rewrite2
Alessandro Mauri 9 months ago
parent a4974c8df8
commit 3a8a55d177
  1. 4
      Makefile
  2. 193
      fm/libconf.c
  3. 7
      fm/libconf.h
  4. 69
      timer.c
  5. 16
      timer.h
  6. 301
      ugui.c
  7. 3
      ugui.h

@ -4,10 +4,12 @@ LDFLAGS = -Lraylib/lib -lm
all: ugui all: ugui
ugui: ugui.o vectree.o cache.o raylib/lib/libraylib.a ugui: ugui.o vectree.o cache.o timer.o raylib/lib/libraylib.a
ugui.o: ugui.c ugui.h ugui.o: ugui.c ugui.h
vectree.o: vectree.c ugui.h vectree.o: vectree.c ugui.h
cache.o: cache.c ugui.h cache.o: cache.c ugui.h
timer.o: timer.c timer.h

@ -0,0 +1,193 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <stdarg.h>
#include <linux/limits.h>
#include <sys/stat.h>
#include <sys/types.h>
#define PATHS_NO 3
static char temp[PATH_MAX] = {0};
static int valid_paths = 0;
static char paths[PATHS_NO][PATH_MAX] = {0}; // 0: xdg, 1: fallback, 2: global
static const mode_t CONFDIR_MODE = S_IRWXU | S_IRWXU | S_IRWXU | S_IRWXU;
static void err(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
fprintf(stderr, "[libconf]: ");
vfprintf(stderr, fmt, ap);
fprintf(stderr, "\n");
va_end(ap);
}
// implements "mkdir -p"
static int mkdir_p(const char *path)
{
char tmp_path[PATH_MAX] = {0};
strncpy(tmp_path, path, PATH_MAX - 1);
struct stat st;
for (char *tk = strtok(tmp_path, "/"); tk != NULL; tk = strtok(NULL, "/")) {
if (tk != tmp_path) {
tk[-1] = '/';
}
if (stat(tmp_path, &st)) {
if (errno != ENOENT) {
err("could not stat() %s: %s",
tmp_path,
strerror(errno));
return 1;
}
if (mkdir(tmp_path, CONFDIR_MODE)) {
err("could not mkdir() %s: %s",
tmp_path,
strerror(errno));
return 1;
}
} else if (!S_ISDIR(st.st_mode)) {
err("could not create directory %s: file exists but it is "
"not a directory",
tmp_path);
return 1;
}
}
return 0;
}
// TODO: add a way to add a custom directory to the paths, for example via an
// environment variable
// TODO: maybe add a LIBCONF_PATH that overrides the defaults
/* default paths are:
* 1. ${XDG_CONFIG_HOME}/libconf/appid.d/
* 2. ${HOME}/.config/libconf/appid.d/
* 3. etc/libconf/appid.d/
*/
static int fill_paths(const char *id)
{
// TODO: verify id
if (id == NULL) {
err("must provide a valid app id");
return 1;
}
const char *xdg = getenv("XDG_CONFIG_HOME");
if (xdg != NULL) {
snprintf(paths[0], PATH_MAX, "%s/libconf/%s.d", xdg, id);
}
const char *home = getenv("HOME");
if (home) {
snprintf(temp, PATH_MAX, "%s/.config/libconf/%s.d", home, id);
if (mkdir_p(temp) == 0) {
strcpy(paths[1], temp);
}
}
// do not create global config path since most likely we don't have
// the necessary permissions to do so
snprintf(paths[2], PATH_MAX, "/etc/libconf/%s.d", id);
for (size_t i = 0; i < PATHS_NO; i++) {
printf("paths[%ld] = %s\n", i, paths[i]);
}
valid_paths = 1;
return 0;
}
// get config file path
const char *lcnf_get_conf_file(const char *id, const char *name, int global)
{
static char str[PATH_MAX] = {0};
if (id == NULL) {
return NULL;
}
if (!valid_paths) {
if (fill_paths(id)) {
return NULL;
}
}
// quick path for global config file
if (global && paths[2][0] != '\0') {
snprintf(str, PATH_MAX, "%s/%s", paths[2], name);
return str;
}
int found = 0;
for (size_t i = 0; i < PATHS_NO; i++) {
if (paths[i][0] == '\0') {
continue;
}
struct stat st;
snprintf(str, PATH_MAX, "%s/%s", paths[i], name);
if (stat(str, &st) && errno != ENOENT) {
err("could not stat %s: %s", str, strerror(errno));
}
if (S_ISREG(st.st_mode)) {
found = 1;
break;
}
}
return found ? str : NULL;
}
// get config file directory path
const char *lcnf_get_conf_dir(const char *id, int global)
{
if (id == NULL) {
return NULL;
}
if (global) {
return paths[2][0] != '\0' ? paths[2] : NULL;
}
if (paths[0][0] != '\0') {
return paths[0];
} else if (paths[1][0] != '\0') {
return paths[1];
} else {
return NULL;
}
}
// TODO: watch directory for file updates
int lcnf_watch_conf_dir(const char *id, int global);
// TODO: collect all files into a temporary one, useful for when you have multiple
// configuration files like 00-foo.conf, 01-bar.conf and 99-baz.conf
const char *lcnf_collect_conf_files(const char *id, int global);
#if 1
int main(void)
{
const char *p = lcnf_get_conf_file("pippo", "pippo.toml", 0);
if (p) {
printf("config found: %s\n", p);
} else {
printf("config not found\n");
}
return 0;
}
#endif

