laughs in french
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Before ![]() (image error) Size: 9.7 KiB After ![]() (image error) Size: 11 KiB ![]() ![]() |
@ -6,10 +6,13 @@ uniform ivec2 texturesize;
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// texture uv coordinate in texture space
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in vec2 uv;
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uniform sampler2D ts;
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uniform sampler2DRect ts;
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const vec3 textcolor = vec3(1.0, 1.0, 1.0);
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void main()
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{
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//gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f);
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gl_FragColor = texture(ts, uv);
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gl_FragColor = vec4(textcolor, texture(ts, uv));
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}
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@ -13,14 +13,14 @@ out vec2 uv;
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void main()
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{
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// matrix to change from image coordinates to opengl coordinates
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mat2 transform = mat2(vec2(0.0f, -1.0f), vec2(1.0f, 0.0f));
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vec2 v = vec2(float(viewsize.x), float(viewsize.y));
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vec2 h = v/2.0f;
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vec2 p = ((position-h)/ h);
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// vec2 p = vec2(position.x*2.0f/v.x - 1.0f, position.y*2.0f/v.y - 1.0f);
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vec2 p = vec2(position.x*2.0/v.x - 1.0, 1.0 - position.y*2.0/v.y);
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vec4 pos = vec4(p.x, p.y, 0.0f, 1.0f);
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gl_Position = pos;
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uv = vec2(txcoord.x / float(texturesize.x), (float(texturesize.y) - txcoord.y) / float(texturesize.y));
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// since the texture is a GL_TEXTURE_RECTANGLE the coordintes do not need to
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// be normalized
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uv = vec2(txcoord.x, txcoord.y);
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}
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@ -10,6 +10,10 @@
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int main(void)
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{
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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SDL_Window *win = SDL_CreateWindow(
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"test render",
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SDL_WINDOWPOS_UNDEFINED,
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@ -22,8 +26,7 @@ int main(void)
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return 1;
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}
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ren_render_text("ciao mamma", 0, 0, 100, 100, 12);
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SDL_GL_SwapWindow(win);
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const char *str = "Ciao Mamma!\nprova: òçà°ù§|¬³¼$£ì";
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SDL_Event e;
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while(1) {
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@ -35,8 +38,11 @@ int main(void)
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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ren_update_viewport(e.window.data1, e.window.data2);
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ren_render_text(str, 0, 0, 100, 100, 12);
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SDL_GL_SwapWindow(win);
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break;
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case SDL_WINDOWEVENT_EXPOSED:
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ren_render_text("ciao mamma", 0, 0, 100, 100, 12);
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ren_render_text(str, 0, 0, 100, 100, 12);
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SDL_GL_SwapWindow(win);
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break;
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default: break;
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@ -10,8 +10,14 @@
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#include "ren.h"
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#define GLERR() {int a = glGetError(); if (a != GL_NO_ERROR) printf("(%s:%d %s) glError: 0x%x %s\n", __FILE__, __LINE__, __func__, a, glerr[a]);}
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#define GL(f) f; GLERR()
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#define GLERR(x) \
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{ \
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int a = glGetError(); \
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if (a != GL_NO_ERROR) \
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printf("(%s:%d %s:%s) glError: 0x%x %s\n", \
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__FILE__, __LINE__, __func__, x, a, glerr[a]); \
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}
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#define GL(f) f; GLERR(#f)
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enum REN_ERR {
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@ -270,19 +276,44 @@ static GLuint ren_texturer_2d(const char *buf, int w, int h, int upscale, int do
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}
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static GLuint ren_texturer_rect(const char *buf, int w, int h, int upscale, int downscale)
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{
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GLuint t;
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if (!buf || w <= 0 || h <= 0)
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REN_RET(0, REN_INVAL)
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GL(glGenTextures(1, &t))
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if (!t) REN_RET(0, REN_TEXTURE)
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GL(glBindTexture(GL_TEXTURE_RECTANGLE, t))
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GL(glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf))
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// a limitation of recatngle textures is that the wrapping mode is limited
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// to either clamp-to-edge or clamp-to-border
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE))
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE))
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, downscale))
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, upscale))
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return t;
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}
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// FIXME: update only the newly generated character instead of the whole texture
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static int update_font_texture(void)
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{
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glUseProgram(ren.font_prog);
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GL(glTexSubImage2D(
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ren.font_texture,
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GL_TEXTURE_RECTANGLE,
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0, 0, 0,
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ren.font->width,
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ren.font->height,
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GL_R,
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GL_RED,
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GL_UNSIGNED_BYTE,
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ren.font->atlas))
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font_dump(ren.font, "./atlas.png");
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glUseProgram(0);
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return 0;
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}
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@ -303,6 +334,7 @@ int ren_init(SDL_Window *w)
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GL(glDisable(GL_DEPTH_TEST))
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GL(glEnable(GL_SCISSOR_TEST))
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GL(glEnable(GL_TEXTURE_2D))
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GL(glEnable(GL_TEXTURE_RECTANGLE))
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GLenum glew_err = glewInit();
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if (glew_err != GLEW_OK)
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@ -313,7 +345,7 @@ int ren_init(SDL_Window *w)
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if (font_load(ren.font, FONT_PATH, 20)) REN_RET(-1, REN_FONT)
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font_dump(ren.font, "./atlas.png");
