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@ -10,8 +10,14 @@ |
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#include "ren.h" |
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#include "ren.h" |
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#define GLERR() {int a = glGetError(); if (a != GL_NO_ERROR) printf("(%s:%d %s) glError: 0x%x %s\n", __FILE__, __LINE__, __func__, a, glerr[a]);} |
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#define GLERR(x) \ |
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#define GL(f) f; GLERR() |
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{ \
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int a = glGetError(); \
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if (a != GL_NO_ERROR) \
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printf("(%s:%d %s:%s) glError: 0x%x %s\n", \
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__FILE__, __LINE__, __func__, x, a, glerr[a]); \
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} |
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#define GL(f) f; GLERR(#f) |
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enum REN_ERR { |
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enum REN_ERR { |
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@ -270,19 +276,44 @@ static GLuint ren_texturer_2d(const char *buf, int w, int h, int upscale, int do |
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} |
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} |
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static GLuint ren_texturer_rect(const char *buf, int w, int h, int upscale, int downscale) |
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{ |
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GLuint t; |
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if (!buf || w <= 0 || h <= 0) |
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REN_RET(0, REN_INVAL) |
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GL(glGenTextures(1, &t)) |
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if (!t) REN_RET(0, REN_TEXTURE) |
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GL(glBindTexture(GL_TEXTURE_RECTANGLE, t)) |
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GL(glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf)) |
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// a limitation of recatngle textures is that the wrapping mode is limited
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// to either clamp-to-edge or clamp-to-border
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) |
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)) |
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, downscale)) |
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, upscale)) |
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return t; |
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} |
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// FIXME: update only the newly generated character instead of the whole texture
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// FIXME: update only the newly generated character instead of the whole texture
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static int update_font_texture(void) |
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static int update_font_texture(void) |
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{ |
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{ |
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glUseProgram(ren.font_prog); |
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GL(glTexSubImage2D( |
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GL(glTexSubImage2D( |
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ren.font_texture, |
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GL_TEXTURE_RECTANGLE, |
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0, 0, 0, |
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0, 0, 0, |
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ren.font->width, |
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ren.font->width, |
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ren.font->height, |
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ren.font->height, |
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GL_R, |
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GL_RED, |
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GL_UNSIGNED_BYTE, |
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GL_UNSIGNED_BYTE, |
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ren.font->atlas)) |
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ren.font->atlas)) |
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font_dump(ren.font, "./atlas.png"); |
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font_dump(ren.font, "./atlas.png"); |
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glUseProgram(0); |
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return 0; |
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return 0; |
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} |
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} |
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@ -303,6 +334,7 @@ int ren_init(SDL_Window *w) |
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GL(glDisable(GL_DEPTH_TEST)) |
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GL(glDisable(GL_DEPTH_TEST)) |
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GL(glEnable(GL_SCISSOR_TEST)) |
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GL(glEnable(GL_SCISSOR_TEST)) |
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GL(glEnable(GL_TEXTURE_2D)) |
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GL(glEnable(GL_TEXTURE_2D)) |
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GL(glEnable(GL_TEXTURE_RECTANGLE)) |
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GLenum glew_err = glewInit(); |
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GLenum glew_err = glewInit(); |
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if (glew_err != GLEW_OK) |
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if (glew_err != GLEW_OK) |
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@ -313,7 +345,7 @@ int ren_init(SDL_Window *w) |
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if (font_load(ren.font, FONT_PATH, 20)) REN_RET(-1, REN_FONT) |
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if (font_load(ren.font, FONT_PATH, 20)) REN_RET(-1, REN_FONT) |
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font_dump(ren.font, "./atlas.png"); |
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font_dump(ren.font, "./atlas.png"); |
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ren.font_texture = ren_texturer_2d( |
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ren.font_texture = ren_texturer_rect( |
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(const char *)ren.font->atlas, |
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(const char *)ren.font->atlas, |
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ren.font->width, |
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ren.font->width, |
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ren.font->height, |
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ren.font->height, |
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@ -330,11 +362,14 @@ int ren_init(SDL_Window *w) |
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GL(glGenBuffers(1, &ren.font_buffer)) |
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GL(glGenBuffers(1, &ren.font_buffer)) |
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if (!ren.font_buffer) REN_RET(-1, REN_BUFFER) |
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if (!ren.font_buffer) REN_RET(-1, REN_BUFFER) |
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// create the uniforms
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// create the uniforms, if the returned value is -1 then the uniform may have
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// been optimized away, in any case do not return, just give a warning
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ren.viewsize_loc = GL(glGetUniformLocation(ren.font_prog, "viewsize")) |
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ren.viewsize_loc = GL(glGetUniformLocation(ren.font_prog, "viewsize")) |
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if (ren.viewsize_loc == -1) REN_RET(-1, REN_UNIFORM) |
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if (ren.viewsize_loc == -1) |
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printf("uniform %s was optimized away\n", "viewsize"); |
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ren.texturesize_loc = GL(glGetUniformLocation(ren.font_prog, "texturesize")) |
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ren.texturesize_loc = GL(glGetUniformLocation(ren.font_prog, "texturesize")) |
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if (ren.texturesize_loc == -1) REN_RET(-1, REN_UNIFORM) |
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if (ren.texturesize_loc == -1) |
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printf("uniform %s was optimized away\n", "texturesize"); |
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int width, height; |
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int width, height; |
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SDL_GetWindowSize(w, &width, &height); |
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SDL_GetWindowSize(w, &width, &height); |
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@ -352,7 +387,10 @@ static int ren_draw_font_stack(void) |
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GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer)) |
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GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer)) |
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GL(glViewport(0, 0, ren.width, ren.height)) |
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GL(glViewport(0, 0, ren.width, ren.height)) |
