added a way to force a relayout
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d5bea68058
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537acd4765
@ -42,7 +42,6 @@ fn void! Ctx.init(&ctx)
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{
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{
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ctx.tree.init(MAX_ELEMENTS)!;
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ctx.tree.init(MAX_ELEMENTS)!;
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defer catch { (void)ctx.tree.free(); }
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defer catch { (void)ctx.tree.free(); }
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//ug_fifo_init(&ctx.fifo, MAX_CMDS);
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ctx.cache.init()!;
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ctx.cache.init()!;
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defer catch { (void)ctx.cache.free(); }
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defer catch { (void)ctx.cache.free(); }
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@ -72,7 +71,8 @@ fn void! Ctx.frame_begin(&ctx)
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// The root should have the updated flag only if the size of the window
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// The root should have the updated flag only if the size of the window
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// was changed between frames, this propagates an element size recalculation
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// was changed between frames, this propagates an element size recalculation
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// down the element tree
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// down the element tree
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c_elem.flags.updated = ctx.input.events.resize;
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c_elem.flags.updated = ctx.input.events.resize | ctx.input.events.force_update;
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ctx.input.events.force_update = false;
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// if the window has focus then the root element also has focus, no other
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// if the window has focus then the root element also has focus, no other
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// computation needed, child elements need to check the mouse positon and
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// computation needed, child elements need to check the mouse positon and
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// other stuff
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// other stuff
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@ -106,13 +106,20 @@ fn void! Ctx.frame_begin(&ctx)
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// TODO: add a background color taken from a theme or config
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// TODO: add a background color taken from a theme or config
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}
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}
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fn void! Ctx.force_update(&ctx)
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{
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ctx.input.events.force_update = true;
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}
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fn void! Ctx.frame_end(&ctx)
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fn void! Ctx.frame_end(&ctx)
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{
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{
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// 1. clear the tree
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// 1. clear the tree
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ctx.tree.prune(0)!;
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ctx.tree.prune(0)!;
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// 2. clear input fields
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// 2. clear input fields
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bool f = ctx.input.events.force_update;
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ctx.input.events = (InputEvents)0;
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ctx.input.events = (InputEvents)0;
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ctx.input.events.force_update = f;
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// draw mouse position
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// draw mouse position
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$if 1:
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$if 1:
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@ -130,9 +137,9 @@ $if 1:
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$endif
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$endif
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}
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}
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/**
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<*
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* @ensure elem != null
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* @ensure elem != null
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**/
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*>
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fn bool Ctx.is_hovered(&ctx, Elem *elem)
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fn bool Ctx.is_hovered(&ctx, Elem *elem)
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{
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{
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return point_in_rect(ctx.input.mouse.pos, elem.bounds);
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return point_in_rect(ctx.input.mouse.pos, elem.bounds);
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@ -8,6 +8,7 @@ bitstruct InputEvents : uint {
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bool change_focus : 1; // window focus changed
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bool change_focus : 1; // window focus changed
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bool mouse_move : 2; // mouse was moved
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bool mouse_move : 2; // mouse was moved
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bool mouse_btn : 3; // mouse button pressed or released
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bool mouse_btn : 3; // mouse button pressed or released
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bool force_update : 4;
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}
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}
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// Window size was changed
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// Window size was changed
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