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@ -74,10 +74,15 @@ STACK_DECL(vtstack, struct v_text) |
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STACK_DECL(vcstack, struct v_col) |
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STACK_DECL(vcstack, struct v_col) |
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struct ren_font { |
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struct font_atlas *font; |
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GLuint texture; |
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}; |
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struct { |
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struct { |
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SDL_GLContext *gl; |
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SDL_GLContext *gl; |
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struct font_atlas *font; |
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struct ren_font *fonts; |
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GLuint font_texture; |
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int fonts_no; |
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GLuint font_prog; |
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GLuint font_prog; |
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GLuint box_prog; |
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GLuint box_prog; |
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GLuint font_buffer; |
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GLuint font_buffer; |
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@ -304,23 +309,68 @@ static GLuint ren_texturer_rect(const char *buf, int w, int h, int upscale, int |
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// FIXME: update only the newly generated character instead of the whole texture
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// FIXME: update only the newly generated character instead of the whole texture
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static int update_font_texture(void) |
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static int update_font_texture(int idx) |
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{ |
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{ |
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glUseProgram(ren.font_prog); |
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GL(glUseProgram(ren.font_prog)) |
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GL(glTexSubImage2D( |
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GL(glTexSubImage2D( |
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GL_TEXTURE_RECTANGLE, |
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GL_TEXTURE_RECTANGLE, |
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0, 0, 0, |
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0, 0, 0, |
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ren.font->width, |
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ren.fonts[idx].font->width, |
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ren.font->height, |
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ren.fonts[idx].font->height, |
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GL_RED, |
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GL_RED, |
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GL_UNSIGNED_BYTE, |
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GL_UNSIGNED_BYTE, |
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ren.font->atlas)) |
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ren.fonts[idx].font->atlas)) |
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font_dump(ren.font, "./atlas.png"); |
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font_dump(ren.fonts[idx].font, "./atlas.png"); |
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glUseProgram(0); |
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GL(glUseProgram(0)); |
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return 0; |
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return 0; |
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} |
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} |
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// loads a font and returns it's index in the fonts array
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static int ren_load_font(int size, const char *path) |
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{ |
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int idx = ren.fonts_no; |
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struct font_atlas *f; |
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ren.fonts = erealloc(ren.fonts, sizeof(struct ren_font)*(idx+1)); |
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ren.fonts[idx].font = font_init(); |
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f = ren.fonts[idx].font; |
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if (!f) |
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REN_RET(-1, REN_FONT) |
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if (!path) |
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path = DEFAULT_FONT; |
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if (font_load(f, path, size)) |
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REN_RET(-1, REN_FONT) |
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font_dump(f, "./atlas.png"); |
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// load font texture (atlas)
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ren.fonts[idx].texture = ren_texturer_rect( |
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(const char *)f->atlas, |
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f->width, |
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f->height, |
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GL_LINEAR, GL_LINEAR); |
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if (!ren.fonts[idx].texture) |
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return -1; |
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ren.fonts_no = idx+1; |
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return idx; |
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} |
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// returns the index to the ren.fonts array to the font with the correct size
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// return -1 on errror
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static int ren_get_font(int size) |
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{ |
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for (int i = 0; i < ren.fonts_no; i++) { |
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if (ren.fonts[i].font->size == size) |
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return i; |
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} |
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// TODO: add a way to change font family
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return ren_load_font(size, NULL); |
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} |
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// TODO: push window size uniforms
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// TODO: push window size uniforms
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int ren_init(SDL_Window *w) |
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int ren_init(SDL_Window *w) |
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{ |
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{ |
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@ -343,19 +393,6 @@ int ren_init(SDL_Window *w) |
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if (glew_err != GLEW_OK) |
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if (glew_err != GLEW_OK) |
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REN_RET(glew_err, REN_GLEW); |
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REN_RET(glew_err, REN_GLEW); |
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// Load font
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ren.font = font_init(); |
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if (!ren.font) REN_RET(-1, REN_FONT) |
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if (font_load(ren.font, FONT_PATH, 20)) REN_RET(-1, REN_FONT) |
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font_dump(ren.font, "./atlas.png"); |
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// load font texture (atlas)
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ren.font_texture = ren_texturer_rect( |
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(const char *)ren.font->atlas, |
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ren.font->width, |
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ren.font->height, |
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GL_LINEAR, GL_LINEAR); |
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if (!ren.font_texture) return -1; |
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// Create stacks
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// Create stacks
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ren.font_stack = vtstack_init(); |
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ren.font_stack = vtstack_init(); |
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ren.box_stack = vcstack_init(); |
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ren.box_stack = vcstack_init(); |
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@ -403,7 +440,9 @@ int ren_clear(void) |
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} |
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} |
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static int ren_draw_font_stack(void) |
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// idx refers to the fonts array index, this means that when drawing the font stack
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// only one font size at the time can be used
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static int ren_draw_font_stack(int idx) |
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{ |
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{ |
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GL(glUseProgram(ren.font_prog)) |
