|
|
@ -58,17 +58,6 @@ int w_height(SDL_Window *); |
|
|
|
int w_width(SDL_Window *); |
|
|
|
int w_width(SDL_Window *); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//#define VNUM(s) (sizeof(s)/sizeof(s[0]))
|
|
|
|
|
|
|
|
//struct vertex vertbuffer[] = {
|
|
|
|
|
|
|
|
// { .pos={.x= 0.75f, .y= 0.75f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
|
|
|
|
|
|
|
|
// { .pos={.x=-0.75f, .y=-0.75f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
|
|
|
|
|
|
|
|
// { .pos={.x= 0.75f, .y=-0.75f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
|
|
|
|
|
|
|
|
// { .pos={.x= 0.75f, .y= 0.75f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
|
|
|
|
|
|
|
|
// { .pos={.x=-0.75f, .y=-0.75f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
|
|
|
|
|
|
|
|
// { .pos={.x=-0.75f, .y= 0.75f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
|
|
|
|
|
|
|
|
//};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// this just descrives a farbfeld image
|
|
|
|
// this just descrives a farbfeld image
|
|
|
|
// https://tools.suckless.org/farbfeld/
|
|
|
|
// https://tools.suckless.org/farbfeld/
|
|
|
|
struct PACKED _ff { |
|
|
|
struct PACKED _ff { |
|
|
@ -83,6 +72,8 @@ unsigned int fw, fh; |
|
|
|
struct { |
|
|
|
struct { |
|
|
|
struct vertex *v; |
|
|
|
struct vertex *v; |
|
|
|
int size, idx; |
|
|
|
int size, idx; |
|
|
|
|
|
|
|
int prev_idx; |
|
|
|
|
|
|
|
unsigned long int hash, prev_hash; |
|
|
|
} vstack = {0}; |
|
|
|
} vstack = {0}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -95,12 +86,49 @@ void grow_stack(int step) |
|
|
|
vstack.size += step;
|
|
|
|
vstack.size += step;
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void push(struct vertex v) |
|
|
|
int vstack_push_quad_c(int x, int y, int w, int h, vec4 color) |
|
|
|
|
|
|
|
{ |
|
|
|
{ |
|
|
|
if (vstack.idx <= vstack.size) |
|
|
|
if (vstack.idx <= vstack.size) |
|
|
|
grow_stack(6); |
|
|
|
grow_stack(6); |
|
|
|
|
|
|
|
vstack.v[vstack.idx++] = v; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void update_hash() |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
if (!vstack.idx) |
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
unsigned int hash = 0x5400F1B3; |
|
|
|
|
|
|
|
unsigned char *v = (unsigned char *)vstack.v; |
|
|
|
|
|
|
|
int size = vstack.idx; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (; size; size--) { |
|
|
|
|
|
|
|
hash += v[size-1]; |
|
|
|
|
|
|
|
hash += hash << 10; |
|
|
|
|
|
|
|
hash ^= hash >> 6; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
hash += hash << 3; |
|
|
|
|
|
|
|
hash ^= hash >> 11; |
|
|
|
|
|
|
|
hash += hash << 15; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vstack.hash = hash; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void force_changed() |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
vstack.prev_idx = 0; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int changed() |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
return vstack.prev_idx != vstack.idx || vstack.prev_hash != vstack.hash; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int vstack_push_quad_c(int x, int y, int w, int h, vec4 color) |
|
|
|
|
|
|
|
{ |
|
|
|
// x4,y4 x3,y3
|
|
|
|
// x4,y4 x3,y3
|
|
|
|
// +-------------+
|
|
|
|
// +-------------+
|
|
|
|
// |(x,y) /|
|
|
|
|
// |(x,y) /|
|
|
