hover on elements

master
Alessandro Mauri 1 year ago
parent b7e66977b1
commit 5213823f44
  1. 2
      def_style.h
  2. 35
      ugui.c
  3. 1
      ugui.h

@ -25,7 +25,7 @@ static const ug_style_t default_style = {
},
.btn = {
.color = {
.active = RGB_FORMAT(0x44ff44),
.active = RGB_FORMAT(0x440044),
.bg = RGB_FORMAT(0x00ff00),
.fg = RGB_FORMAT(0xffff00),
},

@ -96,7 +96,7 @@ static ug_style_t style_cache = {0};
#define MOUSEDOWN(ctx, btn) (~(ctx->mouse.hold & btn) & (ctx->mouse.update & btn))
#define MOUSEUP(ctx, btn) ((ctx->mouse.hold & btn) & (ctx->mouse.update & btn))
#define HELD(ctx, btn) (ctx->mouse.hold & btn)
#define MOUSEHELD(ctx, btn) (ctx->mouse.hold & btn)
// https://en.wikipedia.org/wiki/Jenkins_hash_function
@ -508,7 +508,7 @@ static int handle_container(ug_ctx_t *ctx, ug_container_t *cnt)
// mouse pressed handle resize, for simplicity containers can only
// be resized from the bottom and right border
// TODO: change return value to indicate this case
if (!HELD(ctx, UG_BTN_LEFT) ||
if (!MOUSEHELD(ctx, UG_BTN_LEFT) ||
!TEST(cnt->flags, (RESIZEALL | UG_CNT_MOVABLE)))
return 1;
@ -1027,6 +1027,8 @@ int ug_frame_end(ug_ctx_t *ctx)
push_rect_command(ctx, &c->space, (ug_color_t)RGBA_FORMAT(0x0000abf0));
// draw elements
draw_elements(ctx, c);
// reset the hover element
c->hover_elem = 0;
// reset the layout to row
c->flags &= ~(CNT_LAYOUT_COLUMN);
// reset used space
@ -1289,13 +1291,38 @@ static int position_element(ug_ctx_t *ctx, ug_container_t *cnt, ug_element_t *el
}
// TODO: have a map of function pointers for each element type instead of this
// generic function
int handle_element(ug_ctx_t *ctx, ug_container_t *cnt, ug_element_t *elem)
{
if (INTERSECTS(ctx->mouse.pos, elem->rca)) {
cnt->hover_elem = elem->id;
if (MOUSEDOWN(ctx, BTN_ANY))
cnt->selected_elem = elem->id;
} else {
if (cnt->selected_elem != elem->id)
return 0;
}
// TODO: handle different types of elements
// TODO: return which button was held
return 1;
}
void draw_elements(ug_ctx_t *ctx, ug_container_t *cnt)
{
const ug_style_t *s = ctx->style_px;
for (int i = 0; i < cnt->elem_stack.idx; i++) {
ug_element_t *e = &(cnt->elem_stack.items[i]);
ug_color_t col = RGB_FORMAT(0);
switch (e->type) {
case UG_ELEM_BUTTON:
push_rect_command(ctx, &e->rca, ctx->style_px->btn.color.bg);
// TODO: draw borders, different color for selected element
col = cnt->hover_elem == e->id ? s->btn.color.active : s->btn.color.bg;
push_rect_command(ctx, &e->rca, col);
break;
default: break;
}
@ -1327,5 +1354,5 @@ int ug_element_button(ug_ctx_t *ctx, const char *name, const char *txt, ug_div_t
return -1;
}
return 0;
return handle_element(ctx, cp, elem);
}

@ -71,6 +71,7 @@ typedef struct {
// origin for in-row and in-column elements
ug_vec2_t c_orig, r_orig;
UG_STACK(ug_element_t) elem_stack;
ug_id_t selected_elem, hover_elem;
} ug_container_t;
// the container flags

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