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GL(glScissor(ren.s_x, ren.s_y, ren.s_w, ren.s_h)) |
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GL(glScissor(0, 0, ren.width, ren.height)) |
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GL(glClear(GL_COLOR_BUFFER_BIT)); |
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// this has caused me some trouble, convert from image coordiates to viewport
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//GL(glScissor(ren.s_x, ren.height-ren.s_y-ren.s_h, ren.s_w, ren.s_h))
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GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height)) |
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GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height)) |
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GL(glUniform2i(ren.texturesize_loc, ren.font->width, ren.font->height)) |
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GL(glUniform2i(ren.texturesize_loc, ren.font->width, ren.font->height)) |
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@ -431,6 +469,7 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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uint_least32_t cp; |
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uint_least32_t cp; |
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int updated, gx = x, gy = y; |
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int updated, gx = x, gy = y; |
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struct v_text v; |
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struct v_text v; |
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printf("rendering text: %s\n", str); |
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for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) { |
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for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) { |
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g = font_get_glyph_texture(ren.font, cp, &updated); |
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g = font_get_glyph_texture(ren.font, cp, &updated); |
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if (!g) REN_RET(-1, REN_FONT); |
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if (!g) REN_RET(-1, REN_FONT); |
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@ -439,8 +478,8 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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REN_RET(-1, REN_TEXTURE); |
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REN_RET(-1, REN_TEXTURE); |
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} |
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} |
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c = *g; |
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c = *g; |
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printf("g: u=%d v=%d w=%d h=%d a=%d x=%d y=%d\n", c.u, c.v, c.w, c.h, c.a, c.x, c.y); |
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//printf("g: u=%d v=%d w=%d h=%d a=%d x=%d y=%d\n", c.u, c.v, c.w, c.h, c.a, c.x, c.y);
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//printf("v: x=%d y=%d u=%d v=%d\n", v.pos.x, v.pos.y, v.uv.u, v.uv.v);
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// x1,y1
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// x1,y1
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v = (struct v_text){ |
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v = (struct v_text){ |
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.pos = { .x = gx+c.x, .y = gy+c.y+c.h }, |
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.pos = { .x = gx+c.x, .y = gy+c.y+c.h }, |
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@ -449,37 +488,51 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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vtstack_push(&ren.font_stack, &v); |
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vtstack_push(&ren.font_stack, &v); |
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// x2,y2
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// x2,y2
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v = (struct v_text){ |
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v = (struct v_text){ |
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y+c.h }, |
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y+c.h }, |
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.uv = { .u = c.u+c.w, .v = c.v+c.h }, |
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.uv = { .u = c.u+c.w, .v = c.v+c.h }, |
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}; |
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}; |
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vtstack_push(&ren.font_stack, &v); |
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vtstack_push(&ren.font_stack, &v); |
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// x3,y3
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// x3,y3
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v = (struct v_text){ |
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v = (struct v_text){ |
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y }, |
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y }, |
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.uv = { .u = c.u+c.w, .v = c.v }, |
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.uv = { .u = c.u+c.w, .v = c.v }, |
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}; |
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}; |
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vtstack_push(&ren.font_stack, &v); |
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vtstack_push(&ren.font_stack, &v); |
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// x1,y1
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v = (struct v_text){ |
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.pos = { .x = gx+c.x, .y = gy+c.y+c.h }, |
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.uv = { .u = c.u, .v = c.v+c.h }, |
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}; |
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vtstack_push(&ren.font_stack, &v); |
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vtstack_push(&ren.font_stack, &v); |
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// x4,y4
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// x3,y3
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v = (struct v_text){ |
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v = (struct v_text){ |
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.pos = { .x = gx+c.x, .y = gy+c.y }, |
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y }, |
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.uv = { .u = c.u, .v = c.v }, |
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.uv = { .u = c.u+c.w, .v = c.v }, |
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}; |
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}; |
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vtstack_push(&ren.font_stack, &v); |
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vtstack_push(&ren.font_stack, &v); |
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// x1,y1
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// x4,y4
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v = (struct v_text){ |
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v = (struct v_text){ |
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.pos = { .x = gx+c.x, .y = gy+c.y+c.h }, |
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.pos = { .x = gx+c.x, .y = gy+c.y }, |
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.uv = { .u = c.u, .v = c.v+c.h }, |
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.uv = { .u = c.u, .v = c.v }, |
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}; |
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}; |
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vtstack_push(&ren.font_stack, &v); |
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vtstack_push(&ren.font_stack, &v); |
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// TODO: possible kerning needs to be applied here
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// TODO: possible kerning needs to be applied here
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// FIXME: advance is too large
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// FIXME: advance is too large
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//gx += c.w + c.a;
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//gx += c.w + c.a;
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gx += c.w + c.x + 1; |
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//gx += c.w + c.x + 1;
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if (cp == '\n') |
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gx += c.x + c.a; |
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gy += ren.font->glyph_max_h;
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switch (cp) { |
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case '\r': |
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gx = x; |
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break; |
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case '\n': |
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// TODO: encode and/or store line height
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// TODO: encode and/or store line height
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gy = ren.font->glyph_max_h; |
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gx = x; |
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break; |
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default: break; |
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} |
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} |
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} |
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// FIXME: here we are doing one draw call for string of text which is
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// FIXME: here we are doing one draw call for string of text which is
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