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ren.font_texture = ren_texturer_2d(
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ren.font_texture = ren_texturer_rect(
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(const char *)ren.font->atlas,
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ren.font->width,
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ren.font->height,
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@ -330,11 +362,14 @@ int ren_init(SDL_Window *w)
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GL(glGenBuffers(1, &ren.font_buffer))
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if (!ren.font_buffer) REN_RET(-1, REN_BUFFER)
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// create the uniforms
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// create the uniforms, if the returned value is -1 then the uniform may have
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// been optimized away, in any case do not return, just give a warning
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ren.viewsize_loc = GL(glGetUniformLocation(ren.font_prog, "viewsize"))
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if (ren.viewsize_loc == -1) REN_RET(-1, REN_UNIFORM)
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if (ren.viewsize_loc == -1)
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printf("uniform %s was optimized away\n", "viewsize");
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ren.texturesize_loc = GL(glGetUniformLocation(ren.font_prog, "texturesize"))
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if (ren.texturesize_loc == -1) REN_RET(-1, REN_UNIFORM)
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if (ren.texturesize_loc == -1)
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printf("uniform %s was optimized away\n", "texturesize");
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int width, height;
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SDL_GetWindowSize(w, &width, &height);
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@ -352,7 +387,10 @@ static int ren_draw_font_stack(void)
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GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer))
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GL(glViewport(0, 0, ren.width, ren.height))
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GL(glScissor(ren.s_x, ren.s_y, ren.s_w, ren.s_h))
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GL(glScissor(0, 0, ren.width, ren.height))
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GL(glClear(GL_COLOR_BUFFER_BIT));
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// this has caused me some trouble, convert from image coordiates to viewport
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//GL(glScissor(ren.s_x, ren.height-ren.s_y-ren.s_h, ren.s_w, ren.s_h))
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GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height))
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GL(glUniform2i(ren.texturesize_loc, ren.font->width, ren.font->height))
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@ -431,6 +469,7 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size)
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uint_least32_t cp;
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int updated, gx = x, gy = y;
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struct v_text v;
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printf("rendering text: %s\n", str);
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for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) {
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g = font_get_glyph_texture(ren.font, cp, &updated);
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if (!g) REN_RET(-1, REN_FONT);
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@ -439,8 +478,8 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size)
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REN_RET(-1, REN_TEXTURE);
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}
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c = *g;
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printf("g: u=%d v=%d w=%d h=%d a=%d x=%d y=%d\n", c.u, c.v, c.w, c.h, c.a, c.x, c.y);
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//printf("g: u=%d v=%d w=%d h=%d a=%d x=%d y=%d\n", c.u, c.v, c.w, c.h, c.a, c.x, c.y);
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//printf("v: x=%d y=%d u=%d v=%d\n", v.pos.x, v.pos.y, v.uv.u, v.uv.v);
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// x1,y1
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v = (struct v_text){
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.pos = { .x = gx+c.x, .y = gy+c.y+c.h },
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@ -449,37 +488,51 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size)
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vtstack_push(&ren.font_stack, &v);
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// x2,y2
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v = (struct v_text){
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y+c.h },
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y+c.h },
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.uv = { .u = c.u+c.w, .v = c.v+c.h },
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};
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vtstack_push(&ren.font_stack, &v);
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// x3,y3
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v = (struct v_text){
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y },
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y },
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.uv = { .u = c.u+c.w, .v = c.v },
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};
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vtstack_push(&ren.font_stack, &v);
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vtstack_push(&ren.font_stack, &v);
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// x4,y4
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v = (struct v_text){
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.pos = { .x = gx+c.x, .y = gy+c.y },
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.uv = { .u = c.u, .v = c.v },
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};
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vtstack_push(&ren.font_stack, &v);
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// x1,y1
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v = (struct v_text){
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.pos = { .x = gx+c.x, .y = gy+c.y+c.h },
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.pos = { .x = gx+c.x, .y = gy+c.y+c.h },
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.uv = { .u = c.u, .v = c.v+c.h },
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};
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vtstack_push(&ren.font_stack, &v);
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// x3,y3
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v = (struct v_text){
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.pos = { .x = gx+c.x+c.w, .y = gy+c.y },
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.uv = { .u = c.u+c.w, .v = c.v },
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};
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vtstack_push(&ren.font_stack, &v);
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// x4,y4
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v = (struct v_text){
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.pos = { .x = gx+c.x, .y = gy+c.y },
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.uv = { .u = c.u, .v = c.v },
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};
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vtstack_push(&ren.font_stack, &v);
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// TODO: possible kerning needs to be applied here
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// FIXME: advance is too large
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//gx += c.w + c.a;
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gx += c.w + c.x + 1;
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if (cp == '\n')
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gy += ren.font->glyph_max_h;
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//gx += c.w + c.x + 1;
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gx += c.x + c.a;
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switch (cp) {
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case '\r':
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gx = x;
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break;
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case '\n':
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// TODO: encode and/or store line height
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gy = ren.font->glyph_max_h;
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gx = x;
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break;
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default: break;
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}
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}
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// FIXME: here we are doing one draw call for string of text which is
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