This commit is contained in:
Alessandro Mauri 2025-09-11 19:00:46 +02:00
commit 2bd15ac981
20 changed files with 1649 additions and 499 deletions

24
TODO
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@ -5,7 +5,7 @@
[x] Port font system from C to C3 (rewrite1)
[ ] Update ARCHITECTURE.md
[ ] Write a README.md
[ ] Use an arena allocator for cache
[x] Use an arena allocator for cache
[ ] Do not redraw if there was no update (no layout and no draw)
[ ] Do command buffer damage tracking based on a context grid (see rxi writeup)
[x] Better handling of the active and focused widgets, try
@ -44,24 +44,34 @@ to maintain focus until mouse release (fix scroll bars)
[x] Fix how padding is applied in push_rect. In CSS padding is applied between the border and the
content, the background color is applied starting from the border. Right now push_rect() offsets
the background rect by both border and padding
[ ] Investigate why the debug pointer (cyan rectangle) disappears...
[x] Investigate why the debug pointer (cyan rectangle) disappears...
## Layout
[x] Flexbox
[ ] Center elements to the row/column
[x] Center elements to the row/column
[x] Text wrapping / reflow
[x] Implement a better and unified way to place a glyph and get the cursor position, maybe with a struct
[ ] Correct whitespace handling in text (\t \r etc)
[ ] Consider a multi-pass recursive approach to layout (like https://github.com/nicbarker/clay)
[x] Consider a multi-pass recursive approach to layout (like https://github.com/nicbarker/clay)
instead of the curren multi-frame approach.
[ ] Implement column/row sizing (min, max)
[x] Implement column/row sizing (min, max)
[x] Implement a way to size the element as the current row/column size
* +-------------+
* | |
* +-------------+
* +--+
* | |
* +--+
* <------------->
* column size
See the calculator example for why it is useful
[ ] Find a way to concile pixel measurements to the mm ones used in css, for example in min/max sizing
of elements
[ ] Center elements to div (center children_bounds to the center of the div bounds and shift the origin accordingly)
[x] Center elements to div (center children_bounds to the center of the div bounds and shift the origin accordingly)
[x] Use containing_rect() in position_element() to skip some computing and semplify the function
[x] Rename position_element() to layout_element()
[ ] Make functions to mark rows/columns as full, to fix the calculator demo
[x] Make functions to mark rows/columns as full, to fix the calculator demo
## Input

@ -1 +1 @@
Subproject commit 076355e2d126e7546e53663b97e8dec22667d34d
Subproject commit e7356df5d1d0c22a6bba822bda6994062b0b75d7

243
lib/ugui.c3l/LAYOUT Normal file
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@ -0,0 +1,243 @@
Div Children Alignment
+------------------------------------------------+
|TOP-LEFT TOP TOP-RIGHT|
| |
| |
| |
| |
| |
| |
|LEFT CENTER RIGHT|
| |
| |
| |
| |
| |
| |
|BOTTOM-LEFT BOTTOM BOTTOM-RIGHT|
+------------------------------------------------+
ALIGNMENT CHART:
+------------------------------+----------------------+------------------------------+-----------------------+------------------------------+----------------------+
| TOP-LEFT, ROW: | TOP-LEFT, COLUMN: | BOTTOM, ROW: | BOTTOM, COLUMN: | TOP-RIGHT, ROW: | TOP-RIGHT, COLUMN: |
| | | | | | |
| +------------------------- - | +----------- - | | +----+ | | - -----------+ |
| |+-------++-----++-----+ | |+-------+ | | | E1 | | | +-------+| |
| || E1 || E2 || | | || E1 | | | | | | - -----------------------+ | | E1 || |
| || |+-----+| E3 | | || | | | +----+ | +-------++-----++-----+| | | || |
| |+-------+ | | | |+-------+ | +-------+ +---+ | +------+ | | E1 || E2 || || | +-------+| |
| | +-----+ | |+----+ | | E1 |+------+|E3 | | | E2 | | | |+-----+| E3 || | +----+| |
| ' | || E2 | | | || E2 || | | | | | +-------+ | || | | E2 || |
| ' | |+----+ | +-------++------++---+ | +------+ | +-----+| | +----+| |
| | |+---------+ | - ------------------------ - | +--+ | ' | +---------+| |
| | || E3 | | | |E3| | ' | | E3 || |
| | |+---------+ | | +--+ | | +---------+| |
| | ' | | - ----------- - | | ' |
| | ' | | | | ' |
| | | | | | |
+------------------------------+----------------------+------------------------------+-----------------------+------------------------------+----------------------+
| LEFT, ROW: | LEFT, COLUMN: | BOTTOM-RIGHT, ROW: | BOTTOM-RIGHT, COLUMN: | TOP, ROW: | TOP, COLUMN: |
| | | | | | |
| | ' | | ' | | - -------------- - |
| ' | |+-------+ | | +-------+| | | +----------+ |
| | +----+ | || E1 | | ' | | E1 || | - ----------------------- - | | E1 | |
| |+------+ | | | || | | +-----+| | | || | +------++----++-----+ | | | |
| || |+-----+| | | |+-------+ | +-------+ | || | +-------+| | | E1 || E2 || E3 | | +----------+ |
| || E1 || E2 || E3 | | |+----+ | | E1 |+-----+| E3 || | +----+| | | |+----+| | | +--------+ |
| || |+-----+| | | || E2 | | | || E2 || || | | E2 || | +------+ | | | | E2 | |
| |+------+ | | | |+----+ | +-------++-----++-----+| | +----+| | +-----+ | +--------+ |
| | +----+ | |+---------+ | - -----------------------+ | +---------+| | | +------+ |
| ' | || E3 | | | | E3 || | | | E3 | |
| ' | |+---------+ | | +---------+| | | | | |
| | ' | | - -----------+ | | +------+ |
| | ' | | | | |
+------------------------------+----------------------+------------------------------+-----------------------+------------------------------+----------------------+
| BOTTOM-LEFT, ROW: | BOTTOM-LEFT, COLUMN: | RIGHT, ROW: | RIGHT, COLUMN: | CENTER, ROW: | CENTER, COLUMN: |
| | | | | | |
| | ' | | ' | | | |
| | |+-------+ | | +-------+| | | | +-----------+ |
| | || E1 | | ' | | E1 || | | | | E1 | |
| ' | || | | +----+| | | || | | +----+ | | | | |
| | +-----+ | |+-------+ | +------+ | || | +-------+| | +------+ | | | | +-----------+ |
| |+-------+ | | | |+----+ | | |+-----+| || | +----+| | | |+----+| | | +---------+ |
| || E1 |+-----+| E3 | | || E2 | | | E1 || E2 || E3 || | | E2 || | ---|--E1--||-E2-||-E3-|--- | ----|---E2----|---- |
| || || E2 || | | |+----+ | | |+-----+| || | +----+| | | |+----+| | | +---------+ |
| |+-------++-----++-----+ | |+---------+ | +------+ | || | +---------+| | +------+ | | | | +-------+ |
| +------------------------- - | || E3 | | +----+| | | E3 || | | +----+ | | E3 | |
| | |+---------+ | ' | +---------+| | | | | | | |
| | +----------- - | ' | ' | | | +-------+ |
| | | | ' | | | |
| | | | | | |
+------------------------------+----------------------+------------------------------+-----------------------+------------------------------+----------------------+
div (
align: TOP-LEFT | LEFT | BOTTOM-LEFT | BOTTOM | BOTTOM-RIGHT | RIGHT | TOP-RIGHT | RIGHT | CENTER
size_x/y: EXACT(x) | GROW() | FIT(min, max)
scroll_x/y: true | false
resize_x/y: true | false
layout: ROW | COLUMN
)
align: alignment of the children elements
size: how the div should be sized
scroll: enables scrollbars
layout: the layout direction of the children
COLUMN ROW
+--------------------+ +----------------------------------------------------+
| +----------------+ | |+----------------+ |
| | | | || |+------------+ |
| | | | || || |+------------------+|
| | E1 | | || E1 || E2 || E3 ||
| | | | || || |+------------------+|
| | | | || |+------------+ |
| +----------------+ | |+----------------+ |
| +------------+ | +----------------------------------------------------+
| | | |
| | E2 | |
| | | | (both have center alignment)
| +------------+ |
|+------------------+|
|| ||
|| E3 ||
|| ||
|| ||
|+------------------+|
+--------------------+
Element {
id: uint
sizing: { min_w, min_h max_w, max_h }
bounds: { x, y, w, h }
}
id: unique identifier of the element
sizing: the size that the element wants
bounds: the absoulte bounds that the element got assigned
Rendering
=========
Rendering happens when the element is called (immediately for leaf widgets like buttons and at the end
for root widgets like divs). The drawing is done on the bounds assigned to the widget, these bounds
have a one-frame delay on the current layout.
The layout is calculated by each div at the end of their block and at frame end all the sizes and positions
are assigned at frame end by iterating the element tree.
ElemDiv {
align: TOP-LEFT | LEFT | BOTTOM-LEFT | BOTTOM | BOTTOM-RIGHT | RIGHT | TOP-RIGHT | RIGHT | CENTER
size_x/y: { min, max }
scroll_x/y: true | false
layout: ROW | COLUMN
children_size_x/y: { min, max }
}
size:
- min != max -> FIT sizing, fit to the content but respect the min and max size
- min == max == 0 -> GROW sizing, grow to the max amount of space possible
- min == max != 0 -> EXACT sizing
children_size: the size of the combined children sizes
root(size_x: screen width, size_y: screen height, layout: ROW) {
div1(layout: COLUMN, size_x: FIT, size_y GROW, resize_x: true) {
E1()
E2()
E3()
E4()
} <-(end div 1)
div2(size_x: GROW, size_y: GROW) {
...
} <-(end div 2)
div3(layout: COLUMN, size_x: FIT, size_y: GROW) {
E5()
E6()
E7()
} <-(end div 3)
} <-(end root)
(frame end)
+-Root-Div------------------------------------------------+
|+-Div-1----------++-Div-2--------------------++-Div-3---+|
||+--------------+|| ||+-------+||
||| E1 ||| ||| E5 |||
||| ||| ||| |||
||+--------------+|| ||+-------+|| [Root Div]
||+--------------+|| ||+-------+|| |
||| E2 ||| ||| E6 ||| +----------+----+-------+
||| ||| ||| ||| v v v
||+--------------+|| ||+-------+|| [Div 1] [Div 2] [Div 3]
||+------+ || ||+-------+|| | |
||| | || ||| E7 ||| +----+----+----+ |
||| E3 | || ||| ||| v v v v |
||| | || ||+-------+|| [E1] [E2] [E3] [E4] +----+----+
||+------+ || || || v v v
||+------+ || || || [E5] [E6] [E7]
||| | || || ||
||| E4 | || || ||
||| | || || ||
||+------+ || || ||
|| || || ||
|+----------------++--------------------------++---------+|
+---------------------------------------------------------+
the call order is as follows
E1() -> updates the children size of div1
E2() -> " "
E3() -> " "
E4() -> " "
end div1() -> updates the children size of root
end div2() -> updates the children size of root
E5() -> updates the children size of div3
E6() -> " "
E7() -> " "
end root() -> does nothing
at frame end:
* Root: the root has a size constraint of fit so the bounds get assigned the whole window
* Div 1: the width has a size of fit, so it gets set to the children bounds, the height is set
to the root height since it has a height of GROW
- E1 to E4 get laid out
* Div 2: it has a width of GROW which is **along** the layout axis, so it gets added to grow list
the height gets set to the root height
* Div 3: the width is FIT, so it gets set to the content width, the height gets se to the root
height.
- E5 to E7 get laid out
* Div 2: is given a width (if there were other contending grow divs along the layout axis they
would also get sized).
- Now that div 2 has a size all it's children can be given a size
Styling
=======
The element bounds include the whole CSS box model:
+---------------------------------------------+
| MARGIN |
| +-----------------------------------+ |
| |xxxxxxxxxxx BORDER xxxxxxxxxxxx| |
| |x+-------------------------------+x| |
| |x| PADDING |x| |
| |x| +-----------------------+ |x| |
| |x| | | |x| |
| |x| | CONTENT | |x| |
| |x| | | |x| |
| |x| +-----------------------+ |x| |
| |x| |x| |
| |x+-------------------------------+x| |
| |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |
| +-----------------------------------+ |
| |
+---------------------------------------------+
Styling happens via a .css file, the sizing strictly refers to the content, so if the the user
requests an exact size of 100px*100px the content box will have those dimensions, but the element
bounds will be larger.

