working mm units
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parent
83e3b263f8
commit
ba54900852
@ -1,5 +1,5 @@
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CFLAGS = -Wall -Wextra -Wpedantic -std=c11 -g
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LDFLAGS = -lSDL2
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LDFLAGS = -lSDL2 -lm
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test: main.c ../ugui.c ../ugui.h
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gcc ${CFLAGS} -c ../ugui.c -o ugui.o
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30
test/main.c
30
test/main.c
@ -3,6 +3,13 @@
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#include "../ugui.h"
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SDL_Window *w;
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SDL_Renderer *r;
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ug_ctx_t *ctx;
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void cleanup(void);
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int main(void)
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{
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SDL_DisplayMode dm;
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@ -22,7 +29,6 @@ int main(void)
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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#endif
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SDL_Window *w;
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w = SDL_CreateWindow("test",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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dm.w*0.8, dm.h*0.8,
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@ -31,7 +37,6 @@ int main(void)
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//SDL_Surface *s;
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//s = SDL_GetWindowSurface(w);
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SDL_Renderer *r;
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r = SDL_CreateRenderer(w, -1, SDL_RENDERER_ACCELERATED);
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@ -47,11 +52,13 @@ int main(void)
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SDL_GetDisplayDPI(idx, &dpi, NULL, NULL);
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ug_ctx_t *ctx = ug_ctx_new();
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ctx = ug_ctx_new();
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ug_ctx_set_displayinfo(ctx, scale, dpi);
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ug_ctx_set_drawableregion(ctx, dsize);
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// atexit(cleanup);
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SDL_Event event;
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char button_map[] = {
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@ -168,10 +175,11 @@ int main(void)
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ug_frame_begin(ctx);
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ug_ctx_set_unit(ctx, UG_UNIT_MM);
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ug_container_floating(ctx, "stupid name",
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(ug_rect_t){.x = 0, .y = 0, .w = 100, .h = 300});
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(ug_rect_t){.fx = 0, .fy = 0, .fw = 50, .fh = 50});
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ug_container_floating(ctx, "better name",
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(ug_rect_t){.x = -20, .y = -10, .w = 100, .h = 200});
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(ug_rect_t){.fx = -20, .fy = -10, .fw = 100, .fh = 30});
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ug_frame_end(ctx);
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@ -187,8 +195,8 @@ int main(void)
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.w = cmd.rect.w,
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.h = cmd.rect.h,
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};
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printf("DRAWING: x=%d, y=%d, w=%d, h=%d\n", sr.x, sr.y, sr.w, sr.h);
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printf("COLOR: #%.8X\n", *((unsigned int *)&col));
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//printf("DRAWING: x=%d, y=%d, w=%d, h=%d\n", sr.x, sr.y, sr.w, sr.h);
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//printf("COLOR: #%.8X\n", *((unsigned int *)&col));
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SDL_SetRenderDrawColor(r, col.r, col.g, col.b, col.a);
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SDL_RenderFillRect(r, &sr);
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}
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@ -198,11 +206,15 @@ int main(void)
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} while (event.type != SDL_QUIT);
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cleanup();
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return 0;
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}
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void cleanup(void)
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{
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ug_ctx_free(ctx);
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SDL_DestroyRenderer(r);
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SDL_DestroyWindow(w);
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SDL_Quit();
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return 0;
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}
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116
ugui.c
116
ugui.c
@ -3,6 +3,7 @@
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#include <string.h>
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#include <errno.h>
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#include <err.h>
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#include <math.h>
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#include "ugui.h"
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@ -112,30 +113,6 @@ static void update_style_cache(ug_ctx_t *ctx)
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}
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ug_rect_t rect_to_px(ug_ctx_t *ctx, ug_rect_t rect)
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{
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float scale = 1.0;
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switch (ctx->unit) {
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case UG_UNIT_PX:
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return rect;
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case UG_UNIT_MM:
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scale = ctx->ppm;
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break;
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case UG_UNIT_PT:
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scale = ctx->ppd;
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break;
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}
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rect.x *= scale;
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rect.y *= scale;
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rect.w *= scale;
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rect.h *= scale;
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return rect;
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}
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void push_rect_command(ug_ctx_t *ctx, const ug_rect_t *rect, ug_color_t color)
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{
