corrected layout offset
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d33d72a074
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622b648d26
@ -308,7 +308,8 @@ $if DEBUG == 1:
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$endif
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// sort the command buffer by the z-index
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ctx.cmd_queue.sort()!;
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// FIXME: sorting the buffer fucks with scissor commands that have to be kept in place
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//ctx.cmd_queue.sort()!;
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// foreach (i, c: ctx.cmd_queue) {
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// io::printf("[%d]: ", i);
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@ -106,17 +106,6 @@ macro Point Elem.content_space(&e)
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};
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}
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// Update the parent element's grow children counter
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fn void update_parent_grow(Elem* child, Elem* parent)
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{
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switch (parent.layout.dir) {
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case ROW:
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if (child.layout.w.@is_grow()) parent.layout.grow_children++;
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case COLUMN:
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if (child.layout.h.@is_grow()) parent.layout.grow_children++;
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}
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}
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// Update the parent element's children size
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fn void update_parent_size(Elem* child, Elem* parent)
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{
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@ -129,9 +118,11 @@ fn void update_parent_size(Elem* child, Elem* parent)
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case ROW: // on rows grow the ch width by the child width and only grow ch height if it exceeds
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pl.children.w += @exact(child_size.x);
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pl.children.h = pl.children.h.comb_max(@exact(child_size.y));
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if (child.layout.w.@is_grow()) parent.layout.grow_children++;
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case COLUMN: // do the opposite on column
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pl.children.w = pl.children.w.comb_max(@exact(child_size.x));
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pl.children.h += @exact(child_size.y);
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if (child.layout.h.@is_grow()) parent.layout.grow_children++;
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}
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}
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@ -187,8 +178,6 @@ fn void resolve_grow_elements(Elem* e, Elem* p)
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if (e.layout.w.@is_grow()) {
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if (p.layout.dir == ROW) { // grow along the axis, divide the parent size
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short slot = (short)((p.content_space().x - p.layout.occupied) / p.layout.grow_children);
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// the space slot accounts for the total size, while the element bounds does not account
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// for the margin
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e.bounds.w = slot;
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p.layout.grow_children--;
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p.layout.occupied += slot;
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@ -216,8 +205,8 @@ fn void resolve_placement(Elem* c, Elem* p)
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Layout* cl = &c.layout;
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Point off = {
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.x = p.bounds.x + pl.origin.x,
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.y = p.bounds.y + pl.origin.y,
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.x = p.bounds.x + pl.origin.x + pl.content_offset.x,
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.y = p.bounds.y + pl.origin.y + pl.content_offset.y,
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};
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switch (pl.anchor) {
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@ -226,7 +215,7 @@ fn void resolve_placement(Elem* c, Elem* p)
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c.bounds.y = off.y;
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case LEFT:
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c.bounds.x = off.x;
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c.bounds.y = off.y + p.bounds.h/2;
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c.bounds.y = off.y + p.content_space().y/2;
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if (pl.dir == COLUMN) {
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c.bounds.y -= pl.occupied/2;
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} else if (pl.dir == ROW) {
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@ -234,15 +223,15 @@ fn void resolve_placement(Elem* c, Elem* p)
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}
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case BOTTOM_LEFT:
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c.bounds.x = off.x;
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c.bounds.y = off.y + p.bounds.h ;
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c.bounds.y = off.y + p.content_space().y ;
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if (pl.dir == COLUMN) {
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c.bounds.y -= pl.occupied;
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} else if (pl.dir == ROW) {
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c.bounds.y -= c.bounds.h;
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}
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case BOTTOM:
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c.bounds.x = off.x + p.bounds.w/2;
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c.bounds.y = off.y + p.bounds.h;
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c.bounds.x = off.x + p.content_space().x/2;
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c.bounds.y = off.y + p.content_space().y;
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if (pl.dir == COLUMN) {
