re-added sliders
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a00e39f36b
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71a959b9a1
@ -13,13 +13,12 @@ struct ElemSlider {
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* | |#####| |
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* | |#####| |
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* +----+-----+---------------------+
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* +----+-----+---------------------+
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*/
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*/
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/*
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macro Ctx.slider_hor(&ctx, Size w, Size h, float* value, float hpercent = 0.25, ...)
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macro Ctx.slider_hor(&ctx, Rect size, float* value, float hpercent = 0.25, ...)
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=> ctx.slider_hor_id(@compute_id($vasplat), w, h, value, hpercent);
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=> ctx.slider_hor_id(@compute_id($vasplat), size, value, hpercent);
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<*
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<*
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@require value != null
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@require value != null
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*>
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*>
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fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpercent = 0.25)
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fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Size w, Size h, float* value, float hpercent = 0.25)
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{
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{
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id = ctx.gen_id(id)!;
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id = ctx.gen_id(id)!;
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@ -27,10 +26,14 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
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Elem* elem = ctx.get_elem(id, ETYPE_SLIDER)!;
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Elem* elem = ctx.get_elem(id, ETYPE_SLIDER)!;
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Style* style = ctx.styles.get_style(@str_hash("slider"));
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Style* style = ctx.styles.get_style(@str_hash("slider"));
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// 2. Layout
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elem.layout.w = w;
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elem.bounds = ctx.layout_element(parent, size, style);
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elem.layout.h = h;
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if (elem.bounds.is_null()) return {};
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elem.layout.content_offset = style.margin + style.border + style.padding;
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Rect content_bounds = elem.content_bounds(style);
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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Rect bg_bounds = elem.bounds.pad(style.margin);
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Rect content_bounds = elem.bounds.pad(style.margin + style.border + style.padding);
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// handle width
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// handle width
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short hw = (short)(content_bounds.w * hpercent);
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short hw = (short)(content_bounds.w * hpercent);
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@ -55,7 +58,7 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
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Style s = *style;
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Style s = *style;
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Rect padding = s.padding;
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Rect padding = s.padding;
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s.padding = {};
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s.padding = {};
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ctx.push_rect(elem.bounds, parent.div.z_index, &s)!;
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ctx.push_rect(bg_bounds, parent.div.z_index, &s)!;
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s.bg = s.primary;
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s.bg = s.primary;
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s.padding = padding;
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s.padding = padding;
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s.border = {};
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s.border = {};
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@ -63,7 +66,6 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
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return elem.events;
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return elem.events;
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}
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}
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*/
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/*
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/*
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@ -78,10 +80,9 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
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* | |
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* | |
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* +--+
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* +--+
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*/
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*/
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/*
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macro Ctx.slider_ver(&ctx, Size w, Size h, float* value, float hpercent = 0.25, ...)
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macro Ctx.slider_ver(&ctx, Rect size, float* value, float hpercent = 0.25, ...)
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=> ctx.slider_ver_id(@compute_id($vasplat), w, h, value, hpercent);
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=> ctx.slider_ver_id(@compute_id($vasplat), size, value, hpercent);
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fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Size w, Size h, float* value, float hpercent = 0.25)
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fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpercent = 0.25)
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{
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{
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id = ctx.gen_id(id)!;
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id = ctx.gen_id(id)!;
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@ -89,17 +90,15 @@ fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpe
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Elem *elem = ctx.get_elem(id, ETYPE_SLIDER)!;
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Elem *elem = ctx.get_elem(id, ETYPE_SLIDER)!;
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Style* style = ctx.styles.get_style(@str_hash("slider"));
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Style* style = ctx.styles.get_style(@str_hash("slider"));
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// 1. Fill the element fields
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elem.layout.w = w;
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if (elem.flags.is_new) {
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elem.layout.h = h;
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elem.type = ETYPE_SLIDER;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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} else if (elem.type != ETYPE_SLIDER) {
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update_parent_grow(elem, parent);
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return WRONG_ELEMENT_TYPE?;
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update_parent_size(elem, parent);
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}
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// 2. Layout
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// 2. Layout
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elem.bounds = ctx.layout_element(parent, size, style);
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Rect bg_bounds = elem.bounds.pad(style.margin);
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if (elem.bounds.is_null()) return {};
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Rect content_bounds = elem.bounds.pad(style.margin + style.border + style.padding);
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Rect content_bounds = elem.content_bounds(style);
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// handle height
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// handle height
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short hh = (short)(content_bounds.h * hpercent);
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short hh = (short)(content_bounds.h * hpercent);
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@ -124,7 +123,7 @@ fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpe
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Style s = *style;
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Style s = *style;
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Rect padding = s.padding;
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Rect padding = s.padding;
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s.padding = {};
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s.padding = {};
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ctx.push_rect(elem.bounds, parent.div.z_index, &s)!;
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ctx.push_rect(bg_bounds, parent.div.z_index, &s)!;
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s.bg = s.primary;
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s.bg = s.primary;
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s.padding = padding;
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s.padding = padding;
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s.border = {};
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s.border = {};
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@ -136,4 +135,3 @@ fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpe
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macro short calc_slider(short off, short dim, float value) => (short)off + (short)(dim * value);