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ug_cmd_t *c;
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@ -162,14 +139,10 @@ ug_ctx_t *ug_ctx_new(void)
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err(errno, "__FUNCTION__:" "Could not allocate context: %s", strerror(errno));
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memset(ctx, 0, sizeof(ug_ctx_t));
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ctx->scale = DEF_SCALE;
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ctx->ppi = DEF_PPI;
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ctx->ppm = PPI_PPM(DEF_SCALE, DEF_PPI);
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ctx->ppd = PPI_PPD(DEF_SCALE, DEF_PPI);
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ctx->unit = UG_UNIT_PX;
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ctx->style = &default_style;
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ctx->style_px = &style_cache;
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ug_ctx_set_displayinfo(ctx, DEF_SCALE, DEF_PPI);
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// TODO: allocate stacks
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return ctx;
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@ -203,7 +176,6 @@ int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi)
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ctx->ppm = PPI_PPM(scale, ppi);
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ctx->ppd = PPI_PPM(scale, ppi);
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ctx->scale = scale;
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ctx->ppi = ppi;
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update_style_cache(ctx);
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@ -281,20 +253,21 @@ static ug_container_t *get_container(ug_ctx_t *ctx, ug_id_t id)
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// also handle resizing, moving, ect. if allowed by the container
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static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
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{
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// if the container was just initialized the unit might not be pixels, this
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// is a problem since all mouse events are in pixels and convering back
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// and forth accumulates error and in heavy on the cpu
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if (cnt->unit != UG_UNIT_PX) {
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// FIXME: this takes the unit from the context but it should be fine
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cnt->rect = rect_to_px(ctx, cnt->rect);
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cnt->unit = UG_UNIT_PX;
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// use millimeters as common screen-relative units
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if (cnt->unit == UG_UNIT_PT) {
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cnt->rect.fx *= ctx->ppd;
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cnt->rect.fy *= ctx->ppd;
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cnt->rect.fw *= ctx->ppd;
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cnt->rect.fh *= ctx->ppd;
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}
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// recalculate position
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// FIXME: this is the right place to do some optimization, what if the
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// context didn't change?
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// the absoulute position of the container
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cnt->rect_abs = cnt->rect;
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if (cnt->unit != UG_UNIT_PX) {
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cnt->rect_abs.x = roundf(cnt->rect.fx * ctx->ppm);
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cnt->rect_abs.y = roundf(cnt->rect.fy * ctx->ppm);
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cnt->rect_abs.w = roundf(cnt->rect.fw * ctx->ppm);
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cnt->rect_abs.h = roundf(cnt->rect.fh * ctx->ppm);
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}
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/*
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* Container style:
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@ -349,7 +322,6 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
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// the window may have been resized so cap the position to the window size
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printf("window size: w=%d, h=%d\n", ctx->size.x, ctx->size.y);
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if (cnt->rect_abs.x > ctx->size.w)
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cnt->rect_abs.x = ctx->size.x - cnt->rect_abs.w;
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if (cnt->rect_abs.y > ctx->size.h)
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@ -364,41 +336,37 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
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// if we had focus the frame before, then do shit
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// FIXME: if this is a brand new container then do we need to handle user
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// inputs, since all inputs lag one frame, then it would make no sense
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if (ctx->hover.cnt_last == cnt->id) {
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if (ctx->hover.cnt_last != cnt->id)
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goto cnt_draw;
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// mouse pressed handle resize, for simplicity containers can only
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// be resized from the bottom and right border
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if (!(ctx->mouse.down_mask & UG_BTN_LEFT) ||
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!(cnt->flags & (UG_CNT_RESIZABLE | UG_CNT_MOVABLE)))
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goto cnt_draw;
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//#define BIN_PATTERN "%c%c%c%c%c%c%c%c"
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//#define BYTE_TO_BINARY(byte) \
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// (byte & 0x80 ? '1' : '0'), \
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// (byte & 0x40 ? '1' : '0'), \
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// (byte & 0x20 ? '1' : '0'), \
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// (byte & 0x10 ? '1' : '0'), \
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// (byte & 0x08 ? '1' : '0'), \
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// (byte & 0x04 ? '1' : '0'), \
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// (byte & 0x02 ? '1' : '0'), \
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// (byte & 0x01 ? '1' : '0')
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// printf("mousemask = "BIN_PATTERN"\n", BYTE_TO_BINARY(ctx->mouse.down_mask));
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if (ctx->mouse.down_mask & UG_BTN_LEFT) {
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// printf("MOUSEDOWN\n");
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ug_vec2_t mpos = ctx->mouse.pos;