@ -0,0 +1,7 @@
#ifndef LIBCONF_H_
#define LIBCONF_H_
const char *lcnf_get_conf_file(const char *id, const char *name, int global);
const char *lcnf_get_conf_dir(const char *id, int global);
#endif

@ -0,0 +1,69 @@
#define _POSIX_C_SOURCE 200809l
#include <time.h>
#include "timer.h"
const clockid_t CLOCK_ID = CLOCK_PROCESS_CPUTIME_ID;
struct _timer {
struct timespec start, stop;
struct timespec times[TIMER_MAX_PARTIAL];
} timer = {0};
int timer_start(void) { return clock_gettime(CLOCK_ID, &timer.start); }
int timer_reset(void)
{
timer = (struct _timer) {0};
return 0;
}
int timer_stop(void) { return clock_gettime(CLOCK_ID, &timer.stop); }
// partial clocks also update the stop time
int timer_partial(int idx)
{
if (idx > TIMER_MAX_PARTIAL || idx < 0) {
return -1;
}
clock_gettime(CLOCK_ID, &timer.stop);
return clock_gettime(CLOCK_ID, &(timer.times[idx]));
}
size_t timer_get_us(int idx)
{
if (idx > TIMER_MAX_PARTIAL) {
return -1;
}
struct timespec ts = {0};
if (idx < 0) {
ts = timer.stop;
} else {
ts = timer.times[idx];
}
ts.tv_sec -= timer.start.tv_sec;
ts.tv_nsec -= timer.start.tv_nsec;
// FIXME: check overflow
return (ts.tv_nsec / 1000) + (ts.tv_sec * 1000000);
}
double timer_get_sec(int idx)
{
if (idx > TIMER_MAX_PARTIAL) {
return -1;
}
struct timespec ts = {0};
if (idx < 0) {
ts = timer.stop;
} else {
ts = timer.times[idx];
}
ts.tv_sec -= timer.start.tv_sec;
ts.tv_nsec -= timer.start.tv_nsec;
return (double)ts.tv_sec + ((double)ts.tv_nsec / 1e9);
}

@ -0,0 +1,16 @@
#ifndef UG_TIMER_H_
#define UG_TIMER_H_
#include <stdlib.h>
#define TIMER_MAX_PARTIAL 10
int timer_start(void);
int timer_stop(void);
int timer_reset(void);
int timer_partial(int idx);
size_t timer_get_us(int idx);
double timer_get_sec(int idx);
#endif

