first draft for absolute positioning
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915f395b5a
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@ -31,8 +31,12 @@ struct Layout {
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struct origin {
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short x, y;
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}
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LayoutDirection dir;
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Anchor anchor;
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// false: the element is laid out according to the parent
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// true: the element is laid out separate from all other children and the relative position to
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// the parent is the .origin field
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bool absolute;
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LayoutDirection dir; // the direction the children are laid out
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Anchor anchor; // how the children are positioned
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Rect content_offset; // combined effect of margin, border and padding
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}
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@ -112,6 +116,9 @@ fn void update_parent_size(Elem* child, Elem* parent)
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Layout* cl = &child.layout;
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Layout* pl = &parent.layout;
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// if the element has absolute position do not update the parent
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if (cl.absolute) return;
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Point child_size = cl.get_dimensions();
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switch (pl.dir) {
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@ -163,6 +170,9 @@ fn void resolve_dimensions(Elem* e, Elem* p)
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Point elem_dimensions = el.get_dimensions();
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e.bounds.w = elem_dimensions.x;
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e.bounds.h = elem_dimensions.y;
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// if the element has absolute position do not update the parent
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if (el.absolute) return;
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switch (pl.dir) {
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case ROW:
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@ -209,6 +219,13 @@ fn void resolve_placement(Elem* c, Elem* p)
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.y = p.bounds.y + pl.origin.y + pl.content_offset.y,
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};
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// if the element has absolute position assign the origin and do not update the parent
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if (cl.absolute) {
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c.bounds.x = p.bounds.x + pl.content_offset.x + cl.origin.x;
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c.bounds.y = p.bounds.x + pl.content_offset.x + cl.origin.y;
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return;
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}
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switch (pl.anchor) {
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case TOP_LEFT:
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c.bounds.x = off.x;
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@ -25,12 +25,13 @@ macro Ctx.@div(&ctx,
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Size width = @grow, Size height = @grow,
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LayoutDirection dir = ROW,
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Anchor anchor = TOP_LEFT,
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bool absolute = false, Point off = {},
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bool scroll_x = false, bool scroll_y = false,
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...;
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@body()
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)
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{
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ctx.div_begin(width, height, dir, anchor, scroll_x, scroll_y, $vasplat)!;
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ctx.div_begin(width, height, dir, anchor, absolute, off, scroll_x, scroll_y, $vasplat)!;
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@body();
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return ctx.div_end()!;
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}
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@ -39,11 +40,12 @@ macro Ctx.div_begin(&ctx,
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Size width = @grow(), Size height = @grow(),
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LayoutDirection dir = ROW,
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Anchor anchor = TOP_LEFT,
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bool absolute = false, Point off = {},
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bool scroll_x = false, bool scroll_y = false,
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...
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)
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{
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return ctx.div_begin_id(@compute_id($vasplat), width, height, dir, anchor, scroll_x, scroll_y);
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return ctx.div_begin_id(@compute_id($vasplat), width, height, dir, anchor, absolute, off, scroll_x, scroll_y);
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}
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fn void? Ctx.div_begin_id(&ctx,
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@ -51,6 +53,7 @@ fn void? Ctx.div_begin_id(&ctx,
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Size width, Size height,
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LayoutDirection dir,
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Anchor anchor,
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bool absolute, Point off,
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bool scroll_x, bool scroll_y
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)
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{
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@ -75,7 +78,12 @@ fn void? Ctx.div_begin_id(&ctx,
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.dir = dir,
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.anchor = anchor,
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.content_offset = style.margin + style.border + style.padding,
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.absolute = absolute,
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};
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if (absolute) {
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elem.layout.origin.x = off.x;
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elem.layout.origin.y = off.y;
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}
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ctx.push_rect(elem.bounds.pad(style.margin), elem.div.z_index, style)!;
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11
src/main.c3
11
src/main.c3
@ -216,15 +216,10 @@ $endswitch
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TimeStats dts = draw_times.get_stats();
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TimeStats uts = ui_times.get_stats();
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/*
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ui.layout_set_floating()!!;
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ui.@div({0, ui.height-150, -300, 150}) {
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ui.layout_set_column()!!;
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ui.text_unbounded(string::tformat("frame %d, fps = %.2f", frame, fps))!!;
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ui.text_unbounded(string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
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ui.text_unbounded(string::tformat("%s %s", mod.lctrl, (String)ui.input.keyboard.text[:ui.input.keyboard.text_len]))!!;
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ui.@div(ugui::@fit(), ugui::@fit(), COLUMN, TOP_LEFT, true) {
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ui.text(string::tformat("frame %d, fps = %.2f", frame, fps))!!;
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ui.text(string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
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}!!;
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*/
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ui.frame_end()!!;
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/* End UI Handling */
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