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c.bounds.y -= pl.occupied;
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c.bounds.x -= c.bounds.w/2;
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@ -251,8 +240,8 @@ fn void resolve_placement(Elem* c, Elem* p)
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c.bounds.x -= pl.occupied/2;
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}
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case BOTTOM_RIGHT:
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c.bounds.x = off.x + p.bounds.w;
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c.bounds.y = off.y + p.bounds.h;
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c.bounds.x = off.x + p.content_space().x;
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c.bounds.y = off.y + p.content_space().y;
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if (pl.dir == COLUMN) {
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c.bounds.y -= pl.occupied;
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c.bounds.x -= c.bounds.w;
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@ -261,8 +250,8 @@ fn void resolve_placement(Elem* c, Elem* p)
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c.bounds.x -= pl.occupied;
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}
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case RIGHT:
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c.bounds.x = off.x + p.bounds.w;
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c.bounds.y = off.y + p.bounds.h/2;
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c.bounds.x = off.x + p.content_space().x;
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c.bounds.y = off.y + p.content_space().y/2;
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if (pl.dir == COLUMN) {
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c.bounds.y -= pl.occupied/2;
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c.bounds.x -= c.bounds.w;
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@ -271,7 +260,7 @@ fn void resolve_placement(Elem* c, Elem* p)
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c.bounds.x -= pl.occupied;
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}
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case TOP_RIGHT:
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c.bounds.x = off.x + p.bounds.w;
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c.bounds.x = off.x + p.content_space().x;
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c.bounds.y = off.y;
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if (pl.dir == COLUMN) {
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c.bounds.x -= c.bounds.w;
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@ -279,7 +268,7 @@ fn void resolve_placement(Elem* c, Elem* p)
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c.bounds.x -= pl.occupied;
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}
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case TOP:
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c.bounds.x = off.x + p.bounds.w/2;
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c.bounds.x = off.x + p.content_space().x/2;
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c.bounds.y = off.y;
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if (pl.dir == COLUMN) {
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c.bounds.x -= c.bounds.w/2;
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@ -287,8 +276,8 @@ fn void resolve_placement(Elem* c, Elem* p)
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c.bounds.x -= pl.occupied/2;
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}
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case CENTER:
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c.bounds.x = off.x + p.bounds.w/2;
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c.bounds.y = off.y + p.bounds.h/2;
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c.bounds.x = off.x + p.content_space().x/2;
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c.bounds.y = off.y + p.content_space().y/2;
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if (pl.dir == COLUMN) {
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c.bounds.x -= c.bounds.w/2;
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c.bounds.y -= pl.occupied/2;
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@ -314,9 +303,7 @@ fn void Ctx.layout_element_tree(&ctx)
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isz current = ctx.tree.level_order_it(0, &cursor)!!;
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for (; current >= 0; current = ctx.tree.level_order_it(0, &cursor)!!) {
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Elem* p = ctx.find_elem(ctx.tree.get(current))!!;
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// offset the origin by the margin
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p.layout.origin.x = p.layout.content_offset.x;
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p.layout.origin.y = p.layout.content_offset.y;
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//if (ctx.tree.is_root(current)!!) p = &&{};
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// RESOLVE KNOWN DIMENSIONS
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isz ch_cur = 0;
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@ -349,7 +336,7 @@ fn void Ctx.layout_element_tree(&ctx)
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Elem* c = ctx.find_elem(ctx.tree.get(ch))!!;
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if (ctx.tree.is_root(ch)!!) {
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resolve_placement(p, &&{});
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update_children_bounds(c, p);
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update_children_bounds(p, &&{});
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} else {
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resolve_placement(c, p);
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update_children_bounds(c, p);
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@ -24,7 +24,7 @@ const Style DEFAULT_STYLE = {
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.margin = {2, 2, 2, 2},
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.border = {2, 2, 2, 2},
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.padding = {1, 1, 1, 1},
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.radius = 12,
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.radius = 0,
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.size = 16,
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.bg = 0x282828ffu.@to_rgba(),
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@ -44,7 +44,6 @@ fn ElemEvents? Ctx.button_id(&ctx, Id id, String label, String icon)
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elem.layout.text = ctx.measure_string(label)!;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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elem.events = ctx.get_elem_events(elem);