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@ -25,6 +25,7 @@ alias IdTableEntry = map::Entry{Key, usz};
const usz CACHE_NCYCLES = (usz)(SIZE * 2.0/3.0);
struct Cache {
Allocator allocator;
BitArr present, used;
IdTable table;
Value[] pool;
@ -43,19 +44,20 @@ macro Cache.cycle(&cache) @private {
}
}
fn void? Cache.init(&cache)
fn void? Cache.init(&cache, Allocator allocator)
{
cache.table.init(allocator::heap(), capacity: SIZE);
cache.allocator = allocator;
cache.table.init(allocator, capacity: SIZE);
// FIXME: this shit is SLOW
foreach (idx, bit : cache.used) { cache.used[idx] = false; }
foreach (idx, bit : cache.present) { cache.present[idx] = false; }
cache.pool = mem::new_array(Value, SIZE);
cache.pool = allocator::new_array(allocator, Value, SIZE);
}
fn void Cache.free(&cache)
{
(void)cache.table.free();
(void)mem::free(cache.pool);
(void)allocator::free(cache.allocator, cache.pool);
}
fn Value*? Cache.search(&cache, Key id)

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@ -9,21 +9,23 @@ import std::sort;
// TODO: specify the allocator
struct Fifo {
Allocator allocator;
Type[] arr;
usz out;
usz count;
}
fn void? Fifo.init(&fifo, usz size)
fn void? Fifo.init(&fifo, usz size, Allocator allocator)
{
fifo.arr = mem::new_array(Type, size);
fifo.allocator = allocator;
fifo.arr = allocator::new_array(fifo.allocator, Type, size);
fifo.out = 0;
fifo.count = 0;
}
fn void Fifo.free(&fifo)
{
(void)mem::free(fifo.arr);
(void)allocator::free(fifo.allocator, fifo.arr);
}
fn void? Fifo.enqueue(&fifo, Type *elem)
@ -69,8 +71,8 @@ macro usz Fifo.len(&fifo) @operator(len)
fn void? Fifo.sort(&fifo)
{
Type[] arr = mem::new_array(Type, fifo.count);
defer mem::free(arr);
Type[] arr = allocator::new_array(fifo.allocator, Type, fifo.count);
defer allocator::free(fifo.allocator, arr);
foreach(i, c: fifo) {
arr[i] = c;

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@ -19,52 +19,56 @@ fn ElemEvents? Ctx.button_id(&ctx, Id id, String label, String icon)
Sprite* sprite = icon != "" ? ctx.sprite_atlas.get(icon)! : &&(Sprite){};
Rect min_size = {0, 0, style.size, style.size};
Rect text_size = ctx.get_text_bounds(label)!;
// TODO: get min size by style
TextSize text_size = ctx.measure_string(label)!;
Rect icon_size = sprite.rect();
ushort h_lh = (ushort)(ctx.font.line_height() / 2);
ushort left_pad = label != "" ? h_lh : 0;
ushort inner_pad = label != "" && icon != "" ? h_lh : 0;
ushort right_pad = left_pad;
/* |left_pad
* +--v-----------------------------------+
* |<->+--------+ |
ushort min_size = style.size;
ushort half_lh = (ushort)(ctx.font.line_height() / 2);
ushort inner_pad = label != "" && icon != "" ? half_lh : 0;
/*
* +--------------------------------------+
* | +--------+ |
* | | | +-----------------+ |
* | | icon | | label | |
* | | | +-----------------+ |
* | +--------+<->| |<->|
* +-------------^--------------------^---+
* |inner_pad |right_pad
* | +--------+<->| |
* +-------------^------------------------+
* |inner_pad
*/
Rect tot_size = {
.w = (short)max(min_size.w, icon_size.w + text_size.w + left_pad + inner_pad + right_pad),
.h = (short)max(min_size.h, max(icon_size.h, text_size.h)),
Point content_size = {
.x = icon_size.w + inner_pad, // text sizing is handled differently
.y = icon_size.h + inner_pad,
};
elem.bounds = ctx.layout_element(parent, tot_size, style);
if (elem.bounds.is_null()) return {};
elem.layout.w = @fit(min_size);
elem.layout.h = @fit(min_size);
elem.layout.children.w = @exact(content_size.x);
elem.layout.children.h = @exact(content_size.y);
elem.layout.text = text_size;
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_grow(elem, parent);
update_parent_size(elem, parent);
elem.events = ctx.get_elem_events(elem);
Rect content_bounds = elem.content_bounds(style);
Rect text_bounds = {
.x = content_bounds.x + icon_size.w + left_pad + inner_pad,
.y = content_bounds.y,
.w = content_bounds.w - icon_size.w - left_pad - inner_pad - right_pad,
.h = content_bounds.h
};
text_bounds = text_size.center_to(text_bounds);
Rect content_bounds = elem.content_bounds();
Rect icon_bounds = {
.x = content_bounds.x,
.y = content_bounds.y,
.w = icon_size.w + right_pad + inner_pad,
.h = (short)max(icon_size.h, content_bounds.h)
.w = icon_size.w,
.h = icon_size.h
};
icon_bounds = icon_size.center_to(icon_bounds);
Rect text_bounds = {
.x = content_bounds.x + icon_bounds.w + inner_pad,
.y = content_bounds.y,
.w = content_bounds.w - icon_bounds.w - inner_pad,
.h = content_bounds.h,
};
//text_bounds = text_size.center_to(text_bounds);
bool is_active = ctx.elem_focus(elem) || elem.events.mouse_hover;
Style s = *style;
if (is_active) {
@ -72,15 +76,17 @@ fn ElemEvents? Ctx.button_id(&ctx, Id id, String label, String icon)
s.bg = s.accent;
}
ctx.push_rect(elem.bounds, parent.div.z_index, &s)!;
ctx.push_sprite(icon_bounds, sprite.uv(), ctx.sprite_atlas.id, parent.div.z_index, type: sprite.type)!;
// Style ss = {.bg = 0x000000ffu.@to_rgba()};
// ctx.push_rect(content_bounds, parent.div.z_index, &ss)!;
ctx.push_string(text_bounds, label, parent.div.z_index, style.fg)!;
ctx.push_rect(elem.bounds.pad(style.margin), parent.div.z_index, &s)!;
if (icon != "") {
ctx.push_sprite(icon_bounds, sprite.uv(), ctx.sprite_atlas.id, parent.div.z_index, type: sprite.type)!;
}
if (label != "") {
ctx.layout_string(label, text_bounds, CENTER, parent.div.z_index, style.fg)!;
}
return elem.events;
}
/*
// FIXME: this should be inside the style
macro Ctx.checkbox(&ctx, String desc, Point off, bool* active, String tick_sprite = {}, ...)
@ -151,3 +157,4 @@ fn void? Ctx.toggle_id(&ctx, Id id, String description, Point off, bool* active)
s.margin = s.border = s.padding = {};
ctx.push_rect(t, parent.div.z_index, &s)!;
}
*/

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@ -58,7 +58,26 @@ fn int Cmd.compare_to(Cmd a, Cmd b)
// implement the Printable interface
fn usz? Cmd.to_format(Cmd* cmd, Formatter *f) @dynamic
{
return f.printf("Cmd{ type: %s, z_index: %d }", cmd.type, cmd.z_index);
usz ret;
ret += f.printf("Cmd{ type: %s, z_index: %d, ", cmd.type, cmd.z_index)!;
switch (cmd.type) {
case CMD_RECT:
ret += f.print("CmdRect")!;
ret += io::struct_to_format(cmd.rect, f, false)!;
case CMD_SCISSOR:
ret += f.print("CmdScissor")!;
ret += io::struct_to_format(cmd.scissor, f, false)!;
case CMD_SPRITE:
ret += f.print("CmdSprite")!;
ret += io::struct_to_format(cmd.sprite, f, false)!;
case CMD_UPDATE_ATLAS:
ret += f.print("CmdUpdateAtlas")!;
ret += io::struct_to_format(cmd.update_atlas, f, false)!;
}
ret += f.print("}")!;
return ret;
}
macro bool cull_rect(Rect rect, Rect clip = {0,0,short.max,short.max})
@ -77,7 +96,13 @@ macro Ctx.push_cmd(&ctx, Cmd *cmd, int z_index)
case CMD_SPRITE: rect = cmd.sprite.rect;
default: return ctx.cmd_queue.enqueue(cmd);
}
if (cull_rect(rect, ctx.div_scissor)) return;
if (cull_rect(rect, ctx.div_scissor)) {
// io::print("NOPE: ");
// io::print(cmd.rect.rect);
// io::printn(cmd.z_index);
// unreachable();
return;
}
return ctx.cmd_queue.enqueue(cmd);
}
@ -90,6 +115,8 @@ fn void? Ctx.push_scissor(&ctx, Rect rect, int z_index)
ctx.push_cmd(&sc, z_index)!;
}
fn void? Ctx.reset_scissor(&ctx, int z_index) => ctx.push_cmd(&&(Cmd){.type=CMD_SCISSOR,.scissor.rect=ctx.div_scissor}, z_index)!;
fn void? Ctx.push_rect(&ctx, Rect rect, int z_index, Style* style)
{
Rect border = style.border;
@ -119,7 +146,6 @@ fn void? Ctx.push_rect(&ctx, Rect rect, int z_index, Style* style)
.rect.color = bg,
.rect.radius = radius,
};
if (cull_rect(cmd.rect.rect, ctx.div_scissor)) return;
ctx.push_cmd(&cmd, z_index)!;
}
@ -137,32 +163,6 @@ fn void? Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, int z_i
ctx.push_cmd(&cmd, z_index)!;
}
// TODO: do not return the WHOLE TextInfo but instead something smaller
fn TextInfo? Ctx.push_string(&ctx, Rect bounds, char[] text, int z_index, Color hue, bool reflow = false)
{
if (text.len == 0) {
return {};
}
ctx.push_scissor(bounds, z_index)!;
Id texture_id = ctx.font.id; // or ctx.font.atlas.id
Rect text_bounds = {bounds.x, bounds.y, 0, 0};
TextInfo ti;
ti.init(&ctx.font, (String)text, bounds);
while (ti.place_glyph(reflow)!) {
if (!cull_rect(ti.glyph_bounds, bounds)) {
ctx.push_sprite(ti.glyph_bounds, ti.glyph_uv, texture_id, z_index, hue)!;
}
}
ctx.push_scissor({}, z_index)!;
return ti;
}
fn void? Ctx.push_update_atlas(&ctx, Atlas* atlas)
{
Cmd up = {