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int minx, maxx, miny, maxy;
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int delta_x = 0, delta_y = 0, delta_w = 0, delta_h = 0;
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// handle movable windows
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if (cnt->flags & UG_CNT_MOVABLE) {
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minx = cnt->rect_abs.x;
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maxx = cnt->rect_abs.x + cnt->rect_abs.w - s->cnt.border.l.size;
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miny = cnt->rect_abs.y;
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maxy = cnt->rect_abs.y + s->cnt.titlebar.height.size;
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if (cnt->flags & UG_CNT_MOVABLE &&
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BETWEEN(mpos.x, minx, maxx) &&
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if (BETWEEN(mpos.x, minx, maxx) &&
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BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect_abs.x += ctx->mouse.delta.x;
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cnt->rect_abs.y += ctx->mouse.delta.y;
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cnt->rect.x += ctx->mouse.delta.x;
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cnt->rect.y += ctx->mouse.delta.y;
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delta_x = ctx->mouse.delta.x;
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delta_y = ctx->mouse.delta.y;
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}
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}
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if (cnt->flags & UG_CNT_RESIZABLE) {
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// right border resize
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minx = cnt->rect_abs.x + cnt->rect_abs.w - s->cnt.border.r.size;
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maxx = cnt->rect_abs.x + cnt->rect_abs.w;
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@ -406,9 +374,9 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
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maxy = cnt->rect_abs.y + cnt->rect_abs.h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect_abs.w += ctx->mouse.delta.x;
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cnt->rect.w += ctx->mouse.delta.x;
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CAP(cnt->rect_abs.w, 0);
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CAP(cnt->rect.w, 0);
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delta_w = ctx->mouse.delta.x;
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}
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// bottom border resize
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@ -418,19 +386,35 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
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maxy = cnt->rect_abs.y + cnt->rect_abs.h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect_abs.h += ctx->mouse.delta.y;
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cnt->rect.h += ctx->mouse.delta.y;
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CAP(cnt->rect_abs.h, s->text.size.size);
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CAP(cnt->rect.h, s->text.size.size);
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delta_h = ctx->mouse.delta.y;
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}
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}
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if (delta_x || delta_y || delta_w || delta_h) {
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if (cnt->unit == UG_UNIT_PX) {
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cnt->rect = cnt->rect_abs;
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} else {
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if (cnt->rect.fx < 0)
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cnt->rect.fx = cnt->rect_abs.x / ctx->ppm;
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if (cnt->rect.fy < 0)
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cnt->rect.fy = cnt->rect_abs.y / ctx->ppm;
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cnt->rect.fx += delta_x / ctx->ppm;
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cnt->rect.fy += delta_y / ctx->ppm;
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cnt->rect.fw += delta_w / ctx->ppm;
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cnt->rect.fh += delta_h / ctx->ppm;
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}
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}
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// TODO: what if I want to close a floating container?
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// Maybe add a UG_CNT_CLOSABLE flag?
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// TODO: what about scrolling? how do we know if we need to draw
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// a scroll bar? Maybe add that information inside the
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// container structure
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}
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cnt_draw:
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// push the appropriate rectangles to the drawing stack
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// push outline
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push_rect_command(ctx, &cnt->rect_abs, s->cnt.border.color);
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10
ugui.h
10
ugui.h
@ -12,10 +12,16 @@
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// basic types
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typedef unsigned int ug_id_t;
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typedef struct { union {int x, w;}; union {int y, h;}; } ug_vec2_t;
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typedef struct { int x, y, w, h; } ug_rect_t;
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typedef struct { unsigned char a, b, g, r; } ug_color_t;
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typedef struct { int size, unit; } ug_size_t;
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typedef struct {
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union { int x; float fx; };
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union { int y; float fy; };
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union { int w; float fw; };
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union { int h; float fh; };
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} ug_rect_t;
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typedef enum {
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UG_UNIT_PX = 0,
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UG_UNIT_MM,
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@ -127,7 +133,7 @@ typedef struct {
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// ppi: pixels per inch
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// ppm: pixels per millimeter
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// ppd: pixels per dot
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float scale, ppi, ppm, ppd;
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float ppi, ppm, ppd;
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// containers need to know how big the "main container" is so that all
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// the relative positioning work
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ug_vec2_t size;
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