary file not shown.

@ -70,7 +70,7 @@ fn int main(String[] args)
{ {
ugui::Ctx ui; ugui::Ctx ui;
ui.init()!!; ui.init()!!;
ui.load_font("font1", "/usr/share/fonts/TTF/HackNerdFontMono-Regular.ttf", 16)!!; ui.load_font("font1", "resources/hack-nerd.ttf", 16)!!;
short width = 800; short width = 800;
short height = 450; short height = 450;
@ -123,7 +123,7 @@ fn int main(String[] args)
{| {|
ui.layout_set_row()!!; ui.layout_set_row()!!;
if (ui.button("button0", ugui::Rect{0,0,30,30})!!.mouse_press) { if (ui.button("button0", ugui::Rect{0,0,30,30}, toggle)!!.mouse_press) {
io::printn("press button0"); io::printn("press button0");
toggle = !toggle; toggle = !toggle;
ui.force_update()!!; ui.force_update()!!;
@ -147,9 +147,7 @@ fn int main(String[] args)
|}; |};
ui.div_end()!!; ui.div_end()!!;
ui.div_begin("second", ugui::DIV_FILL)!!; ui.div_begin("second", ugui::DIV_FILL, scroll_y: true)!!;
ugui::Elem* de = ui.get_elem_by_label("second")!!;
de.div.scroll.can_y = true;
{| {|
ui.layout_set_column()!!; ui.layout_set_column()!!;
if (ui.slider_ver("slider_other", ugui::Rect{0,0,30,100})!!.update) { if (ui.slider_ver("slider_other", ugui::Rect{0,0,30,100})!!.update) {
@ -160,10 +158,12 @@ fn int main(String[] args)
ui.button("button11", ugui::Rect{0,0,50,50})!!; ui.button("button11", ugui::Rect{0,0,50,50})!!;
ui.button("button12", ugui::Rect{0,0,50,50})!!; ui.button("button12", ugui::Rect{0,0,50,50})!!;
ui.button("button13", ugui::Rect{0,0,50,50})!!; ui.button("button13", ugui::Rect{0,0,50,50})!!;
ui.button("button14", ugui::Rect{0,0,50,50})!!; if (toggle) {
ui.button("button15", ugui::Rect{0,0,50,50})!!; ui.button("button14", ugui::Rect{0,0,50,50})!!;
ui.button("button16", ugui::Rect{0,0,50,50})!!; ui.button("button15", ugui::Rect{0,0,50,50})!!;
ui.button("button17", ugui::Rect{0,0,50,50})!!; ui.button("button16", ugui::Rect{0,0,50,50})!!;
ui.button("button17", ugui::Rect{0,0,50,50})!!;
}
|}; |};
ui.div_end()!!; ui.div_end()!!;
@ -172,13 +172,13 @@ fn int main(String[] args)
TimeStats uts = ui_times.get_stats(); TimeStats uts = ui_times.get_stats();
ui.layout_set_floating()!!; ui.layout_set_floating()!!;
ui.div_begin("fps", ugui::Rect{0, ui.height-50, 200, 50})!!; ui.div_begin("fps", ugui::Rect{0, ui.height-60, 200, 60})!!;
{| {|
ui.layout_set_row()!!; ui.layout_set_row()!!;
ui.text_unbounded("ui avg", string::tformat("ui avg: %s", uts.avg))!!; ui.text_unbounded("ui avg", string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
ui.layout_next_row()!!; //ui.layout_next_row()!!;
ui.text_unbounded("draw avg", string::tformat("draw avg: %s", dts.avg))!!; //ui.text_unbounded("draw avg", string::tformat("draw avg: %s", dts.avg))!!;
//ui.force_update()!!; //ui.force_update()!!;
|}; |};
@ -187,7 +187,7 @@ fn int main(String[] args)
ui.frame_end()!!; ui.frame_end()!!;
/* End UI Handling */ /* End UI Handling */
ui_times.push(clock.mark()); ui_times.push(clock.mark());
ui_times.print_stats(); //ui_times.print_stats();
/* Start UI Drawing */ /* Start UI Drawing */
rl::begin_drawing(); rl::begin_drawing();
@ -253,7 +253,7 @@ fn int main(String[] args)
} }
} }
draw_times.push(clock.mark()); draw_times.push(clock.mark());
draw_times.print_stats(); //draw_times.print_stats();
rl::end_drawing(); rl::end_drawing();
/* End Drawing */ /* End Drawing */