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@ -9,6 +9,15 @@ import std::core::string;
import std::core::mem::allocator;
macro println(...)
{
$for var $i = 0; $i < $vacount; $i++:
io::print($vaexpr[$i]);
$endfor
io::printn();
}
// element ids are just long ints
alias Id = uint;
@ -45,7 +54,9 @@ struct Elem {
ElemFlags flags;
ElemEvents events;
Rect bounds;
Rect children_bounds;
ElemType type;
Layout layout;
union {
ElemDiv div;
ElemButton button;
@ -131,6 +142,7 @@ const uint GOLDEN_RATIO = 0x9E3779B9;
// with the Cantor pairing function
fn Id? Ctx.gen_id(&ctx, Id id2)
{
// FIXME: this is SHIT
Id id1 = ctx.tree.get(ctx.active_div)!;
// Mix the two IDs non-linearly
Id mixed = id1 ^ id2.rotate_left(13);
@ -160,6 +172,7 @@ fn Elem*? Ctx.get_elem(&ctx, Id id, ElemType type)
elem.flags = (ElemFlags)0;
elem.flags.is_new = is_new;
elem.id = id;
elem.layout = {};
if (is_new == false && elem.type != type) {
return WRONG_ELEMENT_TYPE?;
} else {
@ -187,18 +200,18 @@ fn Elem*? Ctx.get_active_div(&ctx)
return ctx.cache.search(id);
}
fn void? Ctx.init(&ctx)
fn void? Ctx.init(&ctx, Allocator allocator)
{
ctx.tree.init(MAX_ELEMENTS)!;
ctx.tree.init(MAX_ELEMENTS, allocator)!;
defer catch { (void)ctx.tree.free(); }
ctx.cache.init()!;
ctx.cache.init(allocator)!;
defer catch { (void)ctx.cache.free(); }
ctx.cmd_queue.init(MAX_CMDS)!;
ctx.cmd_queue.init(MAX_CMDS, allocator)!;
defer catch { (void)ctx.cmd_queue.free(); }
ctx.styles.init(allocator::heap());
ctx.styles.init(allocator);
ctx.styles.register_style(&DEFAULT_STYLE, @str_hash("default"));
defer catch { ctx.styles.free(); }
@ -232,16 +245,15 @@ fn void? Ctx.frame_begin(&ctx)
//elem.flags.has_focus = ctx.has_focus;
elem.bounds = {0, 0, ctx.width, ctx.height};
elem.div.layout = LAYOUT_ROW;
elem.div.z_index = 0;
elem.div.children_bounds = elem.bounds;
elem.div.scroll_x.enabled = false;
elem.div.scroll_y.enabled = false;
elem.div.pcb = {};
elem.div.origin_c = {};
elem.div.origin_r = {};
elem.layout.dir = ROW;
elem.layout.anchor = TOP_LEFT;
elem.layout.w = @exact(ctx.width);
elem.layout.h = @exact(ctx.height);
ctx.div_scissor = {0, 0, ctx.width, ctx.height};
ctx.div_scissor = elem.bounds;
// The root element does not push anything to the stack
// TODO: add a background color taken from a theme or config
@ -253,7 +265,13 @@ fn void? Ctx.frame_end(&ctx)
{
// FIXME: this is not guaranteed to be root. the user might forget to close a div or some other element
Elem* root = ctx.get_active_div()!;
if (root.id != ROOT_ID) return WRONG_ID?;
if (root.id != ROOT_ID) {
io::printn(root.id);
return WRONG_ID?;
}
// DO THE LAYOUT
ctx.layout_element_tree();
// 1. clear the tree
ctx.tree.nuke();
@ -291,6 +309,11 @@ $endif
// sort the command buffer by the z-index
ctx.cmd_queue.sort()!;
// foreach (i, c: ctx.cmd_queue) {
// io::printf("[%d]: ", i);
// io::printn(c);
// }
}
<*

View File

@ -5,7 +5,6 @@ import std::math;
// div element
struct ElemDiv {
Layout layout;
struct scroll_x {
bool enabled;
bool on;
@ -18,19 +17,42 @@ struct ElemDiv {
}
ushort scroll_size;
int z_index;
Rect children_bounds; // current frame children bounds
Rect pcb; // previous frame children bounds
Point origin_r, origin_c;
}
// begin a widget container, or div, the size determines the offset (x,y) width and height.
// if the width or height are zero the width or height are set to the maximum available.
// if the width or height are negative the width or height will be calculated based on the children size
// sort similar to a flexbox, and the minimum size is set by the negative of the width or height
// FIXME: there is a bug if the size.w or size.h == -0
macro Ctx.div_begin(&ctx, Rect size, bool scroll_x = false, bool scroll_y = false, ...)
=> ctx.div_begin_id(@compute_id($vasplat), size, scroll_x, scroll_y);
fn void? Ctx.div_begin_id(&ctx, Id id, Rect size, bool scroll_x, bool scroll_y)
// useful macro to start and end a div, capturing the trailing block
macro Ctx.@div(&ctx,
Size width = @grow, Size height = @grow,
LayoutDirection dir = ROW,
Anchor anchor = TOP_LEFT,
bool scroll_x = false, bool scroll_y = false,
...;
@body()
)
{
ctx.div_begin(width, height, dir, anchor, scroll_x, scroll_y, $vasplat)!;
@body();
ctx.div_end()!;
}
macro Ctx.div_begin(&ctx,
Size width = @grow(), Size height = @grow(),
LayoutDirection dir = ROW,
Anchor anchor = TOP_LEFT,
bool scroll_x = false, bool scroll_y = false,
...
)
{
return ctx.div_begin_id(@compute_id($vasplat), width, height, dir, anchor, scroll_x, scroll_y);
}
fn void? Ctx.div_begin_id(&ctx,
Id id,
Size width, Size height,
LayoutDirection dir,
Anchor anchor,
bool scroll_x, bool scroll_y
)
{
id = ctx.gen_id(id)!;
@ -46,31 +68,23 @@ fn void? Ctx.div_begin_id(&ctx, Id id, Rect size, bool scroll_x, bool scroll_y)
elem.div.scroll_size = slider_style.size ? slider_style.size : (style.size ? style.size : DEFAULT_STYLE.size);
elem.div.z_index = parent.div.z_index + 1;
// 2. layout the element
Rect wanted_size = {
.x = size.x,
.y = size.y,
.w = size.w < 0 ? max(elem.div.pcb.w, (short)-size.w) : size.w,
.h = size.h < 0 ? max(elem.div.pcb.h, (short)-size.h) : size.h,
};
elem.bounds = ctx.layout_element(parent, wanted_size, style);
elem.div.children_bounds = {};
// update the ctx scissor
ctx.div_scissor = elem.bounds;
ctx.push_scissor(elem.bounds, elem.div.z_index)!;
// 4. Fill the div fields
elem.div.origin_c = {
.x = elem.bounds.x,
.y = elem.bounds.y
// update layout with correct info
elem.layout = {
.w = width,
.h = height,
.dir = dir,
.anchor = anchor,
.content_offset = style.margin + style.border + style.padding,
};
elem.div.origin_r = elem.div.origin_c;
elem.div.layout = parent.div.layout;
// update parent grow children
update_parent_grow(elem, parent);
// Add the background to the draw stack
bool do_border = parent.div.layout == LAYOUT_FLOATING;
ctx.push_rect(elem.bounds, elem.div.z_index, style)!;
ctx.push_rect(elem.bounds.pad(style.margin), elem.div.z_index, style)!;
elem.events = ctx.get_elem_events(elem);
@ -80,14 +94,9 @@ fn void? Ctx.div_begin_id(&ctx, Id id, Rect size, bool scroll_x, bool scroll_y)
fn void? Ctx.div_end(&ctx)
{
// swap the children bounds
Elem* elem = ctx.get_active_div()!;
elem.div.pcb = elem.div.children_bounds;
// FIXME: this causes all elements inside the div to loose focus since the mouse press happens
// both inside the element and inside the div bounds
//elem.events = ctx.get_elem_events(elem);
/* FIXME: Redo slider functionality
Rect cb = elem.div.pcb;
// children bounds bottom-right corner
Point cbc = {
@ -146,10 +155,13 @@ fn void? Ctx.div_end(&ctx)
ctx.slider_hor_id(hsid_raw, hslider, &elem.div.scroll_x.value, max((float)bc.x / cbc.x, (float)0.15))!;
elem.div.layout = prev_l;
}
*/
// the active_div returns to the parent of the current one
ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
Elem* parent = ctx.get_parent()!;
// TODO: reset the scissor back to the parent div
ctx.div_scissor = parent.bounds;
ctx.push_scissor(parent.bounds, elem.div.z_index)!;
update_parent_size(elem, parent);
}