301
ugui.c

@ -7,6 +7,7 @@
#include "raylib.h" #include "raylib.h"
#include "ugui.h" #include "ugui.h"
#include "timer.h"
#define RGBA(u) \ #define RGBA(u) \
(UgColor) \ (UgColor) \
@ -22,7 +23,11 @@
printf("lmao\n"); \ printf("lmao\n"); \
} while (0) } while (0)
#define FTEST(e, f) ((e)->flags & (f)) #define FTEST(e, f) ((e)->flags & (f))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define ABS(a) ((a) < 0 ? -(a) : (a))
#define CLAMP(x, min, max) ((x) < (min) ? (min) : ((x) > (max) ? (max) : (x)))
#define STACK_STEP 10 #define STACK_STEP 10
#define MAX_ELEMS 128 #define MAX_ELEMS 128
@ -132,7 +137,10 @@ int ug_fifo_dequeue(UgFifo *fifo, UgCmd *cmd)
} }
enum InputEventFlags { enum InputEventFlags {
INPUT_CTX_SIZE = 1 << 0, // window size was changed INPUT_CTX_SIZE = 1 << 0, // window size was changed
INPUT_CTX_FOCUS = 1 << 1, // window focus changed
INPUT_CTX_MOUSEMOVE = 1 << 2, // mouse was moved
INPUT_CTX_MOUSEBTN = 1 << 3, // mouse button pressed or released
}; };
struct _UgCtx { struct _UgCtx {
@ -161,7 +169,16 @@ struct _UgCtx {
// input structure, it describes the events received between frames // input structure, it describes the events received between frames
struct { struct {
// flags: lists which input events have been received
uint32_t flags; uint32_t flags;
int has_focus;
int mouse_x, mouse_y, mdelta_x, mdelta_y;
// mouse_down: bitmap of mouse buttons that are held
// mouse_updated: bitmap of mouse buttons that have been updated
// mouse_released = mouse_updated & ~mouse_down
// mouse_pressed = mouse_updated & mouse_down
uint32_t mouse_down;
uint32_t mouse_updated;
} input; } input;
int div_using; // tree node indicating the current active div int div_using; // tree node indicating the current active div
@ -175,104 +192,16 @@ int ug_layout_set_floating(UgCtx *ctx);
int ug_layout_next_row(UgCtx *ctx); int ug_layout_next_row(UgCtx *ctx);
int ug_layout_next_column(UgCtx *ctx); int ug_layout_next_column(UgCtx *ctx);
int ug_div_begin(UgCtx *ctx, const char *label, UgRect div); int ug_div_begin(UgCtx *ctx, const char *label, UgRect div);
int ug_div_end(UgCtx *ctx); int ug_div_end(UgCtx *ctx);
int ug_input_window_size(UgCtx *ctx, int width, int height); int ug_input_window_size(UgCtx *ctx, int width, int height);
static UgId djb2(const char *str);
// static UgId djb2(const char *str);
static UgId FNV_1a(const char *str); static UgId FNV_1a(const char *str);
int ug_button(UgCtx *ctx, const char *label, UgRect size); int ug_button(UgCtx *ctx, const char *label, UgRect size);
UgRect position_element(UgCtx *ctx, UgElem *parent, UgRect rect, int style); static UgRect position_element(UgCtx *ctx, UgElem *parent, UgRect rect, int style);
int main(void)
{
UgCtx ctx;
ug_init(&ctx);
int width = 800, height = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(width, height, "Ugui Test");
ug_input_window_size(&ctx, width, height);
// Main loop
while (!WindowShouldClose()) {
// Input handling
if (IsWindowResized()) {
width = GetScreenWidth();
height = GetScreenHeight();
ug_input_window_size(&ctx, width, height);
}
// UI handling
ug_frame_begin(&ctx);
// main div, fill the whole window
ug_div_begin(&ctx, "main", DIV_FILL);
{
ug_layout_set_column(&ctx);
ug_button(
&ctx,
"button0",
(UgRect) {.y = 100, .x = 100, .w = 30, .h = 30}
);
ug_layout_next_column(&ctx);
ug_button(&ctx, "button1", (UgRect) {.w = 30, .h = 30});
ug_layout_next_column(&ctx);
ug_button(&ctx, "button2", (UgRect) {.w = 30, .h = 30});
}
ug_div_end(&ctx);
ug_frame_end(&ctx);
// drawing
BeginDrawing();
// ClearBackground(BLACK);
printf("----- Draw Begin -----\n");
Color c;
for (UgCmd cmd; ug_fifo_dequeue(&ctx.fifo, &cmd) >= 0;) {
switch (cmd.type) {
case CMD_RECT:
printf(
"draw rect x=%d y=%d w=%d h=%d\n",
cmd.rect.rect.x,
cmd.rect.rect.y,
cmd.rect.rect.w,
cmd.rect.rect.h
);
c = (Color) {
.r = cmd.rect.color.r,
