documentation of mtree
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@ -1,5 +1,64 @@
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module mtree{Type};
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/* ================================================================================================
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* MTree, Bitmap-based tree
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* ================================================================================================
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*
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* Overview
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* --------
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* The MTree is a bitmap-based tree structure composed of three core elements:
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* - Element Vector: Stores user data.
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* - Reference Node Vector: Manages node relationships.
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* - Bitmap: Marks used indices.
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*
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* The name "MTree" originates from "Matrix Tree," where the vector is divided into
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* sectors of power-of-two sizes. Each node's bitmap marks the positions of its
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* children within the same sector.
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*
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* If a parent and its children are in different sectors, a new node is created.
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* The parent's "next" field points to this new node, forming a chain that must
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* be traversed during iteration.
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*
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*
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* Example (sector size = 8)
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* -------------------------
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*
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* _________________________________
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* |__ __ _______________________ |
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* | | | | _ |
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* | v v vv |v
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* +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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* refs_vec:| 0| 1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12|13|14|15|16|...
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* +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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* \__________ __________/ \__________ __________/ \__
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* V V
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* sector 0 sector 1
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*
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*
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* Node Relationships:
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* -------------------
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* - Root (Element 0) has three direct children: 1, 2, and 10.
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* - Node 10 is in a different sector than the root, so root.next points to Node 11.
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* - Node 11 has Node 10 as a direct child and Node 0 (root) as its parent.
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*
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* Bitmap Representation:
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* ---------------------
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*
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* root = {
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* .parent = -1; // Root has no parent
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* .next = 11; // Points to Node 11
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* .children = 0b00000110; // [0|1|1|0|0|0|0|0] (Children: 1, 2)
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* }
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*
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* node11 = {
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* .parent = 0; // Parent is root (Node 0)
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* .next = -1; // Last in the chain
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* .children = 0b00000100; // [0|0|1|0|0|0|0|0] (Child: 10)
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* }
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*
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* ================================================================================================
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*/
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import std::core::mem;
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import std::core::mem::allocator;
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import std::io;
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@ -12,9 +71,9 @@ const BITS = Bitmap.sizeof*8;
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alias IdxList = List{int};
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// more: if positive it contains the index of the next node that contains the children information
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struct Node {
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int more;
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// next: if positive it contains the index of the next node that contains the children information
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struct RefNode {
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int next;
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int parent;
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Bitmap children;
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}
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@ -23,9 +82,9 @@ struct MTree {
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usz elements;
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Allocator allocator;
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IdxList queue;
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Bitmap[] used;
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Type[] elem_mat; // element matrix
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Node[] refs_mat; // relationship matrix
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Bitmap[] used;
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Type[] elem_vec; // element vector
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RefNode[] refs_vec; // relationship vector
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}
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@ -38,11 +97,11 @@ fn void MTree.init(&tree, usz size, Allocator allocator = mem)
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tree.allocator = allocator;
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tree.queue.init(tree.allocator, size);
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tree.used = allocator::new_array(tree.allocator, Bitmap, size/BITS);
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tree.elem_mat = allocator::new_array(tree.allocator, Type, size);
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tree.refs_mat = allocator::new_array(tree.allocator, Node, size);
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foreach (&r: tree.refs_mat) {
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r.more = -1;
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tree.elem_vec = allocator::new_array(tree.allocator, Type, size);
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tree.refs_vec = allocator::new_array(tree.allocator, RefNode, size);
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foreach (&r: tree.refs_vec) {
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r.next = -1;
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}
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}
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@ -52,8 +111,8 @@ fn void MTree.free(&tree)