View File

@ -9,11 +9,34 @@ import std::io;
import std::ascii;
// ---------------------------------------------------------------------------------- //
// CODEPOINT //
// ---------------------------------------------------------------------------------- //
// unicode code point, different type for a different hash
alias Codepoint = uint;
<*
@require off != null
@require str.ptr != null
*>
fn Codepoint str_to_codepoint(char[] str, usz* off)
{
Codepoint cp;
isz b = grapheme::decode_utf8(str, str.len, (uint*)&cp);
if (b == 0 || b > str.len) {
return 0;
}
*off = b;
return cp;
}
//macro uint Codepoint.hash(self) => ((uint)self).hash();
// ---------------------------------------------------------------------------------- //
// FONT ATLAS //
// ---------------------------------------------------------------------------------- //
/* width and height of a glyph contain the kering advance
* (u,v)
* +-------------*---+ -
@ -60,7 +83,7 @@ struct Font {
fn void? Font.load(&font, String name, ZString path, uint height, float scale)
{
font.table.init(allocator::heap(), capacity: FONT_CACHED);
font.table.init(allocator::mem, capacity: FONT_CACHED);
font.id = name.hash();
font.size = height*scale;
@ -160,141 +183,16 @@ fn void Font.free(&font)
schrift::freefont(font.sft.font);
}
// ---------------------------------------------------------------------------------- //
// FONT LOAD AND QUERY //
// ---------------------------------------------------------------------------------- //
fn void? Ctx.load_font(&ctx, String name, ZString path, uint height, float scale = 1.0)
{
return ctx.font.load(name, path, height, scale);
}
<*
@require off != null
@require str.ptr != null
*>
fn Codepoint str_to_codepoint(char[] str, usz* off)
{
Codepoint cp;
isz b = grapheme::decode_utf8(str, str.len, (uint*)&cp);
if (b == 0 || b > str.len) {
return 0;
}
*off = b;
return cp;
}
const uint TAB_SIZE = 4;
// TODO: change the name
// TODO: reorder to make smaller
struct TextInfo {
Font* font;
Rect bounds;
String text;
usz off;
// current glyph info
Point origin;
Rect glyph_bounds;
Rect glyph_uv;
// cursor info
usz cursor_idx;
Point cursor_pos;
// current text bounds
Rect text_bounds;
}
<*
@require f != null
*>
fn void TextInfo.init(&self, Font* f, String s, Rect bounds = RECT_MAX)
{
*self = {};
self.font = f;
self.text = s;
self.bounds = bounds;
self.origin = bounds.position();
self.text_bounds = { .x = bounds.x, .y = bounds.y };
}
fn void TextInfo.reset(&self)
{
TextInfo old = *self;
self.init(old.font, old.text, old.bounds);
}
fn bool? TextInfo.place_glyph(&self, bool reflow)
{
if (self.off >= self.text.len) {
return false;
}
if (!self.origin.in_rect(self.bounds)) {
return false;
}
short baseline = (short)self.font.ascender;
short line_height = (short)self.font.ascender - (short)self.font.descender;
short line_gap = (short)self.font.linegap;
Codepoint cp;
Glyph* gp;
usz x;
cp = str_to_codepoint(self.text[self.off..], &x);
if (cp == 0) return false;
self.off += x;
if (ascii::is_cntrl((char)cp) == false) {
gp = self.font.get_glyph(cp)!;
self.glyph_uv = {
.x = gp.u,
.y = gp.v,
.w = gp.w,
.h = gp.h,
};
self.glyph_bounds = {
.x = self.origin.x + gp.ox,
.y = self.origin.y + gp.oy + baseline,
.w = gp.w,
.h = gp.h,
};
// try to wrap the text if the charcater goes outside of the bounds
if (reflow && !self.bounds.contains(self.glyph_bounds)) {
self.origin.y += line_height + line_gap;
self.glyph_bounds.y += line_height + line_gap;
self.origin.x = self.bounds.x;
self.glyph_bounds.x = self.bounds.x;
}
// handle tab
if (cp == '\t') {
self.origin.x += gp.adv*TAB_SIZE;
} else {
self.origin.x += gp.adv;
}
} else if (cp == '\n'){
self.origin.y += line_height + line_gap;
self.origin.x = self.bounds.x;
}
self.text_bounds = containing_rect(self.text_bounds, self.glyph_bounds);
if (self.off == self.cursor_idx) {
self.cursor_pos = self.origin;
}
return true;
}
fn Rect? Ctx.get_text_bounds(&ctx, String text)
{
TextInfo ti;
ti.init(&ctx.font, text);
while (ti.place_glyph(false)!);
return ti.text_bounds;
}
// TODO: check if the font is present in the context
fn Id Ctx.get_font_id(&ctx, String label)
{
@ -312,3 +210,223 @@ fn Atlas*? Ctx.get_font_atlas(&ctx, String name)
}
fn int Font.line_height(&font) => (int)(font.ascender - font.descender + (float)0.5);
// ---------------------------------------------------------------------------------- //
// TEXT MEASUREMENT //
// ---------------------------------------------------------------------------------- //
const uint TAB_SIZE = 4;
struct TextSize {
Size width, height;
int area;
}
// Measeure the size of a string.
// width.min: as if each word is broken up by a new line
// width.max: the width of the string left as-is
// height.min: the height of the string left as-is
// height.max: the height of the string with each word broken up by a new line
fn TextSize? Ctx.measure_string(&ctx, String text)
{
if (text == "") return (TextSize){};
Font* font = &ctx.font;
short baseline = (short)font.ascender;
short line_height = (short)font.line_height();
short line_gap = (short)font.linegap;
short space_width = font.get_glyph(' ').adv!;
short tab_width = space_width * TAB_SIZE;
isz off;
usz x;
TextSize ts;
short word_width;
short words = 1;
Rect bounds; // unaltered text bounds;
Point origin;
Codepoint cp = str_to_codepoint(text[off..], &x);
for (; cp != 0; cp = str_to_codepoint(text[off..], &x)) {
off += x;
Glyph* gp = font.get_glyph(cp)!;
// update the text bounds
switch {
case cp == '\n':
origin.x = 0;
origin.y += line_height + line_gap;
case cp == '\t':
origin.x += tab_width;
case ascii::is_cntrl((char)cp):
break;
default:
Rect b = {
.x = origin.x + gp.ox,
.y = origin.y + gp.oy + baseline,
.w = gp.w,
.h = gp.h,
};
bounds = containing_rect(bounds, b);
origin.x += gp.adv;
}
// update the word width
switch {
case ascii::is_space((char)cp):
if (word_width > ts.width.min) ts.width.min = word_width;
word_width = 0;
words++;
default:
//word_width += gp.w + gp.ox;
if (off < text.len) {
word_width += gp.adv;
} else {
word_width += gp.w + gp.ox;
}
}
}
// end of string is also end of word
if (word_width > ts.width.min) ts.width.min = word_width;
ts.width.max = bounds.w;
ts.height.min = bounds.h;
ts.height.max = words * line_height + line_gap * (words-1);
ts.area = bounds.w * bounds.h;
return ts;
}
fn void? Ctx.layout_string(&ctx, String text, Rect bounds, Anchor anchor, int z_index, Color hue)
{
if (text.len == 0 || bounds.w <= 0 || bounds.h <= 0) return;
ctx.push_scissor(bounds, z_index)!;
Font* font = &ctx.font;
Id texture_id = font.id;
short baseline = (short)font.ascender;
short line_height = (short)font.line_height();
short line_gap = (short)font.linegap;
short space_width = font.get_glyph(' ').adv!;
short tab_width = space_width * TAB_SIZE;
Point origin = bounds.position();
// measure string height inside the bounds to center it vertically
// FIXME: this is fast but it just gives back the height in LINES, most lines have only short
// characters which would result in a lower height
int string_height = line_height;
foreach (c: text) {
string_height += (line_height + line_gap) * (int)(c == '\n');
}
switch (anchor) {
case TOP_LEFT: nextcase;
case TOP: nextcase;
case TOP_RIGHT:
origin.y += 0;
case LEFT: nextcase;
case CENTER: nextcase;
case RIGHT:
origin.y += (short)(bounds.h - string_height)/2;
case BOTTOM_LEFT: nextcase;
case BOTTOM: nextcase;
case BOTTOM_RIGHT:
origin.y += (short)(bounds.h - string_height);
}
// measure the line until it exits the bounds or the string ends
usz line_start, line_end;
do {
int line_width;
Point o = {.x = bounds.x, .y = bounds.y};
Codepoint cp;
isz off = line_start;
for ITER: (usz x; (cp = str_to_codepoint(text[off..], &x)) != 0; off += x) {
Glyph* gp = font.get_glyph(cp)!;
switch {
case cp == '\n':
break ITER;
case cp == '\t':
o.x += tab_width;
case ascii::is_cntrl((char)cp):
break;
default:
Rect b = {
.x = o.x + gp.ox,
.y = o.y + gp.oy + baseline,
.w = gp.w,
.h = gp.h,
};
if (b.x + b.w > bounds.x + bounds.w) {
break ITER;
}
o.x += gp.adv;
line_width += gp.adv;
}
}
line_end = off;
if (line_end == line_start) break;
// with the line width calculate the right origin and layout the line
switch (anchor) {
case TOP_LEFT: nextcase;
case LEFT: nextcase;
case BOTTOM_LEFT:
// TODO: we didn't need to measure the line width with this alignment
origin.x += 0;
case TOP: nextcase;
case CENTER: nextcase;
case BOTTOM:
origin.x += (short)(bounds.w - line_width)/2+1;
case TOP_RIGHT: nextcase;
case RIGHT: nextcase;
case BOTTOM_RIGHT:
origin.x += (short)(bounds.w - line_width);
}
// see the fixme when measuring the height
//ctx.push_rect({.x = origin.x,.y=origin.y,.w=(short)line_width,.h=(short)string_height}, z_index, &&(Style){.bg=0xff000042u.@to_rgba()})!;
String line = text[line_start:line_end-line_start];
off = 0;
for (usz x; (cp = str_to_codepoint(line[off..], &x)) != 0 && off < line.len; off += x) {
Glyph* gp = font.get_glyph(cp)!;
// update the text bounds
switch {
case cp == '\t':
origin.x += tab_width;
case ascii::is_cntrl((char)cp):
break;
default:
Rect b = {
.x = origin.x + gp.ox,
.y = origin.y + gp.oy + baseline,
.w = gp.w,
.h = gp.h
};
Rect uv = {
.x = gp.u,
.y = gp.v,
.w = gp.w,
.h = gp.h
};
ctx.push_sprite(b, uv, texture_id, z_index, hue)!;
//ctx.push_rect(b, z_index, &&(Style){.bg=0x0000ff66u.@to_rgba()})!;
origin.x += gp.adv;
}
}
// done with the line
line_start = line_end;
origin.y += line_height + line_gap;
} while(line_end < text.len);
ctx.reset_scissor(z_index)!;
}

View File

@ -195,6 +195,8 @@ fn void Ctx.input_char(&ctx, char c)
ctx.input_text_utf8(b[..]);
}
fn String Ctx.get_keys(&ctx) => (String)ctx.input.keyboard.text[:ctx.input.keyboard.text_len];
// Modifier keys, like control or backspace
// TODO: make this call repetible to input modkeys one by one
fn void Ctx.input_mod_keys(&ctx, ModKeys modkeys)