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GL(glUseProgram(ren.font_prog)) |
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GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer)) |
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GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer)) |
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@ -412,7 +451,7 @@ static int ren_draw_font_stack(void) |
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// this has caused me some trouble, convert from image coordiates to viewport
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// this has caused me some trouble, convert from image coordiates to viewport
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GL(glScissor(ren.s_x, ren.height-ren.s_y-ren.s_h, ren.s_w, ren.s_h)) |
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GL(glScissor(ren.s_x, ren.height-ren.s_y-ren.s_h, ren.s_w, ren.s_h)) |
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GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height)) |
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GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height)) |
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GL(glUniform2i(ren.texturesize_loc, ren.font->width, ren.font->height)) |
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GL(glUniform2i(ren.texturesize_loc, ren.fonts[idx].font->width, ren.fonts[idx].font->height)) |
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GL(glEnableVertexAttribArray(REN_VERTEX_IDX)) |
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GL(glEnableVertexAttribArray(REN_VERTEX_IDX)) |
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GL(glEnableVertexAttribArray(REN_UV_IDX)) |
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GL(glEnableVertexAttribArray(REN_UV_IDX)) |
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@ -595,10 +634,6 @@ static int ren_push_glyph(const struct font_glyph *g, int gx, int gy) |
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// TODO: implement font size
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// TODO: implement font size
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int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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{ |
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{ |
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// TODO: check size, if the current font is not of the same size then load
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// load a new font and use that texture instead, this implies making
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// a system to store and use different fonts, like:
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// struct font_atlas * font_by_size(int size);
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// FIXME: the bounding box (scissor) logic does not work
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// FIXME: the bounding box (scissor) logic does not work
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// TODO: create a method for calculating the total bounding box of a string
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// TODO: create a method for calculating the total bounding box of a string
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// given the box size
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// given the box size
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@ -606,14 +641,17 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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size_t ret, off; |
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size_t ret, off; |
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uint_least32_t cp; |
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uint_least32_t cp; |
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int updated, gx = x, gy = y; |
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int updated, gx = x, gy = y; |
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int idx = ren_get_font(size); |
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if (idx < 0) |
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return -1; |
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for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) { |
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for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) { |
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// skip special characters that render a box (not present in font)
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// skip special characters that render a box (not present in font)
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// FIXME: handle tab
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// FIXME: handle tab
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if (iscntrl(cp)) goto skip_render; |
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if (iscntrl(cp)) goto skip_render; |
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g = font_get_glyph_texture(ren.font, cp, &updated); |
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g = font_get_glyph_texture(ren.fonts[idx].font, cp, &updated); |
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if (!g) REN_RET(-1, REN_FONT); |
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if (!g) REN_RET(-1, REN_FONT); |
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if (updated) { |
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if (updated) { |
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if (update_font_texture()) |
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if (update_font_texture(idx)) |
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REN_RET(-1, REN_TEXTURE); |
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REN_RET(-1, REN_TEXTURE); |
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} |
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} |
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@ -631,7 +669,7 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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break; |
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break; |
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case '\n': |
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case '\n': |
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// TODO: encode and/or store line height
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// TODO: encode and/or store line height
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gy += ren.font->glyph_max_h; |
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gy += ren.fonts[idx].font->glyph_max_h; |
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gx = x; |
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gx = x; |
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break; |
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break; |
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default: break; |
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default: break; |
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@ -641,7 +679,7 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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// FIXME: here we are doing one draw call for string of text which is
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// FIXME: here we are doing one draw call for string of text which is
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// inefficient but is simpler and allows for individual scissors
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// inefficient but is simpler and allows for individual scissors
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ren_set_scissor(x, y, w, h); |
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ren_set_scissor(x, y, w, h); |
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ren_draw_font_stack(); |
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ren_draw_font_stack(idx); |
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return 0; |
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return 0; |
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} |
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} |
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@ -710,11 +748,13 @@ int ren_free(void) |
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GL(glBindBuffer(GL_ARRAY_BUFFER, 0)) |
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GL(glBindBuffer(GL_ARRAY_BUFFER, 0)) |
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GL(glDeleteProgram(ren.box_prog)); |
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GL(glDeleteProgram(ren.box_prog)); |
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GL(glDeleteProgram(ren.font_prog)); |
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GL(glDeleteProgram(ren.font_prog)); |
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GL(glDeleteTextures(1, &ren.font_texture)) |
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GL(glDeleteBuffers(1, &ren.font_buffer)) |
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GL(glDeleteBuffers(1, &ren.font_buffer)) |
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for (int i = 0; i < ren.fonts_no; i++) { |
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GL(glDeleteTextures(1, &ren.fonts[i].texture)) |
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font_free(ren.fonts[i].font); |
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} |
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SDL_GL_DeleteContext(ren.gl); |
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SDL_GL_DeleteContext(ren.gl); |
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vtstack_free(&ren.font_stack); |
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vtstack_free(&ren.font_stack); |
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vcstack_free(&ren.box_stack); |
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vcstack_free(&ren.box_stack); |
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font_free(ren.font); |
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return 0; |
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return 0; |
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} |
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} |
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