|
@ -124,12 +152,12 @@ int vstack_push_quad_c(int x, int y, int w, int h, vec4 color) |
|
|
|
y4 = y3 = (float)(hh - y) / hh; |
|
|
|
y4 = y3 = (float)(hh - y) / hh; |
|
|
|
y1 = y2 = (float)(hh - y-h) / hh; |
|
|
|
y1 = y2 = (float)(hh - y-h) / hh; |
|
|
|
|
|
|
|
|
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x1, .pos.y=y1, .color=color }; |
|
|
|
push((struct vertex){ .pos.x=x1, .pos.y=y1, .color=color }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x2, .pos.y=y2, .color=color }; |
|
|
|
push((struct vertex){ .pos.x=x2, .pos.y=y2, .color=color }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x3, .pos.y=y3, .color=color }; |
|
|
|
push((struct vertex){ .pos.x=x3, .pos.y=y3, .color=color }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x1, .pos.y=y1, .color=color }; |
|
|
|
push((struct vertex){ .pos.x=x1, .pos.y=y1, .color=color }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x3, .pos.y=y3, .color=color }; |
|
|
|
push((struct vertex){ .pos.x=x3, .pos.y=y3, .color=color }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x4, .pos.y=y4, .color=color }; |
|
|
|
push((struct vertex){ .pos.x=x4, .pos.y=y4, .color=color }); |
|
|
|
|
|
|
|
|
|
|
|
return 0; |
|
|
|
return 0; |
|
|
|
} |
|
|
|
} |
|
|
@ -137,9 +165,6 @@ int vstack_push_quad_c(int x, int y, int w, int h, vec4 color) |
|
|
|
|
|
|
|
|
|
|
|
int vstack_push_quad_t(int x, int y, int w, int h, int u, int v) |
|
|
|
int vstack_push_quad_t(int x, int y, int w, int h, int u, int v) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if (vstack.idx <= vstack.size) |
|
|
|
|
|
|
|
grow_stack(6); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// x4,y4 x3,y3
|
|
|
|
// x4,y4 x3,y3
|
|
|
|
// +-------------+
|
|
|
|
// +-------------+
|
|
|
|
// |(x,y) /|
|
|
|
|
// |(x,y) /|
|
|
|
@ -171,12 +196,12 @@ int vstack_push_quad_t(int x, int y, int w, int h, int u, int v) |
|
|
|
v1 = v2 = (float)(v+gh) / fh; |
|
|
|
v1 = v2 = (float)(v+gh) / fh; |
|
|
|
v3 = v4 = (float)(v) / fh; |
|
|
|
v3 = v4 = (float)(v) / fh; |
|
|
|
|
|
|
|
|
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x1, .pos.y=y1, .texture.x=u1, .texture.y=v1 }; |
|
|
|
push((struct vertex){ .pos.x=x1, .pos.y=y1, .texture.x=u1, .texture.y=v1 }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x2, .pos.y=y2, .texture.x=u2, .texture.y=v2 }; |
|
|
|
push((struct vertex){ .pos.x=x2, .pos.y=y2, .texture.x=u2, .texture.y=v2 }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x3, .pos.y=y3, .texture.x=u3, .texture.y=v3 }; |
|
|
|
push((struct vertex){ .pos.x=x3, .pos.y=y3, .texture.x=u3, .texture.y=v3 }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x1, .pos.y=y1, .texture.x=u1, .texture.y=v1 }; |
|
|
|
push((struct vertex){ .pos.x=x1, .pos.y=y1, .texture.x=u1, .texture.y=v1 }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x3, .pos.y=y3, .texture.x=u3, .texture.y=v3 }; |
|
|
|
push((struct vertex){ .pos.x=x3, .pos.y=y3, .texture.x=u3, .texture.y=v3 }); |
|
|
|
vstack.v[vstack.idx++] = (struct vertex){ .pos.x=x4, .pos.y=y4, .texture.x=u4, .texture.y=v4 }; |
|
|
|
push((struct vertex){ .pos.x=x4, .pos.y=y4, .texture.x=u4, .texture.y=v4 }); |
|
|
|
|
|
|
|
|
|
|
|
return 0; |
|
|
|
return 0; |
|
|
|
} |
|
|
|
} |
|
|
@ -184,6 +209,8 @@ int vstack_push_quad_t(int x, int y, int w, int h, int u, int v) |
|
|
|
|
|
|
|
|
|
|
