don't draw text outiside the bounding box
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a7a2193ea6
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4f2a7fbf18
@ -15,7 +15,7 @@ SDL_Window *win;
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void draw(void)
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{
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ren_clear();
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ren_render_text(str, 0, 0, 200, 100, 12);
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ren_render_text(str, 0, 0, 100, 50, 12);
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ren_render_box(100, 300, 50, 50, 0xffff0000);
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SDL_GL_SwapWindow(win);
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}
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@ -515,11 +515,8 @@ int ren_set_scissor(int x, int y, int w, int h)
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}
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// TODO: implement font size
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int ren_render_text(const char *str, int x, int y, int w, int h, int size)
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static int ren_push_glyph(const struct font_glyph *g, int gx, int gy)
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{
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/* x4,y4 x3,y3
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* +-------------+
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* |(x,y) /|
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@ -531,32 +528,8 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size)
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* |/ |
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* +-------------+
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* x1,y1 x2,y2 */
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// TODO: stop drawing when outside the bounding box
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// TODO: check size, if the current font is not of the same size then load
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// load a new font and use that texture instead, this implies making
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// a system to store and use different fonts, like:
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// struct font_atlas * font_by_size(int size);
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// FIXME: the bounding box (scissor) logic does not work
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// TODO: create a method for calculating the total bounding box of a string
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// given the box size
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const struct font_glyph *g;
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struct font_glyph c;
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size_t ret, off;
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uint_least32_t cp;
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int updated, gx = x, gy = y;
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struct v_text v;
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for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) {
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// skip special characters that render a box (not present in font)
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// FIXME: handle tab
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if (iscntrl(cp)) goto skip_render;
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g = font_get_glyph_texture(ren.font, cp, &updated);
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if (!g) REN_RET(-1, REN_FONT);
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if (updated) {
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if (update_font_texture())
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REN_RET(-1, REN_TEXTURE);
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}
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struct font_glyph c;
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c = *g;
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//printf("g: u=%d v=%d w=%d h=%d a=%d x=%d y=%d\n", c.u, c.v, c.w, c.h, c.a, c.x, c.y);
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//printf("v: x=%d y=%d u=%d v=%d\n", v.pos.x, v.pos.y, v.uv.u, v.uv.v);
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@ -597,10 +570,42 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size)
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};
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vtstack_push(&ren.font_stack, &v);
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return 0;
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}
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// TODO: implement font size
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int ren_render_text(const char *str, int x, int y, int w, int h, int size)
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{
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// TODO: check size, if the current font is not of the same size then load
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// load a new font and use that texture instead, this implies making
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// a system to store and use different fonts, like:
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// struct font_atlas * font_by_size(int size);
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// FIXME: the bounding box (scissor) logic does not work
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// TODO: create a method for calculating the total bounding box of a string
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// given the box size
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const struct font_glyph *g;
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size_t ret, off;
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uint_least32_t cp;
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int updated, gx = x, gy = y;
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for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) {
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// skip special characters that render a box (not present in font)
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// FIXME: handle tab
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if (iscntrl(cp)) goto skip_render;
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g = font_get_glyph_texture(ren.font, cp, &updated);
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if (!g) REN_RET(-1, REN_FONT);
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if (updated) {
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if (update_font_texture())
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REN_RET(-1, REN_TEXTURE);
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}
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// only push the glyph if it is inside the bounding box
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if (gx <= x+w && gy <= y+h)
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ren_push_glyph(g, gx, gy);
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// TODO: possible kerning needs to be applied here
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// TODO: handle other unicode control characters such as the
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// right-to-left isolate (\u2067)
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gx += c.x + c.a;
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gx += g->x + g->a;
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skip_render:
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switch (cp) {
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case '\r':
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@ -632,6 +637,17 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size)
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#define A(x) ((x>>24)&0xff)
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static int ren_push_box(int x, int y, int w, int h, unsigned int color)
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{
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/* x4,y4 x3,y3
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* +-------------+
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* |(x,y) /|
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* | / |
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* | 2 / |
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* | / |
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* | / |
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* | / 1 |
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* |/ |
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* +-------------+
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* x1,y1 x2,y2 */
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struct v_col v;
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vec4_i c = {
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.r = RENORM(R(color)),
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