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@ -113,7 +112,6 @@ fn void? Ctx.checkbox_id(&ctx, Id id, String description, bool* active, String t
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elem.layout.text = ctx.measure_string(description)!;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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elem.events = ctx.get_elem_events(elem);
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@ -188,7 +186,6 @@ fn void? Ctx.toggle_id(&ctx, Id id, String description, bool* active)
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elem.layout.text = ctx.measure_string(description)!;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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elem.events = ctx.get_elem_events(elem);
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@ -68,10 +68,6 @@ fn void? Ctx.div_begin_id(&ctx,
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elem.div.scroll_size = slider_style.size ? slider_style.size : (style.size ? style.size : DEFAULT_STYLE.size);
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elem.div.z_index = parent.div.z_index + 1;
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// update the ctx scissor
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ctx.div_scissor = elem.bounds;
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ctx.push_scissor(elem.bounds, elem.div.z_index)!;
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// update layout with correct info
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elem.layout = {
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.w = width,
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@ -81,11 +77,12 @@ fn void? Ctx.div_begin_id(&ctx,
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.content_offset = style.margin + style.border + style.padding,
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};
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// update parent grow children
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update_parent_grow(elem, parent);
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ctx.push_rect(elem.bounds.pad(style.margin), elem.div.z_index, style)!;
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// update the ctx scissor, it HAS to be after drawing the background
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ctx.div_scissor = elem.bounds.pad(elem.layout.content_offset);
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ctx.push_scissor(elem.bounds.pad(elem.layout.content_offset), elem.div.z_index)!;
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elem.events = ctx.get_elem_events(elem);
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// TODO: check active
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@ -132,7 +129,7 @@ fn Id? Ctx.div_end(&ctx)
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// the active_div returns to the parent of the current one
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ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
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Elem* parent = ctx.get_parent()!;
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ctx.div_scissor = parent.bounds;
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ctx.div_scissor = parent.bounds.pad(parent.layout.content_offset);
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ctx.reset_scissor(elem.div.z_index)!;
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update_parent_size(elem, parent);
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@ -29,7 +29,6 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Size w, Size h, float* value, floa
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elem.layout.w = w;
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elem.layout.h = h;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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Rect bg_bounds = elem.bounds.pad(style.margin);
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@ -93,7 +92,6 @@ fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Size w, Size h, float* value, floa
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elem.layout.w = w;
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elem.layout.h = h;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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// 2. Layout
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@ -19,7 +19,6 @@ fn void? Ctx.sprite_id(&ctx, Id id, String name)
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elem.layout.w = elem.layout.children.w = @exact(sprite.w);
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elem.layout.h = elem.layout.children.h = @exact(sprite.h);
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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Id tex_id = ctx.sprite_atlas.id;
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@ -29,7 +29,6 @@ fn void? Ctx.text_id(&ctx, Id id, String text)
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elem.layout.text = elem.text.size;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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ctx.layout_string(text, elem.bounds.pad(elem.layout.content_offset), TOP_LEFT, parent.div.z_index, style.fg)!;
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@ -59,7 +58,6 @@ fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Size w, Size h, TextEdit* te)
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elem.layout.text = elem.text.size;
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elem.layout.content_offset = style.margin + style.border + style.padding;
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update_parent_grow(elem, parent);
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update_parent_size(elem, parent);
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// check input and update the text
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@ -70,6 +68,7 @@ fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Size w, Size h, TextEdit* te)
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}
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// draw the box
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Rect bg_bounds = elem.bounds.pad(style.margin);
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Rect text_bounds = elem.bounds.pad(elem.layout.content_offset);
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ctx.push_rect(bg_bounds, parent.div.z_index, style)!;
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@ -7,6 +7,7 @@ default {
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border: 1;
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padding: 0;
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margin: 0;
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radius: 0;
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}
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button {
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