diff --git a/TODO b/TODO index aa82908..dd8d4d6 100644 --- a/TODO +++ b/TODO @@ -1,32 +1,38 @@ # TODOs, semi-random sorting + [x] Implement glyph draw command [x] Implement div.view and scrollbars -[ ] Port font system from C to C3 (rewrite1) +[x] Port font system from C to C3 (rewrite1) [ ] Update ARCHITECTURE.md [ ] Write a README.md [ ] Use an arena allocator for cache [ ] Do not redraw if there was no update (no layout and no draw) [ ] Better handling of the active and focused widgets, try - to maintain focus until mouse release (fix scroll bars) +to maintain focus until mouse release (fix scroll bars) ## Commands + [x] rect commads should have: - * border width - * border radius +_ border width +_ border radius [x] add a command to update an atlas ## Atlases + [ ] Add an interface to create, destroy, update and get atlases based on their ids [ ] Implement multiple font atlases ## Fonts -[ ] Fix the missing alpha channel + +[x] Fix the missing alpha channel [x] Fix the alignment ## Raylib + [ ] Implement type (Rect, Color, Point) conversion functions between rl:: and ugui:: [x] Implement pixel radius rounding for border radius ## Widgets + [ ] Dynamic text box to implement an fps counter [ ] Button with label diff --git a/src/main.c3 b/src/main.c3 index 5acebe9..c447cda 100644 --- a/src/main.c3 +++ b/src/main.c3 @@ -23,6 +23,28 @@ fn void Times.print_stats(×) io::printfn("min=%s, max=%s, avg=%s", min, max, avg); } +const ZString FONT_FS = ` +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 alpha = texture(texture0, fragTexCoord); + finalColor = colDiffuse*fragColor; + finalColor.a *= alpha.r; +} +`; + fn int main(String[] args) { ugui::Ctx ui; @@ -42,6 +64,7 @@ fn int main(String[] args) time::Clock clock; Times ui_times; Times draw_times; + rl::Shader font_shader = rl::load_shader_from_memory(null, FONT_FS); // Main loop while (!rl::window_should_close()) { @@ -173,8 +196,9 @@ fn int main(String[] args) .x = cmd.sprite.rect.x, .y = cmd.sprite.rect.y, }; - + rl::begin_shader_mode(font_shader); rl::draw_texture_rec(font_texture, source, position, rl::WHITE); + rl::end_shader_mode(); case ugui::CmdType.CMD_SCISSOR: if (cmd.scissor.rect.w == 0 && cmd.scissor.rect.h == 0) { rl::end_scissor_mode(); diff --git a/src/ugui_font.c3 b/src/ugui_font.c3 index f465650..6b5ecde 100644 --- a/src/ugui_font.c3 +++ b/src/ugui_font.c3 @@ -61,7 +61,7 @@ struct Font { bool should_update; // should send update_atlas command, resets at frame_end() } -fn void! Font.load(&font, String name, String path, uint height, float scale) +fn void! Font.load(&font, String name, ZString path, uint height, float scale) { font.table.new_init(capacity: FONT_CACHED); font.id = name.hash(); @@ -161,7 +161,7 @@ fn void Font.free(&font) schrift::freefont(font.sft.font); } -fn void! Ctx.load_font(&ctx, String name, String path, uint height, float scale = 1.0) +fn void! Ctx.load_font(&ctx, String name, ZString path, uint height, float scale = 1.0) { return ctx.font.load(name, path, height, scale); }