.g = cmd.rect.color.g,
.b = cmd.rect.color.b,
.a = cmd.rect.color.a,
};
DrawRectangle(
cmd.rect.rect.x,
cmd.rect.rect.y,
cmd.rect.rect.w,
cmd.rect.rect.h,
c
);
break;
default:
printf("Unknown cmd type: %d\n", cmd.type);
break;
}
}
printf("----- Draw End -----\n\n");
EndDrawing();
WaitTime(0.2);
}
CloseWindow();
ug_destroy(&ctx);
return 0;
}
// search the element of the corresponding id in the cache, if no element is found // search the element of the corresponding id in the cache, if no element is found
// insert a new one of that id. Return the pointer to the element // insert a new one of that id. Return the pointer to the element
@ -385,6 +314,7 @@ int ug_frame_begin(UgCtx *ctx)
.color_bg = {0}, .color_bg = {0},
}, },
}; };
// The root should have the updated flag only if the size of the window // The root should have the updated flag only if the size of the window
// was changed between frames, this propagates an element size recalculation // was changed between frames, this propagates an element size recalculation
// down the element tree // down the element tree
@ -392,13 +322,22 @@ int ug_frame_begin(UgCtx *ctx)
root.flags |= ELEM_UPDATED; root.flags |= ELEM_UPDATED;
} }
// if the window has focus then the root element also has focus, no other
// computation needed, child elements need to check the mouse positon and
// other stuff
if (ctx->input.has_focus) {
root.flags |= ELEM_HASFOCUS;
}
// FIXME: check errors // FIXME: check errors
// 2. Get the root element from the cache and update it
UgElem *c_elem; UgElem *c_elem;
int is_new = search_or_insert(ctx, &c_elem, root.id); int is_new = search_or_insert(ctx, &c_elem, root.id);
if (is_new || FTEST(&root, ELEM_UPDATED)) { if (is_new || FTEST(&root, ELEM_UPDATED)) {
*c_elem = root; *c_elem = root;
} }
// 3. Push the root element into the element tree
ctx->div_using = ug_tree_add(&ctx->tree, root.id, 0); ctx->div_using = ug_tree_add(&ctx->tree, root.id, 0);
if (ctx->div_using < 0) { if (ctx->div_using < 0) {
@ -432,6 +371,7 @@ int ug_frame_end(UgCtx *ctx)
return 0; return 0;
} }
// Window size was changed
int ug_input_window_size(UgCtx *ctx, int width, int height) int ug_input_window_size(UgCtx *ctx, int width, int height)
{ {
if (ctx == NULL) { if (ctx == NULL) {
@ -452,6 +392,48 @@ int ug_input_window_size(UgCtx *ctx, int width, int height)
return 0; return 0;
} }
// Window gained/lost focus
int ug_input_changefoucs(UgCtx *ctx, int has_focus)
{
if (ctx == NULL) {
return -1;
}
// FIXME: raylib only has an API to query the focus status so we have to
// update the input flag only if the focus changed
if (ctx->input.has_focus != (!!has_focus)) {
ctx->input.flags |= INPUT_CTX_FOCUS;
}
ctx->input.has_focus = !!has_focus;
return 0;
}
// Mouse was moved, report absolute position
int ug_input_mouse_abs(UgCtx *ctx, int x, int y) { return 1; }
// Mouse was moved, report relative motion
int ug_input_mouse_delta(UgCtx *ctx, int dx, int dy)
{
if (ctx == NULL) {
return -1;
}
ctx->input.mdelta_x = dx;
ctx->input.mdelta_y = dy;
int mx, my;
mx = ctx->input.mouse_x + dx;
my = ctx->input.mouse_y + dy;
ctx->input.mouse_x = CLAMP(mx, 0, ctx->size.width);
ctx->input.mouse_y = CLAMP(my, 0, ctx->size.height);
ctx->input.flags |= INPUT_CTX_MOUSEMOVE;
return 0;
}
static UgId FNV_1a(const char *str) static UgId FNV_1a(const char *str)
{ {
const uint64_t fnv_off = 0xcbf29ce484222325; const uint64_t fnv_off = 0xcbf29ce484222325;
@ -466,6 +448,7 @@ static UgId FNV_1a(const char *str)
return hash; return hash;
} }
#if 0
static UgId djb2(const char *str) static UgId djb2(const char *str)
{ {
uint64_t hash = 5381; uint64_t hash = 5381;
@ -477,6 +460,7 @@ static UgId djb2(const char *str)
return hash; return hash;
} }
#endif
int ug_div_begin(UgCtx *ctx, const char *label, UgRect div) int ug_div_begin(UgCtx *ctx, const char *label, UgRect div)
