master
Alessandro Mauri 1 year ago
parent e8c7a65f52
commit 29af23992e
  1. 113
      ugui.c
  2. 55
      ugui.h

113
ugui.c

@ -171,6 +171,20 @@ static void update_style_cache(ug_ctx_t *ctx)
}
void scale_rect(ug_ctx_t *ctx, ug_rect_t *rect)
{
if (ctx->ppi != ctx->last_ppi) {
// if the scale has been updated than we need to scale the container
// as well
float scale = ctx->ppi / ctx->last_ppi;
rect->x = roundf(rect->x * scale);
rect->y = roundf(rect->y * scale);
rect->w = roundf(rect->w * scale);
rect->h = roundf(rect->h * scale);
}
}
/*=============================================================================*
* Command Operations *
*=============================================================================*/
@ -378,24 +392,16 @@ static void sort_containers(ug_ctx_t *ctx)
// update the container position in the context area
static int position_container(ug_ctx_t *ctx, ug_container_t *cnt)
{
if (!TEST(cnt->flags, UG_CNT_FLOATING))
if (!TEST(cnt->flags, UG_CNT_FLOATING)) {
// if there is no space left propagate the error
if (ctx->origin.w <= 0 || ctx->origin.h <= 0)
return -1;
}
ug_rect_t *rect, *rca;
rect = &cnt->rect;
rca = &cnt->rca;
if (ctx->ppi != ctx->last_ppi) {
// if the scale has been updated than we need to scale the container
// as well
float scale = ctx->ppi / ctx->last_ppi;
rect->x = roundf(rect->x * scale);
rect->y = roundf(rect->y * scale);
rect->w = roundf(rect->w * scale);
rect->h = roundf(rect->h * scale);
}
rect = &(cnt->rect);
rca = &(cnt->rca);
scale_rect(ctx, rect);
*rca = *rect;
@ -863,9 +869,11 @@ int ug_container_body(ug_ctx_t *ctx, const char *name)
int ug_container_remove(ug_ctx_t *ctx, const char *name)
{
TEST_CTX(ctx);
TEST_STR(name);
ug_id_t id = hash(name, strlen(name));
ug_id_t id = ctx->selected_cnt;
if (name)
id = hash(name, strlen(name));
ug_container_t *c = search_container(ctx, id);
if (c) {
c->flags |= CNT_STATE_DELETE;
@ -874,6 +882,23 @@ int ug_container_remove(ug_ctx_t *ctx, const char *name)
}
ug_rect_t ug_container_get_rect(ug_ctx_t *ctx, const char *name)
{
ug_rect_t r = {0};
if(!ctx)
return r;
ug_id_t id = ctx->selected_cnt;
if (name)
id = hash(name, strlen(name));
ug_container_t *c = search_container(ctx, id);
if (c)
r = c->rca;
return r;
}
/*=============================================================================*
* Input Handling *
*=============================================================================*/
@ -981,6 +1006,9 @@ int ug_frame_end(ug_ctx_t *ctx)
for (int i = 0; i < ctx->cnt_stack.idx; i++) {
ug_container_t *c = &ctx->cnt_stack.items[i];
draw_container(ctx, c, c->name);
// TODO: draw elements
// reset the layout to row
c->flags &= ~(CNT_LAYOUT_COLUMN);
}
ctx->input_text[0] = '\0';
@ -1009,3 +1037,58 @@ int ug_frame_end(ug_ctx_t *ctx)
return 0;
}
/*=============================================================================*
* Layouting *
*=============================================================================*/
#define GET_SELECTED_CONTAINER(ctx, cp) \
{ \
cp = search_container(ctx, ctx->selected_cnt); \
if (!cp) \
return -1; \
}
// set the layout to row
int ug_layout_row(ug_ctx_t *ctx)
{
TEST_CTX(ctx);
ug_container_t *cp;
GET_SELECTED_CONTAINER(ctx, cp);
cp->flags &= ~CNT_LAYOUT_COLUMN;
return 0;
}
// set the layout to column
int ug_layout_column(ug_ctx_t *ctx)
{
TEST_CTX(ctx);
ug_container_t *cp;
GET_SELECTED_CONTAINER(ctx, cp);
cp->flags |= CNT_LAYOUT_COLUMN;
return 0;
}
/*=============================================================================*
* Elements *
*=============================================================================*/
int ug_element_button(ug_ctx_t *ctx, const char *name, const char *txt, ug_div_t dim)
{
TEST_CTX(ctx);
TEST_STR(name);
ug_container_t *cp;
GET_SELECTED_CONTAINER(ctx, cp);
// TODO: this
return 0;
}