@ -2,8 +2,21 @@ module ugui;
import std::io; import std::io;
// button element
struct ElemButton {
Color color;
bool active;
}
const Elem BUTTON_DEFAULTS = {
.type = ETYPE_BUTTON,
.button = {
.color = uint_to_rgba(0x0000ffff),
},
};
// draw a button, return the events on that button // draw a button, return the events on that button
fn ElemEvents! Ctx.button(&ctx, String label, Rect size) fn ElemEvents! Ctx.button(&ctx, String label, Rect size, bool state = false)
{ {
Id id = label.hash(); Id id = label.hash();
@ -12,29 +25,39 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size)
// add it to the tree // add it to the tree
ctx.tree.add(id, ctx.active_div)!; ctx.tree.add(id, ctx.active_div)!;
// 1. Fill the element fields bool needs_layout = c_elem.flags.is_new || parent.flags.updated;
// this resets the flags
c_elem.type = ETYPE_BUTTON; if (c_elem.flags.is_new) {
Color bg_color = uint_to_rgba(0x0000ffff); *c_elem = BUTTON_DEFAULTS;
} else if (c_elem.type != ETYPE_BUTTON) {
return UgError.WRONG_ELEMENT_TYPE?;
}
// if the element is new or the parent was updated then redo layout // if the element is new or the parent was updated then redo layout
if (c_elem.flags.is_new || parent.flags.updated) { if (needs_layout) {
// 2. Layout
c_elem.bounds = ctx.position_element(parent, size, true); c_elem.bounds = ctx.position_element(parent, size, true);
// TODO: 3. Fill the button specific fields
} }
// if the bounds are null the element is outside the div view,
// no interaction should occur so just return
if (c_elem.bounds.is_null()) { return ElemEvents{}; }
c_elem.events = ctx.get_elem_events(c_elem); c_elem.events = ctx.get_elem_events(c_elem);
if (parent.flags.has_focus) { if (c_elem.events.mouse_hover) {
if (c_elem.events.mouse_hover) { if (parent.flags.has_focus) {
c_elem.flags.has_focus = true; c_elem.flags.has_focus = true;
bg_color = uint_to_rgba(0x00ff00ff); c_elem.button.color = uint_to_rgba(0x00ff00ff);
} }
} else {
c_elem.button.color = uint_to_rgba(0x0000ffff);
}
if (state) {
c_elem.button.color = uint_to_rgba(0xff00ffff);
} }
// Draw the button // Draw the button
ctx.push_rect(c_elem.bounds, bg_color, do_border: true, do_radius: true)!; ctx.push_rect(c_elem.bounds, c_elem.button.color, do_border: true, do_radius: true)!;
return c_elem.events; return c_elem.events;
} }

@ -135,7 +135,8 @@ fn void! Ctx.push_string(&ctx, Rect bounds, String text)
.w = gp.w, .w = gp.w,
.h = gp.h, .h = gp.h,
}; };
if (rect_collision(gb, bounds)) { // push the sprite only if it collides with the bounds
if (gb.collides(bounds)) {
ctx.push_sprite(gb, gt, texture_id)!; ctx.push_sprite(gb, gt, texture_id)!;
} }
line_len += gp.adv; line_len += gp.adv;
@ -173,4 +174,4 @@ fn void! Ctx.push_scissor(&ctx, Rect rect)
.scissor.rect = rect, .scissor.rect = rect,
}; };
ctx.cmd_queue.enqueue(&sc)!; ctx.cmd_queue.enqueue(&sc)!;
} }