View File

@ -1,54 +1,129 @@
module ugui;
enum Layout {
LAYOUT_ROW,
LAYOUT_COLUMN,
LAYOUT_FLOATING,
LAYOUT_ABSOLUTE,
import std::math;
import std::io;
enum LayoutDirection {
ROW,
COLUMN,
}
fn void? Ctx.layout_set_row(&ctx)
{
Elem *parent = ctx.get_parent()!;
parent.div.layout = LAYOUT_ROW;
enum Anchor {
TOP_LEFT,
LEFT,
BOTTOM_LEFT,
BOTTOM,
BOTTOM_RIGHT,
RIGHT,
TOP_RIGHT,
TOP,
CENTER
}
fn void? Ctx.layout_set_column(&ctx)
{
Elem *parent = ctx.get_parent()!;
parent.div.layout = LAYOUT_COLUMN;
struct Layout {
Size w, h; // size of the CONTENT, does not include margin, border and padding
struct children { // the children size includes the children's margin/border/pading
Size w, h;
}
TextSize text;
ushort grow_children;
short occupied;
struct origin {
short x, y;
}
LayoutDirection dir;
Anchor anchor;
Rect content_offset; // combined effect of margin, border and padding
}
fn void? Ctx.layout_set_floating(&ctx)
// Total width of a layout element, complete with margin, border and padding
macro Size Layout.total_width(&el)
{
Elem *parent = ctx.get_parent()!;
parent.div.layout = LAYOUT_FLOATING;
Rect min = (Rect){.w = el.w.min, .h = el.h.min}.expand(el.content_offset);
Rect max = (Rect){.w = el.w.max, .h = el.h.max}.expand(el.content_offset);
return {.min = min.w, .max = max.w};
}
fn void? Ctx.layout_next_row(&ctx)
// Total height of a layout element, complete with margin, border and padding
macro Size Layout.total_height(&el)
{
Elem *parent = ctx.get_parent()!;
Rect min = (Rect){.w = el.w.min, .h = el.h.min}.expand(el.content_offset);
Rect max = (Rect){.w = el.w.max, .h = el.h.max}.expand(el.content_offset);
return {.min = min.h, .max = max.h};
}
parent.div.origin_r = {
.x = parent.bounds.x,
.y = parent.div.children_bounds.bottom_right().y,
// Returns the width and height of a @FIT() element based on it's wanted size (min/max)
// and the content size, this function is used to both update the parent's children size and
// give the dimensions of a fit element
macro Point Layout.get_dimensions(&el)
{
Size content_width = el.children.w + el.text.width;
Size width = el.w.combine(content_width);
short final_width = width.greater();
short text_height;
if (el.text.area != 0) {
short text_width = (@exact(final_width) - el.children.w).combine(el.text.width).min;
text_height = @exact((short)(el.text.area / text_width)).combine(el.text.height).min;
}
Size content_height = el.children.h + @exact(text_height);
Size height = el.h.combine(content_height);
short final_height = height.greater();
Point dim = {
.x = final_width + el.content_offset.x + el.content_offset.w,
.y = final_height + el.content_offset.y + el.content_offset.h,
};
parent.div.origin_c = parent.div.origin_r;
return dim;
}
fn void? Ctx.layout_next_column(&ctx)
// The content space of the element
macro Point Elem.content_space(&e)
{
Elem *parent = ctx.get_parent()!;
parent.div.origin_c = {
.x = parent.div.children_bounds.bottom_right().x,
.y = parent.bounds.y,
return {
.x = e.bounds.w - e.layout.content_offset.x - e.layout.content_offset.w,
.y = e.bounds.h - e.layout.content_offset.y - e.layout.content_offset.h,
};
parent.div.origin_r = parent.div.origin_c;
}
// Update the parent element's grow children counter
fn void update_parent_grow(Elem* child, Elem* parent)
{
switch (parent.layout.dir) {
case ROW:
if (child.layout.w.@is_grow()) parent.layout.grow_children++;
case COLUMN:
if (child.layout.h.@is_grow()) parent.layout.grow_children++;
}
}
macro Rect Elem.content_bounds(&elem, style) => elem.bounds.pad(style.border).pad(style.padding);
// Update the parent element's children size
fn void update_parent_size(Elem* child, Elem* parent)
{
Layout* cl = &child.layout;
Layout* pl = &parent.layout;
Point child_size = cl.get_dimensions();
switch (pl.dir) {
case ROW: // on rows grow the ch width by the child width and only grow ch height if it exceeds
pl.children.w += @exact(child_size.x);
pl.children.h = pl.children.h.comb_max(@exact(child_size.y));
case COLUMN: // do the opposite on column
pl.children.w = pl.children.w.comb_max(@exact(child_size.x));
pl.children.h += @exact(child_size.y);
}
}
fn void update_children_bounds(Elem* child, Elem* parent)
{
parent.children_bounds = containing_rect(child.bounds, parent.bounds);
}
macro Rect Elem.content_bounds(&elem) => elem.bounds.pad(elem.layout.content_offset);
/*
macro Rect Elem.get_view(&elem)
{
Rect off;
@ -67,91 +142,224 @@ macro Point Elem.get_view_off(&elem)
{
return elem.get_view().sub(elem.bounds).position();
}
*/
// position the rectangle inside the parent according to the layout
// parent: parent div
// rect: the requested size
// style: apply style
<*
@require ctx != null
@require parent.type == ETYPE_DIV
*>
fn Rect Ctx.layout_element(&ctx, Elem *parent, Rect rect, Style* style)
// Assign the width and height of an element in the directions that it doesn't need to grow
fn void resolve_dimensions(Elem* e, Elem* p)
{
ElemDiv* div = &parent.div;
Layout* el = &e.layout;
Layout* pl = &p.layout;
Point elem_dimensions = el.get_dimensions();
Rect parent_bounds, parent_view;
Rect child_placement, child_occupied;
// 1. Select the right origin
Point origin;
switch (div.layout) {
case LAYOUT_ROW:
origin = div.origin_r;
case LAYOUT_COLUMN:
origin = div.origin_c;
case LAYOUT_FLOATING: // none, relative to zero zero
case LAYOUT_ABSOLUTE: // absolute position, this is a no-op, return the rect
return rect;
default: // error
return {};
short text_min_height;
// ASSIGN WIDTH
switch {
case el.w.@is_exact():
// if width is exact then assign it to the bounds
e.bounds.w = el.total_width().min;
case el.w.@is_grow():
// done in another pass
break;
case el.w.@is_fit(): // fit the element's children
e.bounds.w = elem_dimensions.x;
default: unreachable("width is not exact, grow or fit");
}
// 2. Compute the parent's view
parent_bounds = parent.bounds;
parent_view = parent.get_view();
// ASSIGN HEIGHT
switch {
case el.h.@is_exact():
// if width is exact then assign it to the bounds and add border and paddign
e.bounds.h = el.total_height().min;
case el.h.@is_grow():
break;
// done in another pass
case el.h.@is_fit(): // fit the element's children
e.bounds.h = elem_dimensions.y;
default: unreachable("width is not exact, grow or fit");
}
// 3. Compute the placement and occupied area
// grow rect (wanted size) when widht or height are less than zero
bool adapt_x = rect.w <= 0;
bool adapt_y = rect.h <= 0;
if (adapt_x) rect.w = parent_bounds.w - parent_bounds.x - origin.x;
if (adapt_y) rect.h = parent_bounds.h - parent_bounds.y - origin.y;
// offset placement and area
child_placement = child_placement.off(origin.add(rect.position()));
child_occupied = child_occupied.off(origin.add(rect.position()));
Rect margin = style.margin;
Rect border = style.border;
Rect padding = style.padding;
// padding, grows both the placement and occupied area
child_placement = child_placement.grow(padding.position().add(padding.size()));
child_occupied = child_occupied.grow(padding.position().add(padding.size()));
// border, grows both the placement and occupied area
child_placement = child_placement.grow(border.position().add(border.size()));
child_occupied = child_occupied.grow(border.position().add(border.size()));
// margin, offsets the placement and grows the occupied area
child_placement = child_placement.off(margin.position());
child_occupied = child_occupied.grow(margin.position().add(margin.size()));
// oh yeah also adjust the rect if i was to grow
if (adapt_x) rect.w -= padding.x+padding.w + border.x+border.w + margin.x+margin.w;
if (adapt_y) rect.h -= padding.y+padding.h + border.y+border.h + margin.y+margin.h;
// set the size
child_placement = child_placement.grow(rect.size());
child_occupied = child_occupied.grow(rect.size());
// 4. Update the parent's origin
div.origin_r = {
.x = child_occupied.bottom_right().x,
.y = origin.y,
};
div.origin_c = {
.x = origin.x,
.y = child_occupied.bottom_right().y,
};
// 5. Update the parent's children bounds
div.children_bounds = containing_rect(div.children_bounds, child_occupied);
// 99. return the placement
if (child_placement.collides(parent_view)) {
return child_placement.off(parent.get_view_off().neg());
} else {
return {};
switch (pl.dir) {
case ROW:
if (!el.w.@is_grow()) pl.occupied += e.bounds.w;
case COLUMN:
if (!el.h.@is_grow()) pl.occupied += e.bounds.h;
}
}
fn void resolve_grow_elements(Elem* e, Elem* p)
{
// WIDTH
if (e.layout.w.@is_grow()) {
if (p.layout.dir == ROW) { // grow along the axis, divide the parent size
short slot = (short)((p.content_space().x - p.layout.occupied) / p.layout.grow_children);
// the space slot accounts for the total size, while the element bounds does not account
// for the margin
e.bounds.w = slot;
p.layout.grow_children--;
p.layout.occupied += slot;
} else if (p.layout.dir == COLUMN) { // grow across the layout axis, inherit width of the parent
e.bounds.w = p.content_space().x;
}
}
// HEIGHT
if (e.layout.h.@is_grow()) {
if (p.layout.dir == COLUMN) { // grow along the axis, divide the parent size
short slot = (short)((p.content_space().y - p.layout.occupied) / p.layout.grow_children);
e.bounds.h = slot;
p.layout.grow_children--;
p.layout.occupied += slot;
} else if (p.layout.dir == ROW) { // grow across the layout axis, inherit width of the parent
e.bounds.h = p.content_space().y;
}
}
}
fn void resolve_placement(Elem* c, Elem* p)
{
Layout* pl = &p.layout;
Layout* cl = &c.layout;
Point off = {
.x = p.bounds.x + pl.origin.x,
.y = p.bounds.y + pl.origin.y,
};
switch (pl.anchor) {
case TOP_LEFT:
c.bounds.x = off.x;
c.bounds.y = off.y;
case LEFT:
c.bounds.x = off.x;
c.bounds.y = off.y + p.bounds.h/2;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied/2;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h/2;
}
case BOTTOM_LEFT:
c.bounds.x = off.x;
c.bounds.y = off.y + p.bounds.h ;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h;
}
case BOTTOM:
c.bounds.x = off.x + p.bounds.w/2;
c.bounds.y = off.y + p.bounds.h;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied;
c.bounds.x -= c.bounds.w/2;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h;
c.bounds.x -= pl.occupied/2;
}
case BOTTOM_RIGHT:
c.bounds.x = off.x + p.bounds.w;
c.bounds.y = off.y + p.bounds.h;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied;
c.bounds.x -= c.bounds.w;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h;
c.bounds.x -= pl.occupied;
}
case RIGHT:
c.bounds.x = off.x + p.bounds.w;
c.bounds.y = off.y + p.bounds.h/2;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied/2;
c.bounds.x -= c.bounds.w;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h/2;
c.bounds.x -= pl.occupied;
}
case TOP_RIGHT:
c.bounds.x = off.x + p.bounds.w;
c.bounds.y = off.y;
if (pl.dir == COLUMN) {
c.bounds.x -= c.bounds.w;
} else if (pl.dir == ROW) {
c.bounds.x -= pl.occupied;
}
case TOP:
c.bounds.x = off.x + p.bounds.w/2;
c.bounds.y = off.y;
if (pl.dir == COLUMN) {
c.bounds.x -= c.bounds.w/2;
} else if (pl.dir == ROW) {
c.bounds.x -= pl.occupied/2;
}
case CENTER:
c.bounds.x = off.x + p.bounds.w/2;
c.bounds.y = off.y + p.bounds.h/2;
if (pl.dir == COLUMN) {
c.bounds.x -= c.bounds.w/2;
c.bounds.y -= pl.occupied/2;
} else if (pl.dir == ROW) {
c.bounds.x -= pl.occupied/2;
c.bounds.y -= c.bounds.h/2;
}
break;
}
switch (pl.dir) {
case ROW:
pl.origin.x += c.bounds.w;
case COLUMN:
pl.origin.y += c.bounds.h;
default: unreachable("unknown layout direction");
}
}
fn void Ctx.layout_element_tree(&ctx)
{
isz cursor = -1;
isz current = ctx.tree.level_order_it(0, &cursor)!!;
for (; current >= 0; current = ctx.tree.level_order_it(0, &cursor)!!) {
Elem* p = ctx.find_elem(ctx.tree.get(current))!!;
// offset the origin by the margin
p.layout.origin.x = p.layout.content_offset.x;
p.layout.origin.y = p.layout.content_offset.y;
// RESOLVE KNOWN DIMENSIONS
isz ch_cur = 0;
isz ch = ctx.tree.children_it(current, &ch_cur)!!;
for (; ch >= 0; ch = ctx.tree.children_it(current, &ch_cur)!!) {
Elem* c = ctx.find_elem(ctx.tree.get(ch))!!;
if (ctx.tree.is_root(ch)!!) {
resolve_dimensions(p, &&{});
} else {
resolve_dimensions(c, p);
}
}
// RESOLVE GROW CHILDREN
ch_cur = 0;
ch = ctx.tree.children_it(current, &ch_cur)!!;
for (; ch >= 0; ch = ctx.tree.children_it(current, &ch_cur)!!) {
Elem* c = ctx.find_elem(ctx.tree.get(ch))!!;
if (ctx.tree.is_root(ch)!!) {
resolve_grow_elements(p, &&{});
} else {
resolve_grow_elements(c, p);
}
}
// RESOLVE CHILDREN PLACEMENT
ch_cur = 0;
ch = ctx.tree.children_it(current, &ch_cur)!!;
for (; ch >= 0; ch = ctx.tree.children_it(current, &ch_cur)!!) {
Elem* c = ctx.find_elem(ctx.tree.get(ch))!!;
if (ctx.tree.is_root(ch)!!) {
resolve_placement(p, &&{});
update_children_bounds(c, p);
} else {
resolve_placement(c, p);
update_children_bounds(c, p);
}
}
}
}