@ -24,6 +24,30 @@ typedef enum {
UG_UNIT_PT,
} ug_unit_t;
// element type
typedef struct {
ug_id_t id;
unsigned int type;
ug_rect_t rect, rca;
char *name, *content;
} ug_element_t;
enum {
UG_ELEM_BUTTON, // button
UG_ELEM_TXTBTN, // textual button, a button but without frame
UG_ELEM_CHECK, // checkbox
UG_ELEM_RADIO, // radio button
UG_ELEM_TOGGLE, // toggle button
UG_ELEM_LABEL, // simple text
UG_ELEM_UPDOWN, // text with two buttons up and down
UG_ELEM_TEXTINPUT, // text input box
UG_ELEM_TEXTBOX, // text surrounded by a box
UG_ELEM_IMG, // image, icon
UG_ELEM_SPACE, // takes up space
};
// container type, a container is an entity that contains layouts, a container has
// a haight a width and their maximum values, in essence a container is a rectangular
// area that can be resized and sits somewhere on the drawable region
@ -35,6 +59,10 @@ typedef struct {
// absolute position rect
ug_rect_t rca;
unsigned int flags;
// layouting and elements
ug_rect_t orig; // origin and space available
int r, c; // row and column
UG_STACK(ug_element_t);
} ug_container_t;
// the container flags
@ -55,6 +83,8 @@ enum {
CNT_STATE_RESIZE_L = BIT(26),
CNT_STATE_RESIZE_R = BIT(25),
CNT_STATE_DELETE = BIT(24), // The container is marked for removal
// layouting
CNT_LAYOUT_COLUMN = BIT(23),
};
// style, defines default height, width, color, margins, borders, etc
@ -174,6 +204,8 @@ typedef struct {
ug_id_t cnt, elem;
} last_active;
// id of the selected container, used for layout
// NOTE: since the stacks can be relocated with realloc it is better not
// to use a pointer here, even tough it would be better for efficiency
ug_id_t selected_cnt;
// count the frames for fun
unsigned long int frame;
@ -228,13 +260,24 @@ int ug_container_sidebar(ug_ctx_t *ctx, const char *name, ug_size_t size, int si
// a body is a container that scales with the window, sits at it's center and cannot
// be resized, it also fills all the available space
int ug_container_body(ug_ctx_t *ctx, const char *name);
// mark a conatiner for removal, it will be freed at the next frame beginning
// mark a conatiner for removal, it will be freed at the next frame beginning if
// name is NULL then use the selected container
int ug_container_remove(ug_ctx_t *ctx, const char *name);
// layouts
// get the drawable area of the container, if name is NULL then use the selected
// container
ug_rect_t ug_container_get_rect(ug_ctx_t *ctx, const char *name);
// layouting, the following functions define how different ui elements are placed
// inside the selected container. A new element is aligned respective to the
// previous element and/or to the container, particularly elements can be placed
// in a row or a column.
int ug_layout_row(ug_ctx_t *ctx);
int ug_layout_column(ug_ctx_t *ctx);
int ug_layout_next_row(ug_ctx_t *ctx);
int ug_layout_next_column(ug_ctx_t *ctx);
// elements
int ug_element_button(ug_ctx_t *ctx, const char *name, const char *txt, ug_div_t dim);
// Input functions
int ug_input_mousemove(ug_ctx_t *ctx, int x, int y);

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