fixed formatting fuckups offered by the zed team

font_atlas
Alessandro Mauri 2 weeks ago
parent 0db858e814
commit 5a89e9ec7d
  1. 2
      src/main.c3
  2. 34
      src/ugui_input.c3

@ -27,7 +27,7 @@ fn int main(String[] args)
{ {
ugui::Ctx ui; ugui::Ctx ui;
ui.init()!!; ui.init()!!;
ui.font.load("/usr/share/fonts/NerdFonts/ttf/HackNerdFont-Regular.ttf", 16, scale: 1.5)!!; ui.font.load("/usr/share/fonts/TTF/HackNerdFontMono-Regular.ttf", 16)!!;
short width = 800; short width = 800;
short height = 450; short height = 450;

@ -41,20 +41,9 @@ bitstruct MouseButtons : uint {
bool btn_5 : 4; bool btn_5 : 4;
} }
macro Ctx.mouse_pressed(&ctx) macro Ctx.mouse_pressed(&ctx) => ctx.input.mouse.updated & ctx.input.mouse.down;
{ macro Ctx.mouse_released(&ctx) => ctx.input.mouse.updated & ~ctx.input.mouse.down;
return ctx.input.mouse.updated & ctx.input.mouse.down; macro Ctx.mouse_down(&ctx) => ctx.input.mouse.down;
}
macro Ctx.mouse_released(&ctx)
{
return ctx.input.mouse.updated & ~ctx.input.mouse.down;
}
macro Ctx.mouse_down(&ctx)
{
return ctx.input.mouse.down;
}
const MouseButtons BTN_NONE = (MouseButtons)0u; const MouseButtons BTN_NONE = (MouseButtons)0u;
const MouseButtons BTN_ANY = (MouseButtons)(uint.max); const MouseButtons BTN_ANY = (MouseButtons)(uint.max);
@ -66,20 +55,9 @@ const MouseButtons BTN_5 = {.btn_5 = true};
// FIXME: hthis compairson could be done with a cast using MouseButtons.inner // FIXME: hthis compairson could be done with a cast using MouseButtons.inner
// property but I could not figure out how // property but I could not figure out how
macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn) != BTN_NONE;
{ macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE;
return (ctx.mouse_pressed() & btn) != BTN_NONE; macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE;
}
macro Ctx.is_mouse_released(&ctx, MouseButtons btn)
{
return (ctx.mouse_released() & btn) != BTN_NONE;
}
macro Ctx.is_mouse_down(&ctx, MouseButtons btn)
{
return (ctx.mouse_down() & btn) != BTN_NONE;
}
macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem) macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem)
{ {

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