View File

@ -55,7 +55,7 @@ macro Rect containing_rect(Rect a, Rect b)
macro bool Rect.is_null(Rect r) => r.x == 0 && r.y == 0 && r.x == 0 && r.w == 0;
// returns the element-wise addition of r1 and r2
macro Rect Rect.add(Rect r1, Rect r2)
macro Rect Rect.add(Rect r1, Rect r2) @operator_s(+)
{
return {
.x = r1.x + r2.x,
@ -66,7 +66,7 @@ macro Rect Rect.add(Rect r1, Rect r2)
}
// returns the element-wise subtraction of r1 and r2
macro Rect Rect.sub(Rect r1, Rect r2)
macro Rect Rect.sub(Rect r1, Rect r2) @operator_s(-)
{
return {
.x = r1.x - r2.x,
@ -77,7 +77,7 @@ macro Rect Rect.sub(Rect r1, Rect r2)
}
// returns the element-wise multiplication of r1 and r2
macro Rect Rect.mul(Rect r1, Rect r2)
macro Rect Rect.mul(Rect r1, Rect r2) @operator_s(*)
{
return {
.x = r1.x * r2.x,
@ -174,6 +174,16 @@ macro Rect Rect.pad(Rect a, Rect b)
};
}
macro Rect Rect.expand(Rect a, Rect b)
{
return {
.x = a.x - b.x,
.y = a.y - b.y,
.w = a.w + b.x + b.w,
.h = a.h + b.y + b.h,
};
}
// ---------------------------------------------------------------------------------- //
// POINT //
@ -189,39 +199,12 @@ macro bool Point.in_rect(Point p, Rect r)
return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h);
}
macro Point Point.add(Point a, Point b)
{
return {
.x = a.x + b.x,
.y = a.y + b.y,
};
}
macro Point Point.add(Point a, Point b) @operator_s(+) => {.x = a.x+b.x, .y = a.y+b.y};
macro Point Point.sub(Point a, Point b) @operator_s(-) => {.x = a.x-b.x, .y = a.y-b.y};
macro Point Point.neg(Point p) @operator_s(-) => {-p.x, -p.y};
macro Point Point.sub(Point a, Point b)
{
return {
.x = a.x - b.x,
.y = a.y - b.y,
};
}
macro Point Point.neg(Point p) => {-p.x, -p.y};
macro Point Point.max(Point a, Point b)
{
return {
.x = max(a.x, b.x),
.y = max(a.y, b.y),
};
}
macro Point Point.min(Point a, Point b)
{
return {
.x = min(a.x, b.x),
.y = min(a.y, b.y),
};
}
macro Point Point.max(Point a, Point b) => {.x = max(a.x, b.x), .y = max(a.y, b.y)};
macro Point Point.min(Point a, Point b) => {.x = min(a.x, b.x), .y = min(a.y, b.y)};
// ---------------------------------------------------------------------------------- //
// COLOR //
@ -252,8 +235,29 @@ macro Color uint.@to_rgba($u)
};
}
macro uint Color.to_uint(c)
{
uint u = c.r | (c.g << 8) | (c.b << 16) | (c.a << 24);
return u;
macro uint Color.to_uint(c) => c.r | (c.g << 8) | (c.b << 16) | (c.a << 24);
// ---------------------------------------------------------------------------------- //
// SIZE //
// ---------------------------------------------------------------------------------- //
struct Size {
short min, max;
}
macro Size @grow() => {.min = 0, .max = 0};
macro Size @exact(short s) => {.min = s, .max = s};
// PROBLEM WE ARE OVERFLOWING
macro Size @fit(short min = 0, short max = 999) => {.min = min, .max = max};
macro bool Size.@is_grow(s) => (s.min == 0 && s.max == 0);
macro bool Size.@is_exact(s) => (s.min == s.max && s.min != 0);
macro bool Size.@is_fit(s) => (s.min != s.max);
macro Size Size.add(a, Size b) @operator_s(+) => {.min = a.min+b.min, .max = a.max+b.max};
macro Size Size.sub(a, Size b) @operator_s(-) => {.min = a.min-b.min, .max = a.max-b.max};
macro Size Size.combine(a, Size b) => {.min = max(a.min, b.min), .max = min(a.max, b.max)};
macro Size Size.comb_max(a, Size b) => {.min = max(a.min, b.min), .max = max(a.max, b.max)};
macro Size Size.comb_min(a, Size b) => {.min = min(a.min, b.min), .max = min(a.max, b.max)};
macro short Size.greater(a) => a.min > a.max ? a.min : a.max;

View File

@ -8,12 +8,12 @@ struct ElemSlider {
Rect handle;
}
/* handle
* +----+-----+---------------------+
* | |#####| |
* +----+-----+---------------------+
*/
/*
macro Ctx.slider_hor(&ctx, Rect size, float* value, float hpercent = 0.25, ...)
=> ctx.slider_hor_id(@compute_id($vasplat), size, value, hpercent);
<*
@ -63,6 +63,7 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
return elem.events;
}
*/
/*
@ -77,6 +78,7 @@ fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Rect size, float* value, float hpe
* | |
* +--+
*/
/*
macro Ctx.slider_ver(&ctx, Rect size, float* value, float hpercent = 0.25, ...)
=> ctx.slider_ver_id(@compute_id($vasplat), size, value, hpercent);
fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpercent = 0.25)
@ -134,3 +136,4 @@ fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Rect size, float* value, float hpe
macro short calc_slider(short off, short dim, float value) => (short)off + (short)(dim * value);
macro float calc_value(short off, short mouse, short dim, short slider)
=> math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);
*/

View File

@ -44,7 +44,7 @@ fn void? SpriteAtlas.init(&this, String name, AtlasType type, ushort width, usho
this.id = name.hash();
this.atlas.new(this.id, AtlasType.ATLAS_R8G8B8A8, width, height)!;
this.sprites.init(allocator::heap(), capacity: SRITES_PER_ATLAS);
this.sprites.init(allocator::mem, capacity: SRITES_PER_ATLAS);
this.should_update = false;
}
@ -104,13 +104,14 @@ fn void? Ctx.import_sprite_file_qoi(&ctx, String name, String path, SpriteType t
{
QOIDesc desc;
char[] pixels = qoi::read(allocator::heap(), path, &desc, QOIChannels.RGBA)!;
char[] pixels = qoi::read(allocator::mem, path, &desc, QOIChannels.RGBA)!;
defer mem::free(pixels);
ctx.sprite_atlas.insert(name, type, pixels, (ushort)desc.width, (ushort)desc.height, (ushort)desc.width)!;
}
/*
macro Ctx.sprite(&ctx, String name, Point off = {0,0}, ...)
=> ctx.sprite_id(@compute_id($vasplat), name, off);
fn void? Ctx.sprite_id(&ctx, Id id, String name, Point off)
@ -151,3 +152,4 @@ fn void? Ctx.draw_sprite_raw(&ctx, String name, Rect bounds, bool center = false
return ctx.push_sprite(bounds, sprite.uv(), tex_id, parent.div.z_index, type: sprite.type)!;
}
*/

View File

@ -3,15 +3,14 @@ module ugui;
import std::io;
struct ElemText {
String str;
usz cursor; // cursor offset
Id hash;
Rect bounds;
TextSize size;
}
macro Ctx.text_unbounded(&ctx, String text, ...)
=> ctx.text_unbounded_id(@compute_id($vasplat), text);
fn void? Ctx.text_unbounded_id(&ctx, Id id, String text)
macro Ctx.text(&ctx, String text, ...)
=> ctx.text_id(@compute_id($vasplat), text);
fn void? Ctx.text_id(&ctx, Id id, String text)
{
id = ctx.gen_id(id)!;
@ -21,18 +20,22 @@ fn void? Ctx.text_unbounded_id(&ctx, Id id, String text)
Id text_hash = text.hash();
if (elem.flags.is_new || elem.text.hash != text_hash) {
elem.text.bounds = ctx.get_text_bounds(text)!;
elem.text.size = ctx.measure_string(text)!;
}
elem.text.str = text;
elem.text.hash = text_hash;
// 2. Layout
elem.bounds = ctx.layout_element(parent, elem.text.bounds, style);
if (elem.bounds.is_null()) { return; }
elem.layout.w = @fit(style.size);
elem.layout.h = @fit(style.size);
elem.layout.text = elem.text.size;
elem.layout.content_offset = style.margin + style.border + style.padding;
ctx.push_string(elem.bounds, text, parent.div.z_index, style.fg)!;
update_parent_grow(elem, parent);
update_parent_size(elem, parent);
ctx.layout_string(text, elem.bounds.pad(elem.layout.content_offset), TOP_LEFT, parent.div.z_index, style.fg)!;
}
/*
macro Ctx.text_box(&ctx, Rect size, char[] text, usz* text_len, ...)
=> ctx.text_box_id(@compute_id($vasplat), size, text, text_len);
fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Rect size, char[] text, usz* text_len)
@ -77,3 +80,4 @@ fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Rect size, char[] text, usz* text_le
return elem.events;
}
*/

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@ -4,39 +4,51 @@ faultdef CANNOT_SHRINK, INVALID_REFERENCE, TREE_FULL, REFERENCE_NOT_PRESENT, INV
module vtree{ElemType};
import std::core::mem;
import std::core::mem::allocator;
import std::io;
struct VTree {
Allocator allocator;
usz elements;
ElemType[] vector; // vector of element ids
isz[] refs, ordered_refs;
}
macro VTree.ref_is_valid(&tree, isz ref) { return (ref >= 0 && ref < tree.refs.len); }
macro VTree.ref_is_present(&tree, isz ref) { return tree.refs[ref] >= 0; }
macro VTree.size(&tree) { return tree.refs.len; }
macro VTree.ref_is_valid(&tree, isz ref) => (ref >= 0 && ref < tree.refs.len);
macro VTree.ref_is_present(&tree, isz ref) => tree.refs[ref] >= 0;
macro VTree.size(&tree) => tree.refs.len;
// macro to zero an elemen
// macro to zero an element
macro @zero()
{
$if $assignable(0, ElemType):
$if @assignable_to(0, ElemType):
return 0;
$else
$endif
$if @assignable_to(null, ElemType):
return null;
$endif
$if @assignable_to({}, ElemType):
return {};
$endif
//$assert true == false : ElemType.nameof +++ " is not assignable to zero or equivalent";
}
fn void? VTree.init(&tree, usz size)
fn void? VTree.init(&tree, usz size, Allocator allocator)
{
tree.vector = mem::new_array(ElemType, size);
defer catch { (void)mem::free(tree.vector); }
tree.allocator = allocator;
tree.refs = mem::new_array(isz, size);
defer catch { (void)mem::free(tree.refs); }
tree.vector = allocator::new_array(tree.allocator, ElemType, size);
defer catch { (void)allocator::free(tree.allocator, tree.vector); }
tree.ordered_refs = mem::new_array(isz, size);
defer catch { (void)mem::free(tree.ordered_refs); }
tree.refs = allocator::new_array(tree.allocator, isz, size);
defer catch { (void)allocator::free(tree.allocator, tree.refs); }
tree.ordered_refs = allocator::new_array(tree.allocator, isz, size);
defer catch { (void)allocator::free(tree.allocator, tree.ordered_refs); }
// set all refs to -1, meaning invalid (free) element
tree.refs[..] = -1;
@ -46,9 +58,9 @@ fn void? VTree.init(&tree, usz size)
fn void VTree.free(&tree)
{
(void)mem::free(tree.vector);
(void)mem::free(tree.refs);
(void)mem::free(tree.ordered_refs);
(void)allocator::free(tree.allocator, tree.vector);
(void)allocator::free(tree.allocator, tree.refs);
(void)allocator::free(tree.allocator, tree.ordered_refs);
}
fn void VTree.pack(&tree)
@ -102,14 +114,14 @@ fn void? VTree.resize(&tree, usz newsize)
usz old_size = tree.size();
tree.vector = ((ElemType*)mem::realloc(tree.vector, newsize*ElemType.sizeof))[:newsize];
defer catch { (void)mem::free(tree.vector); }
tree.vector = ((ElemType*)allocator::realloc(tree.allocator, tree.vector, newsize*ElemType.sizeof))[:newsize];
defer catch { (void)allocator::free(tree.allocator, tree.vector); }
tree.refs = ((isz*)mem::realloc(tree.refs, newsize*isz.sizeof))[:newsize];
defer catch { (void)mem::free(tree.refs); }
tree.refs = ((isz*)allocator::realloc(tree.allocator, tree.refs, newsize*isz.sizeof))[:newsize];
defer catch { (void)allocator::free(tree.allocator, tree.refs); }
tree.ordered_refs = ((isz*)mem::realloc(tree.ordered_refs, newsize*isz.sizeof))[:newsize];
defer catch { (void)mem::free(tree.ordered_refs); }
tree.ordered_refs = ((isz*)allocator::realloc(tree.allocator, tree.ordered_refs, newsize*isz.sizeof))[:newsize];
defer catch { (void)allocator::free(tree.allocator, tree.ordered_refs); }
if (newsize > tree.size()) {
tree.vector[old_size..newsize-1] = @zero();
@ -213,6 +225,8 @@ fn usz? VTree.subtree_size(&tree, isz ref)
return count;
}
fn bool? VTree.is_root(&tree, isz node) => node == tree.parentof(node)!;
// iterate through the first level children, use a cursor like strtok_r
fn isz? VTree.children_it(&tree, isz parent, isz *cursor)
{