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macro short calc_slider(short off, short dim, float value) => (short)off + (short)(dim * value);
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macro float calc_value(short off, short mouse, short dim, short slider)
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macro float calc_value(short off, short mouse, short dim, short slider)
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=> math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);
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=> math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);
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*/
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41
src/main.c3
41
src/main.c3
@ -73,10 +73,9 @@ fn int main(String[] args)
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defer ren.free();
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defer ren.free();
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ui.input_window_size(800, 600)!!;
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ui.input_window_size(800, 600)!!;
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//
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// ========================================================================================== //
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// FONT LOADING
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// FONT LOADING //
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//
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// ========================================================================================== //
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{
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// import font in the ui context
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// import font in the ui context
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ui.load_font("font1", "resources/hack-nerd.ttf", 16)!!;
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ui.load_font("font1", "resources/hack-nerd.ttf", 16)!!;
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@ -88,12 +87,10 @@ fn int main(String[] args)
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// send the atlas to the gpu
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// send the atlas to the gpu
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Atlas* font_atlas = ui.get_font_atlas("font1")!!;
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Atlas* font_atlas = ui.get_font_atlas("font1")!!;
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ren.new_texture("font1", JUST_ALPHA, font_atlas.buffer, font_atlas.width, font_atlas.height);
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ren.new_texture("font1", JUST_ALPHA, font_atlas.buffer, font_atlas.width, font_atlas.height);
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}
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//
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// ========================================================================================== //
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// ICON LOADING
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// ICON LOADING //
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//
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// ========================================================================================== //
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{
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// create the atlas and upload some icons
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// create the atlas and upload some icons
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ui.sprite_atlas_create("icons", AtlasType.ATLAS_R8G8B8A8, 512, 512)!!;
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ui.sprite_atlas_create("icons", AtlasType.ATLAS_R8G8B8A8, 512, 512)!!;
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ui.import_sprite_file_qoi("tux", "resources/tux.qoi")!!;
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ui.import_sprite_file_qoi("tux", "resources/tux.qoi")!!;
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@ -111,16 +108,16 @@ fn int main(String[] args)
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// upload the atlas to the gpu
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// upload the atlas to the gpu
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Atlas atlas = ui.sprite_atlas.atlas;
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Atlas atlas = ui.sprite_atlas.atlas;
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ren.new_texture("icons", FULL_COLOR, atlas.buffer, atlas.width, atlas.height);
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ren.new_texture("icons", FULL_COLOR, atlas.buffer, atlas.width, atlas.height);
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}
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//
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// ========================================================================================== //
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// RECT PIPELINE
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// RECT PIPELINE //
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//
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// ========================================================================================== //
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ren.load_spirv_shader_from_file("UGUI_PIPELINE_RECT", RECT_VS_PATH, RECT_FS_PATH, 0, 0);
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ren.load_spirv_shader_from_file("UGUI_PIPELINE_RECT", RECT_VS_PATH, RECT_FS_PATH, 0, 0);
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ren.create_pipeline("UGUI_PIPELINE_RECT", RECT);
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ren.create_pipeline("UGUI_PIPELINE_RECT", RECT);
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// ========================================================================================== //
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// CSS INPUT
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// CSS INPUT //
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// ========================================================================================== //
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io::printfn("imported %d styles", ui.import_style_from_file(STYLESHEET_PATH));
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io::printfn("imported %d styles", ui.import_style_from_file(STYLESHEET_PATH));
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isz frame;
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isz frame;
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@ -132,9 +129,9 @@ fn int main(String[] args)
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Times draw_times;
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Times draw_times;
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//
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// ========================================================================================== //
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// MAIN LOOP
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// MAIN LOOP //
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//
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// ========================================================================================== //
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sdl::start_text_input(ren.win);
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sdl::start_text_input(ren.win);
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sdl::Event e;
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sdl::Event e;
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@ -367,6 +364,7 @@ fn void calculator(ugui::Ctx* ui)
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ui.@div(ugui::@grow(), ugui::@grow(), ROW, CENTER) { // center everything on the screen
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ui.@div(ugui::@grow(), ugui::@grow(), ROW, CENTER) { // center everything on the screen
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ui.@div(ugui::@fit(), ugui::@fit(), COLUMN, TOP_LEFT) {
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ui.@div(ugui::@fit(), ugui::@fit(), COLUMN, TOP_LEFT) {
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ui.@div(ugui::@grow(), ugui::@fit(), ROW, CENTER) {ui.text("SHITTY AHH CALCULATOR")!!;}!!;
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ui.@div(ugui::@grow(), ugui::@exact(100), ROW, RIGHT) {
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ui.@div(ugui::@grow(), ugui::@exact(100), ROW, RIGHT) {
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ui.text((String)buffer[:len])!!;
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ui.text((String)buffer[:len])!!;
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}!!;
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}!!;
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@ -412,11 +410,16 @@ fn void calculator(ugui::Ctx* ui)
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}!!;
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}!!;
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}!!;
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}!!;
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ui.@div(ugui::@grow(), ugui::@grow(), anchor: CENTER) {
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ui.@div(ugui::@grow(), ugui::@fit(), anchor: CENTER) {
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static bool state;
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static bool state;
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ui.checkbox("boolean", &state, "tick")!!;
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ui.checkbox("boolean", &state, "tick")!!;
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ui.sprite("tux")!!;
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ui.sprite("tux")!!;
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}!!;
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}!!;
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ui.@div(ugui::@grow(), ugui::@fit(), anchor: CENTER) {
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static float f;
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ui.slider_hor(ugui::@grow(), ugui::@exact(20), &f)!!;
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ui.slider_ver(ugui::@exact(20), ugui::@exact(100), &f)!!;
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}!!;
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}!!; }!!;
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}!!; }!!;
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}
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}
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