@ -47,28 +47,6 @@ bitstruct ElemEvents : uint {
bool update : 7; bool update : 7;
} }
enum DivLayout {
LAYOUT_ROW,
LAYOUT_COLUMN,
LAYOUT_FLOATING,
}
// div element
struct ElemDiv {
DivLayout layout;
struct scroll {
bool can_x;
bool can_y;
bool on_x;
bool on_y;
float value_x;
float value_y;
}
Rect children_bounds;
Point origin_r, origin_c;
Color color_bg;
}
// slider element // slider element
struct ElemSlider { struct ElemSlider {
float value; float value;
@ -88,6 +66,7 @@ struct Elem {
ElemType type; ElemType type;
union { union {
ElemDiv div; ElemDiv div;
ElemButton button;
ElemSlider slider; ElemSlider slider;
ElemText text; ElemText text;
} }
@ -107,14 +86,15 @@ fault UgError {
INVALID_SIZE, INVALID_SIZE,
EVENT_UNSUPPORTED, EVENT_UNSUPPORTED,
UNEXPECTED_ELEMENT, UNEXPECTED_ELEMENT,
WRONG_ELEMENT_TYPE,
} }
macro uint_to_rgba(uint u) { macro Color uint_to_rgba(uint $u) {
return Color{ return Color{
.r = (char)((u >> 24) & 0xff), .r = (char)(($u >> 24) & 0xff),
.g = (char)((u >> 16) & 0xff), .g = (char)(($u >> 16) & 0xff),
.b = (char)((u >> 8) & 0xff), .b = (char)(($u >> 8) & 0xff),
.a = (char)((u >> 0) & 0xff) .a = (char)(($u >> 0) & 0xff)
}; };
} }
@ -179,12 +159,12 @@ macro point_in_rect(Point p, Rect r)
} }
// return true if rect a contains b // return true if rect a contains b
macro rect_contains(Rect a, Rect b) macro bool Rect.contains(Rect a, Rect b)
{ {
return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h); return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h);
} }
macro rect_intersection(Rect a, Rect b) macro Rect Rect.intersection(Rect a, Rect b)
{ {
return Rect{ return Rect{
.x = (short)max(a.x, b.x), .x = (short)max(a.x, b.x),
@ -195,7 +175,9 @@ macro rect_intersection(Rect a, Rect b)
} }
// rect intersection not null // rect intersection not null
macro rect_collision(Rect a, Rect b) macro bool Rect.collides(Rect a, Rect b)
{ {
return !(a.x > b.x+b.w || a.x+a.w < b.x || a.y > b.y+b.h || a.y+a.h < b.y); return !(a.x > b.x+b.w || a.x+a.w < b.x || a.y > b.y+b.h || a.y+a.h < b.y);
} }
macro bool Rect.is_null(r) => r.x == 0 && r.y == 0 && r.x == 0 && r.w == 0;