View File

@ -2,9 +2,11 @@ default {
bg: #282828ff;
fg: #fbf1c7ff;
primary: #cc241dff;
secondary: #458588ff;
secondary: #6c19ca8f;
accent: #fabd2fff;
border: 1;
padding: 0;
margin: 0;
}
button {

View File

@ -6,6 +6,7 @@ import std::time;
import std::collections::ringbuffer;
import std::core::string;
import std::ascii;
import std::core::mem::allocator;
import sdlrenderer::ren;
import sdl3::sdl;
@ -58,8 +59,13 @@ const char[*] STYLESHEET_PATH = "resources/style.css";
fn int main(String[] args)
{
ArenaAllocator arena;
char[] mem = mem::new_array(char, 1024*1024);
defer (void)mem::free(mem);
arena.init(mem);
ugui::Ctx ui;
ui.init()!!;
ui.init(&arena)!!;
defer ui.free();
ren::Renderer ren;
@ -199,34 +205,32 @@ fn int main(String[] args)
if (ui.check_key_combo(ugui::KMOD_CTRL, "q")) quit = true;
const String APPLICATION = "calculator";
$if APPLICATION == "debug":
$switch APPLICATION:
$case "debug":
debug_app(&ui);
$endif
$if APPLICATION == "calculator":
$case "calculator":
calculator(&ui);
$endif
$endswitch
// Timings counter
TimeStats dts = draw_times.get_stats();
TimeStats uts = ui_times.get_stats();
/*
ui.layout_set_floating()!!;
// FIXME: I cannot anchor shit to the bottom of the screen
ui.div_begin({0, ui.height-150, -300, 150})!!;
{
ui.@div({0, ui.height-150, -300, 150}) {
ui.layout_set_column()!!;
ui.text_unbounded(string::tformat("frame %d, fps = %.2f", frame, fps))!!;
ui.text_unbounded(string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
ui.text_unbounded(string::tformat("%s %s", mod.lctrl, (String)ui.input.keyboard.text[:ui.input.keyboard.text_len]))!!;
};
ui.div_end()!!;
}!!;
*/
ui.frame_end()!!;
/* End UI Handling */
ui_times.push(clock.mark());
//ui_times.print_stats();
/* Start UI Drawing */
ren.begin_render(true);
@ -249,6 +253,7 @@ $endif
return 0;
}
/*
fn void debug_app(ugui::Ctx* ui)
{
static bool toggle;
@ -287,13 +292,12 @@ fn void debug_app(ugui::Ctx* ui)
ui.checkbox("", {}, &check, "tick")!!;
ui.checkbox("", {}, &check)!!;
ui.toggle("", {}, &toggle)!!;
ui.sprite("tux")!!;
static char[128] text_box = "ciao mamma";
static usz text_len = "ciao mamma".len;
ui.text_box({0,0,200,200}, text_box[..], &text_len)!!;
};
ui.sprite("tux")!!;
static char[128] text_box = "ciao mamma";
static usz text_len = "ciao mamma".len;
ui.text_box({0,0,200,200}, text_box[..], &text_len)!!;
ui.div_end()!!;
ui.div_begin(ugui::DIV_FILL, scroll_x: true, scroll_y: true)!!;
@ -321,39 +325,93 @@ fn void debug_app(ugui::Ctx* ui)
};
ui.div_end()!!;
}
*/
import std::os::process;
fn void calculator(ugui::Ctx* ui)
{
ui.div_begin(ugui::DIV_FILL)!!;
static char[128] buffer;
static usz len;
bool eval;
// keyboard input
switch(ui.get_keys()) {
case "+": nextcase;
case "-": nextcase;
case "*": nextcase;
case "/": nextcase;
case "(": nextcase;
case ")": nextcase;
case ".": nextcase;
case "0": nextcase;
case "1": nextcase;
case "2": nextcase;
case "3": nextcase;
case "4": nextcase;
case "5": nextcase;
case "6": nextcase;
case "7": nextcase;
case "8": nextcase;
case "9":
buffer[len++] = ui.get_keys()[0];
case "\n":
eval = true;
case "c":
len = 0;
case "d":
len--;
}
ui.layout_set_row()!!;
ui.div_begin({0,0,-300,50})!!;
ui.text_unbounded("80085")!!;
ui.div_end()!!;
ui.layout_next_row()!!;
// ui input/output
ui.@div(ugui::@grow(), ugui::@grow(), ROW, CENTER) { // center everything on the screen
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN, TOP_LEFT) {
ui.@div(ugui::@grow(), ugui::@exact(100), ROW, RIGHT) {
ui.text((String)buffer[:len])!!;
}!!;
ui.@div(ugui::@fit(), ugui::@fit(), ROW, TOP_LEFT) {
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN) {
ui.button("7")!!.mouse_press ? buffer[len++] = '7' : 0;
ui.button("4")!!.mouse_press ? buffer[len++] = '4' : 0;
ui.button("1")!!.mouse_press ? buffer[len++] = '1' : 0;
ui.button("0")!!.mouse_press ? buffer[len++] = '0' : 0;
}!!;
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN) {
ui.button("8")!!.mouse_press ? buffer[len++] = '8' : 0;
ui.button("5")!!.mouse_press ? buffer[len++] = '5' : 0;
ui.button("2")!!.mouse_press ? buffer[len++] = '2' : 0;
ui.button(".")!!.mouse_press ? buffer[len++] = '.' : 0;
}!!;
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN) {
ui.button("9")!!.mouse_press ? buffer[len++] = '9' : 0;
ui.button("6")!!.mouse_press ? buffer[len++] = '6' : 0;
ui.button("3")!!.mouse_press ? buffer[len++] = '3' : 0;
ui.button("(")!!.mouse_press ? buffer[len++] = '(' : 0;
}!!;
ui.button("7")!!;
ui.button("8")!!;
ui.button("9")!!;
ui.layout_next_row()!!;
ui.button("4")!!;
ui.button("5")!!;
ui.button("6")!!;
ui.layout_next_row()!!;
ui.button("3")!!;
ui.button("2")!!;
ui.button("1")!!;
ui.layout_next_row()!!;
ui.button(".")!!;
ui.button("0")!!;
ui.button("")!!;
ui.layout_next_column()!!;
ui.layout_set_column()!!;
ui.button("+")!!;
ui.button("-")!!;
ui.button("*")!!;
ui.button("/")!!;
ui.div_end()!!;
ui.@div(ugui::@exact(10), ugui::@exact(10)) {}!!;
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN) {
ui.button("x")!!.mouse_press ? buffer[len++] = '*' : 0;
ui.button("/")!!.mouse_press ? buffer[len++] = '/' : 0;
ui.button("+")!!.mouse_press ? buffer[len++] = '+' : 0;
ui.button(")")!!.mouse_press ? buffer[len++] = ')' : 0;
}!!;
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN) {
ui.button("C")!!.mouse_press ? len = 0 : 0;
ui.button("D")!!.mouse_press ? len-- : 0;
ui.button("-")!!.mouse_press ? buffer[len++] = '-' : 0;
// eval the expression with 'bc'
if (ui.button("=")!!.mouse_press || eval) {
char[128] out;
String y = string::tformat("echo '%s' | bc", (String)buffer[:len]);
String x = process::execute_stdout_to_buffer(out[:128], (String[]){"sh", "-c", y}) ?? "";
buffer[:x.len] = x[..];
len = x.len;
}
}!!;
}!!;
}!!; }!!;
}