{ {
@ -556,7 +540,7 @@ int ug_div_end(UgCtx *ctx)
} }
// position the rectangle inside the parent according to the layout // position the rectangle inside the parent according to the layout
UgRect position_element(UgCtx *ctx, UgElem *parent, UgRect rect, int style) static UgRect position_element(UgCtx *ctx, UgElem *parent, UgRect rect, int style)
{ {
UgRect elem_rect = {0}; UgRect elem_rect = {0};
UgPoint origin = {0}; UgPoint origin = {0};
@ -663,7 +647,7 @@ int ug_button(UgCtx *ctx, const char *label, UgRect size)
c_elem->flags = 0; c_elem->flags = 0;
// if the element is new or the parent was updated then redo layout // if the element is new or the parent was updated then redo layout
if (is_new || parent->flags & ELEM_UPDATED) { if (is_new || FTEST(parent, ELEM_UPDATED)) {
// 2. Layout // 2. Layout
c_elem->rect = position_element(ctx, parent, size, 1); c_elem->rect = position_element(ctx, parent, size, 1);
@ -810,3 +794,124 @@ int ug_layout_next_column(UgCtx *ctx)
return 0; return 0;
} }
#if 1
int main(void)
{
UgCtx ctx;
ug_init(&ctx);
int width = 800, height = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(width, height, "Ugui Test");
ug_input_window_size(&ctx, width, height);
// Main loop
while (!WindowShouldClose()) {
const int PARTIAL_INPUT = 0;
const int PARTIAL_LAYOUT = 1;
const int PARTIAL_DRAW = 2;
timer_start();
/*** Start Input Handling ***/
if (IsWindowResized()) {
width = GetScreenWidth();
height = GetScreenHeight();
ug_input_window_size(&ctx, width, height);
}
ug_input_changefoucs(&ctx, IsWindowFocused());
// FIXME: In raylib it doesn't seem to be a quick way to check if
// a mouse input event was received, so for now just use
// the delta information
Vector2 mousedelta = GetMouseDelta();
if (mousedelta.x || mousedelta.y) {
ug_input_mouse_delta(&ctx, mousedelta.x, mousedelta.y);
}
timer_partial(PARTIAL_INPUT);
/*** End Input Handling ***/
/*** Start UI Handling ***/
ug_frame_begin(&ctx);
// main div, fill the whole window
ug_div_begin(&ctx, "main", DIV_FILL);
{
ug_layout_set_column(&ctx);
ug_button(
&ctx,
"button0",
(UgRect) {.y = 100, .x = 100, .w = 30, .h = 30}
);
ug_layout_next_column(&ctx);
ug_button(&ctx, "button1", (UgRect) {.w = 30, .h = 30});
ug_layout_next_column(&ctx);
ug_button(&ctx, "button2", (UgRect) {.w = 30, .h = 30});
}
ug_div_end(&ctx);
ug_frame_end(&ctx);
timer_partial(PARTIAL_LAYOUT);
/*** End UI Handling ***/
/*** Start UI Drawing ***/
BeginDrawing();
// ClearBackground(BLACK);
printf("----- Draw Begin -----\n");
Color c;
for (UgCmd cmd; ug_fifo_dequeue(&ctx.fifo, &cmd) >= 0;) {
switch (cmd.type) {
case CMD_RECT:
printf(
"draw rect x=%d y=%d w=%d h=%d\n",
cmd.rect.rect.x,
cmd.rect.rect.y,
cmd.rect.rect.w,
cmd.rect.rect.h
);
c = (Color) {
.r = cmd.rect.color.r,
.g = cmd.rect.color.g,
.b = cmd.rect.color.b,
.a = cmd.rect.color.a,
};
DrawRectangle(
cmd.rect.rect.x,
cmd.rect.rect.y,
cmd.rect.rect.w,
cmd.rect.rect.h,
c
);
break;
default:
printf("Unknown cmd type: %d\n", cmd.type);
break;
}
}
printf("----- Draw End -----\n\n");
EndDrawing();
timer_partial(PARTIAL_DRAW);
timer_stop();
/*** End UI Drawing ***/
printf("input time: %lfms\n", 1e3 * timer_get_sec(PARTIAL_INPUT));
printf("layout time: %lfms\n", 1e3 * timer_get_sec(PARTIAL_LAYOUT));
printf("draw time: %lfms\n", 1e3 * timer_get_sec(PARTIAL_DRAW));
printf("total time: %lfms\n", 1e3 * timer_get_sec(-1));
// Throttle Frames
// TODO: add an fps limit, time frame generation and log it
const float TARGET_FPS = 10;
float wait_time = MAX((1.0 / TARGET_FPS) - timer_get_sec(-1), 0);
WaitTime(wait_time);
}
CloseWindow();
ug_destroy(&ctx);
return 0;
}
#endif

@ -24,7 +24,8 @@ typedef enum {
} UgElemType; } UgElemType;
enum UgElemFlags { enum UgElemFlags {
ELEM_UPDATED = 1 << 0, ELEM_UPDATED = 1 << 0,
ELEM_HASFOCUS = 1 << 1,
}; };
typedef struct { typedef struct {

Loading…
Cancel
Save