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@ -41,20 +41,9 @@ bitstruct MouseButtons : uint { |
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bool btn_5 : 4; |
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bool btn_5 : 4; |
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} |
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} |
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macro Ctx.mouse_pressed(&ctx) |
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macro Ctx.mouse_pressed(&ctx) => ctx.input.mouse.updated & ctx.input.mouse.down; |
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{ |
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macro Ctx.mouse_released(&ctx) => ctx.input.mouse.updated & ~ctx.input.mouse.down; |
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return ctx.input.mouse.updated & ctx.input.mouse.down; |
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macro Ctx.mouse_down(&ctx) => ctx.input.mouse.down; |
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} |
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macro Ctx.mouse_released(&ctx) |
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{ |
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return ctx.input.mouse.updated & ~ctx.input.mouse.down; |
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} |
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macro Ctx.mouse_down(&ctx) |
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{ |
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return ctx.input.mouse.down; |
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} |
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const MouseButtons BTN_NONE = (MouseButtons)0u; |
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const MouseButtons BTN_NONE = (MouseButtons)0u; |
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const MouseButtons BTN_ANY = (MouseButtons)(uint.max); |
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const MouseButtons BTN_ANY = (MouseButtons)(uint.max); |
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@ -66,20 +55,9 @@ const MouseButtons BTN_5 = {.btn_5 = true}; |
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// FIXME: hthis compairson could be done with a cast using MouseButtons.inner |
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// FIXME: hthis compairson could be done with a cast using MouseButtons.inner |
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// property but I could not figure out how |
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// property but I could not figure out how |
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macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) |
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macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn) != BTN_NONE; |
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{ |
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macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE; |
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return (ctx.mouse_pressed() & btn) != BTN_NONE; |
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macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE; |
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} |
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macro Ctx.is_mouse_released(&ctx, MouseButtons btn) |
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{ |
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return (ctx.mouse_released() & btn) != BTN_NONE; |
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} |
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macro Ctx.is_mouse_down(&ctx, MouseButtons btn) |
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{ |
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return (ctx.mouse_down() & btn) != BTN_NONE; |
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} |
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macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem) |
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macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem) |
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{ |
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{ |
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