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tree.elements = 0;
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tree.queue.free();
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(void)allocator::free(tree.allocator, tree.used);
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(void)allocator::free(tree.allocator, tree.elem_mat);
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(void)allocator::free(tree.allocator, tree.refs_mat);
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(void)allocator::free(tree.allocator, tree.elem_vec);
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(void)allocator::free(tree.allocator, tree.refs_vec);
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}
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@ -69,7 +128,7 @@ fn int MTree.get_free_spot(&tree)
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}
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<* @require idx >= 0 *>
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fn void MTree.set_used(&tree, int idx)
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macro void MTree.set_used(&tree, int idx)
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{
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int r = idx % BITS;
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int q = idx / BITS;
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@ -77,7 +136,7 @@ fn void MTree.set_used(&tree, int idx)
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}
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<* @require idx >= 0 *>
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fn void MTree.unset_used(&tree, int idx)
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macro void MTree.unset_used(&tree, int idx)
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{
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int r = idx % BITS;
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int q = idx / BITS;
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@ -85,7 +144,7 @@ fn void MTree.unset_used(&tree, int idx)
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}
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<* @require idx >= 0 *>
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fn bool MTree.is_used(&tree, int idx)
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macro bool MTree.is_used(&tree, int idx)
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{
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int r = idx % BITS;
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int q = idx / BITS;
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@ -93,12 +152,12 @@ fn bool MTree.is_used(&tree, int idx)
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}
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// get the last node in the "more" chain
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// get the last node in the "next" chain
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<* @require tree.is_used(parent) == true *>
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fn int MTree.last_node(&tree, int parent)
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{
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while(tree.refs_mat[parent].more >= 0) {
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parent = tree.refs_mat[parent].more;
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while(tree.refs_vec[parent].next >= 0) {
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parent = tree.refs_vec[parent].next;
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}
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return parent;
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}
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@ -111,48 +170,48 @@ fn int MTree.add(&tree, int parent, Type t)
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int subtree = idx / BITS;
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tree.set_used(idx);
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tree.elem_mat[idx] = t;
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tree.refs_mat[idx] = (Node){
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tree.elem_vec[idx] = t;
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tree.refs_vec[idx] = (RefNode){
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.parent = parent,
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.more = -1,
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.next = -1,
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};
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tree.elements++;
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// root element, has no parent
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if (tree.elements == 1) {
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tree.refs_mat[idx].parent = -1;
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tree.refs_vec[idx].parent = -1;
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return idx;
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}
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// if the parent already has a node in the same subtree as the child then update that node's
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// children bitmap
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bool done;
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for (int p = parent; p >= 0; p = tree.refs_mat[p].more) {
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for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
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int ps = p/BITS;
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if (ps == subtree) {
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tree.refs_mat[p].children |= (1l << (idx%BITS));
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tree.refs_vec[p].children |= (1l << (idx%BITS));
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done = true;
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break;
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}
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}
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// on fail we need to create another parent node
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if (!done) {
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int new_more = tree.get_free_spot();
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int new_next = tree.get_free_spot();
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// if the new node does not land in the same subtree as the child we cannot do
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// anything since the references are immutable
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if (new_more/BITS != subtree) {
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if (new_next/BITS != subtree) {
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unreachable("cannot allocate new child for parent");
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}
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tree.set_used(new_more);
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tree.set_used(new_next);
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tree.elements++;
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// update the "more" chain
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// update the "next" chain
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int last_link = tree.last_node(parent);
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tree.refs_mat[last_link].more = new_more;
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tree.refs_mat[new_more].more = -1;
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tree.refs_mat[new_more].children |= (long)(1 << (idx%BITS));
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tree.refs_mat[new_more].parent = last_link;
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// FIXME: the elem_mat is not updated, do we need to?
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tree.refs_vec[last_link].next = new_next;
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tree.refs_vec[new_next].next = -1;
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tree.refs_vec[new_next].children |= (long)(1 << (idx%BITS));
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tree.refs_vec[new_next].parent = last_link;
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// FIXME: the elem_vec is not updated, do we need to?