436
test/test_tree_layout.c3 Normal file
View File

@ -0,0 +1,436 @@
import vtree;
import std::io;
import std::math;
import std::thread;
const short WIDTH = 128;
const short HEIGHT = 64;
struct Size {
short min, max;
}
macro Size @grow() => {.min = 0, .max = 0};
macro Size @exact(short s) => {.min = s, .max = s};
macro Size @fit(short min = 0, short max = short.max) => {.min = min, .max = max};
macro bool Size.@is_grow(s) => (s.min == 0 && s.max == 0);
macro bool Size.@is_exact(s) => (s.min == s.max && s.min != 0);
macro bool Size.@is_fit(s) => (s.min != s.max);
struct Rect {
short x, y, w, h;
}
enum LayoutDirection {
ROW,
COLUMN
}
enum ElemType {
DIV,
ELEM
}
enum Anchor {
TOP_LEFT,
LEFT,
BOTTOM_LEFT,
BOTTOM,
BOTTOM_RIGHT,
RIGHT,
TOP_RIGHT,
TOP,
CENTER
}
struct Elem {
ElemType type;
Size w, h;
Rect bounds;
Size ch_w, ch_h; // children width / height
uint grow_children; // how many children want to grow, decreased once a child has grown
short orig_x, orig_y;
short occupied; // occupied space in the layout direction
LayoutDirection layout_dir;
Anchor anchor;
}
alias ElemTree = vtree::VTree{Elem*};
char[HEIGHT][WIDTH] screen;
fn void paint(Rect bounds, char c)
{
for (short x = bounds.x; x < WIDTH && x < bounds.x + bounds.w; x++) {
for (short y = bounds.y; y < HEIGHT && y < bounds.y + bounds.h; y++) {
screen[x][y] = c;
}
}
}
fn isz Elem.div_start(&e, ElemTree* tree, isz parent, Size w, Size h, LayoutDirection dir = ROW, Anchor anchor = TOP_LEFT, char c = ' ')
{
e.type = DIV;
e.w = w;
e.h = h;
e.layout_dir = dir;
e.anchor = anchor;
e.grow_children = 0;
e.occupied = 0;
e.ch_w = e.ch_h = {};
e.orig_x = e.orig_y = 0;
// update grow children if necessary
Elem* p = tree.get(parent) ?? &&{};
if ((p.layout_dir == ROW && e.w.@is_grow()) || ((p.layout_dir == COLUMN && e.h.@is_grow()))) {
p.grow_children++;
}
paint(e.bounds, c);
return tree.add(e, parent)!!;
}
fn void update_parent_size(Elem* parent, Elem* child)
{
// update the parent children size
switch (parent.layout_dir) {
case ROW: // on rows grow the ch width by the child width and only grow ch height if it exceeds
parent.ch_w.min += child.w.min;
parent.ch_w.max += child.w.max;
parent.ch_h.min = math::max(child.h.min, parent.ch_h.min);
parent.ch_h.max = math::max(child.h.max, parent.ch_h.max);
case COLUMN: // do the opposite on column
parent.ch_w.min = math::max(child.w.min, parent.ch_w.min);
parent.ch_w.max = math::max(child.w.max, parent.ch_w.max);
parent.ch_h.min += child.h.min;
parent.ch_h.max += child.h.max;
}
}
fn isz Elem.div_end(&e, ElemTree* tree, isz node)
{
isz parent = tree.parentof(node) ?? -1;
if (parent > 0) {
Elem* p = tree.get(parent)!!;
update_parent_size(p, e);
}
return parent;
}
fn void resolve_dimensions(Elem* e, Elem* p)
{
// ASSIGN WIDTH
switch {
case e.w.@is_exact():
e.bounds.w = e.w.min;
case e.w.@is_grow():
break;
// done in another pass
case e.w.@is_fit(): // fit the element's children
short min = math::max(e.ch_w.min, e.w.min);
short max = math::min(e.ch_w.max, e.w.max);
if (max >= min) { // OK!
e.bounds.w = max;
} else {
unreachable("cannot fit children");
}
default: unreachable("width is not exact, grow or fit");
}
// ASSIGN HEIGHT
switch {
case e.h.@is_exact():
e.bounds.h = e.h.min;
case e.h.@is_grow():
break;
// done in another pass
case e.h.@is_fit(): // fit the element's children
short min = math::max(e.ch_h.min, e.h.min);
short max = math::min(e.ch_h.max, e.h.max);
if (max >= min) { // OK!
e.bounds.h = max;
} else {
unreachable("cannot fit children");
}
default: unreachable("width is not exact, grow or fit");
}
switch (p.layout_dir) {
case ROW:
if (!e.w.@is_grow()) p.occupied += e.bounds.w;
case COLUMN:
if (!e.h.@is_grow()) p.occupied += e.bounds.h;
}
}
fn void resolve_grow_elements(Elem* e, Elem* p)
{
// WIDTH
if (e.w.@is_grow()) {
if (p.layout_dir == ROW) { // grow along the axis, divide the parent size
e.bounds.w = (short)((int)(p.bounds.w - p.occupied) / (int)p.grow_children);
p.grow_children--;
p.occupied += e.bounds.w;
} else if (p.layout_dir == COLUMN) { // grow across the layout axis, inherit width of the parent
e.bounds.w = p.bounds.w;
}
}
// HEIGHT
if (e.h.@is_grow()) {
if (p.layout_dir == COLUMN) { // grow along the axis, divide the parent size
e.bounds.h = (short)((int)(p.bounds.h - p.occupied) / (int)p.grow_children);
p.grow_children--;
p.occupied += e.bounds.h;
} else if (p.layout_dir == ROW) { // grow across the layout axis, inherit width of the parent
e.bounds.h = p.bounds.h;
}
}
}
fn void resolve_placement(Elem* e, Elem* p)
{
switch (p.anchor) {
case TOP_LEFT:
e.bounds.x = p.bounds.x + p.orig_x;
e.bounds.y = p.bounds.y + p.orig_y;
case LEFT:
e.bounds.x = p.bounds.x + p.orig_x;
e.bounds.y = p.bounds.y + p.orig_y + p.bounds.h/2;
if (p.layout_dir == COLUMN) {
e.bounds.y -= p.occupied/2;
} else if (p.layout_dir == ROW) {
e.bounds.y -= e.bounds.h/2;
}
case BOTTOM_LEFT:
e.bounds.x = p.bounds.x + p.orig_x;
e.bounds.y = p.bounds.y + p.bounds.h + p.orig_y;
if (p.layout_dir == COLUMN) {
e.bounds.y -= p.occupied;
} else if (p.layout_dir == ROW) {
e.bounds.y -= e.bounds.h;
}
case BOTTOM:
e.bounds.x = p.bounds.x + p.orig_x + p.bounds.w/2;
e.bounds.y = p.bounds.y + p.bounds.h + p.orig_y;
if (p.layout_dir == COLUMN) {
e.bounds.y -= p.occupied;
e.bounds.x -= e.bounds.w/2;
} else if (p.layout_dir == ROW) {
e.bounds.y -= e.bounds.h;
e.bounds.x -= p.occupied/2;
}
case BOTTOM_RIGHT:
e.bounds.x = p.bounds.x + p.orig_x + p.bounds.w;
e.bounds.y = p.bounds.y + p.bounds.h + p.orig_y;
if (p.layout_dir == COLUMN) {
e.bounds.y -= p.occupied;
e.bounds.x -= e.bounds.w;
} else if (p.layout_dir == ROW) {
e.bounds.y -= e.bounds.h;
e.bounds.x -= p.occupied;
}
case RIGHT:
e.bounds.x = p.bounds.x + p.orig_x + p.bounds.w;
e.bounds.y = p.bounds.y + p.orig_y + p.bounds.h/2;
if (p.layout_dir == COLUMN) {
e.bounds.y -= p.occupied/2;
e.bounds.x -= e.bounds.w;
} else if (p.layout_dir == ROW) {
e.bounds.y -= e.bounds.h/2;
e.bounds.x -= p.occupied;
}
case TOP_RIGHT:
e.bounds.x = p.bounds.x + p.orig_x + p.bounds.w;
e.bounds.y = p.bounds.y + p.orig_y;
if (p.layout_dir == COLUMN) {
e.bounds.x -= e.bounds.w;
} else if (p.layout_dir == ROW) {
e.bounds.x -= p.occupied;
}
case TOP:
e.bounds.x = p.bounds.x + p.orig_x + p.bounds.w/2;
e.bounds.y = p.bounds.y + p.orig_y;
if (p.layout_dir == COLUMN) {
e.bounds.x -= e.bounds.w/2;
} else if (p.layout_dir == ROW) {
e.bounds.x -= p.occupied/2;
}
case CENTER:
e.bounds.x = p.bounds.x + p.orig_x + p.bounds.w/2;
e.bounds.y = p.bounds.y + p.orig_y + p.bounds.h/2;
if (p.layout_dir == COLUMN) {
e.bounds.x -= e.bounds.w/2;
e.bounds.y -= p.occupied/2;
} else if (p.layout_dir == ROW) {
e.bounds.x -= p.occupied/2;
e.bounds.y -= e.bounds.h/2;
}
break;
}
/*
e.bounds.x = p.bounds.x + p.orig_x;
e.bounds.y = p.bounds.y + p.orig_y;
*/
switch (p.layout_dir) {
case ROW:
p.orig_x += e.bounds.w;
case COLUMN:
p.orig_y += e.bounds.h;
default: unreachable("unknown layout direction");
}
}
fn void frame_end(ElemTree* tree, isz root)
{
// assign the element bounds
isz cursor = -1;
/*
// RESOLVE DIMENSIONS
isz current = tree.level_order_it(root, &cursor)!!;
for (; current >= 0; current = tree.level_order_it(root, &cursor)!!) {
Elem* e = tree.get(current)!!;
isz pi = tree.parentof(current)!!;
Elem* p = (pi != current) ? tree.get(pi) ?? &&{} : &&{};
resolve_dimensions(e, p);
}
// RESOLVE GROW ELEMENTS
cursor = -1;
current = tree.level_order_it(root, &cursor)!!;
for (; current >= 0; current = tree.level_order_it(root, &cursor)!!) {
Elem* e = tree.get(current)!!;
isz pi = tree.parentof(current)!!; if (ch == current) continue;
Elem* p = (pi != current) ? tree.get(pi) ?? &&{} : &&{};
resolve_grow_elements(e, p);
}
// RESOLVE PLACEMENT
cursor = -1;
current = tree.level_order_it(root, &cursor)!!;
for (; current >= 0; current = tree.level_order_it(root, &cursor)!!) {
Elem* e = tree.get(current)!!;
isz pi = tree.parentof(current)!!;
Elem* p = (pi != current) ? tree.get(pi) ?? &&{} : &&{};
resolve_placement(e, p);
}
*/
cursor = -1;
isz current = tree.level_order_it(root, &cursor)!!;
for (; current >= 0; current = tree.level_order_it(root, &cursor)!!) {
Elem* p = tree.get(current)!!;
// RESOLVE KNOWN DIMENSIONS
isz ch_cur = 0;
isz ch = tree.children_it(current, &ch_cur)!!;
for (; ch >= 0; ch = tree.children_it(current, &ch_cur)!!) {
Elem* c = tree.get(ch)!!;
if (tree.is_root(ch)!!) {
resolve_dimensions(p, &&{});
} else {
resolve_dimensions(c, p);
}
}
// RESOLVE GROW CHILDREN
ch_cur = 0;
ch = tree.children_it(current, &ch_cur)!!;
for (; ch >= 0; ch = tree.children_it(current, &ch_cur)!!) {
Elem* c = tree.get(ch)!!;
if (tree.is_root(ch)!!) {
resolve_grow_elements(p, &&{});
} else {
resolve_grow_elements(c, p);
}
}
// RESOLVE CHILDREN PLACEMENT
ch_cur = 0;
ch = tree.children_it(current, &ch_cur)!!;
for (; ch >= 0; ch = tree.children_it(current, &ch_cur)!!) {
Elem* c = tree.get(ch)!!;
if (tree.is_root(ch)!!) {
resolve_placement(p, &&{});
} else {
resolve_placement(c, p);
}
}
}
}
fn void main()
{
ElemTree tree;
tree.init(64, mem)!!;
isz parent;
defer (void)tree.free();
Elem root; // root div
Elem div1, div2, div3, div4;
usz frame;
while (true) {
parent = root.div_start(&tree, parent, @exact(WIDTH), @exact(HEIGHT), ROW, anchor: RIGHT);
/*
{
parent = div1.div_start(&tree, parent, @grow(), @grow(), dir: ROW, c: '1');
{
parent = div4.div_start(&tree, parent, @exact(30), @exact(30), dir: ROW, c: '4');
parent = div4.div_end(&tree, parent);
}
parent = div1.div_end(&tree, parent);
if (frame < 200) {
parent = div2.div_start(&tree, parent, @exact(20), @fit(), dir: COLUMN, c: '2');
{
parent = div3.div_start(&tree, parent, @exact(10), @exact(10), dir: ROW, c: '3');
parent = div3.div_end(&tree, parent);
}
parent = div2.div_end(&tree, parent);
}
}
*/
parent = div3.div_start(&tree, parent, @fit(), @fit(), COLUMN, anchor: CENTER);
{
parent = div1.div_start(&tree, parent, @exact(20), @exact(20), dir: ROW, c: '1');
parent = div1.div_end(&tree, parent);
parent = div2.div_start(&tree, parent, @exact(10), @exact(10), dir: ROW, c: '2');
parent = div2.div_end(&tree, parent);
}
parent = div3.div_end(&tree, parent);
parent = root.div_end(&tree, parent);
frame_end(&tree, parent);
tree.nuke();
// draw the screen
//io::print("\e[1;1H\e[2J");
for (short x = 0; x < WIDTH+2; x++) io::printf("%c", x == 0 || x == WIDTH+1 ? '+' : '-');
io::printn();
for (short y = 0; y < HEIGHT; y++) {
io::print("|");
for (short x = 0; x < WIDTH; x++) {
char c = screen[x][y] == 0 ? 'x' : screen[x][y];
io::printf("%c", c);
}
io::print("|");
io::printn();
}
for (short x = 0; x < WIDTH+2; x++) io::printf("%c", x == 0 || x == WIDTH+1 ? '+' : '-');
io::printn("\n\n");
thread::sleep_ms(10);
frame++;
}
}