@ -2,7 +2,39 @@ module ugui;
import std::io; import std::io;
fn void! Ctx.div_begin(&ctx, String label, Rect size) enum DivLayout {
LAYOUT_ROW,
LAYOUT_COLUMN,
LAYOUT_FLOATING,
}
// div element
struct ElemDiv {
DivLayout layout;
struct scroll {
bool can_x;
bool can_y;
bool on_x;
bool on_y;
float value_x;
float value_y;
}
Rect children_bounds;
Point origin_r, origin_c;
Color bgcolor;
}
const Elem DIV_DEFAULTS = {
.type = ETYPE_DIV,
.div = {
.scroll.can_x = false,
.scroll.can_y = false,
.scroll.value_x = 0,
.scroll.value_y = 0,
},
};
fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, bool scroll_y = false)
{ {
Id id = label.hash(); Id id = label.hash();
@ -11,21 +43,22 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size)
isz div_node = ctx.tree.add(id, ctx.active_div)!; isz div_node = ctx.tree.add(id, ctx.active_div)!;
ctx.active_div = div_node; ctx.active_div = div_node;
// 1. Fill the element fields bool needs_layout = c_elem.flags.is_new || parent.flags.updated;
c_elem.type = ETYPE_DIV;
if (c_elem.flags.is_new) {
*c_elem = DIV_DEFAULTS;
} else if (c_elem.type != ETYPE_DIV) {
return UgError.WRONG_ELEMENT_TYPE?;
}
c_elem.div.scroll.can_x = scroll_x;
c_elem.div.scroll.can_y = scroll_y;
// do layout and update flags only if the element was updated // do layout and update flags only if the element was updated
if (c_elem.flags.is_new || parent.flags.updated) { if (needs_layout) {
// 2. layout the element // 2. layout the element
c_elem.bounds = ctx.position_element(parent, size); c_elem.bounds = ctx.position_element(parent, size);
if (c_elem.flags.is_new) { c_elem.div.children_bounds = c_elem.bounds;
c_elem.div.children_bounds = c_elem.bounds; c_elem.div.bgcolor = ctx.style.bgcolor;
c_elem.div.color_bg = ctx.style.bgcolor;
c_elem.div.scroll.can_x = false;
c_elem.div.scroll.can_y = false;
c_elem.div.scroll.value_x = 0;
c_elem.div.scroll.value_y = 0;
}
// 3. Mark the element as updated // 3. Mark the element as updated
c_elem.flags.updated = true; c_elem.flags.updated = true;
@ -39,14 +72,14 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size)
} }
// Add the background to the draw stack // Add the background to the draw stack
bool do_border = parent.div.layout == LAYOUT_FLOATING; bool do_border = parent.div.layout == LAYOUT_FLOATING;
ctx.push_rect(c_elem.bounds, c_elem.div.color_bg, do_border: do_border)!; ctx.push_rect(c_elem.bounds, c_elem.div.bgcolor, do_border: do_border)!;
// TODO: check active // TODO: check active
// TODO: check resizeable // TODO: check resizeable
// check and draw scroll bars // check and draw scroll bars
if (!rect_contains(c_elem.bounds, c_elem.div.children_bounds)) { if (!c_elem.bounds.contains(c_elem.div.children_bounds)) {
Point cbc = { Point cbc = {
.x = c_elem.div.children_bounds.x + c_elem.div.children_bounds.w, .x = c_elem.div.children_bounds.x + c_elem.div.children_bounds.w,
.y = c_elem.div.children_bounds.y + c_elem.div.children_bounds.h, .y = c_elem.div.children_bounds.y + c_elem.div.children_bounds.h,

@ -124,7 +124,7 @@ fn void! Ctx.frame_end(&ctx)
root.div.layout = LAYOUT_ROW; root.div.layout = LAYOUT_ROW;
// 1. clear the tree // 1. clear the tree
ctx.tree.prune(0)!; ctx.tree.nuke();
// 2. clear input fields // 2. clear input fields
bool f = ctx.input.events.force_update; bool f = ctx.input.events.force_update;

@ -163,7 +163,7 @@ fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
} }
// 6. check if the placement is inside the view // 6. check if the placement is inside the view
if (rect_collision(placement, view)) { if (placement.collides(view)) {
return Rect{ return Rect{
.x = placement.x - off.x, .x = placement.x - off.x,
.y = placement.y - off.y, .y = placement.y - off.y,

@ -27,7 +27,7 @@ macro @zero()
$if $assignable(0, ElemType): $if $assignable(0, ElemType):
return 0; return 0;
$else $else
return ElemType{0}; return ElemType{};
$endif $endif
} }
@ -186,6 +186,15 @@ fn usz! VTree.prune(&tree, isz ref)
return count; return count;
} }
fn usz VTree.nuke(&tree)
{
tree.vector[0..] = @zero();
tree.refs[0..] = -1;
usz x = tree.elements;
tree.elements = 0;
return x;
}
// find the size of the subtree starting from ref // find the size of the subtree starting from ref
fn usz! VTree.subtree_size(&tree, isz ref) fn usz! VTree.subtree_size(&tree, isz ref)
{ {

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