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@ -172,7 +172,7 @@ struct _UgCtx { |
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// flags: lists which input events have been received
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// flags: lists which input events have been received
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uint32_t flags; |
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uint32_t flags; |
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int has_focus; |
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int has_focus; |
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int mouse_x, mouse_y, mdelta_x, mdelta_y; |
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UgPoint mouse_pos, mouse_delta; |
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// mouse_down: bitmap of mouse buttons that are held
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// mouse_down: bitmap of mouse buttons that are held
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// mouse_updated: bitmap of mouse buttons that have been updated
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// mouse_updated: bitmap of mouse buttons that have been updated
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// mouse_released = mouse_updated & ~mouse_down
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// mouse_released = mouse_updated & ~mouse_down
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@ -221,6 +221,14 @@ static int search_or_insert(UgCtx *ctx, UgElem **elem, UgId id) |
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return is_new; |
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return is_new; |
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} |
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} |
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static int is_point_in_rect(UgPoint p, UgRect r) |
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{ |
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if ((p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h)) { |
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return 1; |
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} |
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return 0; |
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} |
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static int get_parent(UgCtx *ctx, UgElem **parent) |
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static int get_parent(UgCtx *ctx, UgElem **parent) |
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{ |
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{ |
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// take a reference to the parent
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// take a reference to the parent
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@ -242,6 +250,8 @@ int ug_init(UgCtx *ctx) |
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return -1; |
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return -1; |
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} |
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} |
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*ctx = (UgCtx) {0}; |
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ug_tree_init(&ctx->tree, MAX_ELEMS); |
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ug_tree_init(&ctx->tree, MAX_ELEMS); |
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ug_fifo_init(&ctx->fifo, MAX_CMDS); |
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ug_fifo_init(&ctx->fifo, MAX_CMDS); |
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@ -389,6 +399,8 @@ int ug_input_window_size(UgCtx *ctx, int width, int height) |
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ctx->size.height = height; |
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ctx->size.height = height; |
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} |
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} |
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ctx->input.flags |= INPUT_CTX_SIZE; |
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return 0; |
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return 0; |
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} |
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} |
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@ -419,15 +431,15 @@ int ug_input_mouse_delta(UgCtx *ctx, int dx, int dy) |
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return -1; |
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return -1; |
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} |
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} |
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ctx->input.mdelta_x = dx; |
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ctx->input.mouse_delta.x = dx; |
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ctx->input.mdelta_y = dy; |
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ctx->input.mouse_delta.y = dy; |
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int mx, my; |
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int mx, my; |
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mx = ctx->input.mouse_x + dx; |
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mx = ctx->input.mouse_pos.x + dx; |
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my = ctx->input.mouse_y + dy; |
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my = ctx->input.mouse_pos.y + dy; |
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ctx->input.mouse_x = CLAMP(mx, 0, ctx->size.width); |
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ctx->input.mouse_pos.x = CLAMP(mx, 0, ctx->size.width); |
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ctx->input.mouse_y = CLAMP(my, 0, ctx->size.height); |
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ctx->input.mouse_pos.y = CLAMP(my, 0, ctx->size.height); |
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ctx->input.flags |= INPUT_CTX_MOUSEMOVE; |
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ctx->input.flags |= INPUT_CTX_MOUSEMOVE; |
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@ -512,10 +524,14 @@ int ug_div_begin(UgCtx *ctx, const char *label, UgRect div) |
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}; |
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}; |
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c_elem->div.color_bg = RGBA(0xff0000ff); |
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c_elem->div.color_bg = RGBA(0xff0000ff); |
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c_elem->div.origin_r = c_elem->div.origin_c; |
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c_elem->div.origin_r = c_elem->div.origin_c; |
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} else if (FTEST(parent, ELEM_HASFOCUS)) { |
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if (is_point_in_rect(ctx->input.mouse_pos, c_elem->rect)) { |
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c_elem->flags |= ELEM_HASFOCUS; |
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} |
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} else { |
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} else { |
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// TODO: check active
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// TODO: check active
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// TODO: check resizeable
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// TODO: check scrollbars
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// TODO: check scrollbars
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// TODO: check resizeable
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} |
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} |
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// Add the background to the draw stack
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// Add the background to the draw stack
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@ -645,13 +661,19 @@ int ug_button(UgCtx *ctx, const char *label, UgRect size) |
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// this resets the flags
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// this resets the flags
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c_elem->type = ETYPE_BUTTON; |
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c_elem->type = ETYPE_BUTTON; |
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c_elem->flags = 0; |
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c_elem->flags = 0; |