|
void vstack_clear(void) |
|
|
|
void vstack_clear(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
vstack.prev_hash = vstack.hash; |
|
|
|
|
|
|
|
vstack.prev_idx = vstack.idx; |
|
|
|
vstack.idx = 0; |
|
|
|
vstack.idx = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -343,12 +370,19 @@ void ren_initshaders() |
|
|
|
|
|
|
|
|
|
|
|
void ren_drawvertbuffer() |
|
|
|
void ren_drawvertbuffer() |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
if (!changed()) |
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer); |
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer); |
|
|
|
// upload vertex data
|
|
|
|
// upload vertex data
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, vstack.idx*sizeof(struct vertex), vstack.v, GL_DYNAMIC_DRAW); |
|
|
|
if (vstack.idx != vstack.prev_idx) |
|
|
|
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, vstack.idx*sizeof(struct vertex), vstack.v, GL_DYNAMIC_DRAW); |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
glBufferSubData(GL_ARRAY_BUFFER, 0, vstack.idx*sizeof(struct vertex), vstack.v); |
|
|
|
// draw vertex data
|
|
|
|
// draw vertex data
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, vstack.idx); |
|
|
|
glDrawArrays(GL_TRIANGLES, 0, vstack.idx); |
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0); |
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0); |
|
|
|
|
|
|
|
SDL_GL_SwapWindow(ren.w); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -445,6 +479,7 @@ int main (void) |
|
|
|
ren_initvertbuffer(); |
|
|
|
ren_initvertbuffer(); |
|
|
|
|
|
|
|
|
|
|
|
glClearColor(0.3f, 0.3f, 0.3f, 0.f); |
|
|
|
glClearColor(0.3f, 0.3f, 0.3f, 0.f); |
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
|
|
|
|
|
|
|
|
// event loop and drawing
|
|
|
|
// event loop and drawing
|
|
|
|
SDL_Event ev = {0}; |
|
|
|
SDL_Event ev = {0}; |
|
|
@ -454,10 +489,10 @@ int main (void) |
|
|
|
switch (ev.type) { |
|
|
|
switch (ev.type) { |
|
|
|
case SDL_QUIT: running = 0; break; |
|
|
|
case SDL_QUIT: running = 0; break; |
|
|
|
case SDL_WINDOWEVENT: |
|
|
|
case SDL_WINDOWEVENT: |
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
|
|
|
|
if(ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { |
|
|
|
if(ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { |
|
|
|
glViewport(0, 0, w_width(ren.w), w_height(ren.w)); |
|
|
|
glViewport(0, 0, w_width(ren.w), w_height(ren.w)); |
|
|
|
glScissor(0, 0, w_width(ren.w), w_height(ren.w)); |
|
|
|
glScissor(0, 0, w_width(ren.w), w_height(ren.w)); |
|
|
|
|
|
|
|
force_changed(); |
|
|
|
} |
|
|
|
} |
|
|
|
break; |
|
|
|
break; |
|
|
|
default: break; |
|
|
|
default: break; |
|
|
@ -467,11 +502,10 @@ int main (void) |
|
|
|
vstack_push_quad_c(200, 0, 10, 10, magenta); |
|
|
|
vstack_push_quad_c(200, 0, 10, 10, magenta); |
|
|
|
vstack_push_quad_c(10, 150, 100, 100, magenta); |
|
|
|
vstack_push_quad_c(10, 150, 100, 100, magenta); |
|
|
|
push_text(250, 250, "ò Ciao Victoria <3"); |
|
|
|
push_text(250, 250, "ò Ciao Victoria <3"); |
|
|
|
|
|
|
|
update_hash(); |
|
|
|
|
|
|
|
|
|
|
|
ren_drawvertbuffer(); |
|
|
|
ren_drawvertbuffer(); |
|
|
|
|
|
|
|
|
|
|
|
SDL_GL_SwapWindow(ren.w); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vstack_clear(); |
|
|
|
vstack_clear(); |
|
|
|
|
|
|
|
|
|
|
|
} while(running); |
|
|
|
} while(running); |
|
|
|