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}
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return idx;
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@ -165,15 +224,15 @@ fn int MTree.children_it(&tree, int parent, int n)
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{
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int tot_children;
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int child;
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for (int p = parent; p >= 0; p = tree.refs_mat[p].more) {
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int cn = (int)tree.refs_mat[p].children.popcount();
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for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
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int cn = (int)tree.refs_vec[p].children.popcount();
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tot_children += cn;
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// we are in the right subtree
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if (tot_children > n) {
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child = (p/BITS) * BITS; // start at the parent's subtree index
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int j = cn - (tot_children - n); // we need the j-th children of this node
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Bitmap u = tree.refs_mat[p].children;
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Bitmap u = tree.refs_vec[p].children;
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child += j; // add the children number
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do {
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@ -191,8 +250,8 @@ fn int MTree.children_it(&tree, int parent, int n)
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fn int MTree.children_num(&tree, int parent)
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{
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int n;
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for (int p = parent; p >= 0; p = tree.refs_mat[p].more) {
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n += (int)tree.refs_mat[p].children.popcount();
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for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
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n += (int)tree.refs_vec[p].children.popcount();
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}
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return n;
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}
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@ -215,7 +274,7 @@ fn int MTree.level_order_it(&tree, int parent, int i)
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tree.queue.clear();
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tree.queue.push(parent);
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}
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if (tree.queue.len() == 0) return -1;
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int p = tree.queue.pop_first()!!;
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@ -232,11 +291,11 @@ fn void MTree.prune(&tree, int parent)
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for (int i = 0; (c = tree.children_it(parent, i)) >= 0; i++) {
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tree.prune(c); // prune the subtree
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// delete all children including their more chain
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// delete all children including their next chain
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for (int p = c; p >= 0;) {
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int next = tree.refs_mat[p].more;
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int next = tree.refs_vec[p].next;
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tree.unset_used(p);
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tree.refs_mat[p] = {.more = -1};
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tree.refs_vec[p] = {.next = -1};
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p = next;
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}
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@ -244,40 +303,40 @@ fn void MTree.prune(&tree, int parent)
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// finally delete the parent
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for (int p = parent; p >= 0;) {
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int next = tree.refs_mat[p].more;
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int next = tree.refs_vec[p].next;
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tree.unset_used(p);
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tree.elements--;
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tree.refs_mat[p] = {.more = -1};
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tree.refs_vec[p] = {.next = -1};
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p = next;
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}
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}
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<* @require tree.is_used(ref) *>
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fn Type MTree.get(&tree, int ref) => tree.elem_mat[ref];
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fn Type MTree.get(&tree, int ref) => tree.elem_vec[ref];
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<* @require tree.is_used(ref) *>
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fn Type MTree.parentof(&tree, int ref) => tree.refs_mat[ref].parent;
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fn Type MTree.parentof(&tree, int ref) => tree.refs_vec[ref].parent;
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fn void MTree.nuke(&tree)
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{
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foreach (idx, &b: tree.used) {
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*b = 0;
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tree.refs_mat[idx] = {.more = -1};
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tree.refs_vec[idx] = {.next = -1};
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}
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tree.elements = 0;
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}
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macro bool MTree.is_root(&t, int i) => t.refs_mat[i].parent == -1;
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macro bool MTree.is_root(&t, int i) => t.refs_vec[i].parent == -1;
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fn void MTree.print(&tree)
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{
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foreach (idx, c: tree.elem_mat) {
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foreach (idx, c: tree.elem_vec) {
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if (tree.is_used((int)idx)) {
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io::printfn("[%d](%s) parent:%d more:%d children:%b",
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idx, c, tree.refs_mat[idx].parent, tree.refs_mat[idx].more,
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tree.refs_mat[idx].children
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io::printfn("[%d](%s) parent:%d next:%d children:%b",
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idx, c, tree.refs_vec[idx].parent, tree.refs_vec[idx].next,
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tree.refs_vec[idx].children
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);
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}
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}
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