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UgColor bg_color = RGBA(0x0000ffff); |
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// if the element is new or the parent was updated then redo layout
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// if the element is new or the parent was updated then redo layout
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if (is_new || FTEST(parent, ELEM_UPDATED)) { |
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if (is_new || FTEST(parent, ELEM_UPDATED)) { |
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// 2. Layout
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// 2. Layout
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c_elem->rect = position_element(ctx, parent, size, 1); |
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c_elem->rect = position_element(ctx, parent, size, 1); |
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// 3. TODO: Fill the button specific fields
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// TODO: 3. Fill the button specific fields
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} else if (FTEST(parent, ELEM_HASFOCUS)) { |
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if (is_point_in_rect(ctx->input.mouse_pos, c_elem->rect)) { |
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c_elem->flags |= ELEM_HASFOCUS; |
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bg_color = RGBA(0x00ff00ff); |
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} |
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} else { |
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} else { |
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// TODO: Check for interactions
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// TODO: Check for interactions
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} |
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} |
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@ -662,7 +684,7 @@ int ug_button(UgCtx *ctx, const char *label, UgRect size) |
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.rect = |
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.rect = |
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{ |
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{ |
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.rect = c_elem->rect, |
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.rect = c_elem->rect, |
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.color = RGBA(0x0000ffff), |
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.color = bg_color, |
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}, |
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}, |
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}; |
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}; |
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ug_fifo_enqueue(&ctx->fifo, &cmd); |
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ug_fifo_enqueue(&ctx->fifo, &cmd); |
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@ -806,6 +828,10 @@ int main(void) |
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InitWindow(width, height, "Ugui Test"); |
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InitWindow(width, height, "Ugui Test"); |
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ug_input_window_size(&ctx, width, height); |
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ug_input_window_size(&ctx, width, height); |
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double median_times[10][4] = {0}; |
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size_t frame = 0; |
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double median_input, median_layout, median_draw, median_tot; |
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// Main loop
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// Main loop
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while (!WindowShouldClose()) { |
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while (!WindowShouldClose()) { |
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const int PARTIAL_INPUT = 0; |
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const int PARTIAL_INPUT = 0; |
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@ -897,14 +923,42 @@ int main(void) |
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timer_stop(); |
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timer_stop(); |
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/*** End UI Drawing ***/ |
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/*** End UI Drawing ***/ |
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printf("input time: %lfms\n", 1e3 * timer_get_sec(PARTIAL_INPUT)); |
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median_times[frame][PARTIAL_INPUT] = |
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printf("layout time: %lfms\n", 1e3 * timer_get_sec(PARTIAL_LAYOUT)); |
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1e3 * timer_get_sec(PARTIAL_INPUT); |
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printf("draw time: %lfms\n", 1e3 * timer_get_sec(PARTIAL_DRAW)); |
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median_times[frame][PARTIAL_LAYOUT] = |
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printf("total time: %lfms\n", 1e3 * timer_get_sec(-1)); |
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1e3 * timer_get_sec(PARTIAL_LAYOUT); |
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median_times[frame][PARTIAL_DRAW] = |
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1e3 * timer_get_sec(PARTIAL_DRAW); |
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median_times[frame][3] = 1e3 * timer_get_sec(-1); |
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frame += 1; |
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frame %= 10; |
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if (frame == 0) { |
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median_input = 0; |
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median_layout = 0; |
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median_draw = 0; |
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median_tot = 0; |
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for (size_t i = 0; i < 10; i++) { |
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median_input += median_times[i][PARTIAL_INPUT]; |
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median_layout += median_times[i][PARTIAL_LAYOUT]; |
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median_draw += median_times[i][PARTIAL_DRAW]; |
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median_tot += median_times[i][3]; |
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} |
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median_input /= 10; |
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median_layout /= 10; |
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median_draw /= 10; |
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median_tot /= 10; |
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} |
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printf("input time: %lfms\n", median_input); |
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printf("layout time: %lfms\n", median_layout); |
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printf("draw time: %lfms\n", median_draw); |
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printf("total time: %lfms\n", median_tot); |
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// Throttle Frames
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// Throttle Frames
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// TODO: add an fps limit, time frame generation and log it
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// TODO: add an fps limit, time frame generation and log it
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const float TARGET_FPS = 10; |
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const float TARGET_FPS = 100; |
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float wait_time = MAX((1.0 / TARGET_FPS) - timer_get_sec(-1), 0); |
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float wait_time = MAX((1.0 / TARGET_FPS) - timer_get_sec(-1), 0); |
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WaitTime(wait_time); |
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WaitTime(wait_time); |
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} |
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} |
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